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Thread Statistics | Show CCP posts - 6 post(s) |
Awry Barux
Shining Flame Amarr Empire
0
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Posted - 2013.07.23 18:16:00 -
[1] - Quote
I approve of the flaylock changes.
However, as someone who bought a lot (literally 1000s stockpiled) of fused locus nades, the clip size change is ridiculous, bordering on sleazy bait-and-switch business tactics.
A weapon that I paid real money for has now been nerfed into the ground- would you rather carry one 400 damage nade that explodes on contact, or THREE 400 damage nades that don't? 2:3 was a fair ratio, 1:3 is not. Fused locus grenades are now significantly worse than standard non-contact locus grenades.
I would have welcomed a splash radius decrease, to bring the fused locus nades in line with the Thukker proto version (2.5m) or even down to new flaylock levels (1.5-2m). That would have be fair- it would significantly increase the skill required to use them effectively while not making them impotent.
This clip size change won't quite have the desired effect, either- nanohives are extremely common even in pub matches, and I can still stand on top of one and spam 400 damage / 6m blast radius win buttons.
CCP- don't punish me for spending AUR. A nerf to contact grenades, especially the fused locus grenade, is justified, but this is NOT the nerf you're looking for. |
Awry Barux
Shining Flame Amarr Empire
3
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Posted - 2013.07.24 18:10:00 -
[2] - Quote
Said it once, time to say it again. The contact grenade nerf is wrong. It's not right. It won't have the desired balancing effect. How many ways can I say it? Halving the ammo capacity is not going to fix anything. The fact that the win button can only be used once before dropping a nanohive instead of twice is not going to make the people who cry about it stop crying. It will be just as annoying and win-buttony as it was before, just now you've made it so that it requires nanohives to be usable, which is only going make people abuse it harder.
CCP, please. Do some real balancing. Let's see some damage and blast radius tuning. For example, the no-skill fused locus grenades could (hypothetically) be rebalanced to 300 damage / 2.5M radius, as opposed to 400 / 6M. Rebalance the protos to 400/2.5 instead of 600/2.5, with an ammo capacity of 2 for both the proto and no-skill versions. Obviously these are just examples- the real balancing is up to you, CCP. But halving the ammo capacity will not help anything in terms of balance and upset free players, and is simply an annoyance to people who have spent real-world money on their hope that this game may blossom into the best MMOFPS ever seen. |
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