Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Parson Atreides
Ahrendee Mercenaries EoN.
546
|
Posted - 2013.07.30 01:00:00 -
[31] - Quote
Cosgar wrote: As hard is it is to get a kill vs people on open ground, the MD won't see another nerf since explosions are more consistent. The only reason why it did get the initial ninja nerf was because it became popular in the office. It's still heavily gimped in PC battles. People need to stop basing how powerful something is based on pubs.
It's more like complex regulator 35% (10% efficacy skill) + level 5 racial = 85% total. The second regulator will be diminished from its inital 35%. Not sure about the exact number, but 2 will pretty much cut delay down to more than half.
The racial bonus is 5% per level not 10%, so it would be 60% total if your reading of their language is correct. Guess we'll find out tomorrow.
And MDs are good in PC too, just need to get used to arc/splash so you don't hit your own guys. If you hit an enemy with one good flux it's easy mode. |
Cosgar
ParagonX
3363
|
Posted - 2013.07.30 01:05:00 -
[32] - Quote
Parson Atreides wrote:Cosgar wrote: As hard is it is to get a kill vs people on open ground, the MD won't see another nerf since explosions are more consistent. The only reason why it did get the initial ninja nerf was because it became popular in the office. It's still heavily gimped in PC battles. People need to stop basing how powerful something is based on pubs.
It's more like complex regulator 35% (10% efficacy skill) + level 5 racial = 85% total. The second regulator will be diminished from its inital 35%. Not sure about the exact number, but 2 will pretty much cut delay down to more than half.
The racial bonus is 5% per level not 10%, so it would be 60% total if your reading of their language is correct. Guess we'll find out tomorrow. And MDs are good in PC too, just need to get used to arc/splash so you don't hit your own guys. If you hit an enemy with one good flux it's easy mode. I just realized I was off with the math it's 60%
So if a weapon synergies well with another weapon, it's suddenly OP? Should we nerf the ScR because it works well with a SMG or flaylock too? |
Malkai Inos
Opus Arcana Covert Intervention
924
|
Posted - 2013.07.30 01:16:00 -
[33] - Quote
Cosgar wrote:Parson Atreides wrote:Cosgar wrote: As hard is it is to get a kill vs people on open ground, the MD won't see another nerf since explosions are more consistent. The only reason why it did get the initial ninja nerf was because it became popular in the office. It's still heavily gimped in PC battles. People need to stop basing how powerful something is based on pubs.
It's more like complex regulator 35% (10% efficacy skill) + level 5 racial = 85% total. The second regulator will be diminished from its inital 35%. Not sure about the exact number, but 2 will pretty much cut delay down to more than half.
The racial bonus is 5% per level not 10%, so it would be 60% total if your reading of their language is correct. Guess we'll find out tomorrow. And MDs are good in PC too, just need to get used to arc/splash so you don't hit your own guys. If you hit an enemy with one good flux it's easy mode. I just realized I was off with the math it's 60% So if a weapon synergies well with another weapon, it's suddenly OP? Should we nerf the ScR because it works well with a SMG or flaylock too? I'm afraid your math is still off.
Bonuses are always multiplicative, not additive. That means:
Base*skill*suit
filling the variables we get:
35*1.1*1.25=48,125
For the first ragulator. |
Jetti Daxcide
Mechanised Enterprise Of War
8
|
Posted - 2013.07.30 01:22:00 -
[34] - Quote
We need a 100 X event it would be a day of days |
Parson Atreides
Ahrendee Mercenaries EoN.
547
|
Posted - 2013.07.30 10:17:00 -
[35] - Quote
Malkai Inos wrote: I'm afraid your math is still off.
Bonuses are always multiplicative, not additive. That means:
Base*skill*suit
filling the variables we get:
35*1.1*1.25=48,125
For the first ragulator.
That's just over 2.5 seconds for general delay and just over 4 seconds of depleted delay. Still a respectable bonus, considering the delays have been increases on all logis.
That's what I was saying earlier. The bonus isn't 25% added on, it's 25% of the 27.5% (27.5% with the skill bonus too) of the complex shield regulator, which is only 6.875% more.
Which also means your answer is wrong, though your math is technically correct. A complex regulator is 25%, not 35%. Meaning 25 x 1.1 x 1.25 = 34.375%.
It's a bad bonus. We're losing up to 90 or so shields to get a reduction of less than 7% to shield delay, which not everyone even uses and which was nerfed moderately with the patch as well.
Some math:
With 1 complex regulator and 5/5 in racial tier, with the new suit (partial depletion) it's: 34.4% of 5 = 1.72 which means shields will recharge starting 3.28 seconds after being depleted.
With 1 complex regulator and 5/5 in racial tier, with the old suit (partial depletion) it's: 27.5% of 4 = 1.1 which means shields will recharge starting 2.9 seconds after being depleted.
With 1 complex regulator and 5/5 in racial tier, with the new suit (full depletion) it's: 34.4% of 8 = 2.75 which means shields will recharge 5.25 seconds after being completely depleted.
With 1 complex regulator and 5/5 in racial tier, with the old suit (full depletion) it's: 27.5% of 6 = 1.65 which means shields will recharge starting 4.35 seconds after being completed depleted.
This "bonus" only mitigates a certain percentage of the nerf. We're still going to lose all the shields from the previous bonus and still going to have shields depleting at a slower rate, despite being given a bonus that specializes in that. And we're losing 40 base CPU. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |