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241. Hold me in your arms tonight - in General Discussions [original thread]
When I saw her, knowing her vast amount of... Ahem... Skills... One song came to mind "I've been waiting... for a girl like you!"
- by 137H4RGIC - at 2014.11.14 02:21:00
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242. I just realized... - in General Discussions [original thread]
Draxus Prime wrote: I have tried every single thing this game has to offer EXCEPT commandos... Commandos are quite challenging. Hitboxes of Heavies, no resists. Passive damage bonus to applied weapons. Win.
- by 137H4RGIC - at 2014.11.14 02:19:00
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243. Question for everyone - in General Discussions [original thread]
Yes, I want more battles like the battle for Caldari Prime.
- by 137H4RGIC - at 2014.11.14 02:18:00
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244. The vision I had for Dust - in General Discussions [original thread]
Soraya Xel wrote: Ghost Kaisar wrote: Still waiting. Me too, buddy. Me too. Me three.
- by 137H4RGIC - at 2014.11.14 02:17:00
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245. Message to CCP/CPM regarding BAR/RR "imbalance" - in General Discussions [original thread]
Truth, the only reason that I can speculate without any actual data would be... Caldari Scouts are QQing about the damage the BAR does, when assault rifles do bonus damage to shields... Same for Caldari Scouts (FOTM Scout). Gallente Assault Log...
- by 137H4RGIC - at 2014.11.14 02:14:00
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246. Where's the popcorn ? - in General Discussions [original thread]
Popcorn are the little scouts I shoot with the BAR. Pop... pop... pop... pop... Come to think of it, I miss the sound effect that you would get every time you killed someone. Donno if you know what I am talking about.
- by 137H4RGIC - at 2014.11.14 02:12:00
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247. How many times have you died staring at the ship in the sky in toxic... - in General Discussions [original thread]
Stevez Wingyip wrote: Countless. It's an awesome mood. Kutos to the art guys that made this one. Though I do hate the random red specks that appear on screen. Very confusing and look like enemies from time to time! Erm... Toxic is the green ...
- by 137H4RGIC - at 2014.11.14 02:11:00
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248. What match types from other titles would you love to see on Dust 514... - in General Discussions [original thread]
What was that mode in Battlefield with progressive objectives and advancing redlines...? Say you destroy both objectives, defense falls back to guard the next two? I'd love to see something like that. What you could do is give the defense more in...
- by 137H4RGIC - at 2014.11.14 02:09:00
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249. If Dust had PvE, what weapons would be OP? - in General Discussions [original thread]
As seen in one of the old trailers of DUST, I would have to say the Ishukone Assault Forge Guns. There was talk of Large Drones being one of the enemies. Ishukone Forge Guns have the highest AV DPS, I think. Or was it Wiyrkomi Swarms? That is, ass...
- by 137H4RGIC - at 2014.11.14 02:05:00
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250. If Dust had PvE, what weapons would be OP? - in General Discussions [original thread]
137H4RGIC wrote: As seen in one of the old trailers of DUST, I would have to say the Ishukone Assault Forge Guns. There was talk of Large Drones being one of the enemies. Ishukone Forge Guns have the highest AV DPS, I think. Or was it Wiyrkomi ...
- by 137H4RGIC - at 2014.11.14 02:05:00
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251. The rise of laser rifles - in General Discussions [original thread]
This is a sign of DUST reaching an excellent balance. Seeing more variety of weapons as commonplace.
- by 137H4RGIC - at 2014.11.14 02:01:00
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252. Imperfects member ready to ring. - in General Discussions [original thread]
Fizzer XCIV wrote: Who are the Imperfects? *Futurama Fry Quandary* Not sure if comical troll, or serious inquiry...
- by 137H4RGIC - at 2014.11.14 01:58:00
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253. Scrutinizing the Long-Term: Questions for the CPM - in The Council's Chamber [original thread]
That's true, but when I first started playing DUST 514, I was shocked by the minimal amount of items you could purchase with real money. Sure, there was dropsuits and their modules, and the boosters. But really, how long would that last? How long ...
- by 137H4RGIC - at 2014.11.14 01:55:00
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254. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Soraya Xel wrote: We do Sundays at 9 PM CST or 10 PM EST. With the current placement of daylight savings time, I believe this is 0200 UTC on Monday. 10pm EST is RIGHT about when I get off work on Sundays, I might be around 10:30 or even 11:00...
- by 137H4RGIC - at 2014.11.14 01:45:00
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255. CPM-CCP Mini Summit - in The Council's Chamber [original thread]
@OP: What do you mean by "Rectifications"? What sort of rectifications are we looking at? Was it brought up to CCP that the community would rather have oppenness and frankness with us instead of being left in the dark completely? Myself, I coul...
- by 137H4RGIC - at 2014.11.14 01:44:00
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256. Dust on the Ps4 eventually petition - in Feedback/Requests [original thread]
NextDark Knight wrote: @cross with the level of transparency we have we don't know which tug of war battle we are fighting. My position is building on the original visions and salvaging out progress with Dust as it stands from what we know. T...
- by 137H4RGIC - at 2014.11.14 01:38:00
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257. Forum Request: - in Feedback/Requests [original thread]
That'd be great, something similar to the photo we saw of 'Sox-Four' From fanfest 2013 ;)
- by 137H4RGIC - at 2014.11.14 01:34:00
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258. [suggestion] specialization is != to versatility. - in Feedback/Requests [original thread]
XxVEXESxX wrote: CCP, Ive tried for many nights to see how the current meta can create a house of cards geared towards large scale warefare. After speaking and gathering feedback from many passionate players each seem to agree on one thing. ...
- by 137H4RGIC - at 2014.11.14 01:01:00
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259. Forum Request: - in Feedback/Requests [original thread]
Can we have our portraits in the forums match those of the character selection screen? Maybe, even have a Java/Flash window of when we can make our next post? I'm writing this second suggestion out because it says that I need to wait 169 seconds b...
- by 137H4RGIC - at 2014.11.14 00:58:00
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260. Defensive relays? - in General Discussions [original thread]
We've all seen the icon list in the loading screen. I saw command nodes, I think those were for someone accessing control of the MCC in Skirm 1.0. But what were defensive relays, and why were they taken out?
- by 137H4RGIC - at 2014.11.14 00:53:00
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