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Korvin Lomont
United Pwnage Service RISE of LEGION
968
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Posted - 2014.06.04 14:36:00 -
[31] - Quote
Cody Sietz wrote:I figured the Cal scout would rain supreme after alpha.
Still reeling from the fact that they nerfed eWar on the Gal to prevent brick tanking...still not sure how they though that was gonna work.
Still hoping they straight up nerf plate hp values.
Well this is CCP's way of "fixing" things and we all know that CCP loves to break things in order to fix stuff that does't need a fix...
And thanks to the triple Sp most if not all FOTM chaser have enough Sp to hop on the next suit again I have to applause for the foresight they show... |
Cat Merc
Onslaught Inc RISE of LEGION
10129
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Posted - 2014.06.04 15:02:00 -
[32] - Quote
Izlare Lenix wrote:When a cloaked gal shotgunner can one shot a cal scout that can't detect said shotgunner, 40 seconds is a long time of being unscannable. And yes the gal could just throw on a third damp to remain unscannable indefinitely, however, my point was two damps and a cloak makes the gal unscannable, regardless of how long. And that's pretty much the only thing that can somewhat viably evade a Cal Scout.
Everything else is like easy prey for the Cal Scout.
Feline overlord of all humans - CAT MERC
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
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Posted - 2014.06.04 15:17:00 -
[33] - Quote
You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? |
Cat Merc
Onslaught Inc RISE of LEGION
10129
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Posted - 2014.06.04 15:29:00 -
[34] - Quote
Varoth Drac wrote:You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? You are aware it's irrelevant if he knows what he's doing?
Feline overlord of all humans - CAT MERC
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
733
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Posted - 2014.06.04 15:42:00 -
[35] - Quote
Cat Merc wrote: Caldari Scouts are the huge majority of the scouts who killed me and the ones I spotted in general (As a Gal Assault)
Cloaked shotgunners are more rampant than I ever remember them to be, so your cloak delay thing did squat (and from testing there's barely any difference)
.
On these two points you made, Caldari Scouts have always been the majority on the field, since 1.8 release. As far as shotgunners go, from what I read the delay went from 0.5 DOWN to 0.3, which means it was made LESS...
The smaller delay (from how I'm reading it) should have been made larger, from 0.5 to 1.0 or 1.5 seconds. 0.3 is so short it's close to OP.
Newb
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Cat Merc
Onslaught Inc RISE of LEGION
10129
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Posted - 2014.06.04 15:59:00 -
[36] - Quote
Cenex Langly wrote:Cat Merc wrote: Caldari Scouts are the huge majority of the scouts who killed me and the ones I spotted in general (As a Gal Assault)
Cloaked shotgunners are more rampant than I ever remember them to be, so your cloak delay thing did squat (and from testing there's barely any difference)
. On these two points you made, Caldari Scouts have always been the majority on the field, since 1.8 release. As far as shotgunners go, from what I read the delay went from 0.5 DOWN to 0.3, which means it was made LESS... The smaller delay (from how I'm reading it) should have been made larger, from 0.5 to 1.0 or 1.5 seconds. 0.3 is so short it's close to OP. Actually that's the decloaking delay. As in, how long until the suit itself decloaks.
Feline overlord of all humans - CAT MERC
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
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Posted - 2014.06.04 16:03:00 -
[37] - Quote
Cenex Langly wrote:
On these two points you made, Caldari Scouts have always been the majority on the field, since 1.8 release. As far as shotgunners go, from what I read the delay went from 0.5 DOWN to 0.3, which means it was made LESS...
The smaller delay (from how I'm reading it) should have been made larger, from 0.5 to 1.0 or 1.5 seconds. 0.3 is so short it's close to OP.
I believe it's the decloak time that has been reduced, the time before firing has not changed.
Basically people will become visible slightly earlier when decloaking.
CCP said they are still working on the problem. |
Cyrius Li-Moody
0uter.Heaven
5598
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Posted - 2014.06.04 16:08:00 -
[38] - Quote
So you're telling me because people can't scanners easily they're countering it with eHP? No way. Nobody could have predicted this!
