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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
458
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Posted - 2013.07.24 20:00:00 -
[1] - Quote
Currently, most of us know that when your squad gets 2500 wp, the squad leader can request a precision strike.
But my question is, why aren't there other types of non-lethal rewards, or just different rewards in general? I personally would like some other form of reward that could turn the tide of battle if our squad does well.
So here's a list of ideas I have that could be implemented relatively easily without having to add too much new code to the game. Each of these has a "counter" to it, so if one team uses a bonus, you can deploy a bonus to nullify their current one. Either that, or you can choose whatever bonus you'd like to try and switch the advantage to your side. ____________________
Clone Pack -An extra 10-15 clones are supplied and instantly added to your clone counts to prevent your team from running out. -Counters Precision Strike
Installation Deployment -Calls down a group of a Supply Depot, a CRU, and a Turret to a location of your choosing for placing a strategic waypoint on the battlefield (whether or not these are hackable is still debatable) -Counters Rapid Deployment
Rapid Deployment -Deploying on the battlefield for your team is instantaneous for the next X minutes to help push an objective without the current 10 second delay separating your team. -Counters Installation Deployment
Rapid Fire Objectives -Objectives you control fire twice as fast for the next X minutes to help the losing team get that extra oomph when they turned the game around and now have 4 of the 5 objectives -Counters MCC shield boost
MCC Shield Boost -The MCC on your team gets 25% of it's total shield regenerated (if it was at 10% shield, it's now at 35%) to buy your team some extra time. -Counters Rapid Fire Objectives. _____________________
If you have any other ideas please feel free to leave them in a reply to this post.
Some other things to debate: -Should these bonuses all cost the same? Are some worth more or less than 2500 wp? -Should the enemy know what bonus you are using just like they know when an orbital is being used? (instead of a sound, maybe a notification, or the lady telling you something like "Enemy Team redeemed a clone pack" or "Enemy MCC shields increased by 25%") -Are some counters more effective that the other? (A good orbital kills only about 5-8 players, whereas the clone pack gives at least 10, but a good team can wipe out 10 clones relatively quickly anyways) |
Alena Ventrallis
Osmon Surveillance Caldari State
25
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Posted - 2013.07.24 20:13:00 -
[2] - Quote
I like the sound of this. Precision strikes only take you so far. |
Sarducar Kahn
xCosmic Voidx The Superpowers
18
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Posted - 2013.07.24 20:18:00 -
[3] - Quote
I like the idea. Two things though, the instilations should definitely be hackable. And the counters are simply wrong, you cannot counter something with its counter if the originally power counters said counter... Counterception. |
lithkul devant
Cerberus Network. The Superpowers
9
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Posted - 2013.07.24 20:23:00 -
[4] - Quote
I honestly think most of these would be very good power ups to situational things that are happening. This is what I would say though.
-MCC shield boost: 5-10, at times this can be a very powerful tool that could easily change who is going to win and who is going to loose. Having the ability to 25% feels to powerful especially in a close match.
-Rapid fire objectives: Imagine how easily this could be used to destroy vehicles or keep them from being able to enter into a very large area of space, blaster cannons could mow down entire squads in a moment. How about instead, Objective hardening: Makes all turrets, objectives, vehicles take 15% longer to hack and provides 10% damage resistance to all turrets your team controls.
I think that their should be two tiers of the system, the clone pack, the precision strike, rapid deployment, installation deployment should be on the first tier. On the second tier, which could be 500 points higher, you have the MCC repair and objective hardening. For another possible counter, I would suggest orbital hack.This would also allow for a system to add more tiers later on or fill them out.
-Orbital hack: When the enemy team attempts to intialize a orbital strike, it is simply cancelled out, costs the same amount as a strike. This would provide for a way to simply deny orbital strikes being allowed to be called down, have them not announced, so that it lays in trap. Another option for this is, that the orbital strike goes against the team that called it down.
For the announcer lady, I think it should be selective of which ones are added on, such as MCC should be announced, however, rapid deployment should not be announced. This would go alone the line of how orbital strikes aren't typically announced. |
da GAND
187. League of Infamy
157
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Posted - 2013.07.24 20:28:00 -
[5] - Quote
sounds pretty good, been stuck with precision strikes for too long |
RedZer0 MK1
Opus Arcana Covert Intervention
4
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Posted - 2013.07.24 21:52:00 -
[6] - Quote
I agree that it would be nice to do something other than Orbital Strikes. I find it funny, MAG had utility 'strikes' and it made the game so much more tactical. Being squad(platoon, OiC) leader took actual skill. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
199
|
Posted - 2013.07.24 22:01:00 -
[7] - Quote
I would like to see squad boost options, like 50% Armor Hardening, 25% HP increase, or 25% DMG increase, 75% profile dampening, etc. These options could last for 30 seconds - 1 minute. Sometimes an OB is not what you need to push an objective when the Reds are all blobbed together hiding under a roof we can't bomb them through.
