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1. Contracts: The Main Point of Playing this Game - in Feedback/Requests [original thread]
Barack Ownbama wrote: I'd rather they fix the main problems of the game play before providing contracts that people can just exploit, especially NPC ones. They're kind of undertaking a major operation and have no idea what kind of direction it'...
- by Aardwolf Pneumatic - at 2013.01.23 19:14:00
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2. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
HowDidThatTaste wrote: This seems like a huge problem for people hunting tanks. we all know tanks will be getting more power again so the following way isk is distributed it is in effect discouraging AV players. If you spend most of a mat...
- by Aardwolf Pneumatic - at 2012.12.16 12:36:00
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3. [Request] Removing turrets from Vehicles - in Feedback/Requests [original thread]
EnglishSnake wrote: Atm im a HAV driver and i did use the small turrets for my team but sometimes i may need a little extra PG/CPU and i may have to use a diff mod but i really dont want to because it will screw up my fit Now in EVE we can lea...
- by Aardwolf Pneumatic - at 2012.11.26 17:43:00
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4. Multi-part plan to balance AV, and vehicles - in Feedback/Requests [original thread]
Missiles in general are the main issue. Splash damage and direct damage is excessive considering it out-ranges a railgun. Combined with shield tanks (which have active 30% damage reduction hardeners, none for armour tanks...GG). Ive come across to...
- by Aardwolf Pneumatic - at 2012.11.12 17:03:00
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5. dont nerf missiles fix them - in Feedback/Requests [original thread]
Epic damage, epic range (longer than a railgun somehow, and epic splash damage. gg CCP. OP turrets right there
- by Aardwolf Pneumatic - at 2012.11.11 14:19:00
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6. I knew it was an exploit - in Feedback/Requests [original thread]
If you ask me, this ISK exploit needs to get sorted quickly. People who are against exploits and cheating are currently at a massive disadvantage to those who look for handouts and who receive ridiculous amounts of ISK. Let us not forget this is...
- by Aardwolf Pneumatic - at 2012.10.21 12:14:00
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7. av is to strong - in Feedback/Requests [original thread]
Tanks are supposed to be more powerful, because theyre anti-infantry vehicles? They are mobile death units. Infantry are bog standard units. Using a free, militia swarm launcher, you shouldnt be able to take out a standard tank with buffs, modules...
- by Aardwolf Pneumatic - at 2012.09.14 19:20:00
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8. [FIX] Swarm Launchers - in Feedback/Requests [original thread]
Paran Tadec wrote: Abrams can hit a target at range while moving, but the current tanks require sitting still to hit anything. Too true
- by Aardwolf Pneumatic - at 2012.09.14 19:09:00
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9. [FIX] Swarm Launchers - in Feedback/Requests [original thread]
Militia swarms have been set to easy mode...the range is epic, the missile locking and flight paths are also messed up, how can 4/6 missiles take a 45 degree turn? Mind blown
- by Aardwolf Pneumatic - at 2012.09.14 19:08:00
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10. Armor ugrade skill reduces PG need of armor upgrades... Except on my vehicle -_- - in Feedback/Requests [original thread]
Armour upgrades do not reduce CPU usage, only PG usage. Mechanics raises the maximum hit points by 5% at a SP rate of x2 if im correct? Whereas Shield Management (Increases shields by 5%) is x5! Something messed up right there
- by Aardwolf Pneumatic - at 2012.09.09 08:40:00
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11. Get ready for Tank dominance tonight - in Feedback/Requests [original thread]
lolPatch
- by Aardwolf Pneumatic - at 2012.08.31 17:13:00
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12. [Request] VR Training Room - in Feedback/Requests [original thread]
/bump. This request and addition should be seriously considered by CCP :P
- by Aardwolf Pneumatic - at 2012.08.27 12:56:00
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13. Dropsuit/Vehicle skills should do something other than just unlock items - in Feedback/Requests [original thread]
+1 I think an additional incentive to dropsuit skills would be great! And vehicles. There's no harm in adding more bonus effects.
- by Aardwolf Pneumatic - at 2012.08.27 12:42:00
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14. Request AV mine, claymore? - in Feedback/Requests [original thread]
ECM would be a pretty epic idea. Perhaps something to disable the tank's engine? An engineer would only need put his repair tool on the tank to restore the engines function. Perhaps the ECM should affect shield tanks in particular. Although a cou...
- by Aardwolf Pneumatic - at 2012.08.26 17:31:00
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15. Dust 514 headed for imminent failure. - in Feedback/Requests [original thread]
I think the guy speaks a little sense. CCP isnt focusing on the core game mechanics, instead they focus on ramming more and more content down our throats which, in a consumeristic society is all we love to hear. What we fail to see is that unless ...
- by Aardwolf Pneumatic - at 2012.08.26 17:10:00
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16. Request AV mine, claymore? - in Feedback/Requests [original thread]
Are there not enough AV methods? If anything, there should be anti-infantry mines. AV grenades, swarms, dropships, other installations, other tanks, swarm launchers, AND forge guns? Seems a legit list of anti-tank weapons. Keep it at that. Oh. ...
- by Aardwolf Pneumatic - at 2012.08.26 17:04:00
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17. Salvage feature. - in Feedback/Requests [original thread]
Here's an idea. Instead of vehicles vanishing into thin air when destroyed, hows about they remain in that position, destroyed for around, 5 minutes? Enough time to run in and grab and parts or modules not damaged by your weapons used to disable i...
- by Aardwolf Pneumatic - at 2012.08.26 17:02:00
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18. [Request] Tank limit - in Feedback/Requests [original thread]
I think people should stop raging about the power of tanks. Tanks are powerful. Have been since they were invented, if youre committed to hating on them, invest in AV skills and equipment, and dont moan if your lolmilitiaswarm doesnt blow the tank...
- by Aardwolf Pneumatic - at 2012.08.26 16:40:00
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19. capes - in Feedback/Requests [original thread]
I do reckon capes would look kick-ass on the dropsuits. However, they do need larger helmets and armour to look any good.
- by Aardwolf Pneumatic - at 2012.08.25 10:58:00
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20. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Goric Rumis wrote: Like I said, I will give you my assessment when I've tried the best gear I can get. If I'm wrong, then all we need is to fix the spawning-among-enemies problem and tanks shouldn't be a problem anymore. (Try losing three suits...
- by Aardwolf Pneumatic - at 2012.08.24 19:18:00
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