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N1ck Comeau
Pro Hic Immortalis League of Infamy
799
|
Posted - 2013.07.22 18:16:00 -
[1] - Quote
Currently we do not have much incentive to play a support role. This sucks, i love when people play the support role in games.
If i wasn't a heavy i would be a dedicated Logi, but i like heavy just a tad more, anyways here is a list of things that would be good to get more players into a support role.
Nanite Injector
Only award points for a revive if the revived player lives for 5 seconds after that, and kills the revived player gets within 30 seconds of a revive awards 15 WP to the person who revived said down player. For Example:
Player one dies. Player two sees dead player one and revives player one. Player two gets 60 WP after 5 seconds of player one living. Player two gets 15 WP because player one got a kill before the 30 seconds was up.
More incentive to not just "Rambo revive"
Dropship war points.
25 per CRU spawn.
30 WP if a person gets a kill within 15 seconds of getting out of Dropship.
40 WP if a gunner gets a kill. (After all you are the whole reason he got the kill)
Triage points.
Currently rep tools are capped for the amount of WP you can get from it to avoid WP boosting.
Keep WP cap but make it bigger and every time the person you rep gets hurt from enemy fire or you get guardian points, The cap gets reset. 15 WP per rep is fine.
Better rep tools award more points for example basic rep gives 15 WP. proto reps give 30WP a rep.
If a person has less than 10% total armour then you get a bonus 5 points per rep.
Nanohives.
Award 20 WP if you provide ammo to a teammate. provide 75 WP if the person was under 50% ammo and you gave him 100% ammo.
Make it so the Ammo provider gets unlimited warpoints as long as someone is grabbing ammo but changes like this.
Player getting ammo needs to have hit an enemy to get WP. A wp cap could be used as long as it gets reset every time said person gets a kill, or a kill assist. or a vehicle destroy. Basically anything that would require you shooting at enemies.
Guardian points if you lay down a Triage nanohive and someone gets a kill while inside the nanohive radius.
Logi Lav changes only!
When new collision mechanics get added in, Logi Lavs need these changes.
Low base health but a base resistance of 15% to armour and shields, so you can't have more EHP than a tank but also are able to provide support longer.
Allowing a infantry armour rep and a shield rep module to be applied (Infantry only)
Allowing a vehicle armour rep and shield rep module to be applied (Vehicles only)
Same things for shields as said above ^^^
Active scanner.
when scanning an area and spotting more than 5 enemies and none of them are currently taking damage (meaning that the team most likely doesn't know where they are) you get 15 WP.
5 WP per enemy that you scanned gets killed. meaning you scan an area detect and enemy, friendly kills that enemy you get 5 WP.
Counter hacking.
75 WP for counter hacking
Hacking in general
25 WP for the killing of an enemy that is trying to hack an objective you own.
15 WP for the killing of an enemy trying to hack something neutral.
WP involving teammates.
15 WP for "Savior" if you kill an enemy that is shooting at a teammate.
Squad bonuses.
Keep the defend order the same way it is now. but add these things.
Capture order is on an objective, 100 extra WP if your squad gets the hack off.
15 WP for the Squad leader if a squad mate kills someone that the attack order is on.
[*] If the defend order is on an objective, 50 extra WP for stopping someone mid hack. |
N1ck Comeau
Pro Hic Immortalis League of Infamy
799
|
Posted - 2013.07.22 18:42:00 -
[2] - Quote
Come on someone comment these are great ideas.
At least drop me a like. |
DusterBuster
DUST University Ivy League
243
|
Posted - 2013.07.22 19:51:00 -
[3] - Quote
A lot of these are good ideas. +1 |
Malkai Inos
Opus Arcana Covert Intervention
760
|
Posted - 2013.07.22 19:56:00 -
[4] - Quote
I like some of those more than others but it's a great leap in the right direction. |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
31
|
Posted - 2013.07.22 20:00:00 -
[5] - Quote
I know a lot of these are in the works, though unspecified as of yet. Patience is a virtue... or so I'm told |
Pje251296
KILL ORDERS
62
|
Posted - 2013.07.22 20:02:00 -
[6] - Quote
Ever since I returned to Dust once Uprising came out I have always played support role with logistics as well as getting kills there and then and I never felt like I really made much difference to the match. Even if I placed Nanohives and Uplinks near capture points and capturing and defending objectives and following squad leader orders.
