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Cosgar
ParagonX
3177
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Posted - 2013.07.25 14:19:00 -
[31] - Quote
Funkmaster Whale wrote:People will complain about whatever they die most often to. Vehicle pilots complain about forge guns, infantry complain about flaylocks, ARs, and Super Assaults (Cal Logi).
If I had to choose it'd have to be all the noob tube explosive weapons, and that list includes flaylocks, grenades (Contact and Core Locus), and somewhat mass drivers. Explosions are the real bane of this game. You don't actually have to hit the person like you do with most other weapons. You just have to land your projectile in their general vicinity and claim your IWIN. I can't speak for flaylocks and grenades, but the MD requires a different skillset- putting yourself in the situation to perform. In open ground at mid range, the AR will always beat a MD. But at long range or with elevation a MD has the advantage as intended. |
Apison Valusgeffen
Namtar Elite Gallente Federation
1
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Posted - 2013.07.25 17:59:00 -
[32] - Quote
Cosgar wrote:Player skill in, power out. Something that takes 2x the amount of player skill to use should not have 2x the amount of power. What this boils down to is that in any multilayer game involving PVP, (not just FPS) the most powerful game mechanics usually require the least amount of skill while the ones that require more skill aren't as effective, but are fun to use. In Dust, the standard AR is the easy mode weapon. It's the first thing any new player will ever get their hands on. It's familiar and follows the boring but effective trope, making it the most widely used weapon in almost every situation. A player can literally invest all their SP into the AR and use the Duvolle for their entire merc career and be just fine, but it's not always the most effective weapon. The breach, burst (If they worked) and the TAR require more skill and are less effective than the standard AR, but are powerful within their given situation, I'm not talking about just aiming, but the skill to put those weapons in their niche situations to be used effectively. But due to over nerfing, bad aiming, hit detecting... etc, the breach and burst under perform while the TAC AR is underrated in its current rebalanced state. Without these variants properly balanced, the standard AR gets the most focus because it becomes the most effective weapon by default which throws off the delicate player skill < raw power balance. And that's just within the AR. Believe it or not, but the other weapons in the game require more skill than the standard AR. Again, not talking about just aiming, but the ability to create a situation where they can perform in their respective niche. But the problem is that a lot of these weapons under perform, even in their respective niche situation where they should dominate the AR. Prime example, the HMG. Inside 30m a heavy with an HMG should be shredding an AR 9/10, but due to poor aiming mechanics, hit detection, and the HMG nerf the reality is that the weapon only wins ~4/10 of those engagements. There's nothing wrong with the standard AR, the other variants and other niche weapons need to be more powerful in their respective niche situations. The hate comes from the fact that the AR is perceived as OP because it's the most consistent and serviceable weapon on the battlefield. There's a completely unrelated, indirect issue with the AR that you can even find within this very topic. If you haven't realized it yet, it's doomed to continue.
*In b4 get good scrunb, learn2play EVEtard, GTFO... etc...
Well said Cosgar! It's not a blanket case that people just think that the AR is OP. It does shred my heavy suit armor with an ease that seems far removed from any semblance of realism (Duvolles, GEKs, and even Militias), but it's combined with the fact that it excels over other weapons in situations where the other weapon should be king! I defer to Cosgar's excellent example of the HMG in 30m range (my personal weapon of choice). I've been in this exact situation more times than I care to count, and have died........ MORE TIMES THAN I CARE TO COUNT, when by all rights I should have been the one moving on to the next engagement. The AR outperformed the HMG in the area for which the HMG was created!!! That's not necessarily the AR's fault, the HMG is broken, as are a lot of weapons in this game. An aside and nod to the OP's original point: In a game with ARs, HMGs, Swarms, Lasers, etc... the Flaylock, a pistol... A SIDEARM... with 2 to 3 rounds a clip is one of the most feared weapons on the field?!?!? taking people out left and right?!?! ...sometimes at fairly good distance... Corps are making treaties not to use it?!?!? Really?!?! Something just doesn't feel right about that. On a battlefield, a sidearm should be a back-up weapon, a last resort should your primary run low, not something that sends heavy armor to the grave by itself. Maybe some of the OHK weapons need to be examined, but there are some others that are woefully underperforming. In another post I gave an account about 2 friends that I introduced to this game. 1 was an HMG user and left because of the type of CQC HMG failures mentioned above. The other was an AR user who left because of the ease of use of the AR (boredom). Sadly, sometimes I wonder why I'm still here myself... CCP has some things to look at. ...Again, thank you Cosgar for your fine assessment of things.
