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181. Infantry again and again wanted CCP to fix vehicles - in General Discussions [original thread]
KING CHECKMATE wrote: Spkr4theDead wrote: The 1.7 patch is not a week old, and very few of them are happy with it. Guess what... these are the results of you constantly complaining about tanks. Now they're better, and all of you are still ...
- by AP Grasshopper - at 2013.12.16 08:38:00
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182. hows the vehical lock? - in General Discussions [original thread]
Exmaple Core wrote: Id imagine it is extremely satisfying. I cant count how many games my blaster/missile tanks have been seiged by my team and refused to get out so i can recall when i saw a madrugar/proto forge on the kill feed, or how many t...
- by AP Grasshopper - at 2013.12.16 08:35:00
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183. Minmitar Anti-Aircraft Weapon - in General Discussions [original thread]
Legit
- by AP Grasshopper - at 2013.12.15 19:21:00
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184. Tired of poor implementation? Lack of balance? - in General Discussions [original thread]
KING CHECKMATE wrote: Zero Notion wrote: The Devs are planning the events to 'fight the devs'. Don't show up. Protest. Express your displeasure with the game by refusing to participate in the event. The continued poor implementation of mec...
- by AP Grasshopper - at 2013.12.15 05:47:00
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185. Are missile gunnlogis scary to armor tanks? - in General Discussions [original thread]
Zekain K wrote: Because All I ever see is armor tanks roaming around with their super sonic speed. but when a missile gunnlogi is dropped, they all seem to die so fast to it, or run as fast as they possibly could to avoid its missiles of death....
- by AP Grasshopper - at 2013.12.15 03:30:00
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186. AV Not so try hards - in General Discussions [original thread]
Well put.
- by AP Grasshopper - at 2013.12.14 18:47:00
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187. at least give the losing faction some standing points - in General Discussions [original thread]
Agreed
- by AP Grasshopper - at 2013.12.14 18:46:00
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188. What exactly is lag? - in General Discussions [original thread]
a period of time between one event or phenomenon and another. For video games it's caused by how efficiently and quickly information is able to be exchanged over distance. (I think)
- by AP Grasshopper - at 2013.12.14 18:43:00
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189. WTF CCP - in General Discussions [original thread]
CCP Cognac wrote: tuesday tuesday tuesday....... caps on WE KNOW OF PLACES WHERE DAMAGE DEALT TO FRIENDLY TARGETS IS HIGHER THAN IT SHOULD BE IN FW, WE HAVE A FIX FOR IT, EXPECT IT ON TUESDAY!. caps off. this mainly effects RE and crushing d...
- by AP Grasshopper - at 2013.12.14 18:36:00
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190. I finally figured out why the tram is always broken - in General Discussions [original thread]
THE WAR-BARGE MUST BE MINMATAR!
- by AP Grasshopper - at 2013.12.14 18:35:00
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191. I finally figured out why the tram is always broken - in General Discussions [original thread]
mollerz wrote: Patrick57 wrote: He's a matchmaker, why would he deal with public transport systems? Do you really want an in depth technically feasible explanation? Yes.
- by AP Grasshopper - at 2013.12.14 18:34:00
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192. the ultimate way to kill a tank - in General Discussions [original thread]
noobsniper the 2nd wrote: AP Grasshopper wrote: noobsniper the 2nd wrote: Too bad any decent tanker would watch for these I know I do You must have some awesome eye balls cruising around detecting RE traps with your hawk eye vision. ...
- by AP Grasshopper - at 2013.12.14 18:31:00
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193. Give CCP a break. - in General Discussions [original thread]
Cool lets cuddle close and pass out smiley face stickers for a job well done....
- by AP Grasshopper - at 2013.12.14 18:30:00
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194. the ultimate way to kill a tank - in General Discussions [original thread]
Patrick57 wrote: AP Grasshopper wrote: noobsniper the 2nd wrote: Too bad any decent tanker would watch for these I know I do You must have some awesome eye balls cruising around detecting RE traps with your hawk eye vision. Maybe he ...
- by AP Grasshopper - at 2013.12.14 18:22:00
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195. the ultimate way to kill a tank - in General Discussions [original thread]
Mdog 24158 wrote: Patrick57 wrote: Just make sure you don't do it in FW!! I dont think proxi mines explode on freindly vehicles. Do they? no but if a blueberry is close to it when it detonates...
- by AP Grasshopper - at 2013.12.14 18:20:00
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196. the ultimate way to kill a tank - in General Discussions [original thread]
noobsniper the 2nd wrote: Too bad any decent tanker would watch for these I know I do You must have some awesome eye balls cruising around detecting RE traps with your hawk eye vision.
- by AP Grasshopper - at 2013.12.14 18:18:00
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197. AV still too strong - in General Discussions [original thread]
lol
- by AP Grasshopper - at 2013.12.14 17:49:00
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198. Unban me from FW right now - in General Discussions [original thread]
Evolution-7 wrote: So, was deploying my tank in caldari fw, did the jump and enter thingy. blueberry decides to go under my tank then it crushes him and I get the boot. Funny because yesterday I ran a blueberry over and didn't get kicked. So...
- by AP Grasshopper - at 2013.12.14 17:42:00
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199. Yo, Plasma Cannon Needs a Buff - in General Discussions [original thread]
Agreed, increase projective speed and reduce the arc a little!
- by AP Grasshopper - at 2013.12.14 17:39:00
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200. The active vehicle cap - in General Discussions [original thread]
7 vehicles per side total
- by AP Grasshopper - at 2013.12.14 17:38:00
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