EDIT: Make each option require more or less WP. 2500 = OB, 3000 = HP Increase, 5000 = 25% DMG Increase, etc. Insert whatever amount of WP we feel is appropriate for said reward. Now squads must decide to use a reward, or push for the next tier of rewards. |
Fiddler Galaine
The United Federation New Eden Dark Taboo
7
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Posted - 2013.07.24 22:11:00 -
[8] - Quote
I like the idea, but some of these suggestions are way too powerful. |
THUNDERGROOVE
ZionTCD
101
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Posted - 2013.07.24 22:30:00 -
[9] - Quote
I-Shayz-I wrote: But my question is, why aren't there other types of non-lethal rewards, or just different rewards in general? I personally would like some other form of reward that could turn the tide of battle if our squad does well.
Infantry shield boost: - Whole squad gets double shield recharge for 45 seconds Not sure how to make it "fit in" or make it seem like it's something from the MCC Overclocked equipment: - Nanohives produce twice as fast and twice as long - Repair tools get a 25 HP/s boost to infantry and 50 HP/s to vehicles - Dropuplinks get 50% boost to spawn times - etc...etc.. Only works on the equipment deployed within 30 seconds after it is called in and the stuff already called in and will last until it's destroyed same goes with repair tools, active scanners, nanite injectors... etc |
1 Tru Killa
Stand Alone Clones
0
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Posted - 2013.07.24 22:47:00 -
[10] - Quote
Obviously we all agree that only having orbitals as a squad reward is useful, but a bit worn out. Hopefully CCP makes note of this thread. I, personally, would like to some sort of "team" rewards to further promote the use of team chat and team work. If I just wanted to communicate in my 6 man squad, I would still be playing COD. |
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BatKing Deltor
Granite Mercenary Division
153
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Posted - 2013.07.24 22:51:00 -
[11] - Quote
Emp burst over a selected area, like enemies can't see anything on radar even if your in line of sight for a limited amount of time.
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
462
|
Posted - 2013.07.24 23:25:00 -
[12] - Quote
I wish I could easily quote a bunch of you, but that would take too long, so here's my reply:
-Rapid fire objectives means that the null cannons are firing twice as fast...not turrets. -Squad boosts would take too much time to code and aren't in the game already. I'm looking for suggestions that are realistic here guys... -25% MCC shield is about 2 minutes worth of half the null cannons firing at the MCC. If you divide the MCC into 8 pieces of health, and a skirmish is about 15 minutes, then 1/8 is 25% shield, and 1/8 of 16 minutes is 2 minutes. 10% shield would only buy you less than a minute of game time, which wouldn't really give you much of an advantage. -As for the counters, some of these bonuses are weak to certain other bonuses, but I didn't specify which ones because it gets really complicated. Maybe "counter" isn't the right word, but instead, more along the lines of a defensive vs offensive bonus. For instance, the Clone pack would be defensive, where the orbital would be offensive. |
Ren Ratner
Infinite Raiders
13
|
Posted - 2013.07.24 23:30:00 -
[13] - Quote
I-Shayz-I wrote:Currently, most of us know that when your squad gets 2500 wp, the squad leader can request a precision strike.
But my question is, why aren't there other types of non-lethal rewards, or just different rewards in general? I personally would like some other form of reward that could turn the tide of battle if our squad does well.
So here's a list of ideas I have that could be implemented relatively easily without having to add too much new code to the game. Each of these has a "counter" to it, so if one team uses a bonus, you can deploy a bonus to nullify their current one. Either that, or you can choose whatever bonus you'd like to try and switch the advantage to your side. ____________________
Clone Pack -An extra 10-15 clones are supplied and instantly added to your clone counts to prevent your team from running out. -Counters Precision Strike
Installation Deployment -Calls down a group of a Supply Depot, a CRU, and a Turret to a location of your choosing for placing a strategic waypoint on the battlefield (whether or not these are hackable is still debatable) -Counters Rapid Deployment
Rapid Deployment -Deploying on the battlefield for your team is instantaneous for the next X minutes to help push an objective without the current 10 second delay separating your team. -Counters Installation Deployment
Rapid Fire Objectives -Objectives you control fire twice as fast for the next X minutes to help the losing team get that extra oomph when they turned the game around and now have 4 of the 5 objectives -Counters MCC shield boost
MCC Shield Boost -The MCC on your team gets 25% of it's total shield regenerated (if it was at 10% shield, it's now at 35%) to buy your team some extra time. -Counters Rapid Fire Objectives. _____________________
If you have any other ideas please feel free to leave them in a reply to this post.
