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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
165
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Posted - 2013.07.27 13:39:00 -
[1] - Quote
Didn't read all the replies so don't no if this was suggested yet but;
There needs to be a "Commander" tree to go along with this.
The first skill would allow for the standured orbitals at 1, EMP strikes at 3, and hybrid strikes at 5. The amount of WP needed would be reduced with each polint as well (final cost would be same as now) This would make it so, like everything else in this game, you have to spec into the leader role.
Allow the different OMS' to be placed somewere in the tree like "Team callouts" could be for buffs that affect the whole team, "Squad Command" for squad only buffs, and "Tactician" would branch into instillations. This way every player has there own way of running there squad.
To add to this there could be 4 skills that affect squad orders. Each skill would increase the amount or effectiveness that the squad order has.
- Impenetrable Defense= "Defend" order allows squad members to give commissions when getting kills while farther away from the target.
- Hunter= "Capture" orders grant more WP.
- First Blood= "Attack" orders can track the targets longer without anyone actually seeing the target.
Either way the idea of giving WPs more tactical value is always a good thing.
`Sigh. Just another fun game of DUST . |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
165
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Posted - 2013.07.27 13:48:00 -
[2] - Quote
I-Shayz-I wrote:Seymor Krelborn wrote:great thread!
great ideas! ccp should hire the OP You should see my other thread with 60 likes about having the timer on the repair tool cap reset every time you get a kill/kill assist/guardian/revive bonus. Also, everyone has ideas. You don't just hire idea people, as you want someone who's a good coder/artist AND has ideas. I don't even think I would like a CPM position either. But hey look I have 16 million sp, I'm corpless, and I have great ideas :P
LOL +1 to the walking think tank.
I think I was involved in that thread. You make good threads.
`Sigh. Just another fun game of DUST . |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
182
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Posted - 2013.07.31 12:06:00 -
[3] - Quote
Stefan Stahl wrote:Good suggestions, I'm very bored of precision strikes.
Also, I honestly don't care at all about the Eve-aspect of any of this. We don't have any significant link between Dust and Eve and we won't for the foreseeable future, so let's discuss those issues when they actually arise. Until then I'd like this game to be more fun.
One question though: Why didn't you include a turret deployment as a reward in your list? You have other installations, but cared to omit turrets, so I assume you have a reason for this. The WP requirement for a turret should be rather low since it gets two shotted by looking at it funny, but especially in instant matches this would seriously improve the dynamics of the battle. Even if the turret only lasts for a few minutes it's still an opportunity to defend a point at a critical time.
By the way, I'd limit any turret or installation deployment to the current location of the squad leader calling it down. That way you don't get to drop a CRU behind enemy lines to start an attack without penetrating their defenses first.
I actually can't wait till we are able to call in are own instillations as the idea of getting to a high point and calling down a missile turret would be awesome for grounding dropships. Need to defend an area? Call a supply depot and stay loaded or a CRU and keep the fight going. The fact that it's still hack-able makes you think first as the enemy could take it and have the upper hand. |
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