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Shouper of BHD
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Posted - 2013.08.03 17:05:00 -
[1] - Quote
I had made a thread about Pilot`s needing ISK due to the constant decrease of wallets, (thread name: Pilot`s need ISK CCP). I saw a 3rd pilot asking for ISK in a pub match and I myself was given 12 mill ISK that kept me from bankruptcy, since Uprising I have spent 300 mill ISK.
my average cost per battle is -775k, I run CRU, triage and assault. my average KDR is 8/1 per battle, good battle 32 kills, 19 assists 0 deaths, bad battle 3/3 2 assists. CRU deployments range from 6-56 (was pooping mercs 1 time :D) and triage I heal mostly Gallante but on average heal them fully 4 times per battle when in a squad with a tanker (which is often). I`ve been flying since late Chromosome and I`m a good pilot. I can`t be alone here and obviously not since many threads and pub matches posts say so. Noob pilots can`t even last a few battles because of the cost of learning to pilot cost as much as my top tier vehicles per battle.
has CCP / CPM considered a way or have already planned a way to help pilots get on their feet when a balance to DS arrive? |
Shouper of BHD
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Posted - 2013.08.03 17:09:00 -
[2] - Quote
Iron Wolf Saber wrote:CPM is pushing for an HP boost for DS band aid fix to hold until 1.5 changes, CCP or CPM will inform you soon as that gets greenlit.
As for 1.4 they're in the final stages of development testing so lots of cramming to do before they start setting internally what is expected to be in stone.
thanks Iron, I assume that is temporal from your wording and considering the meta we are using its good its not permanent since it would have to be changed then when more vehicle tech arrives. |
Shouper of BHD
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Posted - 2013.08.03 17:28:00 -
[3] - Quote
Iron Wolf Saber wrote:Shouper of BHD wrote:Iron Wolf Saber wrote:CPM is pushing for an HP boost for DS band aid fix to hold until 1.5 changes, CCP or CPM will inform you soon as that gets greenlit.
As for 1.4 they're in the final stages of development testing so lots of cramming to do before they start setting internally what is expected to be in stone. thanks Iron, I assume that is temporal from your wording and considering the meta we are using its good its not permanent since it would have to be changed then when more vehicle tech arrives. Correct 1.5 is going to be fairly significant changes to vehicles overall in terms of controls, purpose, and role on the battlefield and how they interact with infantry and vehicles on both their own side and hostiles. It would not surprise me if some players quit (the role or more) vehicles when 1.5 hits because of the changes. However the plans for 1.5 vehicles is far too early to know exactly what is going on but I been prodding CCP Wolfman to give you guys a quick preview before work for 1.5 vehicles starts up too much and gets beyond the point of player feedback. 1.4 is primarily infantry focused and so far from what I am seeing there are some good things in that patch so far and that is in context of alterations to current systems.
I take the bolded part is because to pull their weight they would need to have team support influence? well that actually makes me really happy since its the role, the better pilots know that KDR is how to slow bankruptcy and have fun, not so good pilots specced in for the KDR and that's like speccing into Caldari logi suits for an assault role. |
Shouper of BHD
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Posted - 2013.08.03 17:45:00 -
[4] - Quote
DoomLead wrote:Iron Wolf Saber wrote:Shouper of BHD wrote:Iron Wolf Saber wrote:CPM is pushing for an HP boost for DS band aid fix to hold until 1.5 changes, CCP or CPM will inform you soon as that gets greenlit.
As for 1.4 they're in the final stages of development testing so lots of cramming to do before they start setting internally what is expected to be in stone. thanks Iron, I assume that is temporal from your wording and considering the meta we are using its good its not permanent since it would have to be changed then when more vehicle tech arrives. Correct 1.5 is going to be fairly significant changes to vehicles overall in terms of controls, purpose, and role on the battlefield and how they interact with infantry and vehicles on both their own side and hostiles. It would not surprise me if some players quit (the role or more) vehicles when 1.5 hits because of the changes. However the plans for 1.5 vehicles is far too early to know exactly what is going on but I been prodding CCP Wolfman to give you guys a quick preview before work for 1.5 vehicles starts up too much and gets beyond the point of player feedback. 1.4 is primarily infantry focused and so far from what I am seeing there are some good things in that patch so far and that is in context of alterations to current systems. are the pilot suits on the radar
good question, will they be here before 1.5? |
Shouper of BHD
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Posted - 2013.08.03 17:47:00 -
[5] - Quote
Eurydice Itzhak wrote:Oh god lol.
Vehicle updates in 1.5 will make vehicle players quit the role (which is quitting the game when you have 10m+ sp)?
Too good.
I see this as going amazingly well or horribly bad, lol here`s hoping it goes well though, I have a feeling it will this time around. |
Shouper of BHD
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Posted - 2013.08.03 17:48:00 -
[6] - Quote
Sarducar Kahn wrote:IWS said something about new controls. A an all round vehicler I say no thanks, especially for DS' the controls are perfect.
depends what frame size you use, the heavy frame variants need some help. |
Shouper of BHD
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Posted - 2013.08.04 00:27:00 -
[7] - Quote
lordjanuz wrote:Give the DS double HP and no guns, then its a dropship as intended, and give SP for transported infanetry and for using the CRU .
2x HP? for the tech we use now? no. no guns? ADS are meant to be gunships, the side guns are used for defense of the deployment zone and beyond that there's nothing wrong with them. they deserve SP for a lot more then that.
@IWS so turret mechanics being updated? well guess that makes sense, they are doing the same with the guns and turrets are to much different, I assume the pilots gun on an ADS is different all things considered though so that might fall into place more with DS mechanics fix. |
Shouper of BHD
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Posted - 2013.08.04 16:52:00 -
[8] - Quote
TEBOW BAGGINS wrote:i hope the pilot suit effects/buffs the fuel injector, it was OP once but the nerf hammer hit it too hard
I find it effective, btw
Gallante pilot drop suit: +1% to armor and shield efficiency per lv
Minimatar Pilot drop suit: +2% of turret damage per lv
Pilot role bonus: +10% to vehicle module recharge rate per lv.
the role bonus is OP atm and will need to be fixed, before some 1 complains DS are UP take into mind Gallante tanks and heavy armor reppers with this suit. |
Shouper of BHD
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Posted - 2013.08.08 15:57:00 -
[9] - Quote
Sarducar Kahn wrote:DUST Fiend wrote:TEBOW BAGGINS wrote:i hope the pilot suit effects/buffs the fuel injector, it was OP once but the nerf hammer hit it too hard I'd rather they just gave the afterburners a little bit of their oomph back across the board. They were way too amazing, now if it weren't for the wind tunnel effect you'd barely notice they were working. Pilot suits should give 1% bonus to vehicle PG / CPU per level as well, before considering racial bonuses. How would more PG/CPU even work? I suppose the fitting would only be available while wearing the suit but then you could still call it in for allies. And showing this on the fitting screen would be a pain.
I don`t think it could work. |
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