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3401. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Linking this proposal that I made a few pages back because there was no feedback given on it and I feel it might have been over-looked over the "Thor, Pokey, and Zene discuss whether or not timers should be a thing".
- by Aeon Amadi - at 2015.01.21 20:25:00
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3402. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Soraya Xel wrote: You have a ready gang of players who know the old model intimately and are occasionally unnecessarily attached to it. FTFY. :) Is there ever a time you -don't- call bias whenever someone disagrees with you..? Just curiou...
- by Aeon Amadi - at 2015.01.21 20:23:00
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3403. 57m SP Looking for Active Corp - in Corporation Recruitment [original thread]
Kardia Scorpio wrote: Aeon Amadi wrote: Don't care what you primarily do, there's not much to do in the game in any case. PC is a definite perk as I like competitive game-modes and team-based playstyles, also interested in seeing the changes...
- by Aeon Amadi - at 2015.01.21 19:36:00
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3404. idea to fix redline sniping - in General Discussions [original thread]
Middas Betancore wrote: The most amusing thing about this thread is u writing up such a large whiny post Chumpette Prove me wrong, rabbit ears.
- by Aeon Amadi - at 2015.01.21 11:08:00
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3405. The funny thing about the Proto community - in General Discussions [original thread]
xavier zor wrote: Aeon Amadi wrote: There will never be a true, competitive nature in this game because CCP is too terrified to remove power-leveled, tier based gear and are just as likely to never implement game modes that contribute to a f...
- by Aeon Amadi - at 2015.01.21 11:08:00
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3406. Remember when Rattati said he was gonna move PG upgrades... - in General Discussions [original thread]
CCP Rattati wrote: it could be done, it was just bad ux for everyone that had PG modules in fittings, but know that I think about it, how many truly have PG upgrades fitted, probably one guy Let's see, maybe a duplication of the same module,...
- by Aeon Amadi - at 2015.01.21 11:05:00
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3407. assaults are good. - in General Discussions [original thread]
Sequal's Back wrote: The assault suits are good yes, but the HMG is far superior to any light weapon the assault could ever have, the role of a logi isn't to kill or tank so it's normal that it's not the best combat suit (it needs some love tho...
- by Aeon Amadi - at 2015.01.21 10:29:00
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3408. ScR...without damage mods - in General Discussions [original thread]
deezy dabest wrote: All Gucci wrote: have you ever tried to take out an armor suit with more then 500 hp with no damage mods? its quite the difficult task.....put the ScR clip size at 35 and change the damage profile to 15/15.....why do we...
- by Aeon Amadi - at 2015.01.21 10:25:00
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3409. Caldari Commando and Assault - in General Discussions [original thread]
My honest opinion: There's nothing a Caldari Assault can do that a Minmatar Assault can't do better. Caldari Commando is reserved only for redline snipers since legitimate snipers are out of the question as of Hotfix Delta.
- by Aeon Amadi - at 2015.01.21 10:24:00
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3410. Logically Sanest & Craziest Irrational Ideas You Would Love In D... - in General Discussions [original thread]
Sane - Having a game that isn't still riddled with bugs, glitches, FPS drops, and lag. Crazy - Having a game that doesn't rely on gimmicky game mechanics, grinding, and general lack of true competitive nature.
- by Aeon Amadi - at 2015.01.21 10:22:00
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3411. idea to fix redline sniping - in General Discussions [original thread]
This thread is hilarious to me. Mostly because anyone actually thinks that either CCP, the CPM, or the community at large is willing to do anything for snipers besides remove them from the game entirely as a mercy killing. Ideas that make sniper...
- by Aeon Amadi - at 2015.01.21 10:18:00
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3412. The funny thing about the Proto community - in General Discussions [original thread]
There will never be a true, competitive nature in this game because CCP is too terrified to remove power-leveled, tier based gear and are just as likely to never implement game modes that contribute to a fun gameplay experience that doesn't rely o...
- by Aeon Amadi - at 2015.01.21 10:07:00
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3413. Increase FoV - in Feedback/Requests [original thread]
I know a lot of people want 18v18 so we can have three full squads of what have you but I think if we really are going to do anything that's going to reduce the FPS it should be increasing the FoV to 110. Just a thought.
- by Aeon Amadi - at 2015.01.21 09:57:00
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3414. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
How's about amount of districts owned affects the deviation in timer..? If you own 'x' districts your timer deviation (+/- whatever you want it set at) increases..? This way corporations/alliances are free to own as many districts as they can fe...
- by Aeon Amadi - at 2015.01.21 09:05:00
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3415. 57m SP Looking for Active Corp - in Corporation Recruitment [original thread]
Don't care what you primarily do, there's not much to do in the game in any case. PC is a definite perk as I like competitive game-modes and team-based playstyles, also interested in seeing the changes brought in the future. A few things about m...
- by Aeon Amadi - at 2015.01.21 08:57:00
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3416. [Request] Skins... - in General Discussions [original thread]
Not that I honestly think anyone still looks at this forum but, whatever. http://cdn1.eveonline.com/www/newssystem/media/66830/1/SKINS.png Need something like this for Project Legion to reduce market clutter. And, as always, I'm going to sugg...
- by Aeon Amadi - at 2015.01.20 22:58:00
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3417. Fix the Packed RE's - in Feedback/Requests [original thread]
CCP Rattati wrote: Thing is, I already changed to 1 m, in the followup hotfix. Let's see what can be done. Doubt it'll make much of a difference, honestly. Thing that has to be considered is that the explosives aren't moving at the same spee...
- by Aeon Amadi - at 2015.01.20 22:54:00
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3418. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Is there anything wrong with allowing enemy entities to initiate an attack when they choose and adding 12 - 36 hours at random to when the attack actually takes place? This is similar to how it's done with reinforcement timers in Eve Online but th...
- by Aeon Amadi - at 2015.01.20 22:47:00
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3419. not really a suprise - in General Discussions [original thread]
Soraya Xel wrote: Aeon Amadi wrote: Soraya Xel wrote: I will ask your help interpreting what I read wrong later then. :/ Because I was pretty confident. Didn't you tell me you used to snipe 'a lot'? How could you not see this change....
- by Aeon Amadi - at 2015.01.20 08:20:00
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3420. Assault Conglomerate - in General Discussions [original thread]
Cat Merc wrote: Aeon Amadi wrote: Heimdallr69 wrote: Hope to see you guys on other games, ps2 I plan on making my own clan but you all know me. I'm not cut out for leadership =ƒÿ£ Leadership is a finicky thing, especially when it come...
- by Aeon Amadi - at 2015.01.20 05:19:00
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