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5721. good counters to caldari scouts. - in General Discussions [original thread]
Laser Rifles are surprisingly good against CalScouts. Also, ARs, ScRs and HMGs. The Shotgun should OHK these guys, but it tends to "miss" them regularly. By "miss" I mean hitting them center mass will often deal zero damage. Something is off wit...
- by Adipem Nothi - at 2014.07.02 12:30:00
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5722. Scout Registry / Killboard - in General Discussions [original thread]
Any news on the PvP front? Looks alot like a PvE game to me.
- by Adipem Nothi - at 2014.07.01 22:46:00
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5723. Scout Registry / Killboard - in General Discussions [original thread]
Cat Merc wrote: Honestly think this is one of the better ways of going about it. Cat Merc approves of my suggestion. My suggestion must be flawed.
- by Adipem Nothi - at 2014.07.01 20:32:00
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5724. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: if they both have the effect of increasing DPS by 10% what's the difference, other than Snipers, Shotguns, and Mass Drivers wouldn't get much mileage out of it. You're still stuck with the same problem of Assaults being co...
- by Adipem Nothi - at 2014.07.01 15:58:00
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5725. Is any scared... - in General Discussions [original thread]
Moody, Musturd, Ghost Kaisar
- by Adipem Nothi - at 2014.07.01 14:28:00
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5726. Scout Registry / Killboard - in General Discussions [original thread]
Scar Scrilla wrote: Mostly RR, Combat Rifle, Shotgun (of course) . Flavoured with some REs I've had decent results with these: Gk.0 SG Fast Gk.0 SG Marauder Gk.0 CR Assassin Gk.0 RR Tank
- by Adipem Nothi - at 2014.07.01 14:12:00
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5727. Scout Registry / Killboard - in General Discussions [original thread]
Scar Scrilla wrote: I'd really appreciate some help fitting my ProtoGal Scout. Any suggestions? Which weapons do you use?
- by Adipem Nothi - at 2014.07.01 13:44:00
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5728. Scout Registry / Killboard - in General Discussions [original thread]
@ Appia I hear what you're saying but once again am going to disagree with you, if for no other reason than to encourage debate. :-) Assaults have been out-assaulted by too many things for too many builds. The Assault Frame must be good enough a...
- by Adipem Nothi - at 2014.07.01 13:42:00
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5729. Scout Registry / Killboard - in General Discussions [original thread]
Master Smurf wrote: IMO Assaults need the better regen - they should always be the quickest to get back into fighting. Assault Regen Bonuses make sense. As do Assault DPS Bonuses.
- by Adipem Nothi - at 2014.06.30 15:58:00
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5730. Need Dropsuit Advice - in General Discussions [original thread]
My two favorites (~30k): BPO SG Scout "Ghost" BPO SG Scout "Biotic"
- by Adipem Nothi - at 2014.06.30 15:44:00
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5731. caldari scout secondary weapon avice - in General Discussions [original thread]
Assumption #1 Our engagements begin as a surprise attack (preferably from behind). We're squishy and we mustn't fight fair. If a competent target knows we're coming, we do not engage that target. Assumption #2 We don't punch above our weight....
- by Adipem Nothi - at 2014.06.30 14:58:00
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5732. My active and passive boosters finally ran out... - in General Discussions [original thread]
Ripley Riley wrote: I was raging long before fanfest, cupcake. Cupcake!? If not FanFest, what is to blame for your rage?
- by Adipem Nothi - at 2014.06.30 13:41:00
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5733. Scout Registry / Killboard - in General Discussions [original thread]
@ Shared Passives If able to be disabled, should be disabled. If disabled, should be disabled for all. The idea "everyone except for Scouts shares passives" makes little sense. Because Scout . Want your squadmates to see something? Paint ...
- by Adipem Nothi - at 2014.06.30 12:14:00
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5734. Assault assessment - in General Discussions [original thread]
calvin b wrote: Cal Assault 2% Shield regen per level/ depletion 1% Cal weapons damage increase per level Gal Assault 2% Armor regen per level 1% Gal weapons damage increase per level Armarr Assault 2% Speed/stamina recharge rate per l...
- by Adipem Nothi - at 2014.06.29 20:24:00
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5735. Scout Registry / Killboard - in General Discussions [original thread]
Lynn Beck wrote: opinions on making the Amarr scout 1/5 slot layout? If modules are subject to eminent shuffle, then changes like these should wait.
- by Adipem Nothi - at 2014.06.29 16:00:00
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5736. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: I think Shotty's document was something we all worked on, and it is the best solution given the circumstances. I think an assault buff should come first, then maybe the scout changes we mentioned so its not too much all at...
- by Adipem Nothi - at 2014.06.28 23:49:00
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5737. Scout Registry / Killboard - in General Discussions [original thread]
How'd they find us!? @ Shared Passive Scans Please disable if possible. You'll find nearly 100% of us in favor (there's consensus even among the CalScout ranks). @ Amarr / Minmatar Scouts Provided Assaults are given hugs, an Amarr bonus to fer...
- by Adipem Nothi - at 2014.06.28 19:38:00
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5738. Scout Registry / Killboard - in General Discussions [original thread]
^ DPLAK?
- by Adipem Nothi - at 2014.06.27 15:55:00
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5739. Scout Registry / Killboard - in General Discussions [original thread]
LeGoose wrote: I can throw some isk into the pot as well. I won't be available this weekend as I am getting married, but the following weekends I will be around and ready to mess some people up! Congrats, Goose!
- by Adipem Nothi - at 2014.06.27 14:37:00
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5740. Scout Registry / Killboard - in General Discussions [original thread]
@ NN I'm in for the fight! Just give me a timeframe. Don't worry about the Isk; we've got the first that covered. Also, Iggy's a great FC if you guys are still looking. How's our roster looking?
- by Adipem Nothi - at 2014.06.27 14:26:00
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