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Soldiersaint
Deepspace Digital
246
|
Posted - 2013.07.22 16:50:00 -
[61] - Quote
Serimos Haeraven wrote:Why are these posters failing at quoting lolol it's not hard xD dude i swear i have no clue how this stuff works |
Soldiersaint
Deepspace Digital
246
|
Posted - 2013.07.22 16:53:00 -
[62] - Quote
Fox Gaden wrote:Soldiersaint wrote:SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners first you suck at trolling...second the swarm is a lock on weapon.....its supposed to do that. talent....i didnt know that hitting some buttons was considered talent.....i dont care what playstyle you use....in the end its just a game...and playing a game is not talent....go back to your stupid bf3 or cod....in this game anything goes...that includes mopping up the competition with lock on weaponry....and coming soon*tm* guided bombs smart weapons and all that other good stuff that belongs in a game about war.also the swarm cant hurt infantry....everything you just cried about is invalid. How can you say he sucks at trolling and then go on to give him just the type of post he was trolling for? Were you taking pity on the troll, or did he actually get you worked up? As for the Original Post, unskilled Swarm Launcher users die quickly and die often. For more information see my guide: Unleashing the Swarm, a guide to being effective with the Swarm Launcher dude i always fall for troll bait....even if i know the man is trolling...ive been like that since i was a kid...... only God knows why i still fall for this stuff |
Serimos Haeraven
Deep Space Republic Top Men.
278
|
Posted - 2013.07.22 17:00:00 -
[63] - Quote
Personally, proto-swarm launchers make me laugh. Whenever i get hit by heavy proto swarms i just watch where they come from and use my dropships speed to fly literally right over the swarmer but be going so fast that all of his swarms are completely useless, and i make sure to let him know i know exactly where he is :P & people that SP sink that much just for swarms is pretty hilarious alone. |
SoTa p0p
lnternal Error.
4
|
Posted - 2013.07.22 17:07:00 -
[64] - Quote
Soldiersaint wrote:Fox Gaden wrote:Soldiersaint wrote:SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners first you suck at trolling...second the swarm is a lock on weapon.....its supposed to do that. talent....i didnt know that hitting some buttons was considered talent.....i dont care what playstyle you use....in the end its just a game...and playing a game is not talent....go back to your stupid bf3 or cod....in this game anything goes...that includes mopping up the competition with lock on weaponry....and coming soon*tm* guided bombs smart weapons and all that other good stuff that belongs in a game about war.also the swarm cant hurt infantry....everything you just cried about is invalid. How can you say he sucks at trolling and then go on to give him just the type of post he was trolling for? Were you taking pity on the troll, or did he actually get you worked up? As for the Original Post, unskilled Swarm Launcher users die quickly and die often. For more information see my guide: Unleashing the Swarm, a guide to being effective with the Swarm Launcher dude i always fall for troll bait....even if i know the man is trolling...ive been like that since i was a kid...... only God knows why i still fall for this stuff
This thread is no troll, swarm launchers are noob mode plain and simple. |
Soldiersaint
Deepspace Digital
247
|
Posted - 2013.07.22 17:11:00 -
[65] - Quote
SoTa p0p wrote:Soldiersaint wrote:Fox Gaden wrote:Soldiersaint wrote:SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners first you suck at trolling...second the swarm is a lock on weapon.....its supposed to do that. talent....i didnt know that hitting some buttons was considered talent.....i dont care what playstyle you use....in the end its just a game...and playing a game is not talent....go back to your stupid bf3 or cod....in this game anything goes...that includes mopping up the competition with lock on weaponry....and coming soon*tm* guided bombs smart weapons and all that other good stuff that belongs in a game about war.also the swarm cant hurt infantry....everything you just cried about is invalid. How can you say he sucks at trolling and then go on to give him just the type of post he was trolling for? Were you taking pity on the troll, or did he actually get you worked up? As for the Original Post, unskilled Swarm Launcher users die quickly and die often. For more information see my guide: Unleashing the Swarm, a guide to being effective with the Swarm Launcher dude i always fall for troll bait....even if i know the man is trolling...ive been like that since i was a kid...... only God knows why i still fall for this stuff This thread is no troll, swarm launchers are noob mode plain and simple. the person who gets killed by a swarm launcher is the real noob...all you have to do to kill a swarm user is run up to him with an ar and hold r1.....stop trying to bend this game to your will you freaking troll. |
THUNDERGROOVE
ZionTCD
95
|
Posted - 2013.07.22 17:22:00 -
[66] - Quote
Soldiersaint wrote:first you suck at trolling...second the swarm is a lock on weapon.....its supposed to do that. talent....i didnt know that hitting some buttons was considered talent.....i dont care what playstyle you use....in the end its just a game...and playing a game is not talent....go back to your stupid bf3 or cod....in this game anything goes...that includes mopping up the competition with lock on weaponry....and coming soon*tm* guided bombs smart weapons and all that other good stuff that belongs in a game about war.also the swarm cant hurt infantry....everything you just cried about is invalid.