|
Meeko Fent
Seituoda Taskforce Command Caldari State
339
|
Posted - 2013.07.22 20:04:00 -
[7] - Quote
Bamp. |
N1ck Comeau
Pro Hic Immortalis League of Infamy
805
|
Posted - 2013.07.22 20:07:00 -
[8] - Quote
I'm glad people like it :)
I seen 10 notifications and i was like what? :) |
Killar-12
Intrepidus XI EoN.
235
|
Posted - 2013.07.22 21:01:00 -
[9] - Quote
Good Ideas |
N1ck Comeau
Pro Hic Immortalis League of Infamy
808
|
Posted - 2013.07.22 21:05:00 -
[10] - Quote
Killar-12 wrote:Good Ideas thanks :) |
|
Cat Merc
BetaMax. CRONOS.
3468
|
Posted - 2013.07.22 21:21:00 -
[11] - Quote
The cat approves of this. Especially the rambo medic fix :D |
N1ck Comeau
Pro Hic Immortalis League of Infamy
810
|
Posted - 2013.07.22 21:24:00 -
[12] - Quote
Cat Merc wrote:The cat approves of this. Especially the rambo medic fix :D Well your approval around here is high praise thank you |
N1ck Comeau
Pro Hic Immortalis League of Infamy
812
|
Posted - 2013.07.22 23:01:00 -
[13] - Quote
i don't want this off the front page anytime soon |
Killar-12
Intrepidus XI EoN.
237
|
Posted - 2013.07.22 23:01:00 -
[14] - Quote
N1ck Comeau wrote:i don't want this off the front page anytime soon Nor do I |
N1ck Comeau
Pro Hic Immortalis League of Infamy
812
|
Posted - 2013.07.23 00:42:00 -
[15] - Quote
Killar-12 wrote:N1ck Comeau wrote:i don't want this off the front page anytime soon Nor do I :) |
Draco Cerberus
Hellstorm Inc League of Infamy
208
|
Posted - 2013.07.23 01:02:00 -
[16] - Quote
As a supporting role player, LogiBro for Life!!, I like some but not all of your ideas. I believe that there is no reason to CAP WP for triage as this is something that is key to keeping your mercs up and running. I don't like the idea that you need to actually shoot someone with the ammo received to get the WP as sometimes mercs miss then die but missing the opponent pushes the opponent into the line of fire from one of the other mercs on his team and they get the kill. The wp for a successful revive is something I wholeheartedly endorse as it gives incentive to safe revivals rather than revival WP farming. I would suggest that the WP rewards for activities currently in place are good but remove any CAPs. There is no cap on WP for kills so why should we get one for heals?
I also agree that Dropship pilots need WP for Mobile CRU spawns as do tankers and LAVers. There has been a consistent stream of requests for this and it means that they are risking more with the fitting of it to provide us the Mobile CRU due to slot requirements for all vehicles. |
N1ck Comeau
Pro Hic Immortalis League of Infamy
813
|
Posted - 2013.07.23 02:00:00 -
[17] - Quote
Draco Cerberus wrote:As a supporting role player, LogiBro for Life!!, I like some but not all of your ideas. I believe that there is no reason to CAP WP for triage as this is something that is key to keeping your mercs up and running. I don't like the idea that you need to actually shoot someone with the ammo received to get the WP as sometimes mercs miss then die but missing the opponent pushes the opponent into the line of fire from one of the other mercs on his team and they get the kill. The wp for a successful revive is something I wholeheartedly endorse as it gives incentive to safe revivals rather than revival WP farming. I would suggest that the WP rewards for activities currently in place are good but remove any CAPs. There is no cap on WP for kills so why should we get one for heals?
I also agree that Dropship pilots need WP for Mobile CRU spawns as do tankers and LAVers. There has been a consistent stream of requests for this and it means that they are risking more with the fitting of it to provide us the Mobile CRU due to slot requirements for all vehicles. People abused the **** out of nanohives and espically Repair tool War points,
Some sort of way so people can't use them for that reason, would work fine for me
Also the nanohive one is easily misunderstood.
