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XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
178
|
Posted - 2013.07.29 22:52:00 -
[1] - Quote
more events more SP less QQ
I for one dont want a respec let us grind for what we want and need so what if something got nerfed or buffed it happens and will continue to happen again and again as long as this forum is full of crybabies and as long as new equipment and weapons are being added and tested for feedback |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1714
|
Posted - 2013.07.29 22:54:00 -
[2] - Quote
Yeah fight the power! ((Throws chair through window)) |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1714
|
Posted - 2013.07.29 22:55:00 -
[3] - Quote
Wait... Wrong post ;_; |
dday3six
Ahrendee Mercenaries EoN.
140
|
Posted - 2013.07.29 22:55:00 -
[4] - Quote
The skilltree and it's grind are a marketing ploy to sell AUR items. |
EternalRMG
ZionTCD
471
|
Posted - 2013.07.29 22:55:00 -
[5] - Quote
You have to face it: WE WILL GET A FINAL RESPEC , when we get the missing racial suits and weapons ( the ARs, Minmatar heavy, gallente heavy, ammar scout , caldari scout, caldari heavy and each race pilot suits |
NIGGSWORM
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
|
Posted - 2013.07.29 23:04:00 -
[6] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:more events more SP less QQ
I for one dont want a respec let us grind for what we want and need so what if something got nerfed or buffed it happens and will continue to happen again and again as long as this forum is full of crybabies and as long as new equipment and weapons are being added and tested for feedback
YES~~ |
Iron Wolf Saber
Den of Swords
6732
|
Posted - 2013.07.29 23:06:00 -
[7] - Quote
Here here! though too often would mean we may need to knocked it down a notch to 2x and save the 3x for the big things. |
John Demonsbane
Unorganized Ninja Infantry Tactics
38
|
Posted - 2013.07.29 23:08:00 -
[8] - Quote
Iron Wolf Saber wrote:Here here! though too often would mean we may need to knocked it down a notch to 2x and save the 3x for the big things.
I'm down with that. |
Parson Atreides
Ahrendee Mercenaries EoN.
546
|
Posted - 2013.07.29 23:13:00 -
[9] - Quote
Why not both?
Tomorrow I'll have 3mil SP spent on a suit that really isn't that close to what I chose and which I never would have picked if I knew these were the changes they had in mind. I built my entire character around that suit and could justifiably ask for all my SP back, but all I want is the SP I spent on that suit. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
278
|
Posted - 2013.07.29 23:18:00 -
[10] - Quote
Parson Atreides wrote:Why not both?
Tomorrow I'll have 3mil SP spent on a suit that really isn't that close to what I chose and which I never would have picked if I knew these were the changes they had in mind. I built my entire character around that suit and could justifiably ask for all my SP back, but all I want is the SP I spent on that suit.
I'm assuming you're talking about Callogi, in which case it's your fault for skilling into OP ****. |
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Cosgar
ParagonX
3350
|
Posted - 2013.07.29 23:18:00 -
[11] - Quote
Iron Wolf Saber wrote:Here here! though too often would mean we may need to knocked it down a notch to 2x and save the 3x for the big things. I can get behind this. Have 2x events just before larger patches with new gear and 3x events just before major builds. |
Parson Atreides
Ahrendee Mercenaries EoN.
546
|
Posted - 2013.07.29 23:19:00 -
[12] - Quote
Aizen Intiki wrote:Parson Atreides wrote:Why not both?
Tomorrow I'll have 3mil SP spent on a suit that really isn't that close to what I chose and which I never would have picked if I knew these were the changes they had in mind. I built my entire character around that suit and could justifiably ask for all my SP back, but all I want is the SP I spent on that suit. I'm assuming you're talking about Callogi, in which case it's your fault for skilling into OP ****.
It's your fault for NOT skilling into it. And the OP factor primarily came from stacking 4 or 5 complex shield extenders (coupled with the racial bonus) and then 2-4 of some sort of armor module and going GOD MODE. I never did that. |
Cosgar
ParagonX
3351
|
Posted - 2013.07.29 23:27:00 -
[13] - Quote
Parson Atreides wrote:Aizen Intiki wrote:Parson Atreides wrote:Why not both?