Some other things to debate: -Should these bonuses all cost the same? Are some worth more or less than 2500 wp? -Should the enemy know what bonus you are using just like they know when an orbital is being used? (instead of a sound, maybe a notification, or the lady telling you something like "Enemy Team redeemed a clone pack" or "Enemy MCC shields increased by 25%") -Are some counters more effective that the other? (A good orbital kills only about 5-8 players, whereas the clone pack gives at least 10, but a good team can wipe out 10 clones relatively quickly anyways)
While I agree that we need more options, I feel like your suggestions are a little overpowered (underpowered in the case of the clone pack).
Calling in a CRU would seem much more valuable to me than calling in a clone pack, it also carries the risk of falling into enemy hands (unless you have the option of calling it in behind your redline). 10-15 clones can certainly turn the tide of a game of Ambush, especially in a close match, but I think the extra CRU makes more sense.
Calling down not just one, but 3 installations, is too much. You're telling me I can call in an easily defensible position, with options for rapid deployment and resupply, right between two objectives. This would quickly become the most contested spot on the map. It's also easy for me to picture how difficult it would be to actually get those three separate installations to fall in a non-glitchy way to whatever location you call them in at. For example, "oops, our supply depot is up on top of that building but everything else is down here...".
We will eventually be capable of calling in our own installations.
Rapid deployment is an interesting concept. Sounds difficult to balance. How much is too much/not enough? It would definitely be a more "advanced" maneuver than a simple point and kill Orbital since this form of reinforcement would rely on the squad leader being alive and multiple team mates respawning.
Rapid fire objectives is just too OP. Skirmish and Domination would likely revolve entirely around who could call in the most Rapid Fires. Also, how is your air support giving your Null Cannons this power/rate of fire boost? I suppose they could be hacking it and turning off safety protocols? Either way, it's OP.
MCC shield boost sounds slightly OP. Yes, it's balanced in that both teams have access to it, but it adds an unnecessary factor to the Skirmish/Domination game types. Also, this and Rapid Fire Objectives would only be available in gametypes featuring Null Cannons. I think it's better to think of bonuses that are relevant in all game modes.
My suggestions...
Orbital Scanning. We've seen it in other games. It makes sense here. The only thing to decide is how long the scan would last and whether or not certain scan signatures would be immune. I'd say a Light Suit with a Profile Dampener should be capable of avoiding it.
I *would* say Comms Jamming would be nice, but it would only be worth the points in PC. Here's the thing. Corps would just make sure their PC mercs were on Vent/TS/Skype/Whatever the kids are using these days... so that one's a terrible idea.
Installation Drops. One per drop. Your choice. You could easily place this installation near others, creating that lovely tactical position. Another squad could also contribute to this, calling in yet another installation. Isn't this a planned feature already though?
Aaaaand I'm out. |
Killar-12
Intrepidus XI EoN.
326
|
Posted - 2013.07.24 23:32:00 -
[14] - Quote
+1 to the OP |
Ren Ratner
Infinite Raiders
13
|
Posted - 2013.07.24 23:35:00 -
[15] - Quote
BatKing Deltor wrote:Emp burst over a selected area, like enemies can't see anything on radar even if your in line of sight for a limited amount of time.
Here's the thing about EMP. Your suits are electronic. Half the guns seem like they would have electronic parts. Radar Jamming could work... either creating false signatures or just disabling the radar in a targeted area. |
Jathniel
G I A N T EoN.
694
|
Posted - 2013.07.24 23:51:00 -
[16] - Quote
I agree with all of it except the rapid fire objectives and MCC shield regeneration. The null cannons are set to operate at a set and given pace. The null cannons ARE the match timers. Leave those alone.
I would also reduce the amount of clones given by the clone pack. 10 or 15 is too high. In some matches, you only need two teams to get clone packs, and then boom, around 50% of that side's total clones are restored. That's a bit excessive. I'd say a full squads worth of clones is sufficient. 6. That way only 6, 12, to 18 clones can be reasonably restored at any given moment for potential stacking.
The rapid deployment and objective deployment ideas are spot on though. I like them. +1 Instead of just one spawn objective, make it 3 called down. A single extra CRU would be insufficient vs. temporary instantaneous spawns. If a team can make a stacking call, and deploy like 6 CRUs in a solid perimeter, it would make destruction of those facilities tactically necessary, and not just CRUs, but Blaster Installations as well. They should be deployed already friendly and without needing to be hacked. |
TheLastAlive105
ROGUE SPADES EoN.
