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5841. Tanks aren't the problem, wide open objectives ARE - in General Discussions [original thread]
Stefan Stahl wrote: SLs sit in a corner and cry. Even after yesterday's fix? Didn't get the chance to test 'em out ... will check shortly.
- by Adipem Nothi - at 2014.06.20 12:24:00
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5842. AR range - in General Discussions [original thread]
castba wrote: 70m. Down from 79m Or up, depending on which tier of AR you're using.
- by Adipem Nothi - at 2014.06.20 12:22:00
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5843. Scout Registry / Killboard - in General Discussions [original thread]
Spade wrote: Having said that though, what if each scout got some sort of bonus to a sidearm? Edit: Tottaly failed at editing my previous post. I'm hesitant to request direct augmentation to offensive capabilities at the moment. Our suits ha...
- by Adipem Nothi - at 2014.06.20 12:06:00
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5844. Scout Registry / Killboard - in General Discussions [original thread]
Scout Polish, v2 * Modules: Removed tab; eliminated requirement for KinCat reduction; still assumes CBs are moved * Nova Knives: Same as v1 * Amarr: Same as v1 * Minmatar: Tweaked Innate Bonus * Gallente: Changed Innate Bonus * Caldari: Restore...
- by Adipem Nothi - at 2014.06.20 10:46:00
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5845. Okay. A GOOD way to fix scouts - in General Discussions [original thread]
How do you think it'd play out if Rattati nerfed Scouts again, then buffed Assaults?
- by Adipem Nothi - at 2014.06.20 09:20:00
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5846. Shotty so extremely OP... - in General Discussions [original thread]
Shotgun: 4.9m optimal range. Good on you for smashing unorganized newbros. You'd have died fewer times had you used a Fine Rifle.
- by Adipem Nothi - at 2014.06.20 06:00:00
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5847. So all the i win button tankers have now moved to skirm and dom. - in General Discussions [original thread]
CCP Rattati wrote: ... zero isk. I got isk. You got buffs. Let's trade.
- by Adipem Nothi - at 2014.06.20 05:21:00
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5848. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: OHHHHHH name dropping Zatara on you! ouch Some dirty sh*t, right?
- by Adipem Nothi - at 2014.06.20 04:56:00
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5849. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Other than pandering to the loudest idiot around there's no reason for Minmatar or any scout to have a bonus to biotics. You've made modules worse for the suits that actually should be stacking them. I think you're confused...
- by Adipem Nothi - at 2014.06.20 04:49:00
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5850. Slot layout - in General Discussions [original thread]
J0LLY R0G3R wrote: I agree 100%, Heavies are weak. I support Nox in his brave and honorable quest to make a Dust more like a single-player game for Heavies.
- by Adipem Nothi - at 2014.06.20 04:38:00
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5851. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Speaking of which, I specced into Minmatar Sentinels+HMG's today. Cloaks and hides from Shotty forever I will look for you. I will find you. And I will kill you. Edit: The Minmatar Heavies are easy to kill. Its the f*cking...
- by Adipem Nothi - at 2014.06.20 04:29:00
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5852. Scout Registry / Killboard - in General Discussions [original thread]
Alrighty, guys and gals ... Be gentle; I've put alot of thought into this: Work In Progress! Discuss. Who am I kidding ... rip that sh!t apart! Here's my plan in a nutshell: * We don't f*ck with EWAR other than to ask Gal and Cal to use app...
- by Adipem Nothi - at 2014.06.20 04:15:00
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5853. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: so you're against a 35% bonus to kin cat efficacy for min scouts (assuming a speed cap)? Yes. I'm working on an alternative which I believe you'll like. Details in a 'bit.
- by Adipem Nothi - at 2014.06.19 20:42:00
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5854. Scouts need a huge nerf! - in General Discussions [original thread]
1) Stick to a group or defensible position 2) Don't part far from the herd 3) Get a CalScout or GaLLogi for your squad 4) Get a Heavy in your squad and stick close to him 5) Watch your back and know flanking routes The stealthiest Scouts tend t...
- by Adipem Nothi - at 2014.06.19 18:19:00
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5855. Scout Registry / Killboard - in General Discussions [original thread]
Swarms? Forge Guns? (At work)
- by Adipem Nothi - at 2014.06.19 14:37:00
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5856. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: IgniteableAura wrote: Well to be fair the speed is only there to flank, ccp created such a powerful aim assist it doesn't matter how fast we go. yeah, but to be fast enough to flank, you have to sacrifice any dampeni...
- by Adipem Nothi - at 2014.06.19 14:34:00
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5857. LOL SCOUTS - in General Discussions [original thread]
Your memory of Scouts in Chrome must be different from mine. From a biotic scout's standpoint, Chrome was too easy on us and Uprising certaintly hasn't been. If your point is that Assaults are outclassed, then you and I agreement. Once they are ...
- by Adipem Nothi - at 2014.06.19 12:25:00
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5858. @ Heavies: Rattati might not know - in General Discussions [original thread]
Oceltot Mortalis wrote: I think rotation speed should be calculated by TOTAL armor points. Scouts stay nimble, unless they are super tanky. There should be an agility skill to make up for the skill that grants more armor. Total or Max(Total...
- by Adipem Nothi - at 2014.06.19 11:45:00
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5859. CCP AMBUSH MODES NEED TO BE SEPERATED - in General Discussions [original thread]
Once AV Proficiencies are fixed, vehicles may prove less of a problem in OMS.
- by Adipem Nothi - at 2014.06.19 03:31:00
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5860. Scout Registry / Killboard - in General Discussions [original thread]
So far Bravo's feeling pretty good all around. Apart from the Fed guns, none of the changes strike me as overly effective. Looking forward to AV proficiency bugs being squared away.
- by Adipem Nothi - at 2014.06.19 03:11:00
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