Tomorrow I'll have 3mil SP spent on a suit that really isn't that close to what I chose and which I never would have picked if I knew these were the changes they had in mind. I built my entire character around that suit and could justifiably ask for all my SP back, but all I want is the SP I spent on that suit. I'm assuming you're talking about Callogi, in which case it's your fault for skilling into OP ****. It's your fault for NOT skilling into it. And the OP factor primarily came from stacking 5 complex shield extenders (coupled with the racial bonus) and then 4 of some sort of armor module and going GOD MODE. I never did that. You know, even after the nerf, CaLogi is still one of the best logis right? It's just not going to be a suit that can do everything. Put some SP into equipment if you haven't and enjoy the suit. |
Heimdallr69
Imperfects Negative-Feedback
380
|
Posted - 2013.07.29 23:30:00 -
[14] - Quote
3+ù for someones bday! Whose bday is tomorrow? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
790
|
Posted - 2013.07.29 23:31:00 -
[15] - Quote
Parson Atreides wrote:Why not both?
Tomorrow I'll have 3mil SP spent on a suit that really isn't that close to what I chose and which I never would have picked if I knew these were the changes they had in mind. I built my entire character around that suit and could justifiably ask for all my SP back, but all I want is the SP I spent on that suit. Oh, sweet, sweet tears..... |
Parson Atreides
Ahrendee Mercenaries EoN.
546
|
Posted - 2013.07.29 23:32:00 -
[16] - Quote
Cosgar wrote:Parson Atreides wrote:Aizen Intiki wrote:Parson Atreides wrote:Why not both?
Tomorrow I'll have 3mil SP spent on a suit that really isn't that close to what I chose and which I never would have picked if I knew these were the changes they had in mind. I built my entire character around that suit and could justifiably ask for all my SP back, but all I want is the SP I spent on that suit. I'm assuming you're talking about Callogi, in which case it's your fault for skilling into OP ****. It's your fault for NOT skilling into it. And the OP factor primarily came from stacking 5 complex shield extenders (coupled with the racial bonus) and then 4 of some sort of armor module and going GOD MODE. I never did that. You know, even after the nerf, CaLogi is still one of the best logis right? It's just not going to be a suit that can do everything. Put some SP into equipment if you haven't and enjoy the suit.
It's not really that good. The removal of the racial bonus will impact some people a fair bit. The shield delay will impact everyone moderately and the large CPU nerf is going to impact everyone who uses the suit dramatically.
I have 18 million SP, 16 of which was used for that suit and with that suit in mind. That's the current (as in pre-1.3) suit, not the nerfed one. The new changes will impact how I'll play the class/role/spec significantly and I think it warrants a refund of the SP I spent on the suit.
Back when I originally decided to go with Caldari it was a really close call between that and Minmitar. Most of the reasons I picked the Caldari over the Minmitar are going away now. I didn't choose this 1.3 Caldari suit and never would have if these new numbers were the original ones. We aren't talking about 300k SP I can grind in a week. This is 3 million SP wasted on a suit I didn't pick and don't want. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
790
|
Posted - 2013.07.29 23:34:00 -
[17] - Quote
Parson Atreides wrote:Cosgar wrote:Parson Atreides wrote:Aizen Intiki wrote:Parson Atreides wrote:Why not both?
Tomorrow I'll have 3mil SP spent on a suit that really isn't that close to what I chose and which I never would have picked if I knew these were the changes they had in mind. I built my entire character around that suit and could justifiably ask for all my SP back, but all I want is the SP I spent on that suit. I'm assuming you're talking about Callogi, in which case it's your fault for skilling into OP ****. It's your fault for NOT skilling into it. And the OP factor primarily came from stacking 5 complex shield extenders (coupled with the racial bonus) and then 4 of some sort of armor module and going GOD MODE. I never did that. You know, even after the nerf, CaLogi is still one of the best logis right? It's just not going to be a suit that can do everything. Put some SP into equipment if you haven't and enjoy the suit. It's not really that good. The removal of the racial bonus will impact some people a fair bit. The shield delay will impact everyone moderately and the large CPU nerf is going to impact everyone who uses the suit dramatically. I have 18 million SP, 16 of which was used for that suit and with that suit in mind. That's the current (as in pre-1.3) suit, not the nerfed one. The new changes will impact how I'll play the class/role/spec significantly and I think it warrants a refund of the SP I spent on the suit. Back when I originally decided to go with Caldari it was a really close call between that and Minmitar. Most of the reasons I picked the Caldari over the Minmitar are going away now. I didn't choose this 1.3 Caldari suit and never would have if these new numbers were the original ones.
