| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
5201. Intermediate Dropship Flight video - in General Discussions [original thread]
Why has this not received more views? http://www.youtube.com/watch?v=2u2xnlCyWkg
- by Aeon Amadi - at 2013.08.27 11:00:00
|
5202. CCP here is your vid of the melee cheat being used in PC and Tournament batts - in General Discussions [original thread]
This is actually kind of kick ass, imo... I mean, it certainly makes Myrofibral Stimulants look a hell of a lot more appealing. I don't think it should be fixed so much as balanced and limited to where it's a massive stamina drain, would make for...
- by Aeon Amadi - at 2013.08.27 10:49:00
|
5203. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
So, is the issue of Gallente (Armor) Tanks being inherently faster than Caldari (Shield) Tanks being fixed or is there a moot point to shields being "hit and run"? For that matter, will Caldari have better acceleration to effectively hit-and-run ...
- by Aeon Amadi - at 2013.08.27 10:41:00
|
5204. Time until Uprising 1.4 (September 3rd) - in General Discussions [original thread]
CCP Rattati wrote: Lots of things to look forward systems wise (afk fix, matchmaking, ds3, vehicular manslaughter), balance wise(laser scope and armor) but I am really psyched about the visuals and effects. Just like weapon self shadowing doesn...
- by Aeon Amadi - at 2013.08.27 06:41:00
|
5205. Heavies. The new FOTM? Or perfectly balanced. - in General Discussions [original thread]
Problem with CQC are two factors: A.) Damage output. B.) Damage absorption. When you have both of those (heavies) you become king of the CQC. The reason it seems overpowered (and often is) is solely due to the fact that, when it comes to objecti...
- by Aeon Amadi - at 2013.08.25 20:09:00
|
5206. Why Players Should Be Able To Sell Gear -Now- - in General Discussions [original thread]
Iron Wolf Saber wrote: They're already working on getting rid of selling to npcs already in Dust. @_@ wat
- by Aeon Amadi - at 2013.08.24 08:33:00
|
5207. Why Players Should Be Able To Sell Gear -Now- - in General Discussions [original thread]
Draco Cerberus wrote: Iron Wolf Saber wrote: Well selling items in Dust has its complications. first being where is your 'inventory' in the universe and the sorts. For as far as the game universe is concerned we're middle of nowhere which al...
- by Aeon Amadi - at 2013.08.24 00:54:00
|
5208. Why Players Should Be Able To Sell Gear -Now- - in General Discussions [original thread]
Zero Harpuia wrote: Michael Arck wrote: LOL you are point battling for senseless debate wins. Now you want to sell them to NPCs, in which they will give the lowest dollar compared to the opportunity that you can sell it to a player for a ...
- by Aeon Amadi - at 2013.08.23 05:58:00
|
5209. Why Players Should Be Able To Sell Gear -Now- - in General Discussions [original thread]
Thor McStrut wrote: Aizen Intiki wrote: But there's no manufacturing yet...... If manufacturing is Dust side, I will be very disappointed. This is the perfect opportunity to give PI meaning, and allow a meaningful Eve to Dust interaction,...
- by Aeon Amadi - at 2013.08.23 05:57:00
|
5210. Why Players Should Be Able To Sell Gear -Now- - in General Discussions [original thread]
Iron Wolf Saber wrote: CPM has been stressing this as well to the teams responsible and they understand the important too but there is more backbone work required before we can start selling items on the market to other players. CCP hasn't forg...
- by Aeon Amadi - at 2013.08.23 00:58:00
|
5211. Why Players Should Be Able To Sell Gear -Now- - in General Discussions [original thread]
Tebu Gan wrote: I just want to sell all my useless gear to an npc merchant. I don't care about a player to player market. These things will never be useful to me, I just want to get a little isk out of it to support my tanking habit. Plz plz pl...
- by Aeon Amadi - at 2013.08.23 00:52:00
|
5212. Why Players Should Be Able To Sell Gear -Now- - in General Discussions [original thread]
CCP wants to implement it "in the next release" but honestly we don't need any fancy bells and whistles. We don't need player-to-player trading (the current standpoint). We don't need Eve-to-Dust-to-Eve trading either. I had this long drawn out w...
- by Aeon Amadi - at 2013.08.23 00:41:00
|
5213. Can I get a Sanity Check, Please? - in General Discussions [original thread]
Aisha Ctarl wrote: I remember when 1.2 first hit, the first thing I posted on the forums was that the new strafe speeds were ludicrously fast. Shotgunning (at the time, I've now since 'adapted') became impossible because people could just straf...
- by Aeon Amadi - at 2013.08.14 16:28:00
|
5214. Can I get a Sanity Check, Please? - in General Discussions [original thread]
Mamertine Son wrote: Aeon Amadi wrote: Vulcanus Lightbringer wrote: So strafe speed and run speed are the same speed, and now they're lowering strafe speed. Problem? Think the premise of this thread went waaaaayyyyy over your head mat...
- by Aeon Amadi - at 2013.08.14 16:19:00
|
5215. Can I get a Sanity Check, Please? - in General Discussions [original thread]
steadyhand amarr wrote: This a bug turned feature also quoting without context is dirty and wrong please make a point clearly and stop with ******* troll bait on devs we have a hard enough time getting comm lines open with out people trolling t...
- by Aeon Amadi - at 2013.08.14 16:08:00
|
5216. Can I get a Sanity Check, Please? - in General Discussions [original thread]
Vulcanus Lightbringer wrote: So strafe speed and run speed are the same speed, and now they're lowering strafe speed. Problem? Think the premise of this thread went waaaaayyyyy over your head mate.
- by Aeon Amadi - at 2013.08.14 16:02:00
|
5217. heads up for some armour and movement updates - in General Discussions [original thread]
Vaux Karn wrote: CCP Wolfman wrote: Hi guys, * Adjusted Armor Plate attributes - HP bonus of 85/110/135 (Basic/Enhanced/Complex) and speed penalties of 2%/3%/5% (with full skill bonuses this equates to 93.5/121/148.5) * Adjusted Ferroscale...
- by Aeon Amadi - at 2013.08.14 16:00:00
|
5218. heads up for some armour and movement updates - in General Discussions [original thread]
Johnny Guilt wrote: 700 armor gallente mid frames are now the heavies of old. Eh, minus the Heavy / Dual Light weapon capabilities. Heavies still have their place. That and... Yanno... Now being able to have 1,000 armor...
- by Aeon Amadi - at 2013.08.14 15:58:00
|
5219. Can I get a Sanity Check, Please? - in General Discussions [original thread]
CCP Wolfman wrote: ItGÇÖs bad because right now strafe speed is at least 1:1 with run speed and this was not our intention. In keeping with normal physical limitations strafe was intended to be slower than run. We had planned to raise the str...
- by Aeon Amadi - at 2013.08.14 15:56:00
|
5220. heads up for some armour and movement updates - in General Discussions [original thread]
Chilled Pill wrote: ....Meanwhile in Molden Heath, the slaughter of Scout specialists continues on it's Nth month with only more grim news on the horizon. According to sources, coupled with the homogenization of turn speeds across all specialis...
- by Aeon Amadi - at 2013.08.14 15:48:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
| First page | Previous page | Next page | Last page |