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2501. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: Read the thread dealing with team deploy, ehhh I don't see it being a good thing. FW is serious business u guys, not for casuals. Even though it is a public game mode anyone can join. /s XD (wrote out more but XD better I j...
- by Adipem Nothi - at 2015.07.02 22:21:00
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2502. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Kain Spero wrote: Deezy your examples are all flawed and full of bias in order to provide support for your hypothesis. Unless you magically have the actual numbers of players queuing for FW over some period of time there is no way for you to ef...
- by Adipem Nothi - at 2015.07.02 16:53:00
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2503. Triage Ward - in The Locker Room [original thread]
Another early impression: Logis seem to be somewhat more common than before and can be somewhat more difficult to kill. But they are not, in my observations thus far, anything like the old Slayer Logis from AR-514. It is perhaps too early to tell...
- by Adipem Nothi - at 2015.07.02 16:42:00
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2504. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Question for those that have tried the newest hotfix: Do you notice that it is easier to use a rifle with a scout when getting the drop? Initial Impressions: Positioning matters more than before, but not sufficiently ...
- by Adipem Nothi - at 2015.07.02 16:29:00
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2505. Scout Registry / Killboard - in General Discussions [original thread]
Ares 514 wrote: ... and 16 man shared passive scans. Sigh... That's something else I've been thinking about. It'd be easier to tune Falloff than it would be to work in a fix for this presumed oversight or work in a fix for shared squad sight...
- by Adipem Nothi - at 2015.07.02 15:48:00
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2506. strafe speed... - in General Discussions [original thread]
mr musturd wrote: Cody Sietz wrote: CCP Rattati wrote: I can't support a turning speed change, I remember having no recourse as a heavy and it also messes up people who play multiple roles, needing to adjust to them. This was, of course...
- by Adipem Nothi - at 2015.07.02 15:29:00
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2507. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Kain Spero wrote: We already have team deploy it just lacks an in-game UI. @ Kain Spero, SirManBoy, Juno Tristan Thank you all for your thoughtful responses. One last rhetorical question in response to the point above and a potential request...
- by Adipem Nothi - at 2015.07.02 14:24:00
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2508. Scout Registry / Killboard - in General Discussions [original thread]
Catching up on the last few pages of this thread . Perhaps I'm reading between the lines, but many of the points raised (and positions taken) make me uneasy. Would love to hear your thoughts, gentlemen.
- by Adipem Nothi - at 2015.07.02 13:57:00
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2509. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
deezy dabest wrote: Adipem Nothi wrote: 5. Why the big rush? What specific downsides are there to test-driving 8-man support first? 5. I will leave that one alone as we all know the answer there. I honestly don't know the answer. Even ...
- by Adipem Nothi - at 2015.07.02 13:32:00
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2510. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Adipem Nothi wrote: Kain Spero wrote: ... do you have anything specific to add regarding the current discussion of introducing team deploy? 1. If PC-level players want access to team deploy and better fights around the clock, why does t...
- by Adipem Nothi - at 2015.07.02 13:25:00
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2511. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Kain Spero wrote: So rather than trying to attack me as a person do you have anything specific to add regarding the current discussion of introducing team deploy? 1. If PC-level players want better fights around the clock, why does that dem...
- by Adipem Nothi - at 2015.07.02 13:05:00
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2512. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Kain Spero wrote: Only through adversity do we rise above and better ourselves. If you don't think that's the case I just have to feel sorry for you and your small outlook on things. Please correct me if I'm wrong, but weren't you the guy ...
- by Adipem Nothi - at 2015.07.02 12:40:00
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2513. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
SirManBoy wrote: 1. PC is on a schedule and is therefore not a persistently accessible outlet for team-based play. 2. Moreover, pubs are being turned into a paradise for casual players because no group larger than a fireteam will have access...
- by Adipem Nothi - at 2015.07.02 12:35:00
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2514. [Idea] Magsec SMG - in Feedback/Requests [original thread]
Like the idea, though I disagree on one point. The BP is not awful in CQC.
- by Adipem Nothi - at 2015.07.02 12:15:00
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2515. Improving biotics - in Feedback/Requests [original thread]
Add stamina pool and regen penalties to plates . This would counteract the stack plate meta, bring armor closer into balance with shields, create new demand for CardRegs and possibly improve low-slot diversity. * May be necessary to exempt heavy...
- by Adipem Nothi - at 2015.07.02 12:10:00
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2516. strafe speed... - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Adipem Nothi wrote: Andris Kronis wrote: Not even being able to turn around quickly enough, that would be utter crap. One of the best things about Chromosome (in my opinion) was that a newbro who got the dro...
- by Adipem Nothi - at 2015.07.02 09:30:00
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2517. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Current weekly W/L: 0.07. Seriously? Mode? Solo? Theoretically, if you lose enough times your Mu will decline; you should eventually be served a match (or matches) against non-stompers. If you leave match, Mu adjus...
- by Adipem Nothi - at 2015.07.02 08:21:00
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2518. strafe speed... - in General Discussions [original thread]
Andris Kronis wrote: Not even being able to turn around quickly enough, that would be utter crap. One of the best things about Chromosome (in my opinion) was that a newbro who got the drop on a vet could kill that vet. Like in other shooters....
- by Adipem Nothi - at 2015.07.02 08:19:00
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2519. strafe speed... - in General Discussions [original thread]
LUGMOS wrote: Adipem Nothi wrote: This HMG design pulls left and right; trying to pan in either direction while firing would be met with significant resistance. If both were spinning opposite directions, they would cancel no? No cl...
- by Adipem Nothi - at 2015.07.02 08:18:00
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2520. strafe speed... - in General Discussions [original thread]
La Lore Sleipnier wrote: Adapt or leave the game Only two options, eh? Well, I'll go with "adapt". But I'm curious about how this works... Adapt to what exactly? Imbalance? Imbalance in its present form, at this specific juncture? Why not a...
- by Adipem Nothi - at 2015.07.02 03:00:00
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