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6821. Why is everyone talking trash about scouts - in General Discussions [original thread]
Crimson ShieId wrote: You must use a Minmatar Scout, because that's the only one in the game who actually has fitting issues. Every other scout can fit proto across the board without much of an issue. If I run straight proto modules on my S...
- by Adipem Nothi - at 2014.08.09 21:48:00
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6822. Hotfix Charlie nerfing Swarm Launchers!? - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: Adipem Nothi wrote: Tread Loudly 2 wrote: Well as of right now swarms are pretty OP... My proficiency 5 swarms have many qualities, but "OP" is certainly not among them. I'm glad you think they're great though; yo...
- by Adipem Nothi - at 2014.08.09 20:16:00
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6823. Scout Registry / Killboard - in General Discussions [original thread]
Right-wing Extremist wrote: How many SL users does it take to put down a Madrugar? With hardeners active, I haven't the slightest idea. Lots. With hardeners on cooldown, I'd estimate 6+ back-to-back proto, pro(5) swarms. I'm estimating a...
- by Adipem Nothi - at 2014.08.09 19:08:00
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6824. Scout Registry / Killboard - in General Discussions [original thread]
Bojo The Mighty wrote: Quick give me 6 likes! I got # 5000! Also ... First Prophet sighting!
- by Adipem Nothi - at 2014.08.09 18:37:00
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6825. Hotfix Charlie nerfing Swarm Launchers!? - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: Well as of right now swarms are pretty OP... My proficiency 5 swarms have many qualities, but "OP" is certainly not among them. I'm glad you think they're great though; you're welcome to borrow them if you'd like. They...
- by Adipem Nothi - at 2014.08.09 18:31:00
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6826. In this thread, let's discuss player skill - in General Discussions [original thread]
Thumb Green wrote: Adipem Nothi wrote: Thumb Green wrote: You can't base numbers like that on the minority that frequent the forums; sampling bias is the phrase for that. If you think scouts are more righteous than heavies (which would b...
- by Adipem Nothi - at 2014.08.09 18:17:00
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6827. Scout Registry / Killboard - in General Discussions [original thread]
Cross Atu wrote: Back with a quick word on swarms, the upshot is that the current changes are slated as a first step to assess a number of things in a 'real world' context with the intent of advising future points of polish (not all of which ar...
- by Adipem Nothi - at 2014.08.09 18:01:00
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6828. In this thread, let's discuss player skill - in General Discussions [original thread]
Thumb Green wrote: You can't base numbers like that on the minority that frequent the forums; sampling bias is the phrase for that. If you think scouts are more righteous than heavies (which would be an illusory correlation) then you obviously...
- by Adipem Nothi - at 2014.08.09 17:54:00
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6829. In this thread, let's discuss player skill - in General Discussions [original thread]
Thumb Green wrote: Adipem Nothi wrote: ShamelessALT wrote: Raging Fun Facts * Heavies are OP. * Scouts are OP. * For every 20 Heavies, 19 will tell you that everything is fine and refuse to acknowledge the spam. * For every 20 Scout...
- by Adipem Nothi - at 2014.08.09 17:18:00
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6830. In this thread, let's discuss player skill - in General Discussions [original thread]
ShamelessALT wrote: Raging Fun Facts * Heavies are OP. * Scouts are OP. * For every 20 Heavies, 19 will tell you that everything is fine and refuse to acknowledge the spam. * For every 20 Scouts, 15 will agree that they're OP then offer s...
- by Adipem Nothi - at 2014.08.09 16:49:00
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6831. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Been having a lot of success with this fit today. 16/3 ambush 17/3 ambush (Vs. NS Heavy Spam) 38/8 Dom This fit should be even better in Charlie huehuehuehue Fully Charged Knife deals around 1300 damage with both conne...
- by Adipem Nothi - at 2014.08.09 16:40:00
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6832. Scout Registry / Killboard - in General Discussions [original thread]
Cass Caul wrote: it's be nice if post-charlie some modules' slots got flipped. no one should have a bonus that competes with itself for slot space. I'm pretty sure that's goal ... using mechanical means to prevent a given suit's attributes ...
- by Adipem Nothi - at 2014.08.09 16:23:00
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6833. Scout Registry / Killboard - in General Discussions [original thread]
While I understand that its easier to balance us if our min/max potentials are more tightly clustered, I am a 'bit worried about how overlapping strengths will impact role identities ... 1. What role do you guys see the CalScout serving post-Cha...
- by Adipem Nothi - at 2014.08.09 15:59:00
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6834. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Sure, it's fine for all scouts to be able to evade all scans in theory. But doing that and getting a very, very high strength range bonus? Look at the Galscout. It has its primary dampening bonus and a significantly ...
- by Adipem Nothi - at 2014.08.09 15:49:00
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6835. [Question] How does the vehicle damage actually calculate? - in Feedback/Requests [original thread]
Only Judge knows.
- by Adipem Nothi - at 2014.08.09 14:56:00
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6836. In this thread, let's discuss player skill - in General Discussions [original thread]
Copharus Arkana wrote: [snip] ... so just remove them already. If we pulled every item that was ever OP, all we'd have left is Assault Suits, Plasma Cannons and a few really sh*tty sidearms.
- by Adipem Nothi - at 2014.08.09 14:50:00
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6837. scout or assaut suit? - in General Discussions [original thread]
For whatever its worth, old-school Scouts have been lobbying Rattati to fix the "assault lite" problem. We expect to see fewer Scouts in Charlie and fewer still in Delta. Edit: We've yet to isolate the cause of the CalScout's hit detection issues...
- by Adipem Nothi - at 2014.08.09 14:36:00
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6838. In this thread, let's discuss player skill - in General Discussions [original thread]
Copharus Arkana wrote: Heavys are just a crutch, they should be removed from the game. Whoa now!? How 'bout we give balance a chance before going the way of the LLAV? Broken things can be fixed; they don't have to be yanked ... ... well,...
- by Adipem Nothi - at 2014.08.09 14:05:00
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6839. I have NEVER ran into a dev - in General Discussions [original thread]
Spademan wrote: Arkena Wyrnspire wrote: *begins to make a list of forum warriors who've stopped posting in the past few months but still play* My god...what if he's Quill I thought exactly the same thing, Spade :-)
- by Adipem Nothi - at 2014.08.09 14:01:00
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6840. Watching a new player - in General Discussions [original thread]
:: must resist urge ... mustn't soil beautiful family memory ... surely he realizes :: I'm glad he's having fun. It'd be a blast to watch someone new getting hooked like we did :-)
- by Adipem Nothi - at 2014.08.09 06:43:00
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