Do....You...Expect...People...To...Take...You...Seriously???
Also, assault forge gun master race reporting in. My AV will wreck all forms of AV in just a few hits |
Fox Gaden
DUST University Ivy League
699
|
Posted - 2013.07.22 17:44:00 -
[67] - Quote
D3LTA ARM3GGIDDO wrote:Fox Gaden wrote:
...
Finally, if you are completely fed up with Swarm Launchers, switch to driving a Logi LAV. I have not seen a Swarm Launcher take out a Logi LAV since the global vehicle hit point buff a few days after Uprising.
On your final point, Proto swarm launcher with damage mods a one shot kill for all LAV's 98% of the time. I was formulating a response to this post, when suddenly I realized that your post could be read as saying that a LAV can 1 shot a merc with a Proto Swarm Launcher and Damage modes 98% of the time. Having ended up as road kill when hunting LAVs on several occasions I have to say I completely agree. |
Son Down
SamsClub
67
|
Posted - 2013.07.22 18:19:00 -
[68] - Quote
SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners
Watch a well-fitted Madruger run through a pub full of newbies, then come back. Pfffft.
|
Fox Gaden
DUST University Ivy League
701
|
Posted - 2013.07.22 18:19:00 -
[69] - Quote
Serimos Haeraven wrote:Personally, proto-swarm launchers make me laugh. Whenever i get hit by heavy proto swarms i just watch where they come from and use my dropships speed to fly literally right over the swarmer but be going so fast that all of his swarms are completely useless, and i make sure to let him know i know exactly where he is :P & people that SP sink that much just for swarms is pretty hilarious alone. It is nice when player skill becomes a prominent component in balance. Proto Swarm vs Dropship is a great example of this.
Proto Swarm vs Bad Pilot = Dead Dropship Proto Swarm vs Good Pilot = Wasted missiles
I solute you and the skilled pilots like you. I just wish the bad pilots could keep their drop ships from running into buildings before I get the kill. |
Serimos Haeraven
Deep Space Republic Top Men.
278
|
Posted - 2013.07.22 18:28:00 -
[70] - Quote
Fox Gaden wrote:Serimos Haeraven wrote:Personally, proto-swarm launchers make me laugh. Whenever i get hit by heavy proto swarms i just watch where they come from and use my dropships speed to fly literally right over the swarmer but be going so fast that all of his swarms are completely useless, and i make sure to let him know i know exactly where he is :P & people that SP sink that much just for swarms is pretty hilarious alone. It is nice when player skill becomes a prominent component in balance. Proto Swarm vs Dropship is a great example of this. Proto Swarm vs Bad Pilot = Dead Dropship Proto Swarm vs Good Pilot = Wasted missiles I solute you and the skilled pilots like you. I just wish the bad pilots could keep their drop ships from running into buildings before I get the kill. Thank you very much :P And i completely agree, the one thing that determines whether you will survive in a dropship (apart from random RDV's) is your skill, and my python can out-run a 2nd swarm shot any time of day, because once the first swarms hit me i have about 5-7 seconds to put my fuel injector on and speed away. But i have seen some insanely funny DS crashes as I'm shooting them down, such as the pilot trying to land ontop of a building but as he's getting out his dropship topples over the side and takes him with it, as well as while a DS is trying to run away from my proto-missle launchers he runs right into a large building. |
|
SoTa p0p
lnternal Error.
