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SoTa p0p
lnternal Error.
0
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Posted - 2013.07.22 12:26:00 -
[1] - Quote
Lock on. Release trigger. No talent. Plus they turn invisible and turn corners |
Takahiro Kashuken
Red Star. EoN.
705
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Posted - 2013.07.22 12:31:00 -
[2] - Quote
Yup
Been this way for like ever |
Soldiersaint
Deepspace Digital
239
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Posted - 2013.07.22 12:32:00 -
[3] - Quote
SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners first you suck at trolling...second the swarm is a lock on weapon.....its supposed to do that. talent....i didnt know that hitting some buttons was considered talent.....i dont care what playstyle you use....in the end its just a game...and playing a game is not talent....go back to your stupid bf3 or cod....in this game anything goes...that includes mopping up the competition with lock on weaponry....and coming soon*tm* guided bombs smart weapons and all that other good stuff that belongs in a game about war.also the swarm cant hurt infantry....everything you just cried about is invalid. |
SoTa p0p
lnternal Error.
1
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Posted - 2013.07.22 12:33:00 -
[4] - Quote
Soldiersaint wrote:SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners first you suck at trolling...second the swarm is a lock on weapon.....its supposed to do that. talent....i didnt know that hitting some buttons was considered talent.....i dont care what playstyle you use....in the end its just a game...and playing a game is not talent....go back to your stupid bf3 or cod....in this game anything goes...that includes mopping up the competition with lock on weaponry....and coming soon*tm* guided bombs smart weapons and all that other good stuff that belongs in a game about war.also the swarm cant hurt infantry....everything you just cried about is invalid.
And you suck at playing |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
42
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Posted - 2013.07.22 12:33:00 -
[5] - Quote
SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners i knew the best tanker would finally realize this.
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Horizon Limit
Nexus Balusa Horizon DARKSTAR ARMY
30
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Posted - 2013.07.22 12:33:00 -
[6] - Quote
SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners what's new |
SoTa of PoP
Circle of Huskarl Minmatar Republic
480
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Posted - 2013.07.22 12:33:00 -
[7] - Quote
I know this is a game about clones but there seems to be a lot of me walking around. |
Beren Hurin
K-A-O-S theory
767
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Posted - 2013.07.22 12:34:00 -
[8] - Quote
HAVs are easy mode....
...Because they can see over objects from the vantage point of a camera 10 m above the tank itself giving them unparalleled situational awareness. And because even though I can hear the tank, somehow my radar cannot see them until they suprise blaster kill me. And, they have infinite ammo. Ofc I could buy some fancy headphones to play the game, but I'd rather not just yet.
Make all tanks first person view, limit their ammunition, and make them detectable from 50m, and then we can talk.
To shoot at a tank with swarm launchers you must have line of sight on most of the tank. So for a blaster tank, this means you can get a chance to shoot at the swarm launcher.
I think the smart dropship pilots know how do think 3 dimensionally. The better HAV drivers I can tell, because they know how to cover their retreat with vertical barriers. I'm not a HAV pilot, but I think this is why the high-ground is that much more important for them, because if the SL rockets are coming from below them, backing jup just a bit will mean the missiles hit the ground right in front of them. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
42
|
Posted - 2013.07.22 12:37:00 -
[9] - Quote
Beren Hurin wrote:HAVs are easy mode....
...Because they can see over objects from the vantage point of a camera 10 m above the tank itself giving them unparalleled situational awareness. And because even though I can hear the tank, somehow my radar cannot see them until they suprise blaster kill me. And, they have infinite ammo. Ofc I could buy some fancy headphones to play the game, but I'd rather not just yet.
Make all tanks first person view, limit their ammunition, and make them detectable from 50m, and then we can talk.
To shoot at a tank with swarm launchers you must have line of sight on most of the tank. So for a blaster tank, this means you can get a chance to shoot at the swarm launcher.
I think the smart dropship pilots know how do think 3 dimensionally. The better HAV drivers I can tell, because they know how to cover their retreat with vertical barriers. I'm not a HAV pilot, but I think this is why the high-ground is that much more important for them, because if the SL rockets are coming from below them, backing jup just a bit will mean the missiles hit the ground right in front of them. i have to somehow not run to any av for tht to happen which is highly unlikely.
And if i run into AV i have to run for my life and turn on 5 modules hoping not to run into everything on the way.
And get out of range of the tank swarms have a range of 400m, a blaster has a range of 150-200 Max. |
Seymor Krelborn
DUST University Ivy League
349
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Posted - 2013.07.22 12:39:00 -
[10] - Quote
SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners
right nothing like that exists in real life..... or wait.... it does sorry it sure does
and missles kinda work that way in eve too.....not just the swarms in dust |
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Cosgar
ParagonX
2953
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Posted - 2013.07.22 12:40:00 -
[11] - Quote
AV grenades are more easy mode. Swarms at least require the user to give up their light weapon slot. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
43
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Posted - 2013.07.22 12:40:00 -
[12] - Quote
Seymor Krelborn wrote:SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners right nothing like that exists in real life..... or wait.... it does sorry it sure does and missles kinda work that way in eve too.....not just the swarms in dust tell me how 5 clips fit into tht one swarm launcher then. i'd love to know. thts 30 missiles in tht little thing. |
Beren Hurin
K-A-O-S theory
768
|
Posted - 2013.07.22 12:44:00 -
[13] - Quote
Seymor Krelborn wrote:SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners right nothing like that exists in real life..... or wait.... it does sorry it sure does and missles kinda work that way in eve too.....not just the swarms in dust
Well technically you don't really have to aim anything in Eve. It all locks on... |
Seymor Krelborn
DUST University Ivy League
349
|
Posted - 2013.07.22 12:44:00 -
[14] - Quote
BobThe 844-1 CakeMan wrote:Seymor Krelborn wrote:SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners right nothing like that exists in real life..... or wait.... it does sorry it sure does and missles kinda work that way in eve too.....not just the swarms in dust tell me how 5 clips fit into tht one swarm launcher then. i'd love to know. thts 30 missiles in tht little thing.