Anytime after you get that ammo but then you kill or hit an enemy or something, then the ammo provider will receive WP. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
138
|
Posted - 2013.07.23 02:07:00 -
[18] - Quote
Draco Cerberus wrote:As a supporting role player, LogiBro for Life!!, I like some but not all of your ideas. I believe that there is no reason to CAP WP for triage as this is something that is key to keeping your mercs up and running. I don't like the idea that you need to actually shoot someone with the ammo received to get the WP as sometimes mercs miss then die but missing the opponent pushes the opponent into the line of fire from one of the other mercs on his team and they get the kill. The wp for a successful revive is something I wholeheartedly endorse as it gives incentive to safe revivals rather than revival WP farming. I would suggest that the WP rewards for activities currently in place are good but remove any CAPs. There is no cap on WP for kills so why should we get one for heals?
So you should get WP with nanohives even if the guy you supplying is just shooting at stars?
Caps are used to stop players with no sense of honor from exploiting the system in order to get WP they don't deserve. Although it is sad that the solution involves hurting the real medics. If all the D-bags would leave then there would be no need for Caps at all and the game, even with it's issues, would be a lot more fun to play. People would cry "Nurf" a lot less as players would use the items as intended.
That's why I say the biggest problem with any game, is not the bugs/imbalances, but the players themselves. |
N1ck Comeau
Pro Hic Immortalis League of Infamy
813
|
Posted - 2013.07.23 03:46:00 -
[19] - Quote
ALPHA DECRIPTER wrote:Draco Cerberus wrote:As a supporting role player, LogiBro for Life!!, I like some but not all of your ideas. I believe that there is no reason to CAP WP for triage as this is something that is key to keeping your mercs up and running. I don't like the idea that you need to actually shoot someone with the ammo received to get the WP as sometimes mercs miss then die but missing the opponent pushes the opponent into the line of fire from one of the other mercs on his team and they get the kill. The wp for a successful revive is something I wholeheartedly endorse as it gives incentive to safe revivals rather than revival WP farming. I would suggest that the WP rewards for activities currently in place are good but remove any CAPs. There is no cap on WP for kills so why should we get one for heals? So you should get WP with nanohives even if the guy you supplying is just shooting at stars? Caps are used to stop players with no sense of honor from exploiting the system in order to get WP they don't deserve. Although it is sad that the solution involves hurting the real medics. If all the D-bags would leave then there would be no need for Caps at all and the game, even with it's issues, would be a lot more fun to play. People would cry "Nurf" a lot less as players would use the items as intended. That's why I say the biggest problem with any game, is not the bugs/imbalances, but the players themselves. Farming WP is not a good thing, neither is denying legitimate points |
Justin Tymes
Raymond James Corp
241
|
Posted - 2013.07.23 06:16:00 -
[20] - Quote
I'm using proto Needles. Why should I leave the fate of my WP to someone else? The system would only encourage Logis to help squad only and not the team. |
|
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
142
|
Posted - 2013.07.23 11:53:00 -
[21] - Quote
Justin Tymes wrote:I'm using proto Needles. Why should I leave the fate of my WP to someone else? The system would only encourage Logis to help squad only and not the team.
That would, in turn, give people more initiative to join a corp. Don't you think? |
Cyzad4
Blackfish Corp.
3
|
Posted - 2013.07.23 12:01:00 -
[22] - Quote
A lot of good ideas. I def like the wp for defending teammates or objectives. |
Jane Craft
Ikomari-Onu Enforcement Caldari State
0
|
Posted - 2013.07.23 14:08:00 -
[23] - Quote
+1 to the manure injector idea. I hate being Rambo revived lol. Never heard it called that but its pretty funny |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
142
|
Posted - 2013.07.23 14:11:00 -
[24] - Quote
Jane Craft wrote:+1 to the manure injector idea. I hate being Rambo revived lol. Never heard it called that but its pretty funny
Never heard it called what b4?
Manure injector or Rambo revive?