4
|
Posted - 2013.07.22 18:29:00 -
[71] - Quote
Son Down wrote:SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners Watch a well-fitted Madruger run through a pub full of newbies, then come back. Pfffft.
Your argument was dead the second you typed "pub full of newbies" |
Soldiersaint
Deepspace Digital
249
|
Posted - 2013.07.22 18:33:00 -
[72] - Quote
THUNDERGROOVE wrote:Soldiersaint wrote:first you suck at trolling...second the swarm is a lock on weapon.....its supposed to do that. talent....i didnt know that hitting some buttons was considered talent.....i dont care what playstyle you use....in the end its just a game...and playing a game is not talent....go back to your stupid bf3 or cod....in this game anything goes...that includes mopping up the competition with lock on weaponry....and coming soon*tm* guided bombs smart weapons and all that other good stuff that belongs in a game about war.also the swarm cant hurt infantry....everything you just cried about is invalid. Do....You...Expect...People...To...Take...You...Seriously??? Also, assault forge gun master race reporting in. My AV will wreck all forms of AV in just a few hits DAMN IT THUNDER GO BOTHER THE SCOUTS IM BUSY |
gbghg
L.O.T.I.S. RISE of LEGION
2728
|
Posted - 2013.07.22 18:34:00 -
[73] - Quote
Serimos Haeraven wrote:Fox Gaden wrote:Serimos Haeraven wrote:Personally, proto-swarm launchers make me laugh. Whenever i get hit by heavy proto swarms i just watch where they come from and use my dropships speed to fly literally right over the swarmer but be going so fast that all of his swarms are completely useless, and i make sure to let him know i know exactly where he is :P & people that SP sink that much just for swarms is pretty hilarious alone. It is nice when player skill becomes a prominent component in balance. Proto Swarm vs Dropship is a great example of this. Proto Swarm vs Bad Pilot = Dead Dropship Proto Swarm vs Good Pilot = Wasted missiles I solute you and the skilled pilots like you. I just wish the bad pilots could keep their drop ships from running into buildings before I get the kill. Thank you very much :P And i completely agree, the one thing that determines whether you will survive in a dropship (apart from random RDV's) is your skill, and my python can out-run a 2nd swarm shot any time of day, because once the first swarms hit me i have about 5-7 seconds to put my fuel injector on and speed away. But i have seen some insanely funny DS crashes as I'm shooting them down, such as the pilot trying to land ontop of a building but as he's getting out his dropship topples over the side and takes him with it, as well as while a DS is trying to run away from my proto-missle launchers he runs right into a large building. Don't forget that luck is a factor too, while swarms are rarely an issue there's always that time when 1 hits you just before a forge gun or vice versa and your cackling laughter turns to a moan of dismay as your dropship plummets, or those rare cases when the knock throws you into terrain. |
Fox Gaden
DUST University Ivy League
701
|
Posted - 2013.07.22 18:36:00 -
[74] - Quote
SoTa p0p wrote:Soldiersaint wrote:Fox Gaden wrote:Soldiersaint wrote:SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners first you suck at trolling...second the swarm is a lock on weapon.....its supposed to do that. talent....i didnt know that hitting some buttons was considered talent.....i dont care what playstyle you use....in the end its just a game...and playing a game is not talent....go back to your stupid bf3 or cod....in this game anything goes...that includes mopping up the competition with lock on weaponry....and coming soon*tm* guided bombs smart weapons and all that other good stuff that belongs in a game about war.also the swarm cant hurt infantry....everything you just cried about is invalid. How can you say he sucks at trolling and then go on to give him just the type of post he was trolling for? Were you taking pity on the troll, or did he actually get you worked up? As for the Original Post, unskilled Swarm Launcher users die quickly and die often. For more information see my guide: Unleashing the Swarm, a guide to being effective with the Swarm Launcher dude i always fall for troll bait....even if i know the man is trolling...ive been like that since i was a kid...... only God knows why i still fall for this stuff This thread is no troll, swarm launchers are noob mode plain and simple. So are HAVGÇÖs, or did you not play during any of the builds where HAVGÇÖs were strong and AV was weak? The only thing that keeps HAVGÇÖs from being noob mode is AV. When the balance is off between HAVGÇÖs and AV then one or the other will seem like noob mode to the casual observer.