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Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1420
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Posted - 2013.07.25 18:01:00 -
[33] - Quote
Cat Merc wrote:Knight Soiaire wrote:CrotchGrab 360 wrote:What about 1 hit kill forge guns? (Yesterday I had a guy do 2300 damage to me)
What about the 1 hit kill sniper rifles? (there's not even any indication as to where the shot came from).
What about the 1 hit kill plasma cannon? (no idea what it really is)
What about the 1 hit kill shotgun? (I lost a 670 shield proto caldari logi suit to a militia shotgun from behind)
What about scrambler rifles? I had one take out my 670 shield in less than a second.
What about one hit kill LAVS going 5mph?
#1. We have people complaining about them already. #2. Thats reasonable. #3. Da ****? Thats a thing #4. Thats not technically OHK, he took your shields, it was most likely CQC, y'know, where shotguns are at their most effective #5. Thats what they're made to do, just like Armour Vs Mass Driver #6. They're already being worked on. 2# that's not reasonable. They are safe from everyone but other snipers, they have huge damage output, especially the charge version that can OHK starter fits, and it's EXTREMELY easy to use. Point, shoot, collect WP. They all need either a dramatic ROF decrease or have ballistics. CCP said their servers won't be able to handle it, so ROF is the answer.
Sorry, I should edit that, I meant it in a way, where his point is reasonable, not snipers. |
DRDEEZE TWO POINTO
Foxhound Corporation General Tso's Alliance
64
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Posted - 2013.07.25 18:10:00 -
[34] - Quote
The other variants are mot that bad I know someone that goes 30 and 1 with tar. |
Meeko Fent
Seituoda Taskforce Command Caldari State
372
|
Posted - 2013.07.25 18:11:00 -
[35] - Quote
Cat Merc wrote:Knight Soiaire wrote:CrotchGrab 360 wrote:What about 1 hit kill forge guns? (Yesterday I had a guy do 2300 damage to me)
What about the 1 hit kill sniper rifles? (there's not even any indication as to where the shot came from).
What about the 1 hit kill plasma cannon? (no idea what it really is)
What about the 1 hit kill shotgun? (I lost a 670 shield proto caldari logi suit to a militia shotgun from behind)
What about scrambler rifles? I had one take out my 670 shield in less than a second.
What about one hit kill LAVS going 5mph?
#1. We have people complaining about them already. #2. Thats reasonable. #3. Da ****? Thats a thing #4. Thats not technically OHK, he took your shields, it was most likely CQC, y'know, where shotguns are at their most effective #5. Thats what they're made to do, just like Armour Vs Mass Driver #6. They're already being worked on. 2# that's not reasonable. They are safe from everyone but other snipers, they have huge damage output, especially the charge version that can OHK starter fits, and it's EXTREMELY easy to use. Point, shoot, collect WP. They all need either a dramatic ROF decrease or have ballistics. CCP said their servers won't be able to handle it, so ROF is the answer. The Snipers already shoot at 100 RPM!
How much slower you want?
60?
6?!
No, I know the answer. It's 1. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
274
|
Posted - 2013.07.25 18:15:00 -
[36] - Quote
CrotchGrab 360 wrote:What about 1 hit kill forge guns? (Yesterday I had a guy do 2300 damage to me)
What about the 1 hit kill sniper rifles? (there's not even any indication as to where the shot came from).
What about the 1 hit kill plasma cannon? (no idea what it really is)
What about the 1 hit kill shotgun? (I lost a 670 shield proto caldari logi suit to a militia shotgun from behind)
What about scrambler rifles? I had one take out my 670 shield in less than a second.
What about one hit kill LAVS going 5mph?
Assault rifles are awful. I played PC yesterday and every single player from Outer Heaven was spamming mass drivers and flaylocks or camping on roofs whilst doing so. If assault rifles were so good every player would use them religiously instead they flock to the unbalanced, over-powered FOTM weapon.
The game needs some major weapons re-balancing, I know I've named a lot of weapons here and somebody will come to their defense but I don't care, there are far too many one-hit-kill weapons in this game (used against infantry) which make assault rifles the least of your worries.
Easy on the badmouthing shotguns. I will not tolerate it. |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
43
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Posted - 2013.07.25 18:16:00 -
[37] - Quote
I guess I'd be labelled mad if I said you should use the weapon your comfortable with. Any weapon can be mastered with enough patience |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
744
|
Posted - 2013.07.25 18:16:00 -
[38] - Quote
CrotchGrab 360 wrote:What about 1 hit kill forge guns? (Yesterday I had a guy do 2300 damage to me)
What about the 1 hit kill sniper rifles? (there's not even any indication as to where the shot came from).
