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221. To CCP- the player divide. - in General Discussions [original thread]
TechMechMeds wrote: Yep, key problem as well. You get punished for customising, its all tank I agree, and the problem is most likely caused by the common use of damage mods. Only way to counter stacked damage mods is tank or dps and only ...
- by Acturus Galaxy - at 2013.11.07 13:11:00
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222. post-1.6 feelings - in General Discussions [original thread]
8213 wrote: I went 0/16 in a game tonight... zero and f*cking sixteen... ... ... And don't even think about trying to insult me by calling me a bad player, because that's simply not true. Needless to say, I uninstalled after I realized that...
- by Acturus Galaxy - at 2013.11.07 11:28:00
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223. To CCP- the player divide. - in General Discussions [original thread]
Am I really the only one that remembers Chromosome as broken? We had greater versatility but also allot of broken mechanics. - Lasers that melted my proto heavy in less than half a second - Proto tanks that was unkillable and totally annihilated t...
- by Acturus Galaxy - at 2013.11.07 11:07:00
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224. Scouts and Heavies....CONVERT!!! - in General Discussions [original thread]
Matticus Monk wrote: I hear you and you are right that having played both frames provides a level of insight that can be very useful. And, I'm glad to hear scouts are still scary to some. You say that it's not easy to fit the electronic mods...
- by Acturus Galaxy - at 2013.11.07 10:12:00
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225. Scouts and Heavies....CONVERT!!! - in General Discussions [original thread]
Matticus Monk wrote: Acturus Galaxy wrote: I converted from logi to scout and love it, you just got tired of running scout all the time. I got tired running logi and like the speed, avoiding scanners and having huge passive scans. I am con...
- by Acturus Galaxy - at 2013.11.07 09:31:00
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226. Seeking Input from EZ Mode - in General Discussions [original thread]
Shotty GoBang wrote: EVE Time: 2013.11.07 01:20 Playmode: Ambush Decided to queue for a quick solo Ambush before dinner. Entered match underway vs Nyain San pubstompers. Knew I was in for an arse-kickin' so I ran my tankiest Scout fit: Scout...
- by Acturus Galaxy - at 2013.11.07 09:09:00
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227. Scouts and Heavies....CONVERT!!! - in General Discussions [original thread]
I converted from logi to scout and love it, you just got tired of running scout all the time. I got tired running logi and like the speed, avoiding scanners and having huge passive scans. I am confident you will soon fall back to your scout, whe...
- by Acturus Galaxy - at 2013.11.07 08:33:00
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228. Scout Registry / Killboard - in General Discussions [original thread]
Matticus Monk wrote: I like your post, but wanted to comment. On paper, the scout does have a lot of attributes that seem advantageous when compared to other suits, however given the marginal usefullness of these abilities in-game, there seems...
- by Acturus Galaxy - at 2013.11.06 13:45:00
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229. What pisses me off the most - in General Discussions [original thread]
Rei Shepard wrote: Acturus Galaxy wrote: Monkey MAC wrote: Why has aim assist QQ resurfaced? They hadn't done anything to it! The fact hit detection is improved and everyone begins complaining about 1.4 aim assist (released at same time a...
- by Acturus Galaxy - at 2013.11.06 13:22:00
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230. What pisses me off the most - in General Discussions [original thread]
Monkey MAC wrote: Why has aim assist QQ resurfaced? They hadn't done anything to it! The fact hit detection is improved and everyone begins complaining about 1.4 aim assist (released at same time as HD ) begs to wonder! Is it aim assisst or th...
- by Acturus Galaxy - at 2013.11.06 12:24:00
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231. Beware: "Triple" SP Event - in General Discussions [original thread]
Dexter307 wrote: Thor McStrut wrote: Bendtner92 wrote: Once again they somehow managed to make a SP event a massive grind. Instead of just triple all active SP they've only tripled the 1 WP = 1 SP part. CCP Eterne wrote: Passive battl...
- by Acturus Galaxy - at 2013.11.06 12:12:00
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232. Scout Registry / Killboard - in General Discussions [original thread]
Oswald Rehnquist wrote: Shotty GoBang wrote: Rehnquist offers a solid Scout writeup, slaps Tourist: https://forums.dust514.com/default.aspx?g=posts&m=1468342 I already have a lot written up in word, in fact I have two variations of...
- by Acturus Galaxy - at 2013.11.06 12:05:00
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233. Scout Registry / Killboard - in General Discussions [original thread]
Cosgar wrote: Shotty GoBang wrote: 1.5, launch day - Devs responded to feedback/concerns left and right, day and night. 1.6, launch day - Mintchip has responded to "Are you a girl" thread? She said "yes". They're sitting around like Karl R...
- by Acturus Galaxy - at 2013.11.06 11:08:00
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234. Now I know why all the fixes for heavy/scout - in General Discussions [original thread]
Just consider the scenario where more start to run in scouts and we will have a ewar between the scouts taking place besides the actual war between the other mercenaries and tanks. I have only recently picked up the scout role and very rarely rece...
- by Acturus Galaxy - at 2013.11.05 13:01:00
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235. Now I know why all the fixes for heavy/scout - in General Discussions [original thread]
Oswald Rehnquist wrote: Same experience, hostile merely look at you and you die, will be interesting to see how this progresses, I'm still happy for the radius buff, but I think scouts will be functioning best as point/regional defense this bu...
- by Acturus Galaxy - at 2013.11.05 12:44:00
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236. Tanks heavily nerfed - again - in General Discussions [original thread]
The Attorney General wrote: On the point of Supply and CRU's, they get blown up as soon as I get a chance. If I roll to a flag with a red depot, it goes down. If you want that depot, you better be ready to defend it. A red supply is a recipe ...
- by Acturus Galaxy - at 2013.10.31 14:23:00
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237. Tanks heavily nerfed - again - in General Discussions [original thread]
The Attorney General wrote: Acturus Galaxy wrote: It might be important to you as tanker but you put the rest of your team at an disadvantage. You help yourself destroying installations but putting 15 teams mates at a disadvantage. You j...
- by Acturus Galaxy - at 2013.10.31 14:21:00
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238. Tanks heavily nerfed - again - in General Discussions [original thread]
Flix Keptick wrote: Acturus Galaxy wrote: Judge Rhadamanthus wrote: While off topic : I always destroy installations as a dropship pilot. Why? Because the infantry never guard them and eventually they are turned against me. It's just too ...
- by Acturus Galaxy - at 2013.10.31 14:16:00
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239. Tanks heavily nerfed - again - in General Discussions [original thread]
daishi mk03 wrote: It is extremely important to destroy all installations as tanker. Why? Because you fight with OP AV infantry or another tank, win, drive away to regenerate and meet a hostile installation, which kills your 600k+ tank. NoLolT...
- by Acturus Galaxy - at 2013.10.31 13:49:00
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240. Tanks heavily nerfed - again - in General Discussions [original thread]
Judge Rhadamanthus wrote: While off topic : I always destroy installations as a dropship pilot. Why? Because the infantry never guard them and eventually they are turned against me. It's just too risky to leave them alive. And pilots destroy...
- by Acturus Galaxy - at 2013.10.31 11:59:00
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