CRY MOAR ASSPORT LOGI!!!!
lulz.
|
mollerz
Minja Scouts
766
|
Posted - 2013.07.29 23:35:00 -
[18] - Quote
F all that. x3 should be the new permanent SP cap.
x6 for big events |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
279
|
Posted - 2013.07.29 23:38:00 -
[19] - Quote
Humm, the people who who used Callogi cries because they won't be able to use it as a Assault, and wants a respec.... lol, that's just sad |
Cosgar
ParagonX
3352
|
Posted - 2013.07.29 23:38:00 -
[20] - Quote
Parson Atreides wrote:Cosgar wrote:Parson Atreides wrote:Aizen Intiki wrote:Parson Atreides wrote:Why not both?
Tomorrow I'll have 3mil SP spent on a suit that really isn't that close to what I chose and which I never would have picked if I knew these were the changes they had in mind. I built my entire character around that suit and could justifiably ask for all my SP back, but all I want is the SP I spent on that suit. I'm assuming you're talking about Callogi, in which case it's your fault for skilling into OP ****. It's your fault for NOT skilling into it. And the OP factor primarily came from stacking 5 complex shield extenders (coupled with the racial bonus) and then 4 of some sort of armor module and going GOD MODE. I never did that. You know, even after the nerf, CaLogi is still one of the best logis right? It's just not going to be a suit that can do everything. Put some SP into equipment if you haven't and enjoy the suit. It's not really that good. The removal of the racial bonus will impact some people a fair bit. The shield delay will impact everyone moderately and the large CPU nerf is going to impact everyone who uses the suit dramatically. I have 18 million SP, 16 of which was used for that suit and with that suit in mind. That's the current (as in pre-1.3) suit, not the nerfed one. The new changes will impact how I'll play the class/role/spec significantly and I think it warrants a refund of the SP I spent on the suit. Back when I originally decided to go with Caldari it was a really close call between that and Minmitar. Most of the reasons I picked the Caldari over the Minmitar are going away now. I didn't choose this 1.3 Caldari suit and never would have if these new numbers were the original ones. If this nerf wasn't announced and mentioned months ago, I'd agree that it would warrant a respec. But even Stevie Wonder could see this coming a mile away. Also, you still got 5 highs, and 4 lows. Just use one of those lows for a CPU enhancer. It's not the end of the world and it sure as hell hasn't been nerfed down to vehicle standards. |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1340
|
Posted - 2013.07.29 23:42:00 -
[21] - Quote
Cosgar wrote:Iron Wolf Saber wrote:Here here! though too often would mean we may need to knocked it down a notch to 2x and save the 3x for the big things. I can get behind this. Have 2x events just before larger patches with new gear and 3x events just before major builds. I'd support this concept. +1
~ Cross |
Ansiiis The Trustworthy
WE ARE LEGENDS
199
|
Posted - 2013.07.29 23:44:00 -
[22] - Quote
DeadlyAztec11 wrote:Yeah fight the power! ((Throws chair through window)) http://www.youtube.com/watch?v=ew6Twz-dtuY
|
Parson Atreides
Ahrendee Mercenaries EoN.
546
|
Posted - 2013.07.29 23:49:00 -
[23] - Quote
Cosgar wrote: If this nerf wasn't announced and mentioned months ago, I'd agree that it would warrant a respec. But even Stevie Wonder could see this coming a mile away. Also, you still got 5 highs, and 4 lows. Just use one of those lows for a CPU enhancer. It's not the end of the world and it sure as hell hasn't been nerfed down to vehicle standards.
