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221. AR proficiency versus sharpshooter - in Rookie Training Grounds [original thread]
Altina McAlterson wrote: AR's are hybrid weapons so it's same damage to shield and armor. I thought so too, but if you look at someone with shield at close range, it's 110%. If you look at someone with armor in close range, it's 90% or someth...
- by 0 Try Harder - at 2013.04.19 13:48:00
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222. Rookie Training - in Rookie Training Grounds [original thread]
no point to update until the next build, which is two weeks away.
- by 0 Try Harder - at 2013.04.19 13:44:00
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223. Skirmish Scout Loadout - in Rookie Training Grounds [original thread]
You also have to understand that the forums are sometimes the only place these guys will do battle with me. Although, when I am on 0 Try Harder I do feel bad about seeing other infantry players from forums in game. This is my pure tank guy, so I'...
- by 0 Try Harder - at 2013.04.19 02:03:00
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224. Heavy?! - in Rookie Training Grounds [original thread]
DemonEyez91 wrote: Tips, advice, tactics, fittings, SP use. Anything to help start and continually make a heavy something to fear on the battlefield. Thanks! Eat cupcakes, fried chicken, cake, cookies, cheetos, doritos, chocolate milk shakes,...
- by 0 Try Harder - at 2013.04.19 01:49:00
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225. Skirmish Scout Loadout - in Rookie Training Grounds [original thread]
Cosgar wrote: 0 Try Harder, I'm seriously worried about how much you're going to have fun with this game in the (long run) once more and more encouraged diversity and roles in combat become prevalent in the future. I think I'll like it a lot ...
- by 0 Try Harder - at 2013.04.19 01:46:00
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226. Skirmish Scout Loadout - in Rookie Training Grounds [original thread]
Cosgar wrote: You need to take into account that many of the newbr0s on here are probably playing a game with FPS elements for the very first time in their lives and were drawn in by the RPG aspects. A lot of people have said this, but I gues...
- by 0 Try Harder - at 2013.04.19 01:46:00
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227. Skirmish Scout Loadout - in Rookie Training Grounds [original thread]
I also started posting on these forums because this section needed a different perspective. The vast majority of threads here were written by bad players giving bad advice. There were some good ones (I remember the logi and dropship ones as partic...
- by 0 Try Harder - at 2013.04.19 01:46:00
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228. New player with real problems. - in Rookie Training Grounds [original thread]
KalOfTheRathi wrote: I would add a few items. The free, in Starter Fit drop suits, Assault Rifle has 48 rounds in the clip. The tier 1 AR has 60 and it made my life expectancy go up dramatically because those 12 rounds will actually finish off ...
- by 0 Try Harder - at 2013.04.18 23:58:00
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229. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
Beren Hurin wrote: I was messing around with the GLU- Tac Assault Rifle with 2 damage mods, a complex extender, and some armor/armor repairs. I feel like it SHOULD comfortably be fitting inside that meta that you are talking about with long ra...
- by 0 Try Harder - at 2013.04.18 20:03:00
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230. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
Kitten Commander wrote: One last question - With sharpshooter going away as far as range extension, how do you think this will impact AV and a possible choice of a tank (impact of swarms vs. forge vs. plasma cannon)? Oh, sorry XD I switched ...
- by 0 Try Harder - at 2013.04.18 19:52:00
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231. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
They may rework everything and make it so that both are viable options. Right now stacking damage mods on an armor tanked suit does get you kills, but it does not seem to be viable in team vs team combat. It is better suited for solo play. I have...
- by 0 Try Harder - at 2013.04.18 18:37:00
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232. I have no idea how to use a Forge Gun - in Rookie Training Grounds [original thread]
I guess charge time of the assault, but as you skill up that reduces. I meant how the shot travels. It is faster than a HAV's railgun, but it still takes a little bit of time to reach your target. Once you figure out how much you need to lead your...
- by 0 Try Harder - at 2013.04.18 16:26:00
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233. I have no idea how to use a Forge Gun - in Rookie Training Grounds [original thread]
Standard is just standard. It's not really just to peep around corners to shoot at tanks, unless you're just doing it to annoy them. Assault forge guns are the dangerous ones. They have the highest DPS. They are also the hardest to use, but they a...
- by 0 Try Harder - at 2013.04.18 15:54:00
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234. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
Cosgar wrote: Where to you find room for shield modules when your high slots are full of stacked damage mods? You do not, and that's a reason why it is inferior. Stacking damage mods < stacking shields. Beren Hurin wrote: 2) CCP BLam h...
- by 0 Try Harder - at 2013.04.18 15:50:00
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235. Skirmish Scout Loadout - in Rookie Training Grounds [original thread]
Snaps Tremor wrote: It's not like that. With fully skilled electronics and profile enhancement, the radar gives you definitive first choice of targets in CQC. Not occasionally, not at random. Every time. You get to pick when, and crucially, if,...
- by 0 Try Harder - at 2013.04.18 15:45:00
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236. AR proficiency versus sharpshooter - in Rookie Training Grounds [original thread]
Sharpshooter increases the maximum optimal range, not just the maximum range. Optimal range is where you are getting 100% weapon damage. (Or, in the case of the AR, 110% to shield)
- by 0 Try Harder - at 2013.04.18 14:22:00
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237. [GUIDE] HAV Pilot's Dropsuit - in Rookie Training Grounds [original thread]
KrazyEyeKilla wrote: Appreciate it. One last question if you don't mind. Is there any shield tank that can survive an orbital? Ive heard a high end armor tank will survive it but i take it a shield one is done? Even say one like yours with shie...
- by 0 Try Harder - at 2013.04.18 05:14:00
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238. Skirmish Scout Loadout - in Rookie Training Grounds [original thread]
Snaps Tremor wrote: The only way to stay alive when you have half to a quarter of the HP of everyone else on the field is to hit first and hit harder. Yes and no. It depends on multiple factors. The scout suit can win if it has higher HP over...
- by 0 Try Harder - at 2013.04.18 05:03:00
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239. Skirmish Scout Loadout - in Rookie Training Grounds [original thread]
Snaps Tremor wrote: Previous threads have shown that he considers any weapon other than the assault rifle as proof of people not having 'gun game' Many things here! :) I'll try to break it up. Snaps Tremor wrote: Previous threads have sho...
- by 0 Try Harder - at 2013.04.18 05:01:00
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240. Skirmish Scout Loadout - in Rookie Training Grounds [original thread]
Scheneighnay McBob wrote: 0 Try Harder wrote: edit: Tac ARs may work fine against scrubs, but anything works fine against scrubs Just because it takes practice doesn't mean it isn't good. CCP killed it. You might be thinking of the old v...
- by 0 Try Harder - at 2013.04.18 04:11:00
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