Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
521. armor tank - in Rookie Training Grounds [original thread]
I really <3 tanking in a rail tank. It's so much fun! You have a large amount of ISK on the line, can be solod by one AV infantry, and have to deal with most of the enemy team trying to kill you. Since turret and vehicle rotation are slow, you...
- by 0 Try Harder - at 2013.03.18 21:28:00
|
522. armor tank - in Rookie Training Grounds [original thread]
I guess I should add that the type of tank, SP allocation, setup, and skill level of the enemy tank matters. There are tankers with well over six million SP put 100% into tanking skills. Of that six million SP invested into only tanking-related sk...
- by 0 Try Harder - at 2013.03.18 21:10:00
|
523. armor tank - in Rookie Training Grounds [original thread]
You should ADS with almost every weapon almost all the time. Same is true for the railgun. I'm not sure if this is true, but it feels as though the aim-assist option while using a controller works extremely well on enemy infantry. It does not seem...
- by 0 Try Harder - at 2013.03.18 20:53:00
|
524. headset volume? - in Rookie Training Grounds [original thread]
Hopefully they'll eventually let us raise or lower the volume of individual mercs too. It is hard when someone is far too loud, and someone else is too quiet.
- by 0 Try Harder - at 2013.03.18 20:30:00
|
525. 2 Squads, One Corp, Same Pub - in Rookie Training Grounds [original thread]
Booby Tuesdays wrote: I could see this being useful for training purposes. We're in the process of figuring out the best way to train our own corp members, so thanks for the info everyone. If you just use TWO squads and queue at the exact...
- by 0 Try Harder - at 2013.03.18 20:28:00
|
526. Who Are The Real Top 20 Corps? - in General Discussions [original thread]
noob 45 wrote: The PFBH are a decent lot, but I wouldn't put them in the top 10 even. Teamplayers, Pro Hics, WTF, Seraphim, Unreal among others should be placed well above PFBH. I would even put Like a Boss or Ill Omen above PFBH. I support ...
- by 0 Try Harder - at 2013.03.18 17:48:00
|
527. Corp comms - in Rookie Training Grounds [original thread]
Forums, mumble, teamspeak, PSN, IRC, and some other texting services. Dust allows you to create a private section for members of your corporation. I suggest starting there. You might not always want to plan every battle, especially because you m...
- by 0 Try Harder - at 2013.03.18 16:37:00
|
528. many questions - in Rookie Training Grounds [original thread]
PSN IDs are free, and you can make as many as you want. Unless CCP has changed it, you can only earn passive SP on one character per account. If you're serious about starting a corporation, you should create it with your passive SP alt so you don'...
- by 0 Try Harder - at 2013.03.18 14:04:00
|
529. 2 Squads, One Corp, Same Pub - in Rookie Training Grounds [original thread]
There's a couple of thing going on here... First of all PXRXO apparently accepts anyone so they have a crazy # of members. I think I see PXRXO in almost every game now. With so many people queuing, they're bound to be on the same side at some poi...
- by 0 Try Harder - at 2013.03.18 14:00:00
|
530. armor tank - in Rookie Training Grounds [original thread]
Jax Thrife wrote: Finally damage control unit+armor hardener= no stacked penalty. As tested by Caeli, that is incorrect. Adding a DCU to an armor tank with armor hardeners actually lowers its total EHP. Do not use DCU and an armor hardener ...
- by 0 Try Harder - at 2013.03.17 21:36:00
|
531. Awesome, fun, addictive Dust 514 getting tougher for Rookies to succeed!! - in Rookie Training Grounds [original thread]
Grace ling Pearl wrote: In the last week 75% of the time when I've respawned to the surface there would be a group from the opposing team shooting as you came out of the bubble or jumping from the ship. I've been in a dozen games the last week ...
- by 0 Try Harder - at 2013.03.17 14:41:00
|
532. Shield and Armour Help - in Rookie Training Grounds [original thread]
shields good, armor bad. If you want to go "medic" work on your logi suit. If you want to assault, work on your assault dropsuit. Make sure you have complex shield extenders. You need those for almost any suit and build.
- by 0 Try Harder - at 2013.03.17 14:33:00
|
533. [Request] In-game Patch message - in Feedback/Requests [original thread]
I actually LOVE how they are doing it. It allows them to test things live, and people give feedback about whether or not stuff is OP without a bias. For instance, if CCP makes a post about reducing (something) about the GEK, but actually doe...
- by 0 Try Harder - at 2013.03.16 18:25:00
|
534. Dropship collision dmg is absolute kitten. - in Feedback/Requests [original thread]
(Posting this here because I probably don't need to start another thread about this.) Collision damage for ALL vehicles is now too high. I know it was reduced, (probably too much... I spent entire matches ramming into objects and walls at full sp...
- by 0 Try Harder - at 2013.03.16 17:37:00
|
535. [Feedback] Barrel "Bounce" - in Feedback/Requests [original thread]
Before the small patch, a HAV's main gun used to bounce just after you stopped moving. This made it so you had to either come to a complete stop to fire a shot, or fire while you're moving. I liked this mechanic a lot, even though I have missed a ...
- by 0 Try Harder - at 2013.03.16 17:30:00
|
536. Question about projectile DMG and range. - in Rookie Training Grounds [original thread]
You're welcome Another Heavy SOB wrote: Just by increasing range you are losing less damage per meter, thereby increasing DMG between the Drop off start and it's previous maximum range. Yes, that is how it works. Most weapons have a certa...
- by 0 Try Harder - at 2013.03.16 02:54:00
|
537. Heavy Assault Vehicles - Owners Manual (Guide to HAVs) - in Rookie Training Grounds [original thread]
You should definitely mark the tank, but the tank driver SHOULD NOT be squad leader. Not only do you get no extra points for the kills you make, but you cannot call in orbitals while in a vehicle.
- by 0 Try Harder - at 2013.03.16 02:49:00
|
538. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Dividing above values by 1.2 (lvl 4 sharpshooter) IA5 Tactical Scrambler Pistol Max Range: 61 m Optimal Range: 1 - 17 m Meta Level: 5 CAR-9 Burst Scrambler Pistol Max Range: 61 m Optimal Range: 1 - 17 m Meta Level: 5 'Flashbow' CAR-9 Burst...
- by 0 Try Harder - at 2013.03.16 02:46:00
|
539. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
These are the range values for a few pistols. These values are what I found with lvl 4 sidearm sharpshooter. IMPORTANT! SOME OF THE OLD PISTOL VALUES ARE INCORRECT! Carthum Assault Scramler Pistol Max Range: 90 m Optimal Range: 1 - 23 m ...
- by 0 Try Harder - at 2013.03.16 02:44:00
|
540. Question about projectile DMG and range. - in Rookie Training Grounds [original thread]
So the optimal max range is the range where you get 100% weapon damage. Beyond that, you do get a decrease in damage. The max range is where the round no longer hits (aka 0% damage). All of the values on the range thread should be accurate and up...
- by 0 Try Harder - at 2013.03.16 01:39:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |