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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2197
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Posted - 2013.07.23 16:14:00 -
[1] - Quote
No mention at all of an ISK variant........
Soooooo when does this stop being a pay-only option???? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2198
|
Posted - 2013.07.23 16:18:00 -
[2] - Quote
Reaper Skordeman wrote:Wow... I feel the change in Direct Damage is just too much. It fires rockets for gods sake it's meant to be powerful.
The blast radius needed to be changed, but that and the Direct Damage, you've near crippled this weapon.
You can expect cries for a Respec. now. I feel it should be the blast radius that is changed. the current direct damage is fine, if you even get a direct hit.
It fires rockets but its also a Sidearm that outperforms the Mass Driver in terms of overall damage. Lowering the damage now makes the Mass Driver a more juicy option. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2198
|
Posted - 2013.07.23 16:22:00 -
[3] - Quote
ZDub 303 wrote:Changes to explosives look good... now if only you had followed that same logic before you took the nerf hammer 9000 to the cal logi suit
Awhh, cant fit all complex shield extenders with a full rack of proto equipment to go with your proto weapon?
Just saying... Its not assault... Yet it has more slots, CPU and PG than ANY assault variant. All at the expense of a sidearm, oh nos.
If it were up to me Logis should only be able to use a sidearm, make them more focused on... oh, I dunno... Logistics? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2198
|
Posted - 2013.07.23 16:24:00 -
[4] - Quote
Scottie MaCallan wrote:looks solid, looking forward to maybe seeing the changes to contact nades in 1.4 or later? and glad to see flaylock looks mostly solid still, ADV. flaylock felt much more balanced than the core so changing the core to be more like the ADV is now sounds good.
I do want to echo concerns about direct damage in the patch though. I understand it's a sidearm and its RoF and reload speed means it has a pretty high DPS if those direct hits land. BUT I'm concerned it might not be as effective in hit & run style tactics as if currently can be (if you can land direct hits consistently). I run scout with a speed tank and a shotgun/flaylock combo, so it's basically all about DPH. I mean I can wait and see, everything might be fine one the patch hits. but wouldn't lowering the RoF and increasing the reload speed be more in line with what the weapon is supposed to be?
I feel like right now you're nerfing DPS by nerfing DPH, if it's supposed to be a high skill, direct hit weapon, why not nerf the RoF to encourage hit & run tactics and skill shots and discourage spamming the whole clip hoping for one or two hits?
as far as concerns about it being a sidearm go, it's not like the proto scrambler pistol and SMG aren't killer too if you use them right.
If you want a hit and run weapon thats a skillshot, use a Plasma Cannon. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2198
|
Posted - 2013.07.23 16:49:00 -
[5] - Quote
Knight Soiaire wrote:You shouldn't of touched Direct Damage, you should've just reduced Splash so players are more inclined to do the skilful thing and actually hit their target for once. (Risk/Reward)
The Contact Nade nerf wasn't what I expected, IWS was hyping the changes up so much and the only change was some altering to PG/CPU and amount carried, incredibly disappointed, they're still a rival of Scouts everywhere, but atleast you done something (It only took you what? 2 Months? Enough to make some money off them I guess)
At the end of the day, Flaylock nerf may have been too much, you should've kept Direct, my only gripe was the Splash, at least now they're more of a 'Finisher' weapon, rather than a Primary for some.
Contact Nade nerf wasn't enough, Splash Radius or damage should've been decreased, enough to allow every suit to tank at least one hit from them, also making them, a 'Finisher' weapon, instead of being a 'Win' button, whenever you come across a Scout.
Theyre balanced by having to pay for them |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2199
|
Posted - 2013.07.23 17:19:00 -
[6] - Quote
Scottie MaCallan wrote:I was under the impression AoE and direct damage could not be applied to the same target?
They dont but when you have 90% of the direct damage being splash then theres a lot of room for error. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2213
|
Posted - 2013.07.24 17:58:00 -
[7] - Quote
Interestingly enough I dont see anyone complaining about ARs in other games.
Battlefield? Its the staple, everyone knows that. Call of Duty? Yeah, its glorious as long as youre not doing Hardcore, then the SMG is the only option. Team Fortress 2? Didnt even include one. Maybe you should check that game out.
Its versatile, but in CQC theres better weapons. Long range does need some better alternatives (laser rifle being fixed) but if youre saying the gameis favoring ARs because of a Flaylock fix maybe its time to invest in a Shotgun. or an HMG. or knives.
Or, I dunno, have someone give you some pointers on how to aim. |
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