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6281. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
Think it'd be better just to modify Splash Radius into Splash Diameter. 14 Meters is a hard thing to get away from.
- by Aeon Amadi - at 2013.11.18 23:01:00
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6282. [Suggestion] Add a weapon safety when cloaked - in Feedback/Requests [original thread]
Jadu Wen wrote: Evolution-7 wrote: Aeon Amadi wrote: Cat Merc wrote: It's maddening how many times I get insta killed from someone who just spawned, and since there is a delay from when they fire their weapon and when they get uncloake...
- by Aeon Amadi - at 2013.11.18 22:56:00
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6283. [Suggestion] Add a weapon safety when cloaked - in Feedback/Requests [original thread]
Cat Merc wrote: It's maddening how many times I get insta killed from someone who just spawned, and since there is a delay from when they fire their weapon and when they get uncloaked, I had no chance to react. Make it so that they can't fire w...
- by Aeon Amadi - at 2013.11.18 11:52:00
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6284. [Feedback ] Video Comparison Of The Dropship Camera - Vote Here - in Feedback/Requests [original thread]
Excellent, comprehensive video. You should join the Skype channels if you haven't yet! Here's my thoughts (bear in mind, I don't fly ADS) - Preference to longer zooms to see the rear for more lateral vision. - Preference with 1.6 level height, s...
- by Aeon Amadi - at 2013.11.18 11:50:00
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6285. Forest Map? - in Outposts [original thread]
CCP LogicLoop wrote: Mark Crusader wrote: CCP LogicLoop wrote: So we could put in trees in to the maps. However, this counts towards our mesh limit on terrain (which last I heard is about 200 meshes). Trees will not work in the current "p...
- by Aeon Amadi - at 2013.11.18 11:32:00
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6286. Take A Look At This Video.... - in General Discussions [original thread]
Zatara Rought wrote: Aeon Amadi wrote: Zatara Rought wrote: Here's a quick fix: If you increase cook time on locus by 3 extra seconds and it takes 2 clusters of a hive to regain 1 nade I would assert the spam would stop. Increase Flux...
- by Aeon Amadi - at 2013.11.18 11:28:00
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6287. 1.7 patch notes - in General Discussions [original thread]
I'm having trouble wrapping my head around why you guys can't grasp what he's saying. They're testing the stuff -right now-, anything that he tells you is going to be subject to potential cancellation which is why he's not telling you anything be...
- by Aeon Amadi - at 2013.11.18 11:21:00
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6288. 1.7 patch notes - in General Discussions [original thread]
DaNizzle4shizle wrote: CCP LogicLoop wrote: Please be patient. We like to ensure that what we put in the patch notes is in fact what is going out. Until we have definitive results of internal testing and submission builds you will not see pa...
- by Aeon Amadi - at 2013.11.18 05:12:00
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6289. Take A Look At This Video.... - in General Discussions [original thread]
Zero Harpuia wrote: Aeon Amadi wrote: I've previously advocated that Active Scanners should work as a multiplier of the suit's precision, with variants having a meaningful change in how they work (flux obviously being able to cover up a lot ...
- by Aeon Amadi - at 2013.11.18 05:10:00
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6290. [Reaquest] Hire someone to read and reply to forum posts. - in Feedback/Requests [original thread]
Text Grant wrote: Aeon Amadi wrote: Technically this is what the Community team does but given the amount of acid that is spewed at them it's a wonder they reply at all. I really appreciate Nova knife. He replied to one of my topics and ga...
- by Aeon Amadi - at 2013.11.18 05:05:00
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6291. [Request] for Team True Grit - in Feedback/Requests [original thread]
Any feasible way we can have Dusters in a battle on a planet in PC show up in local on Eve Online for the system? Would be awesome-sauce =D
- by Aeon Amadi - at 2013.11.18 05:04:00
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6292. [Reaquest] Hire someone to read and reply to forum posts. - in Feedback/Requests [original thread]
Technically this is what the Community team does but given the amount of acid that is spewed at them it's a wonder they reply at all.
- by Aeon Amadi - at 2013.11.18 02:51:00
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6293. [Request] Next time CCP Shanghai team is in Vegas. - in Feedback/Requests [original thread]
Think it's sort of hard to gauge how powerful a plasma or laser based weapon is. Or are you suggesting the -feel- of the weapon should be changed, like how it sounds and what not?
- by Aeon Amadi - at 2013.11.18 02:49:00
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6294. Officer stomping - in Feedback/Requests [original thread]
I'd be down for public matches to disallow Prototype/Officer gear once Faction Warfare and Planetary Conquest is in a more healthy state. Though, by saying this, I am parroting someone who originally suggested it, so credit goes to them. Would ma...
- by Aeon Amadi - at 2013.11.18 02:47:00
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6295. 1.7 patch notes - in General Discussions [original thread]
Mortedeamor wrote: so how about it ccp its the 17th ? when are we gunna get the full notes approaching 2 week eta on 1.7..common give em to US Given the release dates for previous point releases, my prediction (which was spot on for 1.6) is ...
- by Aeon Amadi - at 2013.11.18 02:43:00
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6296. 1.7 patch notes - in General Discussions [original thread]
CCP LogicLoop wrote: SgtDoughnut wrote: CCP LogicLoop wrote: This is correct. Content freeze and code freeze is not "let's ship it". This merely means we can no longer add new content or code / features. This is to start stabilizing and t...
- by Aeon Amadi - at 2013.11.18 02:30:00
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6297. Forest Map? - in Outposts [original thread]
CCP LogicLoop wrote: It would require a duplicate of the game mode it is changing, then that game mode would have to be the one that randomly loads. We can not dynamically swap them in a single game mode layer. Yeah, never mind then o_o;
- by Aeon Amadi - at 2013.11.18 02:28:00
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6298. true Dust514 players please rally behind me - in General Discussions [original thread]
Alaika Arbosa wrote: Aeon Amadi wrote: Alaika Arbosa wrote: I've been thinking about this a lot lately and this is the conclusion I've come to. If TTK is to stay this fast, all movement speeds need to be drastically reduced. If the fast ...
- by Aeon Amadi - at 2013.11.18 02:24:00
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6299. [BUG] Omniscient Intallations & Level Design - in Technical Support/Bugs [original thread]
CCP LogicLoop wrote: I'll be sure to mention the suggestion of scan precision this morning in the meeting just to make sure it's in the idea box for them. While you're at it, perhaps throw out the idea of having Active Scanners operate on a ...
- by Aeon Amadi - at 2013.11.18 00:54:00
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6300. Forest Map? - in Outposts [original thread]
CCP LogicLoop wrote: So we could put in trees in to the maps. However, this counts towards our mesh limit on terrain (which last I heard is about 200 meshes). Trees will not work in the current "plant" system you see now. They have to be placed...
- by Aeon Amadi - at 2013.11.18 00:52:00
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