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Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
627
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Posted - 2013.08.04 18:40:00 -
[31] - Quote
There is definitely a difference between impossible and just annoying to use. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
252
|
Posted - 2013.08.04 18:53:00 -
[32] - Quote
Den-tredje Baron wrote:Eurydice Itzhak wrote:They won't do anything to make the llav useful. It will become another useless vehicle like the scout lav, all forms of dropships, and enforcers tanks.
It'd be like if only one or two weapons were viable for infantry.... Oh wait that is exactly the case.
Why do we play this game? I've put this idea out here quite a few times. Why doesn't CCP rework the LLAV rep tool to be an AOE rep tool instead of this "hey stand still for 3-5 secs and i'll see if i can keep this square on you and THEN !! i can rep you" winky wanky rep tool it got. Changing it to work with an AOE effect will basically just mean that it'll be a very tanky triage nanohive on wheels. ^^ COME ON !! isn't this an awesome idea !! ^^
Basically, instead of targetting a single individual, you'd be passively repping as many allies as could fit within the AoE. I only see this as an option if they split the repair rate (hp/s) between every player in range.
For example (using made-up numbers for illustration purposes):
Single recipient @ 60hp/s, 2 players @ 30hp/s, 3 @ 20hp/s, 4 @ 15hp/s, etc., etc.
While I like the idea in principle, I think that providing full rep rate to everyone in the radius, with zero effort required, might be just a little OP. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
112
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Posted - 2013.08.04 18:53:00 -
[33] - Quote
Rusty Shallows wrote:Do you really think CCP will set things up so that you roadkill one merc and suddenly your LAV or LLAV will explode?
I'm betting it will be a little/minor damage and a slight reduction in speed if all goes well. So that running people over will become a split second risk/reward decision instead of an automatic HELL YEAH! We already take a little damage, and depending on how a red dot is hit, either keep moving along or we stop dead. |
Eurydice Itzhak
Militaires Sans Jeux
160
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Posted - 2013.08.04 19:01:00 -
[34] - Quote
Mobius Wyvern wrote:Eurydice Itzhak wrote:Delta 749 wrote:Yeah, it totally cant be used to repair things in a support role like logistics is designed for Uhhh, it really can't. The module it comes with is impossible to use. Tell that to the people I see activating it on their passenger when he hops out so that he can gun down everyone who comes near him while having near-invulnerability until the cycles run out. Except it requires 5 seconds to lock on, plenty of time for the infantry to die. And if they go around a corner the health beam is broken. Or if they take. 5 steps away from the lav.
It's much more effecient to just jump out of the car and shoot the enemy, or physically block the bullets so your ally can regenerate his shields (which doesn't require a logistics lav).
Anyone defending the current mechanic is bad.
Anyone who has faith in ccp making it actually work, I used to be like you :( |
Den-tredje Baron
ParagonX
182
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Posted - 2013.08.04 19:03:00 -
[35] - Quote
Jaqen Morghalis wrote:Den-tredje Baron wrote:Eurydice Itzhak wrote:They won't do anything to make the llav useful. It will become another useless vehicle like the scout lav, all forms of dropships, and enforcers tanks.
It'd be like if only one or two weapons were viable for infantry.... Oh wait that is exactly the case.
Why do we play this game? I've put this idea out here quite a few times. Why doesn't CCP rework the LLAV rep tool to be an AOE rep tool instead of this "hey stand still for 3-5 secs and i'll see if i can keep this square on you and THEN !! i can rep you" winky wanky rep tool it got. Changing it to work with an AOE effect will basically just mean that it'll be a very tanky triage nanohive on wheels. ^^ COME ON !! isn't this an awesome idea !! ^^ Basically, instead of targetting a single individual, you'd be passively repping as many allies as could fit within the AoE. I only see this as an option if they split the repair rate (hp/s) between every player in range. For example (using made-up numbers for illustration purposes): Single recipient @ 60hp/s, 2 players @ 30hp/s, 3 @ 20hp/s, 4 @ 15hp/s, etc., etc. While I like the idea in principle, I think that providing full rep rate to everyone in the radius, with zero effort required, might be just a little OP. Yeah very true i usually don't include numbers into my ideas as it's usually those that define whether it's OP or not. Though you gotta remember you won't be able to rep through walls (like you won't get ammo standing inside the bubble of a nanohive but on the wrong side of a wall) So yeah maybe if it got something like 100hp/s and a radius of 30 meter that would then get split out to how many are inside the rep radius. It's a lot but ok look at how much damage an AR does That's actually a really really nice idea
It's gonna be like calling for you team car in cycling instead it'll be angry mercs steering and they'll come to pimp up your armor / shield |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
253
|
Posted - 2013.08.04 19:13:00 -
[36] - Quote
Den-tredje Baron wrote:Jaqen Morghalis wrote:Den-tredje Baron wrote:Eurydice Itzhak wrote:They won't do anything to make the llav useful. It will become another useless vehicle like the scout lav, all forms of dropships, and enforcers tanks.
