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4641. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: I took a look at general for the first time in a long time. Saw the expected myro nerf threads... but that got me thinking.. wouldn't a jumper, based on descriptions of it's operation (haven't played dust in a long time), be supe...
- by Adipem Nothi - at 2015.03.18 02:23:00
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4642. myofibril butthurt? just wait. - in General Discussions [original thread]
J0LLY R0G3R wrote: ps this is no where near the cloak mess. ^
- by Adipem Nothi - at 2015.03.18 02:12:00
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4643. Scout Registry / Killboard - in General Discussions [original thread]
Spin scanning was a big problem in 1.7.
- by Adipem Nothi - at 2015.03.17 23:42:00
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4644. Scout Registry / Killboard - in General Discussions [original thread]
Kaeru Nayiri wrote: Overall buffs the active scanner I don't know if it'd be fair to classify it as an overall buff or nerf. There's alot give and take, but it is more or less evenly distributed and free of extremes.
- by Adipem Nothi - at 2015.03.17 22:15:00
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4645. Scout Registry / Killboard - in General Discussions [original thread]
You may have missed the mechanical breakdowns of Scotty and Mu. In a nutshell, Rattati agreed that squad size reduction is the most efficient means by which to curb pubstomps.
- by Adipem Nothi - at 2015.03.17 22:09:00
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4646. Scout Registry / Killboard - in General Discussions [original thread]
Updated Spin Scan Google Doc (v1.1) * Added Sheets for all prototype scanners * Added Sample Scenarios for all unit types * Added "Delta Summary" comparing old visibility durations vs new across the entire data set Delta are nearly evenly dist...
- by Adipem Nothi - at 2015.03.17 22:01:00
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4647. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Consider if there are more people out there like me. that means, we could potentially INCREASE playerbase, by eliminating protostomping. Which would actually lead to SHORTER wait times than we have now. I'm a big fan ...
- by Adipem Nothi - at 2015.03.17 21:34:00
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4648. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: There are three rings, yes. However, they still operate on that same binary system. Maybe we'll get more rings with Legion.
- by Adipem Nothi - at 2015.03.17 20:45:00
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4649. Scout Registry / Killboard - in General Discussions [original thread]
Kaeru Nayiri wrote: Unfortunately it may be a bad time to bring up ideas. Not in any hurry. If/when Rattati comes knocking, we'll have a working draft on-hand. Still need to hear back from Jebus and Haerr. These guys know scans, and I gua...
- by Adipem Nothi - at 2015.03.17 20:40:00
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4650. Scout Registry / Killboard - in General Discussions [original thread]
voidfaction wrote: Now if only we could have shimmer affected by dampening as well it would be perfect, lol I'm hoping he gets back to us on that with good news. Something that dynamic would be neat, but I wouldn't mind if shimmer scaled wit...
- by Adipem Nothi - at 2015.03.17 20:36:00
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4651. Scout Registry / Killboard - in General Discussions [original thread]
Kaeru Nayiri wrote: I really want to ask for more scenarios, one for the Caldari Commando and one for the Gallente Scout ?? Forgive me for asking, I realize you might be busy. Whenever you have the time. Scenario: CalMando vs Duvolle Quantu...
- by Adipem Nothi - at 2015.03.17 20:27:00
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4652. Scout Registry / Killboard - in General Discussions [original thread]
First Prophet wrote: Adipem Nothi wrote: 4 minute queue times are not "fine", Quil. Increasing wait times would be irresponsible. 4 Minutes is nothing. Try doing more FW. I don't play that garbage. Waiting for them to add team de...
- by Adipem Nothi - at 2015.03.17 20:17:00
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4653. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Adipem Nothi wrote: Precision (and even Range) Mods always add value, regardless of enemy action. I'm going to quibble with this. Do they? If you have a precision mod and the opponent damps sufficiently, then y...
- by Adipem Nothi - at 2015.03.17 20:16:00
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4654. Scout Registry / Killboard - in General Discussions [original thread]
4 minute queue times are not "fine", Quil. Increasing wait times would be irresponsible.
- by Adipem Nothi - at 2015.03.17 20:13:00
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4655. Scout Registry / Killboard - in General Discussions [original thread]
Kaeru Nayiri wrote: I really want to ask for more scenarios ... One a 'bit closer to home: Scenario: GalLogi + Focused vs MinScout Assumption: Scanner paints target for 100% of Scan Duration. Current: MinScout w/0 damp - Scanned 7.5 sec...
- by Adipem Nothi - at 2015.03.17 20:08:00
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4656. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Adipem Nothi wrote: Dampeners are the only mods whose benefit can be completed and totally negated by your enemy. and I think there's a reason for that. Because damps have mostly a "works or doesnt work" effect...
- by Adipem Nothi - at 2015.03.17 20:07:00
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4657. Scout Registry / Killboard - in General Discussions [original thread]
Kaeru Nayiri wrote: Adipem Nothi wrote: Kaeru Nayiri wrote: @Adipem I noticed that in your spreadsheet all scanners would have a 1 second Paint_Time, correct? I thought it would be "cool" if different scanners had longer and shorter pain...
- by Adipem Nothi - at 2015.03.17 19:43:00
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4658. Scout Registry / Killboard - in General Discussions [original thread]
Kaeru Nayiri wrote: @Adipem I noticed that in your spreadsheet all scanners would have a 1 second Paint_Time, correct? I thought it would be "cool" if different scanners had longer and shorter paint times, limiting the really high precision sc...
- by Adipem Nothi - at 2015.03.17 18:56:00
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4659. Scout Registry / Killboard - in General Discussions [original thread]
voidfaction wrote: I don't want 3 versions on pub skirmish I want all pubs meta locked. You don't want meta lock then run FW pushing more players into FW the end game for those not interested in PC. That's an idea, but I don't think it'll f...
- by Adipem Nothi - at 2015.03.17 18:50:00
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4660. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Ares 514 wrote: I strongly believe that meta-locking pubs is going to cause a ton of problems. Wait times on some meta levels are going to be horrible such that no one plays them. We don't have the numbers to do this. ...
- by Adipem Nothi - at 2015.03.17 18:38:00
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