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Izlare Lenix
Last VenDetta. Dark Taboo
646
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Posted - 2014.06.04 16:28:00 -
[39] - Quote
Cat Merc wrote:Varoth Drac wrote:You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? You are aware it's irrelevant if he knows what he's doing?
This point is also true fit a fully dampened gal scout.
If he is unscannable, basic scout tactics like flanking, using uncommon routes and properly picking targets allows the gal scout free reign to ghost just about everyone in the game. If he picks when and where to attack, a lack of hp will not matter as his target will be dead.
In most situations where a scout doesn't pick the engadment a little more hp won't matter. So for a scout damping and speed is still better than hp. I have only played four games today and my 380 hp cal scout has been raping brick scouts, especially brick fit cal scouts as I use a ScR.
My adv cloak, single complex damp cal scout has also been scanned several times already and I believe "you have been scanned" will become a much more common sight for everyone except gal scouts.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5150
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Posted - 2014.06.04 16:32:00 -
[40] - Quote
I've been running into more gal scouts than I ever have before. (Btw, I'm the long minmatar scout still stabbing people in the face)
I also believe at this point that the next big thing that needs changing with plasma cannons is projectile speed- at short range, that seems to be its downfall as, paired with the charge time, it can't catch LAVs (and sometimes HAVs) before they round a corner or get hit by other AV.
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5150
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Posted - 2014.06.04 16:44:00 -
[41] - Quote
Izlare Lenix wrote:Wait until players start dusting off their scanners, they we will see how things change. I've had the foresight at least a month ago to put dampeners on my scouts, as I only use minmatar and amarr (the amarr doesn't even have a cloak)
I've been getting plenty of "scan attempt prevented" messages today.
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Cat Merc
Onslaught Inc RISE of LEGION
10133
|
Posted - 2014.06.04 16:47:00 -
[42] - Quote
Izlare Lenix wrote:Cat Merc wrote:Varoth Drac wrote:You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? You are aware it's irrelevant if he knows what he's doing? This point is also true fit a fully dampened gal scout. If he is unscannable, basic scout tactics like flanking, using uncommon routes and properly picking targets allows the gal scout free reign to ghost just about everyone in the game. If he picks when and where to attack, a lack of hp will not matter as his target will be dead. In most situations where a scout doesn't pick the engadment a little more hp won't matter. So for a scout damping and speed is still better than hp. I have only played four games today and my 380 hp cal scout has been raping brick scouts, especially brick fit cal scouts as I use a ScR. My adv cloak, single complex damp cal scout has also been scanned several times already and I believe "you have been scanned" will become a much more common sight for everyone except gal scouts. Being able to know where enemy forces are is HUGE. As a dampened scout, you could be attacking a guy only to have someone around the corner blow your brains out.
Plus, the scanning is shared with everyone in your squad, dampening is per person. So scanning is inherently more useful and powerful.
Feline overlord of all humans - CAT MERC
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Lorhak Gannarsein
Legio DXIV
3361
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Posted - 2014.06.04 16:51:00 -
[43] - Quote
Cat Merc wrote:Izlare Lenix wrote:Cat Merc wrote:Varoth Drac wrote:You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? You are aware it's irrelevant if he knows what he's doing? This point is also true fit a fully dampened gal scout. If he is unscannable, basic scout tactics like flanking, using uncommon routes and properly picking targets allows the gal scout free reign to ghost just about everyone in the game. If he picks when and where to attack, a lack of hp will not matter as his target will be dead. In most situations where a scout doesn't pick the engadment a little more hp won't matter. So for a scout damping and speed is still better than hp. I have only played four games today and my 380 hp cal scout has been raping brick scouts, especially brick fit cal scouts as I use a ScR. My adv cloak, single complex damp cal scout has also been scanned several times already and I believe "you have been scanned" will become a much more common sight for everyone except gal scouts. Being able to know where enemy forces are is HUGE. As a dampened scout, you could be attacking a guy only to have someone around the corner blow your brains out. Plus, the scanning is shared with everyone in your squad, dampening is per person. So scanning is inherently more useful and powerful. Would the removal of shared vision balance that to some extent, do you think?