It'd be like if only one or two weapons were viable for infantry.... Oh wait that is exactly the case.
Why do we play this game? I've put this idea out here quite a few times. Why doesn't CCP rework the LLAV rep tool to be an AOE rep tool instead of this "hey stand still for 3-5 secs and i'll see if i can keep this square on you and THEN !! i can rep you" winky wanky rep tool it got. Changing it to work with an AOE effect will basically just mean that it'll be a very tanky triage nanohive on wheels. ^^ COME ON !! isn't this an awesome idea !! ^^ Basically, instead of targetting a single individual, you'd be passively repping as many allies as could fit within the AoE. I only see this as an option if they split the repair rate (hp/s) between every player in range. For example (using made-up numbers for illustration purposes): Single recipient @ 60hp/s, 2 players @ 30hp/s, 3 @ 20hp/s, 4 @ 15hp/s, etc., etc. While I like the idea in principle, I think that providing full rep rate to everyone in the radius, with zero effort required, might be just a little OP. Yeah very true i usually don't include numbers into my ideas as it's usually those that define whether it's OP or not. Though you gotta remember you won't be able to rep through walls (like you won't get ammo standing inside the bubble of a nanohive but on the wrong side of a wall) So yeah maybe if it got something like 100hp/s and a radius of 30 meter that would then get split out to how many are inside the rep radius. It's a lot but ok look at how much damage an AR does That's actually a really really nice idea It's gonna be like calling for you team car in cycling instead it'll be angry mercs steering and they'll come to pimp up your armor / shield
Plus, it would introduce an element of risk, because anyone who wants repair would need to leave cover, and crowd around your LAV like kids gathering around an ice-cream truck!
One well-placed explosion and... well, you get the idea! |
DJINN leukoplast
Hellstorm Inc League of Infamy
916
|
Posted - 2013.08.04 19:27:00 -
[37] - Quote
It's sad that so many players believe the main function of a LAV is to run people over. Running people over should be the last thing LAV drivers focus on.
Look, even if they nerf the collision damage to make running people over nearly impossible, you still have a LAV that is almost invincible from all but prolonged and intense AV. Which means driving into a hot-zone, whether to drop people off or to reach a heavily guarded objective, is still a very useful aspect of the vehicle.
It just amazes me how tanked some of these LAV's are, where taking 3 lai dai nades barely scratches the shields, or even taking 3 assault forge hits and the shields drop only a miniscule amount. Not sure if this has to do with some kind of module for damage resistance or not, but it is ridiculous.
IMO, vehicles should be like suits, you have a certain set HP. So if your LLAV/tank has 4000 shields and 1000 armor, that means after 3 hits from a assault forge (roughly 1600 damage), you will only have about 200 HP left. These modules that can make you guys nearly invincible once turned on, has got to go. |
Mary Sedillo
Pure Innocence. EoN.
192
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Posted - 2013.08.04 19:50:00 -
[38] - Quote
Fix the WP rewards for Logistic Vehicle services and you will see a decline in those running people over.
Also, ground players, stop bitching and think for once.
Vehicle operators should not and WILL NOT bend over and let you stick us, so CCP shouldn't force us into that position. Think and win, rather than *****, moan and lose. |
Mobius Wyvern
BetaMax.
2871
|
Posted - 2013.08.04 19:52:00 -
[39] - Quote
Eurydice Itzhak wrote:Mobius Wyvern wrote:Eurydice Itzhak wrote:Delta 749 wrote:Yeah, it totally cant be used to repair things in a support role like logistics is designed for Uhhh, it really can't. The module it comes with is impossible to use. Tell that to the people I see activating it on their passenger when he hops out so that he can gun down everyone who comes near him while having near-invulnerability until the cycles run out. Except it requires 5 seconds to lock on, plenty of time for the infantry to die. And if they go around a corner the health beam is broken. Or if they take. 5 steps away from the lav. It's much more effecient to just jump out of the car and shoot the enemy, or physically block the bullets so your ally can regenerate his shields (which doesn't require a logistics lav). Anyone defending the current mechanic is bad. Anyone who has faith in ccp making it actually work, I used to be like you :( You COULD try repairing vehicles with it, you know?
Even when it was broken as hell back in Codex, it was still neat to drive into a HAV v HAV fight, rep up the friendly one, and then speed away while the enemy one exploded. |
Eurydice Itzhak
Militaires Sans Jeux
160
|
Posted - 2013.08.04 19:54:00 -
[40] - Quote
An invincible lav that can't kill or support is useless djinn.
You don't see kujo using....