What about the 1 hit kill plasma cannon? (no idea what it really is)
What about the 1 hit kill shotgun? (I lost a 670 shield proto caldari logi suit to a militia shotgun from behind)
What about scrambler rifles? I had one take out my 670 shield in less than a second.
What about one hit kill LAVS going 5mph?
Assault rifles are awful. I played PC yesterday and every single player from Outer Heaven was spamming mass drivers and flaylocks or camping on roofs whilst doing so. If assault rifles were so good every player would use them religiously instead they flock to the unbalanced, over-powered FOTM weapon.
The game needs some major weapons re-balancing, I know I've named a lot of weapons here and somebody will come to their defense but I don't care, there are far too many one-hit-kill weapons in this game (used against infantry) which make assault rifles the least of your worries.
Aside from the LAVs, not EVERYONE runs all of the other stuff.
Generalist weapon is good, oversaturated is bad. |
Cosgar
ParagonX
3183
|
Posted - 2013.07.25 18:23:00 -
[39] - Quote
CrotchGrab 360 wrote:What about 1 hit kill forge guns? (Yesterday I had a guy do 2300 damage to me)
What about the 1 hit kill sniper rifles? (there's not even any indication as to where the shot came from).
What about the 1 hit kill plasma cannon? (no idea what it really is)
What about the 1 hit kill shotgun? (I lost a 670 shield proto caldari logi suit to a militia shotgun from behind)
What about scrambler rifles? I had one take out my 670 shield in less than a second.
What about one hit kill LAVS going 5mph?
Assault rifles are awful. I played PC yesterday and every single player from Outer Heaven was spamming mass drivers and flaylocks or camping on roofs whilst doing so. If assault rifles were so good every player would use them religiously instead they flock to the unbalanced, over-powered FOTM weapon.
The game needs some major weapons re-balancing, I know I've named a lot of weapons here and somebody will come to their defense but I don't care, there are far too many one-hit-kill weapons in this game (used against infantry) which make assault rifles the least of your worries. In my last posts, I forgot to address the OP. With the exception of the LAV, all of those weapons are niche weapons and are only viable in specific situations. -A sniper has to line up that OHK and it's particularly harder now since draw distance is borked in 1.2 -Plasma Cannon only has 1 shot in the round and if you're complaining about this thing, you need to uninstall. -Shotguns have to get in your face and hit detection sucks -That was most likely a charged shot from a ScR and you were using shields, what do you expect? Want to complain about flux grenades next? -LAV = Learn Anti Vehicle
Thanks for not complaining about the MD though, seem to be getting enough QQ and I can't drink all the tears. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
27
|
Posted - 2013.07.25 18:34:00 -
[40] - Quote
CrotchGrab 360 wrote:What about 1 hit kill forge guns? (Yesterday I had a guy do 2300 damage to me) - Base damage for a militia forge gun is over 1000. How many suits have total HP of at least 1000? You figure it out.
What about the 1 hit kill sniper rifles? (there's not even any indication as to where the shot came from). - Made stronger by skill and damage modifiers.
What about the 1 hit kill plasma cannon? (no idea what it really is) - More like shooting a load over distance than an AV weapon. What about the 1 hit kill shotgun? (I lost a 670 shield proto caldari logi suit to a militia shotgun from behind) - I don't see the problem here. It's the best CQ weapon ever devised for a reason.
What about scrambler rifles? I had one take out my 670 shield in less than a second. - CCP said they were going to do well against shields. Dunno what you're complaining about.
What about one hit kill LAVS going 5mph? - A multi-ton vehicle colliding with something that probably weighs 700-1000lbs. You figure it out.
Assault rifles are awful. I played PC yesterday and every single player from Outer Heaven was spamming mass drivers and flaylocks or camping on roofs whilst doing so. If assault rifles were so good every player would use them religiously instead they flock to the unbalanced, over-powered FOTM weapon. - They used the incredible advantage that is a height advantage plus weapons with splash damage. Still don't know what you're complaining about. You figure it out.