BlowoutForCPM
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Pvt Numnutz
Watchdoge Explosives
1360
|
Posted - 2014.06.04 16:54:00 -
[44] - Quote
Oh is it out? Damn it...my ps3 is dead |
Cat Merc
Onslaught Inc RISE of LEGION
10134
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Posted - 2014.06.04 16:59:00 -
[45] - Quote
Lorhak Gannarsein wrote:Cat Merc wrote:Izlare Lenix wrote:Cat Merc wrote:Varoth Drac wrote:You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? You are aware it's irrelevant if he knows what he's doing? This point is also true fit a fully dampened gal scout. If he is unscannable, basic scout tactics like flanking, using uncommon routes and properly picking targets allows the gal scout free reign to ghost just about everyone in the game. If he picks when and where to attack, a lack of hp will not matter as his target will be dead. In most situations where a scout doesn't pick the engadment a little more hp won't matter. So for a scout damping and speed is still better than hp. I have only played four games today and my 380 hp cal scout has been raping brick scouts, especially brick fit cal scouts as I use a ScR. My adv cloak, single complex damp cal scout has also been scanned several times already and I believe "you have been scanned" will become a much more common sight for everyone except gal scouts. Being able to know where enemy forces are is HUGE. As a dampened scout, you could be attacking a guy only to have someone around the corner blow your brains out. Plus, the scanning is shared with everyone in your squad, dampening is per person. So scanning is inherently more useful and powerful. Would the removal of shared vision balance that to some extent, do you think? It would definitely be a massive help.
Feline overlord of all humans - CAT MERC
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TechMechMeds
Inner.Hell
3490
|
Posted - 2014.06.04 17:00:00 -
[46] - Quote
My evaluation is very simple.
They un done some nerfs and implemented some new ones.
Explosions 514.
The crutches are back out.
If you stop moving
You die
Dance with me
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CRNWLLC
Screwy Rabbit ULC
304
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Posted - 2014.06.04 17:02:00 -
[47] - Quote
Cat Merc wrote:Plus, the scanning is shared with everyone in your squad, dampening is per person. So scanning is inherently more useful and powerful. I hadn't even thought of this when I suggested bringing the Cal/Gal scout suits inline by matching the bonuses of PEs and PDs, instead of making changes to the suits. But considering this point, the song should have remained the same for everything. The cloak is the only thing that should have been changed, and lo and behold, it's not changed in any significant way to prevent cloak abuse (ie, uncloak-to-immediate-pewpew).
Also, I keep hearing people talk about increases to the fitting requirements of plates; however, the spreadsheet show decreased CPU costs (with an increase to PG cost for basic plates). Am I missing something?
They should have penalized brick tanking scouts by giving scan profile penalties to plates. Would have dealt with the scouts and left mediums and heavies unaffected. |
Korvin Lomont
United Pwnage Service RISE of LEGION
970
|
Posted - 2014.06.04 17:22:00 -
[48] - Quote
Sometimes I get the feeling CCP simply wants to get from any gallantean presence on the field.
My impressions so far I see whole squads of CK0 scouts some tanked like no tomorrow (close to 800 HP) and some certainly equiped with prec enh and rang amps (its always good to have walking protoscanner at your side).
Tha gal scout is either brick tanking (as the only really viable option left with speed tanking beeing mostly ded and now stealth tanking) or a cal scout by now
It was not the limited power of the PS3 that has hindered CCP im creating a great game its their complete lack of knowledge how to balance... |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
901
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Posted - 2014.06.04 17:37:00 -
[49] - Quote
Cat Merc wrote:Izlare Lenix wrote:Cat Merc wrote:Varoth Drac wrote:You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? You are aware it's irrelevant if he knows what he's doing? This point is also true fit a fully dampened gal scout. If he is unscannable, basic scout tactics like flanking, using uncommon routes and properly picking targets allows the gal scout free reign to ghost just about everyone in the game. If he picks when and where to attack, a lack of hp will not matter as his target will be dead. In most situations where a scout doesn't pick the engadment a little more hp won't matter. So for a scout damping and speed is still better than hp. I have only played four games today and my 380 hp cal scout has been raping brick scouts, especially brick fit cal scouts as I use a ScR. My adv cloak, single complex damp cal scout has also been scanned several times already and I believe "you have been scanned" will become a much more common sight for everyone except gal scouts. Being able to know where enemy forces are is HUGE. As a dampened scout, you could be attacking a guy only to have someone around the corner blow your brains out. Plus, the scanning is shared with everyone in your squad, dampening is per person. So scanning is inherently more useful and powerful.
