|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
D legendary hero
THE WARRIORS OF LEGEND
457
|
Posted - 2013.07.28 06:47:00 -
[1] - Quote
OZAROW wrote:Hey devs, there are tons of threads out there because we're getting slaughtered, the good scouts do good but I think we're all in agreement we were doing better in chrome an 1.1 Currently in a world of faylocks an md were getting ohkilled, because we can't run an jump an our core stats are horrible considering most people have a proficiency 5 damage weapon an enough slots for damage mods an tons of hp.
We have all had to swap our speed mods for a cardiac an now everyone's just as fast our faster. My 60 000 isk proto suit is the same as my advanced suit with one more armor plate which makes no difference We need
More slots CPU pg increase 2 equipment slots Nova fix Buff to stamina Core speed increase Shield recharge of 50 Cloaking Some scout only things
Just to say the least, so can you please review this an have it on the to do by 1.4
actually alot of scouts are doing good because they have core flaylocks. why?
shotguns were nerfed and now are really difficult to use. the core flaylock was helping scouts. you take that out, and now scouts can only use Ars effectively... meaning you will never win a fight with any other suit...
scouts and heavies are worthless now |
D legendary hero
THE WARRIORS OF LEGEND
457
|
Posted - 2013.07.28 06:54:00 -
[2] - Quote
scout suits need more fire power is the real problem.
heavies are another issue. i am a pro heavy i can go on and on... but this is about scouts. and yeah, i enjoy dropping scouts in 5-6 shots. but, the balance is supposed to be:
A. low scan profile (scan profiles dnt even work right now its hit or miss) B. high CPU/PG capacity. higher than logis. default faster reload speed per lvl.
what B. translates to is more advanced and proto weaponry easily fitting on your suit.
Scout = hit hard and fast. gets in and out*
right now it's (without flaylocks):
scout = ___ and fast. gets in and dies. why? no profile dampining actually works. and there is not enough CPU/PG to fit more potent weaponry.
really, if the scouts low prifile worked, and they could carry any combo of PROTO light and PROTO side arms, it doesnt matter how much shield they have, they will be able to engage in guerilla tactics and cause massive damage to enemy force, dying only when facing enemies in direct combat.
this is balanced.
*thats also what she said |
D legendary hero
THE WARRIORS OF LEGEND
461
|
Posted - 2013.07.28 22:00:00 -
[3] - Quote
Draco Cerberus wrote: gibburish
bro i understand what you are sayig. but remember. NO CLASS IS MEANT TO BE PIGEON HOLED! namely, variations, ornamentations, and embellishments can be made on any suit with in its limits.
if you want to shield tank with a scout go ahead. if you want to armor tank go ahead. if you want to damage tank, be my guest. the variations are numerous. some variations my be slightly better than others but these variatiosn are all based on the players precieved play style and their gola with that particular fitting.
there are situations where i may need a scout suit equiped with twin proto SMGs, that i will shield tank with. (i.e. a match where you notice high percentages of CQB with armor tankers)
in other situations, i may need to speed tank, and equip proto drop uplinks, so commandos and heavies can spawn right where the action is.
but remember, there is almost limitless variation (i use that liberally), within the confines of the suit (slot config, and CPU/PG). so you will never have a scout with as much EHP as a heavy, and thats fine.the base stats should help define the soldier.
why is the difference in speed between a scout and an assault so close? assaults should be alittle slower (except the minmintar because they have lower ehp so their assaults are the most balanced)
as a final though. you may think the scouts speed is fine now but when the auto aim is fixed next month, scouts will be so easy to hit there will be no point to using the suit. i mean really. my proto heavy suits die just as fast to a militia AR as my standard. same for scouts, why invest over 10million SP into scouts, and by 120,000 isk drop suits if their longevity is the same as light scouts? and before you say, "its still a scout" remember, militia assaults, upto proto have increasing longevity on the battle field. |
D legendary hero
THE WARRIORS OF LEGEND
461
|
Posted - 2013.07.28 22:22:00 -
[4] - Quote
people confuse scouts wanting buffs, with them wanting to be assault suits. NO! that is not what they are asking.
scout suits = hit and run assault suits = sustained assault, attrition logi suits = field support heavy suits = suppresive fire (HMG on ppl, forgun on vehicles) for advancing or retreating/defending purposes
a full squad of scouts should be able to: 1. attack a vulnerable possition without being detecting (meaning they should always get the first shot) 2. place uplinks near that position. 3. cause massive loss to the enemy by capturing poorly defended positions 4. retreat when enemy forces regroup
they should not be able to:
5. sustain an assault on an organized enemy force 6. have ehp = an assaults max ehp right now scouts cant do any of these properly except the last 2.
assaults should be able to:
1. attack heavily defended positions and break through via attrition 2. have high ehp 3. carry enough equipment to help support themselves or one other 4. be versitile and effective in many situations
an assualt should not:
5. have speed = to a scout 6. have ehp = to a heavy 7. be able to lay down suppressive fire better than a heavy 8. be good at everything 9. replace a logi
right now an assault suit can just abbout do everything anyone else can do better.
a logi suit should be able to:
1. support the front lines via equipment, and squad defense (preventing flanking with their primary) 2. have ehp ~= an assault 3. be versitile and usable in many situations.
a logi should not be able to:
4. amass more ehp than a heavy 5. be better than assaults at pushing the front line 6. be as fast as a scout (some logi's are as fast as scouts)
right now logi's are freaking unbeatble
a heavy should be able to:
1. have the most ehp amoung all suits, and have greater longevity under fire 2. lay down suppressive fire vs infantry in an offenseive and defensive role 3. lay down suppressive fire vs vehicles in an offensive and defensive role (forge gun) 4. be able to anihlate any infantry DIRECTLY in his line of fire (if you stand in my stream of bullets you should die) 5. should be better than assaults at holding positions and suppressing enemies on offense. (see 3)
a heavy should not:
1. be as fast as an assault 2. die as fast as a scout 3. be out gunned by an assault in a 1 on 1 situation 4. be worse at defense than an assault and terrible at offense 5. have equal or less ehp than an assault or logi
right now heavies just die so fast... its unfathomable |
|
|
|