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201. Mic Check, Mic Check - in Rookie Training Grounds [original thread]
One, two, what is this? voice is free in team and squad chat, but you need an AUR item to talk in private channels and in corp chat.
- by 0 Try Harder - at 2013.04.21 20:12:00
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202. Strafe Jumping - in Feedback/Requests [original thread]
Am I the first to give the OP a like? REMNANCY 1 wrote: it is an exploit allowed by a combination of the broken kinetic catalyser modules increasing how quickly you do everything and the horribly unbalanced input types umm...
- by 0 Try Harder - at 2013.04.21 19:28:00
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203. Ideas for the ultimate logi for repping tanks? - in Rookie Training Grounds [original thread]
Should have just said HAV :P. Many here use tank for infantry. Are you driving the HAV, following it, gunning, or just want to be around to help? There's different things you can do for all of those.
- by 0 Try Harder - at 2013.04.21 16:23:00
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204. [Guide] 8v8 Roles in a Corp Battle - in Rookie Training Grounds [original thread]
Profile Dampening: The 8v8 corp battle maps are much smaller than in pub games. There are only three objectives. This means that in most maps you cannot sneak around. The only big map is Manus Peak, but it is wide open and hard to sneak around...
- by 0 Try Harder - at 2013.04.21 12:46:00
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205. [Guide] 8v8 Roles in a Corp Battle - in Rookie Training Grounds [original thread]
In summary: > Logistics suit is the best at almost everything. > Scout is fighting at a disadvantage against any other suit. > You should try to get a combination of the roles above. > Snipers should become much more effective in 16v1...
- by 0 Try Harder - at 2013.04.21 12:46:00
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206. [Guide] 8v8 Roles in a Corp Battle - in Rookie Training Grounds [original thread]
There do not seem to be threads about corp battles in the Rookie Training Grounds. I have made posts here and there, but I figure it will be easiest to combine many things into one thread, and post it all together. I feel it is important to know w...
- by 0 Try Harder - at 2013.04.21 12:45:00
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207. [Guide] 8v8 Roles in a Corp Battle - in Rookie Training Grounds [original thread]
Assault/Logistics Shotgun: CQC weapon. Again, best on logi, second best on assault, and terrible on heavies and scouts. (more on this later.) It is also valuable if you are a HAV drivers may not have the points in assault skills that assault ...
- by 0 Try Harder - at 2013.04.21 12:45:00
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208. Ideas for the ultimate logi for repping tanks? - in Rookie Training Grounds [original thread]
Covert Clay wrote: Like what would be the most helpful fit for a logi type 2 suit that would help out an armor tanker the most? HAV or infantry? o.o
- by 0 Try Harder - at 2013.04.21 02:14:00
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209. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Aythadis Smith wrote: To 0 Try Harder, I am kinda mental. Maybe insane. I might sacrifice a few tanks to you. Even if it is to become a better driver. Sounds good ^.^ Sadly, I'm definitely not anywhere near as good as some other players. I d...
- by 0 Try Harder - at 2013.04.21 01:51:00
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210. Hellstorm VS PFBH - 100 Mill ISK - in The War Room [original thread]
DJINN Kujo wrote: Let's see.. that's forum conduct (#3, #4, #5, and possibly #34) all broken within that single post..... someones' angry -_- You forgot rule #36. If you lose, and you will, you're my ***** the week, and I will videotape it. ^...
- by 0 Try Harder - at 2013.04.20 04:47:00
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211. Hellstorm VS PFBH - 100 Mill ISK - in The War Room [original thread]
slap26 wrote: Way to dodge the 300 mil challenge btw And PRO are scrubs, so Failstorm is... worse than scrubs? It should be 400mil, so Failstorm can be famous. If it's only 200, there's little to no difference between Failstorm and PRO. &...
- by 0 Try Harder - at 2013.04.20 04:13:00
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212. Hellstorm VS PFBH - 100 Mill ISK - in The War Room [original thread]
Orin the Freak wrote: Third party required. Funny though, this over-confidence Hellstorm is exerting. Also, good move hitting us where it hurts, in our ROFL bone. We loved that alliance. We honestly were shattered and torn asunder when we lef...
- by 0 Try Harder - at 2013.04.20 01:48:00
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213. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Don't reply to this thread if you don't have anything constructive to add to the conversation. I am being constructive. Now stop dodging. 0 Try Harder wrote: BulletSnitcheZ wrote: I know EXACTLY what i'm talking ...
- by 0 Try Harder - at 2013.04.19 22:44:00
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214. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: So you'd rather tanks remain exactly as they are now? if CCP doesn't make tanks more "multi crew oriented", they would seriously limit the tactical potential of these vehicles. Again, they are "multi crew oriented" alr...
- by 0 Try Harder - at 2013.04.19 20:39:00
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215. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Skihids wrote: It's not a nerf, it's a balancing. Done properly, a multi-crew tank would be far more powerful and harder to kill than today's tanks. It would require more enemy coordination to neutralize or destroy, yet it would still be balan...
- by 0 Try Harder - at 2013.04.19 19:14:00
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216. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: I know EXACTLY what i'm talking about & i don't have to waste millions of ISK on your stupid challenge to prove you wrong either. If you're that confident and are right about the 50/50 chance, I'll pay you for the ta...
- by 0 Try Harder - at 2013.04.19 19:11:00
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217. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
I like HAVs, and I feel like they have been gimped enough. They are fun to drive, and still effective if you use it as a team operated vehicle. You can do anything solo, but it does not make whatever you are doing good. To be honest, I and many o...
- by 0 Try Harder - at 2013.04.19 17:46:00
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218. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
KalOfTheRathi wrote: 0, if you need a Gunner. Send me email. LOL I don't think anyone is taking bulletsnit as anything more than a disgruntled n00b. We all know he is 100% wrong, and he clearly does not want to put his money where is fingers ...
- by 0 Try Harder - at 2013.04.19 17:24:00
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219. [Request] New AUR (and Not P2W) Items - in Feedback/Requests [original thread]
Random Officer Loot: Since officer gear is randomly awarded as salvage from pub matches, I believe CCP can make an item (like a box) which contains one random stack of officer loot. Players will still have the option to grind out their officer...
- by 0 Try Harder - at 2013.04.19 17:13:00
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220. [Suggestion] A Possible Way CCP Can Make More Money - in Feedback/Requests [original thread]
I have heard different things about the next build. I would love it if a corp battle system similar to the current is in the next build. There are many contracts posted and battles that do not take place, so perhaps 100mil ISK or more must be wage...
- by 0 Try Harder - at 2013.04.19 17:12:00
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