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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
458
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Posted - 2013.07.24 20:00:00 -
[1] - Quote
Currently, most of us know that when your squad gets 2500 wp, the squad leader can request a precision strike.
But my question is, why aren't there other types of non-lethal rewards, or just different rewards in general? I personally would like some other form of reward that could turn the tide of battle if our squad does well.
So here's a list of ideas I have that could be implemented relatively easily without having to add too much new code to the game. Each of these has a "counter" to it, so if one team uses a bonus, you can deploy a bonus to nullify their current one. Either that, or you can choose whatever bonus you'd like to try and switch the advantage to your side. ____________________
Clone Pack -An extra 10-15 clones are supplied and instantly added to your clone counts to prevent your team from running out. -Counters Precision Strike
Installation Deployment -Calls down a group of a Supply Depot, a CRU, and a Turret to a location of your choosing for placing a strategic waypoint on the battlefield (whether or not these are hackable is still debatable) -Counters Rapid Deployment
Rapid Deployment -Deploying on the battlefield for your team is instantaneous for the next X minutes to help push an objective without the current 10 second delay separating your team. -Counters Installation Deployment
Rapid Fire Objectives -Objectives you control fire twice as fast for the next X minutes to help the losing team get that extra oomph when they turned the game around and now have 4 of the 5 objectives -Counters MCC shield boost
MCC Shield Boost -The MCC on your team gets 25% of it's total shield regenerated (if it was at 10% shield, it's now at 35%) to buy your team some extra time. -Counters Rapid Fire Objectives. _____________________
If you have any other ideas please feel free to leave them in a reply to this post.
Some other things to debate: -Should these bonuses all cost the same? Are some worth more or less than 2500 wp? -Should the enemy know what bonus you are using just like they know when an orbital is being used? (instead of a sound, maybe a notification, or the lady telling you something like "Enemy Team redeemed a clone pack" or "Enemy MCC shields increased by 25%") -Are some counters more effective that the other? (A good orbital kills only about 5-8 players, whereas the clone pack gives at least 10, but a good team can wipe out 10 clones relatively quickly anyways) |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
462
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Posted - 2013.07.24 23:25:00 -
[2] - Quote
I wish I could easily quote a bunch of you, but that would take too long, so here's my reply:
-Rapid fire objectives means that the null cannons are firing twice as fast...not turrets. -Squad boosts would take too much time to code and aren't in the game already. I'm looking for suggestions that are realistic here guys... -25% MCC shield is about 2 minutes worth of half the null cannons firing at the MCC. If you divide the MCC into 8 pieces of health, and a skirmish is about 15 minutes, then 1/8 is 25% shield, and 1/8 of 16 minutes is 2 minutes. 10% shield would only buy you less than a minute of game time, which wouldn't really give you much of an advantage. -As for the counters, some of these bonuses are weak to certain other bonuses, but I didn't specify which ones because it gets really complicated. Maybe "counter" isn't the right word, but instead, more along the lines of a defensive vs offensive bonus. For instance, the Clone pack would be defensive, where the orbital would be offensive. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
473
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Posted - 2013.07.25 09:15:00 -
[3] - Quote
Seymor Krelborn wrote:great thread!
great ideas! ccp should hire the OP
You should see my other thread with 60 likes about having the timer on the repair tool cap reset every time you get a kill/kill assist/guardian/revive bonus.
Also, everyone has ideas. You don't just hire idea people, as you want someone who's a good coder/artist AND has ideas. I don't even think I would like a CPM position either.
But hey look I have 16 million sp, I'm corpless, and I have great ideas :P |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
473
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Posted - 2013.07.25 09:16:00 -
[4] - Quote
BTW
The Original Post is updated according to the player feedback. Thank you guys again for the support! |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
477
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Posted - 2013.07.27 09:14:00 -
[5] - Quote
I update the post and then it dies. Yay... |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
484
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Posted - 2013.07.27 19:42:00 -
[6] - Quote
Pje251296 wrote:Rapid hack 1500 wp
Objectives or Instillation's will be hacked faster at 25% for X number of hacks the squad does (If it stacks if more than one squad members hacks is questionable). So if the number of hacks that the bonus is applied to is five, then once the squad reaches a number of five hacks between them, then the bonus is gone.
This is a good idea, but I think that the "x number of hacks" is the problem here. To make the bonus easier to be implemented it would need to be "x number of minutes".
Having the game track every player like that would be a bad idea. Also, I'm not even sure if it would be possible to change the hacking speed of objectives as they don't ever change in-game. The only thing that changes the speed of the hack is your suit, but I have no clue what the process is for that.
Basically, the bonus you're suggesting is great, but I'm not sure if hacking speed is determined by the player or by the null cannon. If it's determined by the null cannon, the value would just be changed for a certain period of time...if it's determined by the player, then it might not be easy to code. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
485
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Posted - 2013.07.27 21:09:00 -
[7] - Quote
So a few of you have suggested some sort of skill system to earn different bonuses, and this isn't in the game at all, and not part of my topic.
If you would like to make a suggestion for this topic, please make sure that it relates to something that's already in-game that can be modified. I'm not looking for a complete redesign of the system, just a few different options besides Precision Strikes.
I could use some more feedback too :P |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
490
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Posted - 2013.07.29 06:48:00 -
[8] - Quote
Killar-12 wrote: What about on map support for those who don't have EVE support, even if it is more expensive?
I think that EVE related support should be limited to EVE. There shouldn't be an isk version of these kinds of things, even if it still requires you to earn a certain amount of wp.
If anything, I'd say EVE players should be able to buy separate support bonuses for dust players to use during a match.
For instance, let's say that during a match, one team earns 1500 wp for a clone pack. If they have an EVE player that is currently in orbit, they can choose to use that player's upgraded clone pack. So instead of only getting 15 clones, they'd get 25, or something like that. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
495
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Posted - 2013.07.29 09:49:00 -
[9] - Quote
Lynn Beck wrote:We should be able to call in a supply depot if we get 500-1000 wp, so if we get 1000-2000 wp we can call in 2, make it work like a bank system, resets every match but wp is tracked between bonuses. Imagine this: Get 2500 wp, can either call in an ob(2500) or a supply depot(500) and 2 aimed large turrets(1k ea.) or 4 'sentry guns' (500 ea.)which are literally std (or buffed mlt) small turrets that can be placed, not like in CoD but with more of either a 'pull oit of suitcase' or a '100-200 wp per part, need to call in 2-4 parts to complete turret' to prevent people earning 2500 wp and blocking off an entire area with 4-5 rail/missile sentries. Allow intel to be achieved through throwable 'grenades' as sweeping radars will ruin scouts. A type of RDV placed mortar cannon of some sort would be useful as well. No AI controlled 'tank squads' or 'strafing runs' to keep that player controlled. Placeable bunkers would be a cool way to change the battlefield by means of player intervention
Eventually we will be able to call down installations for isk |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
499
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Posted - 2013.07.29 21:01:00 -
[10] - Quote
Almost 30 likes!
I love how my awesome ideas that everyone agrees with hardly get any attention... |
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
512
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Posted - 2013.07.31 20:13:00 -
[11] - Quote
Timothy Reaper wrote:How about a wall? A three-five meter long barrier that would force the enemy to either destroy it or go around. If you have an Eve pilot then you can have more options; walls with built-in shield generators, small turrets along the top, etc. These walls would not be team specific.
This would make the game too much like Starhawk...unfortunately. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
630
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Posted - 2013.08.16 21:46:00 -
[12] - Quote
This was another good idea of mine. |
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