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281. How to fix Assaults. You will agree. - in General Discussions [original thread]
Beck Weathers wrote: I think all assults need a built in 2 armor HP per secon regen, and a bonus to max ammo carried and should be the only roll to get +1 to granade count. they need to be better at assulting not just get more HP This Is th...
- by Ace Boone - at 2014.03.28 20:15:00
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282. I don't know why people complain about the minmi heavy.. - in General Discussions [original thread]
I think it's very fun to use. I run 2x enhanced armor reppers, complex shield enegizer, 1x enhanced damage mod, Six Kin burst HMG and a submachine gun. The thing is as fast as my proto logi, its specialized and is a gank machine when flanking. It...
- by Ace Boone - at 2014.03.28 02:14:00
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283. does anyone else feel the cal sentinel is weak? - in General Discussions [original thread]
Monkey MAC wrote: boba's fetta wrote: The dark cloud wrote: I dont think that the cal sentinel is weak. I use it myself and think its awesome due to its high regen capability. And i still have over 750HP shields. The thing is if im low on...
- by Ace Boone - at 2014.03.28 01:37:00
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284. The drop uplink nerf was an awful idea. - in General Discussions [original thread]
MINA Longstrike wrote: Amarr is probably the second best logi after the minmatar. The logi and its skill isn't the problem - it's the equipment hp nerf that prevents them from really being around now - a single shot from almost any mass driver ...
- by Ace Boone - at 2014.03.28 01:35:00
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285. the logi is virtually dead - in General Discussions [original thread]
Exactly why I specced into heavy. Got that HMG proficiency up to 4 and got advanced heavy. Best decision I could have made. Still a proto minmi logi, but it's a pure assault role. WIth the equipment bonus, I can pretty much fit whatever I want on...
- by Ace Boone - at 2014.03.28 01:34:00
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286. The drop uplink nerf was an awful idea. - in General Discussions [original thread]
There are 15 second uplinks everywhere because nobody wants to sacrifice having to play a crappy Amarr logi simply for the uplink bonus. If you're gonna give Amarr the bonus, then by all means do it, but don't nerf the living **** out of uplinks ...
- by Ace Boone - at 2014.03.28 01:29:00
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287. What will Duna and 99% of NS do ?!?!?!??!?! - in General Discussions [original thread]
Call their tanks in first?
- by Ace Boone - at 2014.03.28 01:23:00
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288. Assaults need better bonuses! - in General Discussions [original thread]
The only non-squishy assaults are Gallente and Amarr assault suits. Minmitars are fast but hard to fit and have little eHP. Caldari's bonus is a joke.
- by Ace Boone - at 2014.03.28 01:19:00
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289. This game isn't fun. - in General Discussions [original thread]
If your dominating with a tank, the enemy team will try their hardest to destroy you with rails. If you pull out a heavy suit, expect to see other heavies. Adapt and learn how to battle other heavies (proficiency helps). If your dropship keeps ...
- by Ace Boone - at 2014.03.28 01:11:00
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290. Dust 514 is Anti-Noob - in General Discussions [original thread]
1. Find a corporation to join. Some corps (like mine, unfortunately) won't accept you due to being a new guy, but a lot of corps love to help out new guys. 2. Always play in a squad. It helps out an absolute TON and you will get ganked way less. ...
- by Ace Boone - at 2014.03.27 23:50:00
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291. Hotfix is great, theres just one thing left - in General Discussions [original thread]
I think the hotfix will fix the problem of redline snipers, but there will still be extremely deadly rail snipers. Rails are still imbalanced, but I do feel better knowing they have 300m range instead of 600m
- by Ace Boone - at 2014.03.27 23:22:00
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292. The nerf to madrugar's was unnecessary. - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Ace Boone wrote: jerrmy12 kahoalii wrote: Ace Boone wrote: Not because tanks aren't OP, but because armor hardeners aren't the issue. Armor REPS are. Either remove armor rep stacking, or reduce the rate at wh...
- by Ace Boone - at 2014.03.27 22:48:00
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293. The nerf to madrugar's was unnecessary. - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Ace Boone wrote: Not because tanks aren't OP, but because armor hardeners aren't the issue. Armor REPS are. Either remove armor rep stacking, or reduce the rate at which they repair. Madrugars rep through all AV da...
- by Ace Boone - at 2014.03.27 22:45:00
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294. The nerf to madrugar's was unnecessary. - in General Discussions [original thread]
Not because tanks aren't OP, but because armor hardeners aren't the issue. Armor REPS are. Either remove armor rep stacking, or reduce the rate at which they repair. Madrugars rep through all AV damage, making swarms among other things pretty mu...
- by Ace Boone - at 2014.03.27 22:41:00
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295. negative 1,000,000+ sp - in General Discussions [original thread]
CCP has very good customer service. Send them a ticket and they will refund your SP back to where it was without a doubt. Most likely within 24 hours.
- by Ace Boone - at 2014.03.27 22:35:00
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296. Yes!!! - in General Discussions [original thread]
If your a tanker and run ambush all day, please go run skirmish or dom and help your team instead of trying to farm isk and KDR.
- by Ace Boone - at 2014.03.27 22:34:00
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297. A message to CCP about the Minmitar Heavy. - in General Discussions [original thread]
Dear CCP, Please don't nerf the minmitar heavies HP and make it totally useless. Its perfectly balanced and role specific, dont make it a 700 HP piece of crap with an HMG.
- by Ace Boone - at 2014.03.27 21:05:00
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298. Dear CCP (This is not a rant) - in General Discussions [original thread]
I've been playing your game since beta and I have both loved and hated it. I have mixed feeling on this patch and am not sure what I want to do with it. Cloaks are annoying the hell out of me and I didn't support the huge changes to TTK, tanks are...
- by Ace Boone - at 2014.03.26 22:33:00
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299. Is the Cal scout OP? - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: is minnie still god awful? Minmitar got a bonus to hacking speed as well as a PG/CPU buff and they also received an extra high slot. 3 Lows, 3 high's gives it a lot of versatility at the cost of EHP. They're very role...
- by Ace Boone - at 2014.03.25 22:52:00
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300. After 1.8 - in General Discussions [original thread]
I agree that the Snipers are slowly being phased out of the game altogether. I don't need the intel of a sniper because I have a scanner, I don't need him to pop anybody off of buildings because we've got ADS, tanks and RRs for that. They have no ...
- by Ace Boone - at 2014.03.24 04:46:00
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