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3381. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Aeon Amadi wrote: Shamarskii Simon wrote: CCP Rattati wrote: Whatever, you know full well that a militia swarm is shrugged off by most armor, you also know that it needs to be very carefully aimed to get all mi...
- by Aeon Amadi - at 2015.01.23 09:02:00
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3382. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Shamarskii Simon wrote: CCP Rattati wrote: Whatever, you know full well that a militia swarm is shrugged off by most armor, you also know that it needs to be very carefully aimed to get all missiles to hit No. I don't mean to burst your ...
- by Aeon Amadi - at 2015.01.23 08:52:00
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3383. Heavy Swarm Launcher - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: give noobs a mlt starter forge gun suit. or a mlt starter commando suit. new starter fit: "militia commando with faction assault rifle and militia plasma cannon" being planned as of three days ago ...
- by Aeon Amadi - at 2015.01.23 08:50:00
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3384. [Request] Skins... - in General Discussions [original thread]
steadyhand amarr wrote: Tbh corp colours is a direction EVE is moving in. It's just taking time due to engine legacy issues. If this is not a on realease function I will be supprised Not sure if you're saying that this is possible because ...
- by Aeon Amadi - at 2015.01.22 22:46:00
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3385. Pure Evil. Now open for business. - in Corporation Recruitment [original thread]
Sup Rampage. Long time no see. What's your member count looking like?
- by Aeon Amadi - at 2015.01.22 11:09:00
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3386. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: DHAVs should not want to be near AV infantry, I am talking instapop with a plc, almost LAV like. Heh heh heh, nice. Might actually go back into AV in that case. Tesfa Alem wrote: Hw about dropship like? I've talke...
- by Aeon Amadi - at 2015.01.22 11:04:00
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3387. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
- Any intentions on making the forward turret able to swivel 360 degrees as they did in closed beta? Always a pain to be stuck on the front gun with anything other than a small missile turret for use against other tanks. - Proper vehicle locks? ...
- by Aeon Amadi - at 2015.01.22 09:27:00
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3388. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
What's the plausibility of changing turret mechanics? For instance, the Fragmented Large Missile Turret having missiles that have bullet drop instead of firing straight? A blaster that fires much slower with high damage rounds primarily for AV ...
- by Aeon Amadi - at 2015.01.22 07:16:00
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3389. 57m SP Looking for Active Corp - in Corporation Recruitment [original thread]
jjoemike10 O'Conner wrote: Aeon Amadi wrote: Don't care what you primarily do, there's not much to do in the game in any case. PC is a definite perk as I like competitive game-modes and team-based playstyles, also interested in seeing the ch...
- by Aeon Amadi - at 2015.01.22 02:59:00
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3390. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: Soraya, that depends on what you think is the core problem. Is it that CCP hasn't engaged the Asian and even the EU community to participate in PC? Is it that clones at 1200 can be used to attack a 2300 timer so that North Ame...
- by Aeon Amadi - at 2015.01.22 01:53:00
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3391. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: Pokey Dravon wrote: Zene Ren wrote: Holy ****. What part of "WE DON'T HAVE ENOUGH PLAYERS IN ALL THE TIME ZONES TO MAKE TRUE MULTI-TIME ZONE ALLIANCES" are you not getting? If we had 50,000 players logging in and playi...
- by Aeon Amadi - at 2015.01.21 23:59:00
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3392. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Zene Ren wrote: Holy ****. What part of "WE DON'T HAVE ENOUGH PLAYERS IN ALL THE TIME ZONES TO MAKE TRUE MULTI-TIME ZONE ALLIANCES" are you not getting? If we had 50,000 players logging in and playing daily I would ac...
- by Aeon Amadi - at 2015.01.21 23:48:00
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3393. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Soraya Xel wrote: Zaria Min Deir wrote: A lot (not all, by any means, but the majority I have heard from) of the people who do actually do play PC don't think region locking districts is a good solution. Zaria, here's my problem with this...
- by Aeon Amadi - at 2015.01.21 23:47:00
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3394. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
This isn't to say that size of the corporation couldn't impact it as well. Consider, if you will: Sixteen (16) man team attacks a large corporation that has fifteen (15) districts. They can attack within a six (6) hour window and when they do, t...
- by Aeon Amadi - at 2015.01.21 21:16:00
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3395. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Ares 514 wrote: Aeon Amadi wrote: Ares 514 wrote: Personally, I support a timer window of +/- x hours and the removal of the 24/48 hours time till battle. IMO, battles should start 1 hour after the attack is lau...
- by Aeon Amadi - at 2015.01.21 21:13:00
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3396. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I haven't dabbled in HAVs much (used to in closed beta when we had the Surya and what not but not since). Just my amateur feedback: Assuming that we're sticking with the whole 'Armor Blaster circles the Gunnlogi' bit, what is to stop a Gunnlogi...
- by Aeon Amadi - at 2015.01.21 21:04:00
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3397. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Ares 514 wrote: Personally, I support a timer window of +/- x hours and the removal of the 24/48 hours time till battle. IMO, battles should start 1 hour after the attack is launch if it falls within the timer window, otherwise the battle sta...
- by Aeon Amadi - at 2015.01.21 20:57:00
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3398. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: that is why i dont want any timers in the game we had corp battles we were assured PC will be corp battles 2.0 but with timers of any kind it is impossible... Thor Odinson42 wrote: Pokey has proposed something simil...
- by Aeon Amadi - at 2015.01.21 20:45:00
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3399. The funny thing about the Proto community - in General Discussions [original thread]
Joseph Ridgeson wrote: Aeon Amadi wrote: Just as well, you will never find a player who plays Dust 514 that is willing to admit that it is probably the most pertinent reason as to why not many people actually take this game seriously. I t...
- by Aeon Amadi - at 2015.01.21 20:37:00
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3400. idea to fix redline sniping - in General Discussions [original thread]
Vesta Opalus wrote: Kodho wrote: Vesta, how would you propose we do that? There has to be more than fixing sway while standing. We can try having a sniper variant that removes sway, I think most people can agree sniper rifles are **** and...
- by Aeon Amadi - at 2015.01.21 20:30:00
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