The answer to the current situation is to give HAV pilots counter measures that will allow player skill to be a factor in avoiding Swarm Launcher damage. Removing Swarm Launchers would just make HAVGÇÖs easy mode for bad players. Which solution would you prefer? |
Serimos Haeraven
Deep Space Republic Top Men.
278
|
Posted - 2013.07.22 18:38:00 -
[75] - Quote
gbghg wrote:Serimos Haeraven wrote:Fox Gaden wrote:Serimos Haeraven wrote:Personally, proto-swarm launchers make me laugh. Whenever i get hit by heavy proto swarms i just watch where they come from and use my dropships speed to fly literally right over the swarmer but be going so fast that all of his swarms are completely useless, and i make sure to let him know i know exactly where he is :P & people that SP sink that much just for swarms is pretty hilarious alone. It is nice when player skill becomes a prominent component in balance. Proto Swarm vs Dropship is a great example of this. Proto Swarm vs Bad Pilot = Dead Dropship Proto Swarm vs Good Pilot = Wasted missiles I solute you and the skilled pilots like you. I just wish the bad pilots could keep their drop ships from running into buildings before I get the kill. Thank you very much :P And i completely agree, the one thing that determines whether you will survive in a dropship (apart from random RDV's) is your skill, and my python can out-run a 2nd swarm shot any time of day, because once the first swarms hit me i have about 5-7 seconds to put my fuel injector on and speed away. But i have seen some insanely funny DS crashes as I'm shooting them down, such as the pilot trying to land ontop of a building but as he's getting out his dropship topples over the side and takes him with it, as well as while a DS is trying to run away from my proto-missle launchers he runs right into a large building. Don't forget that luck is a factor too, while swarms are rarely an issue there's always that time when 1 hits you just before a forge gun or vice versa and your cackling laughter turns to a moan of dismay as your dropship plummets, or those rare cases when the knock throws you into terrain. Well yes, when there's an AV team up on me and i get hit by 2-3 seperate AV's all at once, I can't help but say oh well, there was nothing i could really do even if i did have a shield tanked ds, I have had that happen about only twice though, where the reason i lost wasn't because of 1 OP assault forge gun making unbelievable shots at me or railgun snipers picking me off, but instead because i had an entire team of different AV's focused on me alone. |
gbghg
L.O.T.I.S. RISE of LEGION
2728
|
Posted - 2013.07.22 18:41:00 -
[76] - Quote
Serimos Haeraven wrote:gbghg wrote:Serimos Haeraven wrote:Fox Gaden wrote:Serimos Haeraven wrote:Personally, proto-swarm launchers make me laugh. Whenever i get hit by heavy proto swarms i just watch where they come from and use my dropships speed to fly literally right over the swarmer but be going so fast that all of his swarms are completely useless, and i make sure to let him know i know exactly where he is :P & people that SP sink that much just for swarms is pretty hilarious alone. It is nice when player skill becomes a prominent component in balance. Proto Swarm vs Dropship is a great example of this. Proto Swarm vs Bad Pilot = Dead Dropship Proto Swarm vs Good Pilot = Wasted missiles I solute you and the skilled pilots like you. I just wish the bad pilots could keep their drop ships from running into buildings before I get the kill. Thank you very much :P And i completely agree, the one thing that determines whether you will survive in a dropship (apart from random RDV's) is your skill, and my python can out-run a 2nd swarm shot any time of day, because once the first swarms hit me i have about 5-7 seconds to put my fuel injector on and speed away. But i have seen some insanely funny