1. CCP never said the caldari logi was being nerfed. They said there were going to be adjustments to logi suits. For all we know, they were going to buff the other logi suits. Unlikely, but it's CCP, so anything is possible.
2. I already use a CPU extender. An enhanced one. I haven't bothered to check the math, but with level 5 in the dropsuit CPU skill and a complex CPU extender, I might get close to recovering the loss of the CPU. The problem is that's another 800k SP that could have spent elsewhere and I never would have had to spend because I wouldn't have picked this suit in the first place. Then you add in the moderate increase in shield depleted delay time on a very shield-reliant suit, plus the loss of a good racial for a subpar one, and it adds up to a significant change.
3. What about people who don't read the forums? The nerf was only talked about here and not everyone can be bothered to read a bunch of white text. If people did some comparisons in-game they would have seen the Caldari was a powerful suit, and probably would have specced into it. Now you're going to punish them too because of something CCP screwed up? |
Cosgar
ParagonX
3352
|
Posted - 2013.07.29 23:57:00 -
[24] - Quote
Parson Atreides wrote:Cosgar wrote: If this nerf wasn't announced and mentioned months ago, I'd agree that it would warrant a respec. But even Stevie Wonder could see this coming a mile away. Also, you still got 5 highs, and 4 lows. Just use one of those lows for a CPU enhancer. It's not the end of the world and it sure as hell hasn't been nerfed down to vehicle standards.
1. CCP never said the caldari logi was being nerfed. They said there were going to be adjustments to logi suits. For all we know, they were going to buff the other logi suits. Unlikely, but it's CCP, so anything is possible. 2. I already use a CPU extender. An enhanced one. I haven't bothered to check the math, but with level 5 in the dropsuit CPU skill and a complex CPU extender, I might get close to recovering the loss of the CPU. The problem is that's another 800k SP that could have spent elsewhere and I never would have had to spend because I wouldn't have picked this suit. 3. What about people who don't read the forums? The nerf was only talked about here and not everyone can be bothered to read a bunch of white text. If people did some comparisons in-game they would have seen the Caldari was a powerful suit, and probably would have specced into it. Now you're going to punish them too because of something CCP screwed up? 1. CaLogi had the highest buffer out of everything. You had to know something was going to change with the suit. Thank god they didn't listen to everyone saying all logis were OP and wanted them limited to sidearms or all that nonsense.
2. Why did you pick the suit? For the survivability? If so, it's still going to have crazy survivability with the regulator bonus. I can't think of any other reason why you're complaining unless you were trying to use the suit as an Assault +1.
3. I'm on your side that we need more in-game news. But everyone complained about the suit. Anyone who didn't used flux grenades or scrambler rifles. Hell, I wasn't bothered by them having such a huge buffer. It could have been toned down a bit to 2% per level, but what do I know? I just play the game. |
Our Deepest Regret
Algintal Core Gallente Federation
11
|
Posted - 2013.07.30 00:00:00 -
[25] - Quote
Iron Wolf Saber wrote:Here here! though too often would mean we may need to knocked it down a notch to 2x and save the 3x for the big things.
That's 'hear hear!' As in listen. 'Here here' is when you're yelling for your team to back you up before you get protostomped. And then they get protostomped too. Because misery loves company. Crab bucket, baby. |
Parson Atreides
Ahrendee Mercenaries EoN.
546
|
Posted - 2013.07.30 00:08:00 -
[26] - Quote
Cosgar wrote: 1. CaLogi had the highest buffer out of everything. You had to know something was going to change with the suit. Thank god they didn't listen to everyone saying all logis were OP and wanted them limited to sidearms or all that nonsense.
2. Why did you pick the suit? For the survivability? If so, it's still going to have crazy survivability with the regulator bonus. I can't think of any other reason why you're complaining unless you were trying to use the suit as an Assault +1.
3. I'm on your side that we need more in-game news. But everyone complained about the suit. Anyone who didn't used flux grenades or scrambler rifles. Hell, I wasn't bothered by them having such a huge buffer. It could have been toned down a bit to 2% per level, but what do I know? I just play the game.
