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181. Rethinking dropships. the MAV/SCV of the air - in General Discussions [original thread]
Manly Vehicle Operator wrote: If it were a medium vehicle like you say, it would probably have around twice the HP it has now. Dont know, looking at LAV's and tanks their base EHP is pretty low until you add plates and shields on them. And...
- by 2-Ton Twenty-One - at 2013.07.10 09:28:00
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182. PC Derp - in General Discussions [original thread]
Laurent Cazaderon wrote: Another Heavy SOB wrote: I've been paid for winning a PC battle without any opposition showing up to fight. So no the clones do not have to be destroyed in battle for the winners to receive ISK. True, happened to ...
- by 2-Ton Twenty-One - at 2013.07.10 09:19:00
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183. Rethinking dropships. the MAV/SCV of the air - in General Discussions [original thread]
I feel the way of thinking of DS is wrong, instead we should think of them by their air class. Really a dropship is just a MAV/SCV of the air, expanding the roles it can perform I don't feel is a bad option especially with how much SP already ha...
- by 2-Ton Twenty-One - at 2013.07.10 09:13:00
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184. Bomber Dropship = Fighter Pre-Nerf - in General Discussions [original thread]
I feel the way of thinking of DS is wrong, instead we should think of them by their air class. really a dropship is just a LAV by a dif name, expanding the roles it can perform I don't feel is a bad option especially with how much SP already has t...
- by 2-Ton Twenty-One - at 2013.07.10 09:04:00
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185. PC Derp - in General Discussions [original thread]
Bendtner92 wrote: 2-Ton Twenty-One wrote: Yeah but to what ends? not your micro managing 40 alt corps and having to do all the money transfers to 40 alt corps while fielding full teams inorder to not bleed cash lets say you had 20 districts...
- by 2-Ton Twenty-One - at 2013.07.10 08:48:00
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186. PC Derp - in General Discussions [original thread]
Bendtner92 wrote: 2-Ton Twenty-One wrote: You really need to bracket this info. Using this amount of time and manpower you could earn way way more money just grinding pup matches and prob make more money in a shorter amount of time. Plea...
- by 2-Ton Twenty-One - at 2013.07.10 08:34:00
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187. PC Derp - in General Discussions [original thread]
Laurent Cazaderon wrote: With those numbers you can actually make money by self-locking your districts. But it will be boring to do. Here's how it goes. Status : District A mother corp. 300/300clones. Attack by alt corp : 30 Million. Sta...
- by 2-Ton Twenty-One - at 2013.07.10 08:18:00
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188. 1 major reason Why Dust 514 isnt so successfull at the moment - in General Discussions [original thread]
SENATOR KODOS wrote: 2-Ton Twenty-One wrote: SENATOR KODOS wrote: 2-Ton Twenty-One wrote: personally I would say dust is not successful right now for a large number of factors, one of which is because we have no pro league with cash pr...
- by 2-Ton Twenty-One - at 2013.07.10 07:49:00
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189. 1 major reason Why Dust 514 isnt so successfull at the moment - in General Discussions [original thread]
Kiro Justice wrote: 2-Ton Twenty-One wrote: Kiro Justice wrote: 2-Ton Twenty-One wrote: The current model needs tweaks but I feel long run its more sustainable then any other model. CCP has a ton of changes to make to their current mod...
- by 2-Ton Twenty-One - at 2013.07.10 07:44:00
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190. 1 major reason Why Dust 514 isnt so successfull at the moment - in General Discussions [original thread]
SENATOR KODOS wrote: 2-Ton Twenty-One wrote: personally I would say dust is not successful right now for a large number of factors, one of which is because we have no pro league with cash prizes to drive people into the game who want to win ...
- by 2-Ton Twenty-One - at 2013.07.10 07:37:00
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191. 1 major reason Why Dust 514 isnt so successfull at the moment - in General Discussions [original thread]
Kiro Justice wrote: 2-Ton Twenty-One wrote: The current model needs tweaks but I feel long run its more sustainable then any other model. CCP has a ton of changes to make to their current model to maximize the player experience as well as ea...
- by 2-Ton Twenty-One - at 2013.07.10 07:35:00
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192. 1 major reason Why Dust 514 isnt so successfull at the moment - in General Discussions [original thread]
personally I would say dust is not successful right now for a large number of factors, one of which is because we have no pro league with cash prizes to drive people into the game who want to win money. If we had 1000 dollar tournaments or prize p...
- by 2-Ton Twenty-One - at 2013.07.10 07:28:00
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193. DEVS:Implimenting a Test Server mode into dust traquility server.Ideas on how to... - in General Discussions [original thread]
I should also mention that dust 514 uses "Middle-ware" to communicate with EVE. The servers instancing the matches in dust exist "outside" of EVE server in a way, but they communicate with EVE through the middleware. Thats what makes adding Dust t...
- by 2-Ton Twenty-One - at 2013.07.10 07:21:00
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194. DEVS:Implimenting a Test Server mode into dust traquility server.Ideas on how to... - in General Discussions [original thread]
Xocoyol Zaraoul wrote: Why not put it on the Serenity (Or Singularity if need be) Server since that is where testing is done anyways? That is where testing is done for EVE I explained in my post that rebuilding the current Game client for th...
- by 2-Ton Twenty-One - at 2013.07.10 07:11:00
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195. 1 major reason Why Dust 514 isnt so successfull at the moment - in General Discussions [original thread]
The current model needs tweaks but I feel long run its more sustainable then any other model. CCP has a ton of changes to make to their current model to maximize the player experience as well as earn profits. but the nice thing about a F2P model ...
- by 2-Ton Twenty-One - at 2013.07.10 07:09:00
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196. DEVS:Implimenting a Test Server mode into dust traquility server.Ideas on how to... - in General Discussions [original thread]
This is sort of technical so try to keep up. Referencing the need for a test server [REQUEST] Test server https://forums.dust514.com/default.aspx?g=posts&t=84702&find=unread Update: We understand the need for this and are looking at ways...
- by 2-Ton Twenty-One - at 2013.07.10 07:06:00
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197. What exactly is Lag, and it's multiple causes. - in General Discussions [original thread]
LT SHANKS wrote: Knightshade Belladonna wrote: LT SHANKS wrote: Pregnancy-leave rituals wrote: I know right Why are you liking everyone's posts? do you not like to be liked? I prefer being liked over hated ...but my notificatio...
- by 2-Ton Twenty-One - at 2013.07.09 21:44:00
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198. What exactly is Lag, and it's multiple causes. - in General Discussions [original thread]
LT SHANKS wrote: Pregnancy-leave rituals wrote: I know right Why are you liking everyone's posts? Don't ask questions! You can't handle the truth!!!
- by 2-Ton Twenty-One - at 2013.07.09 21:42:00
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199. [Feedback] HMG efficiencies on LAV's should be increased - in Feedback/Requests [original thread]
I checked out the stats and you do 38% damage to LAV's with a HMG out to about 33 meters or so. 52% to the engine block and it drops off rapidly from there if you increase distance. I would like to see that raised to 100% damage to the LAV at 40M...
- by 2-Ton Twenty-One - at 2013.07.09 21:21:00
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200. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Pr0phetzReck0ning wrote: Promising changes yet I see a potential problem having another battle take place 5 minutes after the first one finishes (assuming the attacker has their 100+ clones remaining from the last match). That gives very little...
- by 2-Ton Twenty-One - at 2013.07.09 21:01:00
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