The names ppl come up with |
Justin Tymes
Raymond James Corp
241
|
Posted - 2013.07.23 14:15:00 -
[25] - Quote
ALPHA DECRIPTER wrote:Justin Tymes wrote:I'm using proto Needles. Why should I leave the fate of my WP to someone else? The system would only encourage Logis to help squad only and not the team. That would, in turn, give people more initiative to join a corp. Don't you think?
That's the point. Help your corp and no one else hurts your team. But under this system, Logis would be punished for not doing so. |
N1ck Comeau
Pro Hic Immortalis League of Infamy
819
|
Posted - 2013.07.23 14:21:00 -
[26] - Quote
your a logi, why would you just pick up some guy to die, also if you are using proto needles, there is less chance for the person you picked up to die. |
Kadar Saeleid
M.T.A.C Assault Operations Command
16
|
Posted - 2013.07.23 14:27:00 -
[27] - Quote
Love it. The world needs more Logis, let's sweeten the deal for them, huh? |
N1ck Comeau
Pro Hic Immortalis League of Infamy
821
|
Posted - 2013.07.23 14:32:00 -
[28] - Quote
Kadar Saeleid wrote:Love it. The world needs more dedicated Logis, let's sweeten the deal for them, huh? Fixed :) |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
142
|
Posted - 2013.07.23 14:32:00 -
[29] - Quote
Kadar Saeleid wrote:Love it. The world needs more Logis, let's sweeten the deal for them, huh?
I'm a scout but it's plain to see that logis need some love >< |
N1ck Comeau
Pro Hic Immortalis League of Infamy
821
|
Posted - 2013.07.23 14:49:00 -
[30] - Quote
ALPHA DECRIPTER wrote:Kadar Saeleid wrote:Love it. The world needs more Logis, let's sweeten the deal for them, huh? I'm a scout but it's plain to see that logis need some love >< I'm a heavy so logi love is awesome!!!!!! |
|
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
47
|
Posted - 2013.07.23 15:20:00 -
[31] - Quote
I don't see any problem in the WP gain as it is currently. Honestly, I think changes like these would make it too easy to farm multiple orbitals, which may disrupt the balance in a match.
I also don't mind the rambo revive if it is done just once, as you only get WP for a single revive anyway. Doing it multiple times on the same merc simply feeds WP to the other team. |
N1ck Comeau
Pro Hic Immortalis League of Infamy
821
|
Posted - 2013.07.23 15:37:00 -
[32] - Quote
Sana Rayya wrote:I don't see any problem in the WP gain as it is currently. Honestly, I think changes like these would make it too easy to farm multiple orbitals, which may disrupt the balance in a match.
I also don't mind the rambo revive if it is done just once, as you only get WP for a single revive anyway. Doing it multiple times on the same merc simply feeds WP to the other team. These are minor changes that probably should have already been in the game.
No one complained when we got 6 man squads and still 2500 wp and ob, make it 3000 wp for these changes as well |
N1ck Comeau
Pro Hic Immortalis League of Infamy
834
|
Posted - 2013.07.23 20:03:00 -
[33] - Quote
How dare this fall off the front page. |
Cyzad4
Blackfish Corp.
6
|
Posted - 2013.07.23 22:44:00 -
[34] - Quote
no ****.... where's a logi when you need one? |
N1ck Comeau
Pro Hic Immortalis League of Infamy
837
|
Posted - 2013.07.23 22:52:00 -
[35] - Quote
Cyzad4 wrote:no ****.... where's a logi when you need one? doing an assaults role |
Cyzad4
Blackfish Corp.
