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7721. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
This is the second die-hard (props to Bruce Willis) post in which I'll be going over every detail that I possibly can to lay out the major issues with certain aspects of the game. This particular bit of the series is concerning Equipment as a who...
- by Aeon Amadi - at 2013.08.01 12:05:00
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7722. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
This can only happen, however, in the event that Drop Uplinks have their map visibility reduced as the only viable option for them is to be spammed to ensure that there is grounds for spawning as they're just too damned easy to find. Repair Too...
- by Aeon Amadi - at 2013.08.01 12:05:00
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7723. Concerning MTACs - in General Discussions [original thread]
CCP Wolfman wrote: A sparkle in the eye until the vehicles we have in the game already are in a better place. Would be awesome though... Should really release the concept art then so that we can at least look forward to it. There was mention...
- by Aeon Amadi - at 2013.08.01 09:30:00
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7724. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Just ran some math and we're going to assume a hypothetical situation in which Player (A) is using a Duvolle Focused Active Scanner and Player (B) trying to defeat it. In other words, fitting a Scout suit that could defeat this powerful tool. Thi...
- by Aeon Amadi - at 2013.08.01 08:38:00
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7725. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Decasor wrote: Another point related to the drop uplink visibility. Nanohive visibility is a killer, literally. It would be incredible if CCP could create a hive that was invisible, bar being visually sighted, however at a cost. Even if we ...
- by Aeon Amadi - at 2013.08.01 06:50:00
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7726. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Dominus Fatali wrote: We need to be able to scout. It may sound dumb, but the fact that base scan range is the same for all suits eliminates one of the main roles of the Scout, in addition to helping Scouts survive. I also agree with the fall d...
- by Aeon Amadi - at 2013.08.01 01:43:00
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7727. Increase the Thukker Nade ammo supply to 2. - in Feedback/Requests [original thread]
DJINN leukoplast wrote: CCP said it was supposed to have the same stats at whatever tier it was in, but all the contact nades have 2.5m at 400 damage. Doesn't matter if proto or std/adv AUR. Not sure if glitch in the text or not, but obviously ...
- by Aeon Amadi - at 2013.08.01 00:23:00
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7728. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Revelations 514 wrote: I have read many of your posts, the hitbox one was well done as well as this one. +1 for you sir. My suggestion, as I was pondering this myself last night, is as follows. Please let me know what you think. Lower jump co...
- by Aeon Amadi - at 2013.07.31 23:58:00
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7729. Announcement:Dev Blog: Cleaning up the Static: Performance Improvements in Uprising 1.3 - in Announcement and Events [original thread]
Luke Vetri wrote: WOW just WOW, Hardly a single nice word to say from anyone, just more whining and complaints, and you guys wonder why the Devs don't talk to you much??? Name me any other game developer that communicates with its community t...
- by Aeon Amadi - at 2013.07.31 23:39:00
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7730. Rename AR?: 'Plasma Carbine' (Vote Now) - in General Discussions [original thread]
Plasma Rifle. Assault Plasma Rifle just sounds.... Glorious...
- by Aeon Amadi - at 2013.07.31 14:21:00
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7731. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Oh dear God, Aeon, how the hell did it get this bad...? What can we do? I have dabbled with a few ideas on how to permanently fix the Scout suit and have bounced ideas off of the CPM with the hopes they'd pass it on to CCP. Unfortunately, many ...
- by Aeon Amadi - at 2013.07.31 12:54:00
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7732. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
-Sharp inhale, runs hands over his face and lets loose a heavy sigh- Okay.. where to begin... So, I've poured over the feedback/requests forum looking for every ounce of Scout feedback I could find and compiling a list. Suffice to say it's appar...
- by Aeon Amadi - at 2013.07.31 12:53:00
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7733. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Stamina and Stamina Related Issues I don't even know where the hell to begin with this. There are a lot of stupid little nit-picky things I have to say considering how Stamina is the life or death of a good Scout. Considering that Cardiac Regul...
- by Aeon Amadi - at 2013.07.31 12:53:00
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7734. Nice flaylock nerfs. Too bad they still knock dropships out of the sky. - in Feedback/Requests [original thread]
Oso Peresoso wrote: Yes I saw this happen today, twice. Barely scratched the shields but both times the DS pilot lost control and slammed into a building. Guess those splash damage numbers tweaks didn't extend to the physics. Lawl... Ridicul...
- by Aeon Amadi - at 2013.07.31 08:10:00
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7735. request hearing impared and color blind player - in Feedback/Requests [original thread]
Green blind in my left eye. Which is why I'm glad that it's Red vs Blue but.... Squad-mates Green Chevrons appear an off Gray to me unless I close my left eye. All fun though ^_^
- by Aeon Amadi - at 2013.07.31 07:59:00
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7736. Anonymous vs Pure innocence - in The War Room [original thread]
I remember the first thing I said whenever I heard about a "ceasefire": "So, what's to stop them from attacking us anyway?" Trying to cover it up with some public relations BS and saying, "Well, that's just how the cookie crumbles." Instead, a...
- by Aeon Amadi - at 2013.07.31 07:54:00
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7737. Increase the Thukker Nade ammo supply to 2. - in Feedback/Requests [original thread]
Cosgar wrote: These grenades shouldn't exist at all. QFT. Just because you went Proto-Grenades doesn't mean you should get more than one 'I win' button.
- by Aeon Amadi - at 2013.07.30 22:30:00
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7738. I don't know who you are. - in The Locker Room [original thread]
Wish I could sit on the forums at work. Oh wait, I did. I also lost my job
- by Aeon Amadi - at 2013.07.30 21:32:00
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7739. AV > Tank > LAV > AV - in General Discussions [original thread]
Okay, so basically what I'm hearing is that an HAV with a Scattered Blaster will -NOT- kill an LAV, but the driver within and that's by sheer technicality because the hit boxes are wonky. So, instead of proposing a legitimate AV path that anyone...
- by Aeon Amadi - at 2013.07.30 13:44:00
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7740. AV > Tank > LAV > AV - in General Discussions [original thread]
Jason Pearson wrote: Bendtner92 wrote: Jason Pearson wrote: Can't stack 4k shields soz, you can do about 3400 but you lose your booster. 2.9k seems about max for a legit setup. 3.5k or 4k shields is almost the same. You don't really nee...
- by Aeon Amadi - at 2013.07.30 11:36:00
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