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101. Why would you create and train elite mercenaries to mine? - in General Discussions [original thread]
DUST Fiend wrote: TERMINALANCE wrote: maybe if you mine in the 3rd world country today. not in 50 years from now and certainly not in a future where you have giant spaceships. If the technology is so great, and machines are doing everythin...
- by 2-Ton Twenty-One - at 2013.07.25 14:29:00
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102. Show of Hands Please! - in General Discussions [original thread]
Doc Noah wrote: Open world RPS with RTS, NPCs questing, and open world monsters with an enemy robot faction. Join the peaceloving Gallente, the warmongering Amarr, or the thieving pirates. Or be one of those lame players who camps the market ...
- by 2-Ton Twenty-One - at 2013.07.25 14:02:00
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103. This game needs PvE, like now - in General Discussions [original thread]
DoomLead wrote: 2-Ton Twenty-One wrote: This game needs proper PVP mode before PVE. PVE would just be a half finished implementation devoid of any reason to do it. Why is it this game from 2006 has a better version of our MMC skirmish maps...
- by 2-Ton Twenty-One - at 2013.07.25 13:48:00
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104. Show of Hands Please! - in General Discussions [original thread]
This is what i was hoping for, a clone of this, just built apon in a logical way that works for a persistent game Instead Dust gave me a subpar clone of it. http://www.youtube.com/watch?v=0x9m58Vol1c http://www.youtube.com/watch?v=Mk4wEAO07hM
- by 2-Ton Twenty-One - at 2013.07.25 13:24:00
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105. *.* - in General Discussions [original thread]
Thanks for the info. Has CCP ever thought of player content? there are allot of things players could be modeling and animating, and submitting to CCP that they could certainly use the extra manpower with. Valve has shown a way forward to this an...
- by 2-Ton Twenty-One - at 2013.07.25 12:27:00
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106. This game needs PvE, like now - in General Discussions [original thread]
This game needs proper PVP mode before PVE. PVE would just be a half finished implementation devoid of any reason to do it. Why is it this game from 2006 has a better version of our MMC skirmish maps? http://www.youtube.com/watch?v=Mk4wEAO07hM...
- by 2-Ton Twenty-One - at 2013.07.25 08:51:00
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107. 1.3 patch notes are up - in General Discussions [original thread]
Will we see changes to the heavy turn speed or hmg now that the strafe speed has had a noticeable increase thanks to performance fixes?
- by 2-Ton Twenty-One - at 2013.07.25 08:18:00
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108. CPM Request - in The Council's Chamber [original thread]
ReGnYuM wrote: Postpone the PLT until 1.4 or aiming gets fixed. This the first official Dust 514 tournament out of release. Don't spoil it with sub-par aiming. I urge all CPM members to press this. Good luck with that, we all want them to w...
- by 2-Ton Twenty-One - at 2013.07.25 07:34:00
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109. Announcing the First CPM AMA - in The Council's Chamber [original thread]
Any word on a test server?
- by 2-Ton Twenty-One - at 2013.07.25 02:23:00
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110. "Inside" Maps - in Outposts [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: 1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outpost...
- by 2-Ton Twenty-One - at 2013.07.25 02:19:00
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111. I Propose The following - in General Discussions [original thread]
Nope, its logical and makes sense. To the trash with you idea!!!. CCP and dust devs will never admit a mistake and fix it before it causes issues even when everyone warns them it will, IE flaylock.
- by 2-Ton Twenty-One - at 2013.07.24 20:27:00
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112. What's this I see here. - in General Discussions [original thread]
Dif racial of skyfire map?
- by 2-Ton Twenty-One - at 2013.07.24 07:41:00
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113. A Question to Heavies - in General Discussions [original thread]
Every pro heavy is currently experiencing these issues. Your best bet until things get fixed is to 1. Be aware of it and force yourself to fight in only the most optimal of positions and BE in the most optimal of positions at all times! 2. try ...
- by 2-Ton Twenty-One - at 2013.07.24 05:38:00
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114. Well... That was tiny... - in General Discussions [original thread]
Cat Merc wrote: Whats the point? to fix glaring issues in updates sooner, instead of waiting for big updates every 3 months while bugs and glitches continue to drag down. this way they can patch outstanding issues sooner so when a patch drops ...
- by 2-Ton Twenty-One - at 2013.07.24 00:16:00
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115. Well... That was tiny... - in General Discussions [original thread]
Cat Merc wrote: Iron Wolf Saber wrote: Cat Merc wrote: Iron Wolf Saber wrote: 1.3 was the second part of the dry run on the monthly patching model stress testing the QA process mostly. It contained the balance changes mentioned and som...
- by 2-Ton Twenty-One - at 2013.07.23 23:59:00
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116. Remote Explosive Under Tank - in General Discussions [original thread]
damage to the underside of a tank is 125% efficacy, or at least that was what it was last time i cheched. To test, get forge gun and get a tank to have its belly exposed and check, should still be 125%
- by 2-Ton Twenty-One - at 2013.07.23 23:53:00
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117. Still nothing on ARs? - in General Discussions [original thread]
if your firing a Proto 20J SBT and your getting beat by a AR your doing it wrong.
- by 2-Ton Twenty-One - at 2013.07.23 22:21:00
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118. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
+1 good dev blog
- by 2-Ton Twenty-One - at 2013.07.23 22:18:00
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119. Where are the patchnoes? - in General Discussions [original thread]
They all seem to be here. I see you have herded all the patchnoes into one place. This way if anyone comes looking they can see them.
- by 2-Ton Twenty-One - at 2013.07.23 05:12:00
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120. CCP should hire the Creative Director of BF 2142 Lars Gustavsson as the new EP - in General Discussions [original thread]
Guildo Crow wrote: 2-Ton Twenty-One wrote: The guy has more then enough years experience to do either. I suppose, he's got years of experience... but an Executive producer is nothing like a creative director... And why would a creative ...
- by 2-Ton Twenty-One - at 2013.07.23 02:07:00
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