6
|
Posted - 2013.07.23 23:01:00 -
[36] - Quote
BOOM hahaha |
N1ck Comeau
Pro Hic Immortalis League of Infamy
838
|
Posted - 2013.07.23 23:05:00 -
[37] - Quote
hahaha |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
385
|
Posted - 2013.07.23 23:08:00 -
[38] - Quote
i agree with this post, +1
|
N1ck Comeau
Pro Hic Immortalis League of Infamy
839
|
Posted - 2013.07.23 23:09:00 -
[39] - Quote
KING CHECKMATE wrote:i agree with this post, +1
Why thank you :) |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
386
|
Posted - 2013.07.23 23:16:00 -
[40] - Quote
N1ck Comeau wrote:KING CHECKMATE wrote:i agree with this post, +1
Why thank you :)
There are still some changes i would make, but i prefer to restrict myself, being a scout and not a ''true logi'' i prefer to shut it XD |
|
N1ck Comeau
Pro Hic Immortalis League of Infamy
845
|
Posted - 2013.07.24 11:14:00 -
[41] - Quote
KING CHECKMATE wrote:N1ck Comeau wrote:KING CHECKMATE wrote:i agree with this post, +1
Why thank you :) There are still some changes i would make, but i prefer to restrict myself, being a scout and not a ''true logi'' i prefer to shut it XD hahaha |
N1ck Comeau
Pro Hic Immortalis League of Infamy
845
|
Posted - 2013.07.24 16:23:00 -
[42] - Quote
Come back to the front page. :) |
N1ck Comeau
Ahrendee Mercenaries EoN.
894
|
Posted - 2013.08.02 11:46:00 -
[43] - Quote
Sweet, this thread got featured!
Hell yaaaa!!!! I'm as happy as a kid in a candy store right now.
Glad to know your listening CCP |
Argo Filch
Cannonfodder PMC
45
|
Posted - 2013.08.02 12:37:00 -
[44] - Quote
+1 |
N1ck Comeau
Ahrendee Mercenaries EoN.
899
|
Posted - 2013.08.02 14:03:00 -
[45] - Quote
Argo Filch wrote:+1
One thing i'd really like to see would be different WP gains for injectors. Like the STD one giving 20 WP, the ADV ones 40 WP and the PROTO ones 60 WP...
This would encourage people to actually skill into them.
Atm i still see many non Logi people whipping out STD injector to rezz some of my squad mates and get them back at 30% armor... just for them to die again by a stray bullet. This annoys me to hell because they often get a rezz just a fraction before i could reach them with my proto injector... Ya, as a heavy, if someone reps me with a good proto injector, my 6.25 reps a second will get me back full in no time. |
Sinboto Simmons
SVER True Blood
846
|
Posted - 2013.08.02 17:55:00 -
[46] - Quote
N1ck Comeau wrote:Sweet, this thread got featured!
Hell yaaaa!!!! I'm as happy as a kid in a candy store right now.
Glad to know your listening CCP congrats man some great ideas in here
|
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
199
|
Posted - 2013.08.02 18:42:00 -
[47] - Quote
Argo Filch wrote:+1
One thing i'd really like to see would be different WP gains for injectors. Like the STD one giving 20 WP, the ADV ones 40 WP and the PROTO ones 60 WP...
This would encourage people to actually skill into them.
Atm i still see many non Logi people whipping out STD injector to rezz some of my squad mates and get them back at 30% armor... just for them to die again by a stray bullet. This annoys me to hell because they often get a rezz just a fraction before i could reach them with my proto injector...
As long as the guy gets me up while the area is secure or after the bullet traffic is somewhat cleared, then I'm ok even if the injector is a MLT.
`Sigh. Just another fun game of DUST . |
Argo Filch
Cannonfodder PMC
45
|
Posted - 2013.08.02 19:24:00 -
[48] - Quote
ALPHA DECRIPTER wrote: As long as the guy gets me up while the area is secure or after the bullet traffic is somewhat cleared, then I'm ok even if the injector is a MLT.
If that'd be the case then I wouldn't mind as much. But it's often in a firefight that could have gone the other way if my squad mate had enough health to actually do something with the rezz.
And even in a "save" environment. It takes much more time to rezz them and rep them up again if they have no local repps if it'a done with a lesser injector. Might not be important in pub matches but it gets you going again much faster.
Yeah... I'm QQing. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
200
|
Posted - 2013.08.02 19:35:00 -
[49] - Quote
Argo Filch wrote:ALPHA DECRIPTER wrote: As long as the guy gets me up while the area is secure or after the bullet traffic is somewhat cleared, then I'm ok even if the injector is a MLT.