1. I expected changes to the suit. I expected them to change the racial bonus first and foremost (I agree the racial was overpowered). I figured they might change the shield delay a little, despite it being a shield-reliant suit. Both of those I could accept, though not happily. But both of those and a huge loss of CPU? Come on...I never would have picked this suit if these were the starting numbers and that's really the bottom line.
I just want the SP I spent on the suit back, despite the fact that I spent almost all my SP based on having this suit.
2. I'm still not entirely clear on how the regulator bonus is going to work. Is it going to be 5% per level to efficacy? For example with 1 complex regulator (25%) and level 5 racial, you'd be sitting at around 31.25% efficacy for that one regulator? Or is it going to be an additional 25% added on? In which case it just negates the changes they made to the shield recharge delay (assuming you use a regulator, which if you don't you need to skill into to have a useful bonus).
3. As for people complaining, people complain about a lack of skill used for sniping and AR efficiency at every range just as much if not more since 1.0 hit. Has anything happened to them? I'd accept all the changes except the CPU one. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
184
|
Posted - 2013.07.30 00:14:00 -
[27] - Quote
2x events sound great
also caldari logi is hardly getting nerfed IMO
you now get a bonus to shield recharge and thats a beastly stat to have
also you still get a bonus to extenders
so now you have a lil less shield but a massive shield recharge rate big deal
IMO it could be more like a buff then a nerf
so wipe up those tears and just adjust your point of view a lil |
Cosgar
ParagonX
3357
|
Posted - 2013.07.30 00:16:00 -
[28] - Quote
Parson Atreides wrote:
1. I expected changes to the suit. I expected them to change the racial bonus first and foremost (I agree the racial was overpowered). I figured they might change the shield delay a little, despite it being a shield-reliant suit. Both of those I could accept, though not happily. But both of those and a huge loss of CPU? Come on...I never would have picked this suit if these were the starting numbers and that's really the bottom line.
I just want the SP I spent on the suit back, despite the fact that I spent almost all my SP based on having this suit.
2. I'm still not entirely clear on how the regulator bonus is going to work. Is it going to be 5% per level to efficacy? For example with 1 complex regulator (25%) and level 5 racial, you'd be sitting at around 31.25% efficacy for that one regulator? Or is it going to be an additional 25% added on? In which case it just negates the changes they made to the shield recharge delay (assuming you use a regulator, which if you don't you need to skill into to have a useful bonus).
3. As for people complaining, people complain about a lack of skill used for sniping and AR efficiency at every range just as much if not more since 1.0 hit. Has anything happened to them? I'd accept all the changes except the CPU one.
1. I didn't expect the MD to be nerfed in blast radius and damage, but it happened and I learned to adjust. People still complain about it, so it must be still working. Sometimes you have to count your losses and deal. Trying to get your SP back for something you knew was going to change isn't the right way to go about things though. Also, this is the tip of the iceberg for changes to the entire logistics class.
2. Just like the extender bonus, the regulator and efficacy bonuses are going to stack with the first regulator. Stacking penalty doesn't come into play until the second equipped regulator.
3. People complain about everything, but the CaLogi bonus was game breaking and CCP agreed. Just like the TaC AR which didn't take a bad nerf either. I still see people using them and using them correctly. |
Parson Atreides
Ahrendee Mercenaries EoN.
546
|
Posted - 2013.07.30 00:32:00 -
[29] - Quote
Cosgar wrote: 1. I didn't expect the MD to be nerfed in blast radius and damage, but it happened and I learned to adjust. People still complain about it, so it must be still working. Sometimes you have to count your losses and deal. Trying to get your SP back for something you knew was going to change isn't the right way to go about things though. Also, this is the tip of the iceberg for changes to the entire logistics class.
2. Just like the extender bonus, the regulator and efficacy bonuses are going to stack with the first regulator. Stacking penalty doesn't come into play until the second equipped regulator.
3. People complain about everything, but the CaLogi bonus was game breaking and CCP agreed. Just like the TaC AR which didn't take a bad nerf either. I still see people using them and using them correctly.