DS crashes as I'm shooting them down, such as the pilot trying to land ontop of a building but as he's getting out his dropship topples over the side and takes him with it, as well as while a DS is trying to run away from my proto-missle launchers he runs right into a large building. Don't forget that luck is a factor too, while swarms are rarely an issue there's always that time when 1 hits you just before a forge gun or vice versa and your cackling laughter turns to a moan of dismay as your dropship plummets, or those rare cases when the knock throws you into terrain. Well yes, when there's an AV team up on me and i get hit by 2-3 seperate AV's all at once, I can't help but say oh well, there was nothing i could really do even if i did have an all shield tanked ds, I have had that happen about only twice though, where the reason i lost wasn't because of 1 OP assault forge gun making unbelievable shots at me or railgun snipers picking me off, but instead because i had an entire team of different AV's focused on me alone. Yeah, and RDV's. bad luck means that they remain a threat, was doing a strafing run and a reddot called one in as I activated my afterburner and pulled out, thing spawned right above me and dropped, Bang! No more dropship |
SoTa p0p
lnternal Error.
5
|
Posted - 2013.07.22 18:43:00 -
[77] - Quote
Nobody said remove them, all I said is they are too easy to use, forgegunners that are good have talent, the best swarmer in the world is still a scrub |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
14
|
Posted - 2013.07.22 18:46:00 -
[78] - Quote
SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners +++++++++++++++++++++++1 |
gbghg
L.O.T.I.S. RISE of LEGION
2728
|
Posted - 2013.07.22 18:48:00 -
[79] - Quote
SoTa p0p wrote:
Nobody said remove them, all I said is they are too easy to use, forgegunners that are good have talent, the best swarmer in the world is still a scrub
Forge gun
Point Shoot Profit
Hmm so much skill is there. |
Soldiersaint
Deepspace Digital
249
|
Posted - 2013.07.22 18:48:00 -
[80] - Quote
SoTa p0p wrote:
Nobody said remove them, all I said is they are too easy to use, forgegunners that are good have talent, the best swarmer in the world is still a scrub
forge guns can kill infantry.....swarms cant...what the hell is wrong with you? swarms can only fight vehicles...how the hell is that nooby? i swear your just a stubborn tryhard trying get everything to go his way.....CCP CLOSE THIS DAMN TROLL POST....THIS GUY IS JUST MAD BECAUSE HE GETS OWNED BY SWARM LAUNCHERS! |
|
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
14
|
Posted - 2013.07.22 18:49:00 -
[81] - Quote
Beren Hurin wrote:HAVs are easy mode....
...Because they can see over objects from the vantage point of a camera 10 m above the tank itself giving them unparalleled situational awareness. And because even though I can hear the tank, somehow my radar cannot see them until they suprise blaster kill me. And, they have infinite ammo. Ofc I could buy some fancy headphones to play the game, but I'd rather not just yet.
Make all tanks first person view, limit their ammunition, and make them detectable from 50m, and then we can talk.
To shoot at a tank with swarm launchers you must have line of sight on most of the tank. So for a blaster tank, this means you can get a chance to shoot at the swarm launcher.
I think the smart dropship pilots know how do think 3 dimensionally. The better HAV drivers I can tell, because they know how to cover their retreat with vertical barriers. I'm not a HAV pilot, but I think this is why the high-ground is that much more important for them, because if the SL rockets are coming from below them, backing jup just a bit will mean the missiles hit the ground right in front of them. LOL line of sight, you can lock on to it behind rocks, even if the tank is behind rocks as well.