The game needs some major weapons re-balancing, I know I've named a lot of weapons here and somebody will come to their defense but I don't care, there are far too many one-hit-kill weapons in this game (used against infantry) which make assault rifles the least of your worries. Because, as was mentioned a while ago, 95% of the playerbase was using only one flavor of AR, the Tac AR. If when in a match, you get killed by an AR, and 9 times out of 10 it's the GLU or Duvolle TAR, then there's a problem. If people are running around with dual flaylocks because a sidearm is better than the mass driver, there's a problem. When your suit with 670 shield (remember kids, energy weapons are very effective against shields) loses out to a militia forge that does 1200 base damage, then it's working as intended.
Now that I basically made your thread useless, having my way with every argument you made, what do you have to say?
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CoD isAIDS
Tronhadar Free Guard Minmatar Republic
27
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Posted - 2013.07.25 18:43:00 -
[41] - Quote
CrotchGrab 360 wrote:
I think that some sniper rifles just do far too much damage. If I'm out in the open and someone shoots me it's my own fault. But WHY can you snipe Into the objective? I was hacking A and got shot by a sniper, that shouldn't be allowed.
LOL So you want some magic anti-kinetic force field around objectives so you can't be shot while hacking the terminal?
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Cosgar
ParagonX
3183
|
Posted - 2013.07.25 18:45:00 -
[42] - Quote
CoD isAIDS wrote:CrotchGrab 360 wrote:
I think that some sniper rifles just do far too much damage. If I'm out in the open and someone shoots me it's my own fault. But WHY can you snipe Into the objective? I was hacking A and got shot by a sniper, that shouldn't be allowed.
LOL So you want some magic anti-kinetic force field around objectives so you can't be shot while hacking the terminal? There kind of already is one. I get a shield flare when trying to hit someone hacking with a MD. |
yeison mendoza
LATINOS KILLERS CORP Amenaza Inminente
1
|
Posted - 2013.07.25 19:02:00 -
[43] - Quote
CrotchGrab 360 wrote:What about 1 hit kill forge guns? (Yesterday I had a guy do 2300 damage to me)
What about the 1 hit kill sniper rifles? (there's not even any indication as to where the shot came from).
What about the 1 hit kill plasma cannon? (no idea what it really is)
What about the 1 hit kill shotgun? (I lost a 670 shield proto caldari logi suit to a militia shotgun from behind)
What about scrambler rifles? I had one take out my 670 shield in less than a second.
What about one hit kill LAVS going 5mph?
Assault rifles are awful. I played PC yesterday and every single player from Outer Heaven was spamming mass drivers and flaylocks or camping on roofs whilst doing so. If assault rifles were so good every player would use them religiously instead they flock to the unbalanced, over-powered FOTM weapon.
The game needs some major weapons re-balancing, I know I've named a lot of weapons here and somebody will come to their defense but I don't care, there are far too many one-hit-kill weapons in this game (used against infantry) which make assault rifles the least of your worries. the sniper one was stupid why would you want to know where my shot came from ? so u can kill from behind ? .-. |
Niuvo
The Phoenix Federation
294
|
Posted - 2013.07.25 21:36:00 -
[44] - Quote
Too much info while trying to snipe, too many chevrons. you can't tell enemy from friendly without the long id tag, which can throw your shot off when there's a lot of redberries in one area. I personally think that the sniper should have their respected damage bonus against shield opponents. Like some one once said "the first shot counts" the second shot is to finish them off with the 10% damage against armor. I don't want an op weapon, I want an effective, reliable weapon. |
Niuvo
The Phoenix Federation
294
|
Posted - 2013.07.25 21:43:00 -
[45] - Quote
beating the dead horse: Weapons need adjustments. Once we are happy with our gun of choice, we will see who the top players are. |
demonkiller 12
Namtar Elite Gallente Federation
82
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Posted - 2013.07.25 21:46:00 -
[46] - Quote
troll thread is troll next he'll say tanks are op because he cant solo with mlt gear |
Cosgar
ParagonX
3191
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Posted - 2013.07.25 21:49:00 -
[47] - Quote
demonkiller 12 wrote:troll thread is troll next he'll say tanks are op because he cant solo with mlt gear In the current state tanks are in, you can |
Buster Friently
Rosen Association
1287
|
Posted - 2013.07.25 21:50:00 -
[48] - Quote
Panther Alpha wrote:CrotchGrab 360 wrote:What about 1 hit kill forge guns? (Yesterday I had a guy do 2300 damage to me)
What about the 1 hit kill sniper rifles? (there's not even any indication as to where the shot came from).