3
|
Posted - 2013.07.24 23:52:00 -
[17] - Quote
This all seems great but maybe we should have something like an emp or switch a roo where every installation turns to your side for 30 sec that would be helpful. |
Velozz Shazla
the troll hord
0
|
Posted - 2013.07.25 01:06:00 -
[18] - Quote
lithkul devant wrote:
-Orbital hack: When the enemy team attempts to intialize a orbital strike, it is simply cancelled out, costs the same amount as a strike. This would provide for a way to simply deny orbital strikes being allowed to be called down, have them not announced, so that it lays in trap. Another option for this is, that the orbital strike goes against the team that called it down. .
that is not possable unless it was a ECM to can the strike |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
421
|
Posted - 2013.07.25 01:08:00 -
[19] - Quote
How about this,?
-AV Missile Barrage
Thousands of missiles that ONLY target enemy vehicles, 1HKO to all of them.
I like the sound of that... |
Sarducar Kahn
xCosmic Voidx The Superpowers
20
|
Posted - 2013.07.25 06:41:00 -
[20] - Quote
KING CHECKMATE wrote:How about this,?
-AV Missile Barrage
Thousands of missiles that ONLY target enemy vehicles, 1HKO to all of them.
I like the sound of that...
No... It's not as if OB insta kills all infantry is it? No addy would use vehicles ithey can be insta killed like that, even a single vehicle kill is probably worth more than an OB in many situations |
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Skipper Jones
Molon Labe. League of Infamy
491
|
Posted - 2013.07.25 07:06:00 -
[21] - Quote
Me gusta |
Seymor Krelborn
DUST University Ivy League
405
|
Posted - 2013.07.25 07:07:00 -
[22] - Quote
great thread!
great ideas!
ccp should hire the OP |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
473
|
Posted - 2013.07.25 09:15:00 -
[23] - Quote
Seymor Krelborn wrote:great thread!
great ideas! ccp should hire the OP
You should see my other thread with 60 likes about having the timer on the repair tool cap reset every time you get a kill/kill assist/guardian/revive bonus.
Also, everyone has ideas. You don't just hire idea people, as you want someone who's a good coder/artist AND has ideas. I don't even think I would like a CPM position either.
But hey look I have 16 million sp, I'm corpless, and I have great ideas :P |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
473
|
Posted - 2013.07.25 09:16:00 -
[24] - Quote
BTW
The Original Post is updated according to the player feedback. Thank you guys again for the support! |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
477
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Posted - 2013.07.27 09:14:00 -
[25] - Quote
I update the post and then it dies. Yay... |
calvin b
Molon Labe. League of Infamy
146
|
Posted - 2013.07.27 09:23:00 -
[26] - Quote
Suggestion. The ability to hack your orbital and redirect it. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
165
|
Posted - 2013.07.27 13:39:00 -
[27] - Quote
Didn't read all the replies so don't no if this was suggested yet but;
There needs to be a "Commander" tree to go along with this.
The first skill would allow for the standured orbitals at 1, EMP strikes at 3, and hybrid strikes at 5. The amount of WP needed would be reduced with each polint as well (final cost would be same as now) This would make it so, like everything else in this game, you have to spec into the leader role.
Allow the different OMS' to be placed somewere in the tree like "Team callouts" could be for buffs that affect the whole team, "Squad Command" for squad only buffs, and "Tactician" would branch into instillations. This way every player has there own way of running there squad.
To add to this there could be 4 skills that affect squad orders. Each skill would increase the amount or effectiveness that the squad order has.
- Impenetrable Defense= "Defend" order allows squad members to give commissions when getting kills while farther away from the target.
- Hunter= "Capture" orders grant more WP.
- First Blood= "Attack" orders can track the targets longer without anyone actually seeing the target.
Either way the idea of giving WPs more tactical value is always a good thing.
`Sigh. Just another fun game of DUST . |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
165
|
Posted - 2013.07.27 13:48:00 -
[28] - Quote
I-Shayz-I wrote:Seymor Krelborn wrote:great thread!
great ideas! ccp should hire the OP You should see my other thread with 60 likes about having the timer on the repair tool cap reset every time you get a kill/kill assist/guardian/revive bonus. Also, everyone has ideas. You don't just hire idea people, as you want someone who's a good coder/artist AND has ideas. I don't even think I would like a CPM position either. But hey look I have 16 million sp, I'm corpless, and I have great ideas :P
LOL +1 to the walking think tank.
I think I was involved in that thread. You make good threads.
`Sigh. Just another fun game of DUST . |
Eris Ernaga
Super Nerds
373
|
Posted - 2013.07.27 13:58:00 -
[29] - Quote
haha just thought about this earlier great idea. |
lithkul devant
Cerberus Network. The Superpowers
9
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Posted - 2013.07.27 15:30:00 -
[30] - Quote
After now seeing the point values for each of the suggested bonuses I do agree with them, 25% shield recharge for 4,000 wp seems rather reasonable since that would take a fair amount of the match to get to including having to pass up many of the other bonuses to save up. |
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