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561. Amarr Commando Balancing - in The Council's Chamber [original thread]
Right on. If you're comparing resource constraints, I'd recommend assessing the class as a whole rather than focusing on X versus Y. At first glance, looks like you could argue that either the GA Commando has too much fitting capacity or the other...
- by Adipem Nothi - at 2015.11.01 22:36:00
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562. Amarr Commando Balancing - in The Council's Chamber [original thread]
XxBlazikenxX wrote: Adipem Nothi wrote: XxBlazikenxX wrote: Yes you make a good point Shotty, no commando can ever go full proto, but on the Amarr Commando even more so. I think from your data (which I haven't even thought about until thi...
- by Adipem Nothi - at 2015.11.01 22:22:00
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563. Amarr Commando Balancing - in The Council's Chamber [original thread]
XxBlazikenxX wrote: Yes you make a good point Shotty, no commando can ever go full proto, but on the Amarr Commando even more so. I think from your data (which I haven't even thought about until this point) calls for a PG/CPU reduction bonus fo...
- by Adipem Nothi - at 2015.11.01 21:54:00
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564. Amarr Commando Balancing - in The Council's Chamber [original thread]
XxBlazikenxX wrote: http://www.protofits.com/fittings/view/0/12927 (Ignore the name) As you can see here it is not possible to fit all proto on an Amarr Commando, however on Gallente Commando, which has a similar slot loadout... http://www...
- by Adipem Nothi - at 2015.11.01 21:49:00
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565. Scout Registry / Killboard - in General Discussions [original thread]
On the topic of weapons (now stealing your idea, OEK ), one weapon I think could use some work is the post-nerf, post-nerf, post-nerf Swarm Launcher. STD and ADV are garbage, and they have been since forever. Instead of differentiating tier by da...
- by Adipem Nothi - at 2015.11.01 19:01:00
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566. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: I don't think that we could ask for those changes reasonably, but was merely giving my perception. I personally don't think it good for the long-term health of the game to ignore such things. If we don't fix the real prob...
- by Adipem Nothi - at 2015.11.01 18:48:00
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567. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: I think all the slot changes that need to happen are on the Assault side, Pro Assaults always had too many, but it wasn't noticed or complained about because they were so UP for so long. Would like to see DPS across weapon...
- by Adipem Nothi - at 2015.11.01 18:28:00
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568. Scout Registry / Killboard - in General Discussions [original thread]
Joel II X wrote: Adipem Nothi wrote: IAmDuncanIdaho II wrote: i actually thought i was about to read a suggestion about giving every suit the same slots, to remove "slot creep" That'd make for a rather bold proposition. Don't think ...
- by Adipem Nothi - at 2015.11.01 18:05:00
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569. Scout Registry / Killboard - in General Discussions [original thread]
IAmDuncanIdaho II wrote: i actually thought i was about to read a suggestion about giving every suit the same slots, to remove "slot creep" That'd make for a rather bold proposition. Don't think it'd work out very well though :-) As far ...
- by Adipem Nothi - at 2015.11.01 15:27:00
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570. Scout Registry / Killboard - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Adipem Nothi wrote: If you guys have been following the most recent NPE discussions, there's been alot of talk about the Gear Gap (aka Power Gap, TTK Gap, etc). This concept ties in closely with Power Creep; pretty m...
- by Adipem Nothi - at 2015.11.01 14:19:00
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571. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: @ Shotty Are they easier to fit than SMGs? Adv SMG: 35CPU, 6PG Adv MagSec: 32CPU, 6PG * Assuming protofits is up-to-date
- by Adipem Nothi - at 2015.11.01 00:51:00
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572. Scout Registry / Killboard - in General Discussions [original thread]
If you guys have been following the most recent NPE discussions, there's been alot of talk about the Gear Gap (aka Power Gap, TTK Gap, etc). This concept ties in closely with Power Creep; pretty much every time something gets buffed, players with ...
- by Adipem Nothi - at 2015.11.01 00:48:00
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573. Scout Registry / Killboard - in General Discussions [original thread]
Dried ShadowBeaver wrote: Matticus Monk wrote: Adipem Nothi wrote: PS: IIRC, Augmented Ammunition does not affect sidearms. Bum deal, but it is what it is. The description says primary weapon boost (or something like that) but I was ...
- by Adipem Nothi - at 2015.11.01 00:05:00
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574. NEW PLAYERS: Leaving Games Is Best Defense Against Stomps - in General Discussions [original thread]
I'm with Ghost and Minotaur on Meta/Tier Locks. Would prefer match quality to be improved by other means. Dislike the idea of partitioning the playerbase and/or limiting fits, so long as other options are available.
- by Adipem Nothi - at 2015.10.31 22:53:00
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575. Swarm Range - in Feedback/Requests [original thread]
Did they put a Forge Gun on that AV Starter Fit yet?
- by Adipem Nothi - at 2015.10.31 21:19:00
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576. Scout Registry / Killboard - in General Discussions [original thread]
Booby Tuesdays wrote: Thanks again all for the advice with Scout fittings and such. So far having a blast with an Advanced Min Scout. Some matches and maps I do much better than others, but it's all part of the learning curve I'm sure. I fin...
- by Adipem Nothi - at 2015.10.31 18:27:00
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577. Scout Registry / Killboard - in General Discussions [original thread]
Joel II X wrote: Adipem Nothi wrote: MagSec tree's maxed ... at the moment :P (minus optimization) Disgusting. http://i.imgur.com/Yo528HQ.png
- by Adipem Nothi - at 2015.10.31 18:00:00
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578. [Cinematic Dust] More testing on Hud Removal - in General Discussions [original thread]
Love it!
- by Adipem Nothi - at 2015.10.31 17:54:00
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579. Scout Registry / Killboard - in General Discussions [original thread]
Cool! https://forums.dust514.com/default.aspx?g=posts&m=3015487#post3015487
- by Adipem Nothi - at 2015.10.31 17:51:00
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580. NEW PLAYERS: Leaving Games Is Best Defense Against Stomps - in General Discussions [original thread]
Devadander wrote: DeathwindRising wrote: Ghost Kaisar wrote: Meta Level locking is a bad idea. You can easily make a viable fit with officer weapons for under 40 Meta. We had a thread on it a while ago. we can adjust the meta level...
- by Adipem Nothi - at 2015.10.31 17:40:00
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