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41. [Request] Enemy tagging - in Feedback/Requests [original thread]
I think if not implemented very carefully, a mechanic like this could render snipers who depend on stealth obsolete. More effective evasion mechanics may need to be implemented to balance it...
- by 2100 Angels - at 2013.03.07 13:39:00
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42. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Bendtner92 wrote: Django Quik said it nicely in the post just above. You don't even need to "test" it as you can easily see it just from numbers. No matter how you put it the Thale's will at maximum be 2-shotting ANY non-heavy regardless of f...
- by 2100 Angels - at 2013.03.07 13:35:00
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43. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Bendtner92 wrote: Yeah we agree on the huge difference between the Prototype and Officer Sniper Rifle (Thale's, not Balac's). The reason for the small difference from the Militia/Standard to Prototype is the damage flattening that happened a w...
- by 2100 Angels - at 2013.03.07 11:06:00
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44. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Bendtner92 wrote: (Prototype) Ishukone Sniper Rifle - 209 damage, 93 CPU, 14 PG. (Officer) Thale's TAR-07 Sniper Rifle - 323 damage, 51 CPU, 7 PG. (Officer, Tournament) Balac's N-17 Sniper Rifle - 228 damage, 51 CPU, 7 PG. I don't have the O...
- by 2100 Angels - at 2013.03.07 09:37:00
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45. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
Jathniel wrote: I admit, I've asked for some of those things. Namely, a heavy rifle that can damage vehicles, and a cloaking device that eliminates line-of-sight detection. I like the pocket nuke idea. That's da bomb. All puns intended. lol ...
- by 2100 Angels - at 2013.02.25 11:58:00
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46. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
TheEnd762 wrote: Scheneighnay McBob wrote: CCP is a build ahead of you. This build, they said they were going to change all sniper rifles so they need to be charged. Check the patch notes I really hope this isn't true, because if it is, t...
- by 2100 Angels - at 2013.02.25 02:16:00
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47. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
Winsaucerer wrote: 2100, given my latest posts (including my agreement that maybe they don't need a damage nerf -- and my suggestion that they be buffed in non-damage areas), do you still disagree with me on any substantial point? Edit: also, ...
- by 2100 Angels - at 2013.02.24 14:27:00
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48. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
Winsaucerer wrote: 2100 Angels wrote: Snipers provide a lot of intangibles that are not readily observed from the battlefield. I really do urge you to play one for a while before passing a judgement on the class mechanic. I can't, for tw...
- by 2100 Angels - at 2013.02.24 14:10:00
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49. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
Winsaucerer wrote: Hey 2100 :) It is surprising to me that snipers (yourself included) are disagreeing. The thing is, as I said in my second point, I think snipers are underpowered. As you said, as soon as people start getting better defences,...
- by 2100 Angels - at 2013.02.24 14:01:00
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50. New shield idea for scouts - in Feedback/Requests [original thread]
no.
- by 2100 Angels - at 2013.02.24 13:40:00
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51. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
Winsaucerer wrote: Jathniel wrote: The trick is for the sniper to MAKE himself useful to his team. I'm not sure what role this statement plays in your overall argument. This is true to some extent of any player fulfilling any role in a te...
- by 2100 Angels - at 2013.02.24 13:21:00
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52. Attention CCP: The only things you should be addressing immediately are... - in Feedback/Requests [original thread]
Zion Shad wrote: 1,2 & 3 all go together here and I have to say it has become better. The other thing I can say is that Imp & my guys seems to be killing just fine. Really? It's gotten worse and almost unplayable for me since TQ ...
- by 2100 Angels - at 2013.02.01 00:36:00
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53. My first experience with DUST 514 - in Feedback/Requests [original thread]
Luetin 09 wrote: Beast Beastlington wrote: Great video. You've addressed many of the concerns that people have about Dust. The concept is incredible but the core element just isn't there. Either CCP have a better build ready to go with a...
- by 2100 Angels - at 2013.01.30 01:50:00
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