The number of times i've mentioned the shared squad vision on the Cal Scout completely screwing everything over and been ignored. I completely agree. Sadly, I see no point to dampen any more.
Overlord of Broman
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Cody Sietz
Bullet Cluster Lokun Listamenn
3295
|
Posted - 2014.06.04 20:45:00 -
[50] - Quote
Ryme Intrinseca wrote:Cody Sietz wrote:I figured the Cal scout would rain supreme after alpha.
Still reeling from the fact that they nerfed eWar on the Gal to prevent brick tanking...still not sure how they though that was gonna work.
Still hoping they straight up nerf plate hp values. Armour already got nerfed hard with the movement penalty and fitting increases. 1 percent doesn't seem to be hurting plates that apparently, not to mention they lowered fitting cost on enhanced plates.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Adipem Nothi
Nos Nothi
1391
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Posted - 2014.06.04 22:34:00 -
[51] - Quote
Cat Merc wrote:Immortal John Ripper wrote:no hotfix will magically fix the fotm suits people skilled into or their bricked builds a few hours into hotfix alpha... Well, it does appear to have eradicated the Gallente Scout and make the Cal Scout more common than ever.
Somewhat similar observations this morning.
* Fewer Scouts (in general) * Far Fewer Gallente Scouts
Too early to tell which suit the FoTM crowd will adopt next.
Shoot scout with yes...
- Ripley Riley
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Michael Arck
4609
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Posted - 2014.06.04 22:38:00 -
[52] - Quote
LOL the cloak delay is hilarious to me. I think we should just go ahead and say it...we want God mode.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Nocturnal Soul
Immortal Retribution
3242
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Posted - 2014.06.04 22:40:00 -
[53] - Quote
Cat Merc wrote:Izlare Lenix wrote:Cal scouts can scan each other and be easily scanned by active scanners. Cal scouts can easily scan brick tanked scouts.
Eventually, players will be tired of getting scanned by cal scouts and active scanners and the gal scout will start to be used more often.
I have proto cal scout and zero skills in gal scout but am thinking of cross training to gal scout as the dampening will be even stronger now as it will be more unexpected. False. Gallente Scout is as easy to detect as the other scouts if you do the math. There is no difference if you put on dampeners, the Gallente Scout is just as detectable as any other scout, the bonus is literally pointless. Hahaha welcome to the club the milk and cookies are to the right and the den of sorrows is down the hall... hope you enjoy your stay in Light Assault Land!
Its alright everyone, no need to worry it's just an Amarr scout :(
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Adipem Nothi
Nos Nothi
1391
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Posted - 2014.06.04 22:41:00 -
[54] - Quote
Lorhak Gannarsein wrote: Would the removal of shared vision balance that to some extent, do you think?
That'd be a good way to reduce CalScouts to useless.
That one merc giving you hell has 250 - 300 HP. He's neither quick nor is he dampened.
Carry a decent Scanner. Or tell your Logi to pack one for you. Drop your enemy's CalScout like you would a Heavy's Logi.
Michael Arck wrote:I think we should just go ahead and say it...we want God mode. Now we're talking about HMG Heavies? I'm confused.
Shoot scout with yes...
- Ripley Riley
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Cat Merc
Onslaught Inc RISE of LEGION
10139
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Posted - 2014.06.05 09:03:00 -
[55] - Quote
Adipem Nothi wrote:Lorhak Gannarsein wrote: Would the removal of shared vision balance that to some extent, do you think?
That'd be a good way to reduce CalScouts to useless. That one merc giving you hell has 250 - 300 HP. He's neither quick nor is he dampened. Carry a decent Scanner. Or tell your Logi to pack one for you. Drop your enemy's CalScout like you would a Heavy's Logi. Michael Arck wrote:I think we should just go ahead and say it...we want God mode. Now we're talking about HMG Heavies? I'm confused. And you know how much HP that damepend scout is carrying? 300HP~.