1. People complained about the mass drivers all the time in Chromosome. That was back when they could have a potential of like 9.5-11m radius and still do a ton of damage. That nerf was as obvious as any other in this game. Plus the fact that they're still incredibly powerful now and I wouldn't be surprised if you see another nerf down the line (this is coming from someone who uses them).
2. Maybe I'm not being clear. Is the 5% bonus 5% of the module or is it 5% base. As in:
1 complex shield regulator (25%) + Level 5 racial (25%) = 50% total or is it 25% efficacy (Level 5 Racial) of the 25% base from the module = 25% + 6.25% = 31.25% total
The former just negates the shield delay nerf so that's only a "buff" if you have 2 or more shield regulators (which become less efficient through stacking penalties and percentage of smaller numbers). The latter is just a bad racial bonus.
3. The racial bonus was OP and I admitted that. A lot of us did. The 40 base CPU loss which works out to 50+ with the right skills and even more with the CPU extender modules was too much. |
Cosgar
ParagonX
3361
|
Posted - 2013.07.30 00:43:00 -
[30] - Quote
Parson Atreides wrote:1. People complained about the mass drivers all the time in Chromosome. That was back when they could have a potential of like 9.5-11m radius and still do a ton of damage. That nerf was as obvious as any other in this game. Plus the fact that they're still incredibly powerful now and I wouldn't be surprised if you see another nerf down the line (this is coming from someone who uses them). As hard is it is to get a kill vs people on open ground, the MD won't see another nerf since explosions are more consistent. The only reason why it did get the initial ninja nerf was because it became popular in the office. It's still heavily gimped in PC battles. People need to stop basing how powerful something is based on pubs.
Parson Atreides wrote:2. Maybe I'm not being clear. Is the 5% bonus 5% of the module or is it 5% base. As in:
1 complex shield regulator (25%) + Level 5 racial (25%) = 50% total or is it 25% efficacy (Level 5 Racial) of the 25% base from the module = 25% + 6.25% = 31.25% total
The former just negates the shield delay nerf so that's only a "buff" if you have 2 or more shield regulators (which become less efficient through stacking penalties and percentage of smaller numbers). The latter is just a bad racial bonus. It's more like complex regulator 35% (10% efficacy skill) + level 5 racial = 85% total. The second regulator will be diminished from its inital 35%. Not sure about the exact number, but 2 will pretty much cut delay down to more than half.
Parson Atreides wrote:3. The racial bonus was OP and I admitted that. A lot of us did. The 40 base CPU loss which works out to 50+ with the right skills and even more with the CPU extender modules was too much. We'll be getting equipment based bonuses down the road. Hopefully it'll be similar to the GaLogi's fitting reduction, just not as effective. Just going to have to wait and see. |
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Parson Atreides
Ahrendee Mercenaries EoN.
546
|
Posted - 2013.07.30 01:00:00 -
[31] - Quote
Cosgar wrote: As hard is it is to get a kill vs people on open ground, the MD won't see another nerf since explosions are more consistent. The only reason why it did get the initial ninja nerf was because it became popular in the office. It's still heavily gimped in PC battles. People need to stop basing how powerful something is based on pubs.
It's more like complex regulator 35% (10% efficacy skill) + level 5 racial = 85% total. The second regulator will be diminished from its inital 35%. Not sure about the exact number, but 2 will pretty much cut delay down to more than half.
The racial bonus is 5% per level not 10%, so it would be 60% total if your reading of their language is correct. Guess we'll find out tomorrow.
And MDs are good in PC too, just need to get used to arc/splash so you don't hit your own guys. If you hit an enemy with one good flux it's easy mode. |
Cosgar
ParagonX
3363
|
Posted - 2013.07.30 01:05:00 -
[32] - Quote
Parson Atreides wrote:Cosgar wrote: As hard is it is to get a kill vs people on open ground, the MD won't see another nerf since explosions are more consistent. The only reason why it did get the initial ninja nerf was because it became popular in the office. It's still heavily gimped in PC battles. People need to stop basing how powerful something is based on pubs.