If that'd be the case then I wouldn't mind as much. But it's often in a firefight that could have gone the other way if my squad mate had enough health to actually do something with the rezz. And even in a "save" environment. It takes much more time to rezz them and rep them up again if they have no local repps if it'a done with a lesser injector. Might not be important in pub matches but it gets you going again much faster. Yeah... I'm QQing.
QQing...really? didn't notice
I suppose it doesn't hit as close to home for me as i'm a scout and so it feels almost the same to have 1% or 100% eHP.
`Sigh. Just another fun game of DUST . |
Hasa Hakira
Dust2Dust. Top Men.
13
|
Posted - 2013.08.02 21:02:00 -
[50] - Quote
Good Ideas indeed my friend :) we need a DEV comment on them and tell us towards which of them they are working for incomming patches |
|
lithkul devant
Cerberus Network. The Superpowers
18
|
Posted - 2013.08.02 21:10:00 -
[51] - Quote
To the OP, you have many great ideas, just the amount of WP is a bit to high for some of the activities mentioned. I do though think that these activities should be added onto the WP possibilities and considered. However, I do disagree about how much points proto gear gives compared to standard gear as in repairing, it should be more yes, but not by double. |
Draco Cerberus
Hellstorm Inc League of Infamy
242
|
Posted - 2013.08.02 22:37:00 -
[52] - Quote
N1ck Comeau wrote:Draco Cerberus wrote:As a supporting role player, LogiBro for Life!!, I like some but not all of your ideas. I believe that there is no reason to CAP WP for triage as this is something that is key to keeping your mercs up and running. I don't like the idea that you need to actually shoot someone with the ammo received to get the WP as sometimes mercs miss then die but missing the opponent pushes the opponent into the line of fire from one of the other mercs on his team and they get the kill. The wp for a successful revive is something I wholeheartedly endorse as it gives incentive to safe revivals rather than revival WP farming. I would suggest that the WP rewards for activities currently in place are good but remove any CAPs. There is no cap on WP for kills so why should we get one for heals?
I also agree that Dropship pilots need WP for Mobile CRU spawns as do tankers and LAVers. There has been a consistent stream of requests for this and it means that they are risking more with the fitting of it to provide us the Mobile CRU due to slot requirements for all vehicles. People abused the **** out of nanohives and espically Repair tool War points, Some sort of way so people can't use them for that reason, would work fine for me Also the nanohive one is easily misunderstood. Anytime after you get that ammo but then you kill or hit an enemy or something, then the ammo provider will receive WP. Makes it more troublesome for WP farmers Is it abuse or is it a proper use that not enough people use? You complain about a logi earning warpoints because they are keeping a team healed and supplied and I will point at every one of the "killers" on the team and say that they aren't doing their part and dropping nanohives for me to heal myself in. Help your team or get out of the way of those who do please. |
N1ck Comeau
Ahrendee Mercenaries EoN.
908
|
Posted - 2013.08.04 19:41:00 -
[53] - Quote
lithkul devant wrote:To the OP, you have many great ideas, just the amount of WP is a bit to high for some of the activities mentioned. I do though think that these activities should be added onto the WP possibilities and considered. However, I do disagree about how much points proto gear gives compared to standard gear as in repairing, it should be more yes, but not by double. Yea, the WP, amounts are more of rough numbers, it's the ideas that count. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1018
|
Posted - 2013.08.19 21:01:00 -
[54] - Quote
i feel like bringing this back |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
293
|
Posted - 2013.08.20 05:02:00 -
[55] - Quote
N1ck Comeau wrote:i feel like bringing this back
That seems unnecessary but if more ideas occur because of it then thanks
`Sigh. Just another fun game of DUST. |
Nomex Gallatin
OSG Planetary Operations Covert Intervention
9
|
Posted - 2013.08.20 12:23:00 -
[56] - Quote
+1,
Still good ideas in here to make the difficult task of logistics more rewarding. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1028
|
Posted - 2013.08.20 15:11:00 -
[57] - Quote
ALPHA DECRIPTER wrote:N1ck Comeau wrote:i feel like bringing this back That seems unnecessary but if more ideas occur because of it then thanks
`Sigh. Just another fun game of DUST . i might make a part 2. |
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