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5561. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: So... initial reviews are generally nothing great? Is it really worth the 1.0? Hobbit Review: https://forums.dust514.com/default.aspx?g=posts&t=189745&find=unread
- by Adipem Nothi - at 2015.02.03 22:03:00
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5562. Scout Registry / Killboard - in General Discussions [original thread]
I think the product is getting better. Over the past two years, we've seen weapon/role balance improve from nonexistent to almost there , and what entitlements remain are likely not long for the game. In my book, these adjustments alone const...
- by Adipem Nothi - at 2015.02.03 21:58:00
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5563. Scout Registry / Killboard - in General Discussions [original thread]
You had me beat by one, Shaman. Forgot about Perth :-)
- by Adipem Nothi - at 2015.02.03 19:03:00
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5564. Scout Registry / Killboard - in General Discussions [original thread]
Sinboto Simmons wrote: So yeah, turns out the good things in strongboxes are rare, like 1-200 rare. o/ Sin. What is this based upon?
- by Adipem Nothi - at 2015.02.03 15:05:00
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5565. Scout Registry / Killboard - in General Discussions [original thread]
dzizur wrote: anybody knows where the intertia stuff option? can't find it.. I didn't see it either. Did see "Hide Rank Name" under Gameplay Settings.
- by Adipem Nothi - at 2015.02.03 14:52:00
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5566. Scout Registry / Killboard - in General Discussions [original thread]
UI Improvement Idea! So the current Warbarge UI is a model of ship floating through space. Why not with each Warbarge Level Upgrade, change the look of that ship a little 'bit. Visually showcase the new subsystem. Add an appropriate sound effect....
- by Adipem Nothi - at 2015.02.03 14:49:00
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5567. Scout Registry / Killboard - in General Discussions [original thread]
Deployed. Ambush. EVE Time: 2015.02.03 14:28 8 vs 16 (Outer Heaven stomp squad). Died on spawn. Left battle. Re-entered queue. Deployed. Ambush. EVE Time: 2015.02.03 14:30 Loading Screen ... "Clone Reserves depleted. Commencing TacNet shutdown" ...
- by Adipem Nothi - at 2015.02.03 14:33:00
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5568. Scout Registry / Killboard - in General Discussions [original thread]
Looks like they've wired a "harvest" mechanism. Clever! Warbarges generate daily widgets. Daily widgets must be manually claimed. We should see an increase in Daily Logins, if for no other reason than to claim the valuable Warbarge Components prod...
- by Adipem Nothi - at 2015.02.03 14:07:00
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5569. Scout Registry / Killboard - in General Discussions [original thread]
Atiim wrote: J0LLY R0G3R wrote: Got a feeling you are going to see some people jump up in loyalty rank pretty quick XD About the warbarges: do they require aurum to do anything with them? Or are skill points being used for stuff? I may just...
- by Adipem Nothi - at 2015.02.03 13:46:00
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5570. Scout Registry / Killboard - in General Discussions [original thread]
Update 3.16 - 235 MB
- by Adipem Nothi - at 2015.02.03 13:39:00
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5571. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: So uh, I used the 3 keys I'd kept after hearing that they were adding BPOs to the strongboxes, and in addition to 1 set of weapons I got 2 skillbooks. 1 skillbook per key. for skills that I already own skillbooks for. ...
- by Adipem Nothi - at 2015.02.03 13:30:00
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5572. Scout Registry / Killboard - in General Discussions [original thread]
@ Bayeth Adventure! If the assignment isn't terribly long, I'd consider it. Sounds like it'd look damn good on a r+¬sum+¬. I'd probe into the outcome of your predecessor though. When you say things like "remote location", "small island", and "nor...
- by Adipem Nothi - at 2015.02.03 13:24:00
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5573. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
You don't redesign a game to better accommodate one broken class. You fix the broken class. But say we did, for the sake of explanation. Say we inverted map layout, such that the majority of combat occurred outside instead of in. Could we not the...
- by Adipem Nothi - at 2015.02.03 02:38:00
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5574. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
Yep. Heavies were largely ineffective from 1.0 to 1.8. I think where we went wrong was with rotation speed normalization (1.4, was it?). Finding oneself in front of a Heavy is nigh guaranteed doom. Getting behind a Heavy should have meaning; inst...
- by Adipem Nothi - at 2015.02.03 01:56:00
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5575. [Feedback] Moods - in Feedback/Requests [original thread]
Haerr wrote: I would rather have FPS than play a slideshow. As would I, good sir. As would I.
- by Adipem Nothi - at 2015.02.03 01:51:00
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5576. Scout Registry / Killboard - in General Discussions [original thread]
Big day tomorrow :-)
- by Adipem Nothi - at 2015.02.03 01:47:00
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5577. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Varoth Drac wrote: Gyn Wallace wrote: The shimmer is just right. I sometimes catch a scout's shimmer out of the corner of my eye, only to lose them when I turn and scan for them with my cross-hair. Most of the time I catch a cloaked scout's...
- by Adipem Nothi - at 2015.02.03 01:41:00
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5578. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
Varoth Drac wrote: 1. Scouts were nerfed. 2. Heavies were nerfed. 3. Assaults were buffed. 1 and 3 I distinctly recall. What happened with 2?
- by Adipem Nothi - at 2015.02.03 01:29:00
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5579. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
Megaman Trigger wrote: A turn penalty to all weapons, or even just movement in general, in order to balance one weapon seems... excessive. I'm saying why not treat the HMG like we do the Sniper Rifle? Make it unwieldy and unreliably unless ...
- by Adipem Nothi - at 2015.02.03 00:35:00
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5580. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
Megaman Trigger wrote: Adipem Nothi wrote: Megaman Trigger wrote: I heard it was going to be a turning speed penalty. TooMany Names AlreadyTaken wrote: I wish the range gets nerfed from 30m to 20m... Excellent ideas. If they did b...
- by Adipem Nothi - at 2015.02.03 00:19:00
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