What about the 1 hit kill plasma cannon? (no idea what it really is)
What about the 1 hit kill shotgun? (I lost a 670 shield proto caldari logi suit to a militia shotgun from behind)
What about scrambler rifles? I had one take out my 670 shield in less than a second.
What about one hit kill LAVS going 5mph?
Assault rifles are awful. I played PC yesterday and every single player from Outer Heaven was spamming mass drivers and flaylocks or camping on roofs whilst doing so. If assault rifles were so good every player would use them religiously instead they flock to the unbalanced, over-powered FOTM weapon.
The game needs some major weapons re-balancing, I know I've named a lot of weapons here and somebody will come to their defense but I don't care, there are far too many one-hit-kill weapons in this game (used against infantry) which make assault rifles the least of your worries. The problem is that you still can Kill people with AR's .. and that annoys the FPS haters ALOT. If it was up to them, the AR will be remove from the game altogether. I call it the "AR haters club" .... there they come... get ready...
In pub matches, the game most of us play, the AR is ridiculously overused to the point of removing any thought of diversity in the game. The AR kills as much as 10 of the 12 light /sidearms combined.
Hail AR 514, go AR or go home.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
747
|
Posted - 2013.07.25 22:38:00 -
[49] - Quote
Buster Friently wrote:Panther Alpha wrote:CrotchGrab 360 wrote:What about 1 hit kill forge guns? (Yesterday I had a guy do 2300 damage to me)
What about the 1 hit kill sniper rifles? (there's not even any indication as to where the shot came from).
What about the 1 hit kill plasma cannon? (no idea what it really is)
What about the 1 hit kill shotgun? (I lost a 670 shield proto caldari logi suit to a militia shotgun from behind)
What about scrambler rifles? I had one take out my 670 shield in less than a second.
What about one hit kill LAVS going 5mph?
Assault rifles are awful. I played PC yesterday and every single player from Outer Heaven was spamming mass drivers and flaylocks or camping on roofs whilst doing so. If assault rifles were so good every player would use them religiously instead they flock to the unbalanced, over-powered FOTM weapon.
The game needs some major weapons re-balancing, I know I've named a lot of weapons here and somebody will come to their defense but I don't care, there are far too many one-hit-kill weapons in this game (used against infantry) which make assault rifles the least of your worries. The problem is that you still can Kill people with AR's .. and that annoys the FPS haters ALOT. If it was up to them, the AR will be remove from the game altogether. I call it the "AR haters club" .... there they come... get ready... In pub matches, the game most of us play, the AR is ridiculously overused to the point of removing any thought of diversity in the game. The AR kills as much as 10 of the 12 light /sidearms combined. Hail AR 514, go AR or go home.
/Going home before I dirty my hands with any AR other than that found on a [STARTER FIT] |
Cosgar
ParagonX
3196
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Posted - 2013.07.25 23:07:00 -
[50] - Quote
Alaika Arbosa wrote:/Going home before I dirty my hands with any AR other than that found on a [STARTER FIT] He's was obviously trolling... |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
747
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Posted - 2013.07.25 23:12:00 -
[51] - Quote
Cosgar wrote:Alaika Arbosa wrote:/Going home before I dirty my hands with any AR other than that found on a [STARTER FIT] He's was obviously trolling... Lol, I know.
Doesn't change the fact that I REFUSE to spend SP on the AR and would stop playing entirely if CCP actually went ahead and took all of the weapons aside from ARs away.
AR == Scrubstick |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
401
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Posted - 2013.07.25 23:13:00 -
[52] - Quote
People complain about everything. If the game was perfect, they would complain about it being so. |
Skipper Jones
Molon Labe. League of Infamy
493
|
Posted - 2013.07.25 23:22:00 -
[53] - Quote
Kane Fyea wrote:Paladin Sas wrote:I LOVE my AR/sub combo. Yes, i know its not very "out of the box" but it gets me from A to B with a trail of corpses behind me. Scrambler Rifle + SMG = Godly combo.
Damn straight. |
Skipper Jones
Molon Labe. League of Infamy
493
|
Posted - 2013.07.25 23:26:00 -
[54] - Quote
CrotchGrab 360 wrote:Knight Soiaire wrote:CrotchGrab 360 wrote:What about 1 hit kill forge guns? (Yesterday I had a guy do 2300 damage to me)
What about the 1 hit kill sniper rifles? (there's not even any indication as to where the shot came from).
What about the 1 hit kill plasma cannon? (no idea what it really is)
What about the 1 hit kill shotgun? (I lost a 670 shield proto caldari logi suit to a militia shotgun from behind)
What about scrambler rifles? I had one take out my 670 shield in less than a second.