You're not a HAV pilot, so you have no idea what you're talking about from both sides of the fence, only one. |
Soldiersaint
Deepspace Digital
250
|
Posted - 2013.07.22 18:50:00 -
[82] - Quote
CoD isAIDS wrote:Beren Hurin wrote:HAVs are easy mode....
...Because they can see over objects from the vantage point of a camera 10 m above the tank itself giving them unparalleled situational awareness. And because even though I can hear the tank, somehow my radar cannot see them until they suprise blaster kill me. And, they have infinite ammo. Ofc I could buy some fancy headphones to play the game, but I'd rather not just yet.
Make all tanks first person view, limit their ammunition, and make them detectable from 50m, and then we can talk.
To shoot at a tank with swarm launchers you must have line of sight on most of the tank. So for a blaster tank, this means you can get a chance to shoot at the swarm launcher.
I think the smart dropship pilots know how do think 3 dimensionally. The better HAV drivers I can tell, because they know how to cover their retreat with vertical barriers. I'm not a HAV pilot, but I think this is why the high-ground is that much more important for them, because if the SL rockets are coming from below them, backing jup just a bit will mean the missiles hit the ground right in front of them. LOL line of sight, you can lock on to it behind rocks, even if the tank is behind rocks as well. You're not a HAV pilot, so you have no idea what you're talking about from both sides of the fence, only one. And you dont use swarm launchers...you can not lock on to people behind cover... |
Rupture Reaperson
Kinsho Swords Caldari State
255
|
Posted - 2013.07.22 18:53:00 -
[83] - Quote
Soldiersaint wrote: And you dont use swarm launchers...you can not lock on to people behind cover...
Well there is a way... but Im not gonna give away the secret do I? |
Soldiersaint
Deepspace Digital
250
|
Posted - 2013.07.22 18:56:00 -
[84] - Quote
Rupture Reaperson wrote:Soldiersaint wrote: And you dont use swarm launchers...you can not lock on to people behind cover...
Well there is a way... but Im not gonna give away the secret do I? dude if its a glitch then wtf.....you can not use that as a way to call the swarms op.. |
SoTa p0p
lnternal Error.
5
|
Posted - 2013.07.22 18:57:00 -
[85] - Quote
Soldiersaint wrote:CoD isAIDS wrote:Beren Hurin wrote:HAVs are easy mode....
...Because they can see over objects from the vantage point of a camera 10 m above the tank itself giving them unparalleled situational awareness. And because even though I can hear the tank, somehow my radar cannot see them until they suprise blaster kill me. And, they have infinite ammo. Ofc I could buy some fancy headphones to play the game, but I'd rather not just yet.
Make all tanks first person view, limit their ammunition, and make them detectable from 50m, and then we can talk.
To shoot at a tank with swarm launchers you must have line of sight on most of the tank. So for a blaster tank, this means you can get a chance to shoot at the swarm launcher.
I think the smart dropship pilots know how do think 3 dimensionally. The better HAV drivers I can tell, because they know how to cover their retreat with vertical barriers. I'm not a HAV pilot, but I think this is why the high-ground is that much more important for them, because if the SL rockets are coming from below them, backing jup just a bit will mean the missiles hit the ground right in front of them. LOL line of sight, you can lock on to it behind rocks, even if the tank is behind rocks as well. You're not a HAV pilot, so you have no idea what you're talking about from both sides of the fence, only one. And you dont use swarm launchers...you can not lock on to people behind cover...
Go away, your posts keep getting more and more useless |
Xender17
Intrepidus XI EoN.
349
|
Posted - 2013.07.22 18:59:00 -
[86] - Quote
LO- Seriously cut the crap people and stop using "LOL dude". Insults show weakness in arguments.