It's more like complex regulator 35% (10% efficacy skill) + level 5 racial = 85% total. The second regulator will be diminished from its inital 35%. Not sure about the exact number, but 2 will pretty much cut delay down to more than half.
The racial bonus is 5% per level not 10%, so it would be 60% total if your reading of their language is correct. Guess we'll find out tomorrow. And MDs are good in PC too, just need to get used to arc/splash so you don't hit your own guys. If you hit an enemy with one good flux it's easy mode. I just realized I was off with the math it's 60%
So if a weapon synergies well with another weapon, it's suddenly OP? Should we nerf the ScR because it works well with a SMG or flaylock too? |
Malkai Inos
Opus Arcana Covert Intervention
924
|
Posted - 2013.07.30 01:16:00 -
[33] - Quote
Cosgar wrote:Parson Atreides wrote:Cosgar wrote: As hard is it is to get a kill vs people on open ground, the MD won't see another nerf since explosions are more consistent. The only reason why it did get the initial ninja nerf was because it became popular in the office. It's still heavily gimped in PC battles. People need to stop basing how powerful something is based on pubs.
It's more like complex regulator 35% (10% efficacy skill) + level 5 racial = 85% total. The second regulator will be diminished from its inital 35%. Not sure about the exact number, but 2 will pretty much cut delay down to more than half.
The racial bonus is 5% per level not 10%, so it would be 60% total if your reading of their language is correct. Guess we'll find out tomorrow. And MDs are good in PC too, just need to get used to arc/splash so you don't hit your own guys. If you hit an enemy with one good flux it's easy mode. I just realized I was off with the math it's 60% So if a weapon synergies well with another weapon, it's suddenly OP? Should we nerf the ScR because it works well with a SMG or flaylock too? I'm afraid your math is still off.
Bonuses are always multiplicative, not additive. That means:
Base*skill*suit
filling the variables we get:
35*1.1*1.25=48,125
For the first ragulator. |
Jetti Daxcide
Mechanised Enterprise Of War
8
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Posted - 2013.07.30 01:22:00 -
[34] - Quote
We need a 100 X event it would be a day of days |
Parson Atreides
Ahrendee Mercenaries EoN.
547
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Posted - 2013.07.30 10:17:00 -
[35] - Quote
Malkai Inos wrote: I'm afraid your math is still off.
Bonuses are always multiplicative, not additive. That means:
Base*skill*suit
filling the variables we get:
35*1.1*1.25=48,125
For the first ragulator.
That's just over 2.5 seconds for general delay and just over 4 seconds of depleted delay. Still a respectable bonus, considering the delays have been increases on all logis.
That's what I was saying earlier. The bonus isn't 25% added on, it's 25% of the 27.5% (27.5% with the skill bonus too) of the complex shield regulator, which is only 6.875% more.
Which also means your answer is wrong, though your math is technically correct. A complex regulator is 25%, not 35%. Meaning 25 x 1.1 x 1.25 = 34.375%.
It's a bad bonus. We're losing up to 90 or so shields to get a reduction of less than 7% to shield delay, which not everyone even uses and which was nerfed moderately with the patch as well.
Some math:
With 1 complex regulator and 5/5 in racial tier, with the new suit (partial depletion) it's: 34.4% of 5 = 1.72 which means shields will recharge starting 3.28 seconds after being depleted.
With 1 complex regulator and 5/5 in racial tier, with the old suit (partial depletion) it's: 27.5% of 4 = 1.1 which means shields will recharge starting 2.9 seconds after being depleted.
With 1 complex regulator and 5/5 in racial tier, with the new suit (full depletion) it's: 34.4% of 8 = 2.75 which means shields will recharge 5.25 seconds after being completely depleted.
With 1 complex regulator and 5/5 in racial tier, with the old suit (full depletion) it's: 27.5% of 6 = 1.65 which means shields will recharge starting 4.35 seconds after being completed depleted.
This "bonus" only mitigates a certain percentage of the nerf. We're still going to lose all the shields from the previous bonus and still going to have shields depleting at a slower rate, despite being given a bonus that specializes in that. And we're losing 40 base CPU. |
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