Oh wait you don't see kujo at all :0 |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
857
|
Posted - 2013.08.04 19:55:00 -
[41] - Quote
Delta 749 wrote:Yeah, it totally cant be used to repair things in a support role like logistics is designed for
The LLAV repairs things?
Wow, you learn something new everyday..... |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
253
|
Posted - 2013.08.04 19:55:00 -
[42] - Quote
Mobius Wyvern wrote:Eurydice Itzhak wrote:Mobius Wyvern wrote:Eurydice Itzhak wrote:Delta 749 wrote:Yeah, it totally cant be used to repair things in a support role like logistics is designed for Uhhh, it really can't. The module it comes with is impossible to use. Tell that to the people I see activating it on their passenger when he hops out so that he can gun down everyone who comes near him while having near-invulnerability until the cycles run out. Except it requires 5 seconds to lock on, plenty of time for the infantry to die. And if they go around a corner the health beam is broken. Or if they take. 5 steps away from the lav. It's much more effecient to just jump out of the car and shoot the enemy, or physically block the bullets so your ally can regenerate his shields (which doesn't require a logistics lav). Anyone defending the current mechanic is bad. Anyone who has faith in ccp making it actually work, I used to be like you :( You COULD try repairing vehicles with it, you know? Even when it was broken as hell back in Codex, it was still neat to drive into a HAV v HAV fight, rep up the friendly one, and then speed away while the enemy one exploded.
Maybe they should change it so it ONLY repairs vehicles an installations, but not infantry?
Seems to me that was probably what they were intended for anyway. |
Eurydice Itzhak
Militaires Sans Jeux
160
|
Posted - 2013.08.04 20:00:00 -
[43] - Quote
Mobius Wyvern wrote:Eurydice Itzhak wrote:Mobius Wyvern wrote:Eurydice Itzhak wrote:Delta 749 wrote:Yeah, it totally cant be used to repair things in a support role like logistics is designed for Uhhh, it really can't. The module it comes with is impossible to use. Tell that to the people I see activating it on their passenger when he hops out so that he can gun down everyone who comes near him while having near-invulnerability until the cycles run out. Except it requires 5 seconds to lock on, plenty of time for the infantry to die. And if they go around a corner the health beam is broken. Or if they take. 5 steps away from the lav. It's much more effecient to just jump out of the car and shoot the enemy, or physically block the bullets so your ally can regenerate his shields (which doesn't require a logistics lav). Anyone defending the current mechanic is bad. Anyone who has faith in ccp making it actually work, I used to be like you :( You COULD try repairing vehicles with it, you know? Even when it was broken as hell back in Codex, it was still neat to drive into a HAV v HAV fight, rep up the friendly one, and then speed away while the enemy one exploded.
Mm memory may be failing me but im almost certain the llav module only works on infantry.
The shield transporter module works on vehicles but that isnt llav specific. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
362
|
Posted - 2013.08.04 20:27:00 -
[44] - Quote
Iron Wolf Saber wrote:/me secretly wishes the repair tools was a passenger controlled item via turret like.
That would be the coolest thing. Most people that hop in my LAVs/LLAVs don't get in the turret and of those that do fewer still actually manage to kill anything. I'd fit a repping turret no matter the cost. Words can not express how much I, as one of those players that is drawn to support, love that idea.
Words can also not explain how much I hate you for putting such an idea out there when there is absolutely no chance of it becoming a reality.
You bastard.
He is the core gamer, the bastard child of the casual and hardcore gamer. He invests the former's effort and cries when he doesn't get the latter's results.
CrotchGrab 360 wrote:You're so philosophical. please adorn me with more pearls of wisdom. |
gbghg
L.O.T.I.S. RISE of LEGION
2939
|
Posted - 2013.08.04 21:06:00 -
[45] - Quote
I tried to rep someone earlier to save him from enemy fire in my chary, the lock on took so long that he almost died, and as soon as he moved the lock on broke, he then died. After that I went back to murder taxi'ing. |
Eurydice Itzhak
Militaires Sans Jeux
171
|
Posted - 2013.08.05 05:42:00 -
[46] - Quote
gbghg wrote:I tried to rep someone earlier to save him from enemy fire in my chary, the lock on took so long that he almost died, and as soon as he moved the lock on broke, he then died. After that I went back to murder taxi'ing.
Every attempt at using the current iteration of the infantry healing module in a nutshell.
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Rusty Shallows
Black Jackals
213
|
Posted - 2013.08.05 06:05:00 -
[47] - Quote
Eurydice Itzhak wrote:gbghg wrote:I tried to rep someone earlier to save him from enemy fire in my chary, the lock on took so long that he almost died, and as soon as he moved the lock on broke, he then died. After that I went back to murder taxi'ing. Every attempt at using the current iteration of the infantry healing module in a nutshell. At least he tried. *shrug* |
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