I'm a tanker/proto swarmer.... I don't see them as easy. If you don't have a good enough sidearm your dead. DS's outrun them which makes sense right now... But will have to change when jets, super fast flying planes, are introduced. Also unlike the FG you have to step out of hiding for a couple of seconds. Also OF COURSE there is going to be a heat seeking weapon. At least it can't fire at infantry still. Complaining is going to do nothing. Do you really think CCP well nerf this weapon? They may do nerfs/buffs to other things that result it seeming to be nerf.
The glitches do provide an unprecedented advantage... Which well obviously be fixed soon... If your going to complain about something, other than core flaylock, please be sure you are specced into it as well. |
gbghg
L.O.T.I.S. RISE of LEGION
2730
|
Posted - 2013.07.22 19:02:00 -
[87] - Quote
Xender17 wrote:LO- Seriously cut the crap people and stop using "LOL dude". Insults show weakness in arguments.
I'm a tanker/proto swarmer.... I don't see them as easy. If you don't have a good enough sidearm your dead. DS's outrun them which makes sense right now... But will have to change when jets, super fast flying planes, are introduced. Also unlike the FG you have to step out of hiding for a couple of seconds. Also OF COURSE there is going to be a heat seeking weapon. At least it can't fire at infantry still. Complaining is going to do nothing. Do you really think CCP well nerf this weapon? They may do nerfs/buffs to other things that result it seeming to be nerf.
The glitches do provide an unprecedented advantage... Which well obviously be fixed soon... If your going to complain about something, other than core flaylock, please be sure you are specced into it as well. LOL dude. |
Soldiersaint
Deepspace Digital
250
|
Posted - 2013.07.22 19:03:00 -
[88] - Quote
SoTa p0p wrote:Soldiersaint wrote:CoD isAIDS wrote:Beren Hurin wrote:HAVs are easy mode....
...Because they can see over objects from the vantage point of a camera 10 m above the tank itself giving them unparalleled situational awareness. And because even though I can hear the tank, somehow my radar cannot see them until they suprise blaster kill me. And, they have infinite ammo. Ofc I could buy some fancy headphones to play the game, but I'd rather not just yet.
Make all tanks first person view, limit their ammunition, and make them detectable from 50m, and then we can talk.
To shoot at a tank with swarm launchers you must have line of sight on most of the tank. So for a blaster tank, this means you can get a chance to shoot at the swarm launcher.
I think the smart dropship pilots know how do think 3 dimensionally. The better HAV drivers I can tell, because they know how to cover their retreat with vertical barriers. I'm not a HAV pilot, but I think this is why the high-ground is that much more important for them, because if the SL rockets are coming from below them, backing jup just a bit will mean the missiles hit the ground right in front of them. LOL line of sight, you can lock on to it behind rocks, even if the tank is behind rocks as well. You're not a HAV pilot, so you have no idea what you're talking about from both sides of the fence, only one. And you dont use swarm launchers...you can not lock on to people behind cover... Go away, your posts keep getting more and more useless oh whats that? your mad because im pointing out the stupidity of any one who whines about a weapon that cant fight infantry.....AND THEY STILL WANT IT NERFED.....your all just a bunch of selfish jerks who want the game to play your way....this post needs to be locked by ccp for troll bait.....CCP LOCK THIS DAMN THREAD PLEASE! |
SoTa p0p
lnternal Error.
5
|
Posted - 2013.07.22 19:05:00 -
[89] - Quote
gbghg wrote:SoTa p0p wrote:
Nobody said remove them, all I said is they are too easy to use, forgegunners that are good have talent, the best swarmer in the world is still a scrub
Forge gun Point Shoot Profit Hmm so much skill is there.
Against dropships, no skill I agree, but against ground vehicles it actually takes skill, especially the guns that won't hold a charge. |
SoTa p0p
lnternal Error.
5
|
Posted - 2013.07.22 19:10:00 -
[90] - Quote
Quit trying to get my thread locked soldiersaint, your just trying to put a muzzle on the TRUTH. |
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