What about one hit kill LAVS going 5mph?
#1. We have people complaining about them already. #2. Thats reasonable. #3. Da ****? Thats a thing #4. Thats not technically OHK, he took your shields, it was most likely CQC, y'know, where shotguns are at their most effective #5. Thats what they're made to do, just like Armour Vs Mass Driver #6. They're already being worked on. i think your #4 was meant to be #3 ? the shotgun did kil me, i just meant the suit had 670 shield. well maybe the scrambler rifles do too much damage? if something is effective against shields or armour I can dig that. I like the fact that we have 2 versions of health and that EVENTUALLY you will have to suit up accordingly and weapons will be used to counter. because everybody has shields. and the SCRs absolutely melt them in less than a second
They melt them because THAT'S WHAT THEY ARE DESIGNED TO DO! They say "Hello Cal logi. I like your sui. ohh now you're dead."
You really think that your Cal logi should be invisible don't you? Take a hit and move on. |
Skipper Jones
Molon Labe. League of Infamy
493
|
Posted - 2013.07.25 23:31:00 -
[55] - Quote
broonfondle majikthies wrote:I guess I'd be labelled mad if I said you should use the weapon your comfortable with. Any weapon can be mastered with enough patience
Madman!!
He right though.
Even the Plasma cannon (yes the plasma cannon) can be effective. It just needs a lot. And I mean A LOT of skill to use.
I almost want to hug the person that uses the Plasma cannon effectively. |
Cosgar
ParagonX
3199
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Posted - 2013.07.25 23:36:00 -
[56] - Quote
Skipper Jones wrote:
They melt them because THAT'S WHAT THEY ARE DESIGNED TO DO! They say "Hello Cal logi. I like your sui. ohh now you're dead."
You really think that your Cal logi should be invisible don't you? Take a hit and move on.
True story: For the longest time, I was trying to figure out why people kept saying logis were OP. I looked at my Minmatar suit, the Gallente suit, laughed at the Amarr suit, and gave a "meh" to the Caldari. Got into a squad with people complaining about CaLogis and managed to get into a pub against some. Lobbed some fluxes, a couple MD rounds and wiped them out while everyone was busy hauling ass away from them. Keep in mind this was during the MD nerf/bug situation too. 5 of my 8 rounds were duds and I still wiped out 4 CaLogis like they were a joke. |
HYENAKILLER X
Condotta Rouvenor Gallente Federation
81
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Posted - 2013.07.25 23:40:00 -
[57] - Quote
Lol@opar [email protected]clownlockspam
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Scheneighnay McBob
Bojo's School of the Trades
2488
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Posted - 2013.07.25 23:41:00 -
[58] - Quote
Everything you listed is highly limited in some way (btw- LAVs don't kill at 5 mph. I've been pushed a long way by an enemy LAV and survived before) The problem with ARs is that they're too good for having no weaknesses. |
Nig Stompin
DIAMOND D.O.G.S
2
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Posted - 2013.07.25 23:41:00 -
[59] - Quote
Kane Fyea wrote:Vyzion Eyri wrote:To be honest, I've seen more threads recently on OP dropships than OP ARs. And that's saying something. That's just f ucking ridiculous. Although there was an assault dropship that was causing trouble in a match I was playing in earlier..... I then continued to shoot it down with my swarm launcher.
That dropship didn't happen to have a gunner named Nig Stompin did it?
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Himiko Kuronaga
SyNergy Gaming EoN.
1014
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Posted - 2013.07.25 23:44:00 -
[60] - Quote
The AR has no drawbacks and can kill anyone. Every other weapon has a drawback and, well, can't. That's poor balance.
Halo 4 is the ultimate example of how you properly balance out weapons. Every weapon is defined by a very specific range that it is strongest in. Just from the human weapons it is easy to see how the pattern works. The Halo AR devours the DMR and BR in closer ranges, but is useless beyond close-mid range. The BR dominates firmly at mid range while requiring extremely good headshot tracking to make the most of it, while the DMR is decent at mid range and dominates soundly at long ranges.
The alien weapons mimic this pattern somewhat, but tend to requiring more skill to use properly.
Unfortunately in this game, the AR is strongest in basically all ranges, minus extreme sniping. Lately this has become less true because of the poor shape the aiming is in, giving rise to splash based weapons as the primary threat on the field. That will be change in a month or so, and we will probably go right back to having AR's dominate everything again. |
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