Oh and look at that, in order to avoid that one 300HP guy, THE ENTIRE TEAM needs to turn into 300HP scouts.
Get it now?
Feline overlord of all humans - CAT MERC
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Sgt Kirk
Fatal Absolution General Tso's Alliance
5844
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Posted - 2014.06.05 09:10:00 -
[56] - Quote
The Decibel system really needs a major rework if there is to be any kind of eWar intelligence aspect to this game that isn't as bad as DUSTs .
Wait, did I just Compare a game to itself? I guess that's how bad the system is, nothing can compare it.
Even Call of Duty has different profile blip intensity for different guns on the minimap/map
Damn...even Call of Duty has better Ewarfare than this game....
DUST 514 (The 514 stands for the server ping)
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m twiggz
Pradox One Proficiency V.
713
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Posted - 2014.06.05 11:30:00 -
[57] - Quote
Cat Merc wrote:Immortal John Ripper wrote:no hotfix will magically fix the fotm suits people skilled into or their bricked builds a few hours into hotfix alpha... Well, it does appear to have eradicated the Gallente Scout and make the Cal Scout more common than ever. I still see more GalScouts running around than any other scout suit. CalScout is definitely a close second though. Haven't noticed many brick tanked fits either. |
m twiggz
Pradox One Proficiency V.
713
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Posted - 2014.06.05 11:31:00 -
[58] - Quote
Lorhak Gannarsein wrote:Cat Merc wrote:Izlare Lenix wrote:Cat Merc wrote:Varoth Drac wrote:You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? You are aware it's irrelevant if he knows what he's doing? This point is also true fit a fully dampened gal scout. If he is unscannable, basic scout tactics like flanking, using uncommon routes and properly picking targets allows the gal scout free reign to ghost just about everyone in the game. If he picks when and where to attack, a lack of hp will not matter as his target will be dead. In most situations where a scout doesn't pick the engadment a little more hp won't matter. So for a scout damping and speed is still better than hp. I have only played four games today and my 380 hp cal scout has been raping brick scouts, especially brick fit cal scouts as I use a ScR. My adv cloak, single complex damp cal scout has also been scanned several times already and I believe "you have been scanned" will become a much more common sight for everyone except gal scouts. Being able to know where enemy forces are is HUGE. As a dampened scout, you could be attacking a guy only to have someone around the corner blow your brains out. Plus, the scanning is shared with everyone in your squad, dampening is per person. So scanning is inherently more useful and powerful. Would the removal of shared vision balance that to some extent, do you think? No. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
905
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Posted - 2014.06.05 15:10:00 -
[59] - Quote
m twiggz wrote:Cat Merc wrote:Immortal John Ripper wrote:no hotfix will magically fix the fotm suits people skilled into or their bricked builds a few hours into hotfix alpha... Well, it does appear to have eradicated the Gallente Scout and make the Cal Scout more common than ever. I still see more GalScouts running around than any other scout suit. CalScout is definitely a close second though. Haven't noticed many brick tanked fits either.
You must have missed me. I gave up on all my beloved modules to brick tank with these changes.
Faced some cal scouts in PC yesterday and it was same kind of BS. They see all for the team and hit detection on them is ridiculously bad.
Overlord of Broman
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Rhydra L Wong
UNIVERSAL C.A.R.N.A.G.E
22
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Posted - 2014.06.05 23:52:00 -
[60] - Quote
I can't remember the last time I was killed by any cloaker using a shotgun. The only ones that are finishing me off are using an assault combat rifle from a distance.. I play primarily as a repair logi and recently I'm attempting some some slayer fits. When I'm a logi I'm constantly watching out for my heavy. 6, 3, and 9 o'clock have become second nature for me and my k/d has improved since. And if I'm not watching my six, someone is for me. I like that CCP is making changes, but for me it's not always the fit, but the tactics that reign supreme. The best part of the fix for me was removing the slowdown when being shot. Lovin' it! |
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