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5781. lost my consecutive days played dust - in General Discussions [original thread]
o7
- by Adipem Nothi - at 2014.06.22 19:29:00
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5782. Scout Registry / Killboard - in General Discussions [original thread]
Cross Atu wrote: /reads proposal thread , likes what he sees, is confused by Aeon Amadis response, taps keg to increase his quotient of 'thought serum" while deciding if he should respond That's the point! We want to see you guys debate!
- by Adipem Nothi - at 2014.06.22 16:14:00
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5783. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Thought: Ignoring technical difficulties of implementing, would changing passive scans from 360 degrees to say...120 degrees or so help? I love these ideas, Spade, but we're going to have to wait for Legion. Same goes for sh...
- by Adipem Nothi - at 2014.06.22 15:06:00
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5784. Scout Registry / Killboard - in General Discussions [original thread]
@ Cross GA Scout - ewar-centric (infiltration) CA Scout - ewar-centric (counter-infiltration) MN Scout - combat-oriented (alpha) AM Scout - combat-oriented (endurance) ^ My perspective. You'll find others in here, all equally "right" but no two ...
- by Adipem Nothi - at 2014.06.22 10:34:00
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5785. Non-FoTM Scouts. - in General Discussions [original thread]
You should swing by the Barbershop and say hi to the guys. The old Scouts are known to frequent the joint. In Game Channel "Scouts United" is another solid option. Not everyone there's a Scout, but lots of good Scouts are there.
- by Adipem Nothi - at 2014.06.22 04:06:00
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5786. Scout Registry / Killboard - in General Discussions [original thread]
@ Llast * Aren't modules on the left the Highs and the right are Lows? * Aren't codebreakers already right-side? PS: Similarly, you'll be able to get in closer to wardens before they know you're coming since their range is lowered. And fewer Cal...
- by Adipem Nothi - at 2014.06.21 18:59:00
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5787. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Adipem Nothi wrote: Llast 326 wrote: The fundamental problem the Min scout faces is it's bonuses tax it's resources. To maximize bonuses for scouts this is how they stand. Cal Scout: Precision and Range use only CPU it ...
- by Adipem Nothi - at 2014.06.21 18:28:00
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5788. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: The fundamental problem the Min scout faces is it's bonuses tax it's resources. To maximize bonuses for scouts this is how they stand. Cal Scout: Precision and Range use only CPU it works even with low PG Gal Scout: Range an...
- by Adipem Nothi - at 2014.06.21 18:21:00
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5789. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: We do know this. We have the SDK. we can see the that those values are functions. Subsets of movements are all multiplied from base ground speed. 0.3 for crouch. there's a value for "free walk" that I haven't figured out wha...
- by Adipem Nothi - at 2014.06.21 18:04:00
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5790. Scout Registry / Killboard - in General Discussions [original thread]
Varoth Drac wrote: I use min scouts, though I don't do PC, so feel free to disregard my opinion. How often do min scouts need more than 2 damps to avoid scans? In my opinion hacking is meant to be what makes min scouts special. Trouble is, t...
- by Adipem Nothi - at 2014.06.21 17:28:00
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5791. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Appia Vibbia wrote: Adipem Nothi wrote: * Minmatar: innate bonus changed from hack speed to movement Seriously, Adipem, how can I get it through your thick skull that seems to be thicker than Gav's that this is hor...
- by Adipem Nothi - at 2014.06.21 17:24:00
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5792. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Lol. Soooo many strikethroughs on the Min Scout page. [All good changes. I was looking at things the wrong way; Musturd set me straight. If he hadn't you or Moody would've.] I'm fine with the Min Scout changes. It seems l...
- by Adipem Nothi - at 2014.06.21 17:17:00
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5793. Scout Registry / Killboard - in General Discussions [original thread]
How my post above ties in to the "proposal" ... 1) I reject the notion that we should share common roots in EWAR. I see Minmatar and Amarr as combat-centric specialists, the first an assassin the second a long-range Assault-lite. I see the Caldar...
- by Adipem Nothi - at 2014.06.21 16:42:00
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5794. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: 1. Inate hack speed goes to 1.25, and the suit bonus is removed. 2. Replace with 5% biotic module efficiency per level 1. Great idea. I'll work it in. 2. The Devs say no (breaks HD), and we have to work with that unless they...
- by Adipem Nothi - at 2014.06.21 15:18:00
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5795. Scout Registry / Killboard - in General Discussions [original thread]
Skimming through the Gallente Feedback Thread and reading only Rattati's posts, I get the distinct impression that (1) Rattati intends for each Scout to bring something different to the table and (2) he doesn't think that all Scouts should share...
- by Adipem Nothi - at 2014.06.21 14:50:00
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5796. @ Heavies: Rattati might not know - in General Discussions [original thread]
Victor889 wrote: 1800 HP!? how do you manage that? You mean EHP (total - shields and armour?) Terms (as I understand them) Armor - Armor Shields - Shields HP = Armor + Shields = Total Hitpoints EHP = Effective Hitpoints (accounts for +/-...
- by Adipem Nothi - at 2014.06.21 13:58:00
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5797. Scout Registry / Killboard - in General Discussions [original thread]
Down to just a handful of tweaks ... 1) Amarr: Add Bonus +5% efficacy to ferroscale / reactive (buff) 2) Minmatar: Add Nova Knife fitting optimization to skilltree (buff) 3) Gallente: Swap 5% bonus to profile for 5% efficacy to dampeners (nerf) 4...
- by Adipem Nothi - at 2014.06.21 04:45:00
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5798. @ Heavies: Rattati might not know - in General Discussions [original thread]
Thanks for the feedback, Jayne. We're assuming that Rattati's going to work on Assaults on Charlie. I don't anticipate that we'd push for HMG / Heavy rebalance until after Assaults are squared away. This might change if (1) Heavies become more pr...
- by Adipem Nothi - at 2014.06.21 03:14:00
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5799. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: Also, I'm not hard-headed, as you so bluntly put it, Im just stunned that you are being so obnoxiously stubborn in your refusal to acknowledge any of my points :: HIdes Posts :: * Also, if you p*ss me off I'll hide ...
- by Adipem Nothi - at 2014.06.21 03:09:00
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5800. Scout Registry / Killboard - in General Discussions [original thread]
@ Gav I understand that you're hard headed. Please understand that I'm busy. If you bring it up again I will hide your threads. If you think of another angle, I'm all ears. But no more about speed.
- by Adipem Nothi - at 2014.06.21 02:50:00
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