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7701. [Request] 'zealot' variants for energy weapons. - in Feedback/Requests [original thread]
+1 really like this idea. https://forums.dust514.com/default.aspx?g=posts&t=90817 I have a thread with more information regarding the issues with Overheat and would especially love to see some re-balancing on the Laser Rifle overheat damag...
- by Aeon Amadi - at 2013.08.02 11:12:00
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7702. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
CCP Wolfman wrote: Ok, this is caused by the collision box changing shape when the player sprints to better fit the mesh. We'll change this so you don't catch on stuff. It isn't related to any issues with hit detection. It looks like the hit ...
- by Aeon Amadi - at 2013.08.02 10:56:00
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7703. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
CommanderBolt wrote: CCP Wolfman wrote: Ok, this is caused by the collision box changing shape when the player sprints to better fit the mesh. We'll change this so you don't catch on stuff. It isn't related to any issues with hit detection...
- by Aeon Amadi - at 2013.08.02 10:53:00
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7704. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
CCP Frame wrote: CCP Wolfman wrote: Links not working... Same problem here. Video links don't work and I just get YouTube home page instead. UPDATE: Now it works. Thank you for edits! Hey, thanks for reporting the issue guys - wouldn'...
- by Aeon Amadi - at 2013.08.02 08:52:00
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7705. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
All provided links have been replaced. The links used previously were for the mobile version of youtube - they now go to the videos as they are for normal Desktops.
- by Aeon Amadi - at 2013.08.02 08:48:00
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7706. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
CCP Wolfman wrote: Aeon Amadi wrote: Edit: Posted in General Discussion as its not necessary a Bug. Yet. Tests were conducted on a domination match on North American servers (both testers are resident) on Skim Junction. Precursor: This ...
- by Aeon Amadi - at 2013.08.02 08:44:00
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7707. To CCP LogicLoop regarding maps - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: KAGEHOSHI Horned Wolf wrote: I posted this in the feedback/requests section before, but I think posting it here would likely b more effective for getting your attention. https://forums.dust514.com/default.aspx?g=posts&...
- by Aeon Amadi - at 2013.08.02 08:43:00
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7708. it detection after 1.3 - in General Discussions [original thread]
CCP Wolfman wrote: Aeon Amadi wrote: CCP Wolfman wrote: After reading this I went off and checked the ping time stats and weGÇÖre not seeing any significant difference between 1.2 and 1.3. If anything it actually looks a little better. ...
- by Aeon Amadi - at 2013.08.02 08:40:00
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7709. it detection after 1.3 - in General Discussions [original thread]
CCP Wolfman wrote: After reading this I went off and checked the ping time stats and weGÇÖre not seeing any significant difference between 1.2 and 1.3. If anything it actually looks a little better. We have found some bugs with the hit detect...
- by Aeon Amadi - at 2013.08.02 04:12:00
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7710. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Alright - the contention point here is that there's the impression that I'm saying that Nanohives are too effective. This isn't the case. When stacked against REPAIR TOOLS they are too effective because they're just better overall. Sure, they suf...
- by Aeon Amadi - at 2013.08.02 00:50:00
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7711. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
Avinash Decker wrote: Arkena Wyrnspire wrote: Avinash Decker wrote: Arkena Wyrnspire wrote: KingBlade82 wrote: about the friendly fire thing i think is flawed and will always be flawed with randoms someone finds it funny to kill pe...
- by Aeon Amadi - at 2013.08.01 14:08:00
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7712. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Cosgar wrote: Aeon Amadi wrote: Cosgar wrote: Instead of a repair dart, how about a repair tool that heals a large amount of armor in a short amount of time but has a cooldown between uses? Call it a pulse repair tool. Could work but i...
- by Aeon Amadi - at 2013.08.01 14:05:00
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7713. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Cosgar wrote: Instead of a repair dart, how about a repair tool that heals a large amount of armor in a short amount of time but has a cooldown between uses? Call it a pulse repair tool. Could work but it would have to be a very large amount...
- by Aeon Amadi - at 2013.08.01 13:40:00
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7714. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
steadyhand amarr wrote: Aeon Amadi wrote: CCP FoxFour wrote: The GÇÿfactionGÇÖ part doesnGÇÖt matter other than for RP reasons: I have a whole design written up for changing this but it's a ways off from being implemented so I have no...
- by Aeon Amadi - at 2013.08.01 13:30:00
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7715. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Vin Mora wrote: Aeon Amadi wrote: Vin Mora wrote: I like where this is going, even though I think that you make some assumptions (probably correct for PC at least) on the play styles of Logis. I personally dislike repair Nanohives, becau...
- by Aeon Amadi - at 2013.08.01 13:23:00
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7716. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
CCP FoxFour wrote: The GÇÿfactionGÇÖ part doesnGÇÖt matter other than for RP reasons: I have a whole design written up for changing this but it's a ways off from being implemented so I have not shared it publicly yet. It is on the backlog h...
- by Aeon Amadi - at 2013.08.01 12:36:00
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7717. Concerning MTACs - in General Discussions [original thread]
Sylwester Dziewiecki wrote: CCP Wolfman, Do CCP Blam still working for CCP? Obviously this post is going to be edited and the thread probably locked afterward but I think that Blam is no longer with CCP for.... Well, I don't want to say bec...
- by Aeon Amadi - at 2013.08.01 12:26:00
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7718. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Vin Mora wrote: I like where this is going, even though I think that you make some assumptions (probably correct for PC at least) on the play styles of Logis. I personally dislike repair Nanohives, because they aren't restoring ammo, which I t...
- by Aeon Amadi - at 2013.08.01 12:23:00
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7719. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Django Quik wrote: Aeon Amadi wrote: Just ran some math and we're going to assume a hypothetical situation in which Player (A) is using a Duvolle Focused Active Scanner and Player (B) trying to defeat it. In other words, fitting a Scout suit...
- by Aeon Amadi - at 2013.08.01 12:17:00
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7720. Perfecting the Roles - Equipment Items (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Using the formula: area=1/2 a*b*sin(x) we can find that the area of this scan is 4,330 meters. On a map that is 400*400 = 160,000 meters, this equates to 2.7% of the map being scanned at a time. This doesn't sound like much but when you conside...
- by Aeon Amadi - at 2013.08.01 12:06:00
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