magic pixel dust.... see what I did there? |
SoTa p0p
lnternal Error.
1
|
Posted - 2013.07.22 12:45:00 -
[15] - Quote
SoTa of PoP wrote:I know this is a game about clones but there seems to be a lot of me walking around.
You should join my corp |
Garrett Blacknova
Codex Troopers
3360
|
Posted - 2013.07.22 12:46:00 -
[16] - Quote
BobThe 844-1 CakeMan wrote:Seymor Krelborn wrote:SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners right nothing like that exists in real life..... or wait.... it does sorry it sure does and missles kinda work that way in eve too.....not just the swarms in dust tell me how 5 clips fit into tht one swarm launcher then. i'd love to know. thts 30 missiles in tht little thing. http://cdn.memegenerator.net/instances/400x/37183581.jpg |
Castrated Tanker
lnternal Error.
0
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Posted - 2013.07.22 12:50:00 -
[17] - Quote
Beren Hurin wrote:HAVs are easy mode....
...Because they can see over objects from the vantage point of a camera 10 m above the tank itself giving them unparalleled situational awareness. And because even though I can hear the tank, somehow my radar cannot see them until they suprise blaster kill me. And, they have infinite ammo. Ofc I could buy some fancy headphones to play the game, but I'd rather not just yet.
Make all tanks first person view, limit their ammunition, and make them detectable from 50m, and then we can talk.
To shoot at a tank with swarm launchers you must have line of sight on most of the tank. So for a blaster tank, this means you can get a chance to shoot at the swarm launcher.
I think the smart dropship pilots know how do think 3 dimensionally. The better HAV drivers I can tell, because they know how to cover their retreat with vertical barriers. I'm not a HAV pilot, but I think this is why the high-ground is that much more important for them, because if the SL rockets are coming from below them, backing jup just a bit will mean the missiles hit the ground right in front of them.
How about a "get good noob" for the lack of constructive criticism in your post, It is obvious that you know nothing about the vehicles in this game |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
43
|
Posted - 2013.07.22 12:52:00 -
[18] - Quote
Garrett Blacknova wrote:BobThe 844-1 CakeMan wrote:Seymor Krelborn wrote:SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners right nothing like that exists in real life..... or wait.... it does sorry it sure does and missles kinda work that way in eve too.....not just the swarms in dust tell me how 5 clips fit into tht one swarm launcher then. i'd love to know. thts 30 missiles in tht little thing. http://cdn.memegenerator.net/instances/400x/37183581.jpg then why can only one shot fit into a plasma launcher clip. GG bro |
Beren Hurin
K-A-O-S theory
769
|
Posted - 2013.07.22 12:53:00 -
[19] - Quote
I still think this is generally about the general selfishness of solo players and of agnosteamism (playing as if you don't have a team). I don't understand when I queue up solo and then join a squad, corps will say, "oh look a blueberry joined" and then kick me. As if I can do more harm than good....I mean if there are 3 of you, wouldn't I be getting the squad warpoints at the very least...anwyway...
In the same way that too many snipers screw a teams' infantry and its ability to take ground and hold it, having players that don't care about the investment of a tank driver, and don't try to take out AV that is targetting it, makes the tank driver's investment into the match less worth while.
I would be in favor of players getting a kind of temporary 'MAYDAY' call or indicator that any player under fire could set on themselves, that could then provide a defense order type of signal. Squads/teams could then defend that player for extra points providing an incentive to help the team.
There is just too little incentive for inter-squad cooperation, especially in pub-matches. I do not envy you tank drivers. |
Fox Gaden
DUST University Ivy League
687
|
Posted - 2013.07.22 12:54:00 -
[20] - Quote
Soldiersaint wrote:SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners first you suck at trolling...second the swarm is a lock on weapon.....its supposed to do that. talent....i didnt know that hitting some buttons was considered talent.....i dont care what playstyle you use....in the end its just a game...and playing a game is not talent....go back to your stupid bf3 or cod....in this game anything goes...that includes mopping up the competition with lock on weaponry....and coming soon*tm* guided bombs smart weapons and all that other good stuff that belongs in a game about war.also the swarm cant hurt infantry....everything you just cried about is invalid. How can you say he sucks at trolling and then go on to give him just the type of post he was trolling for? Were you taking pity on the troll, or did he actually get you worked up?
As for the Original Post, unskilled Swarm Launcher users die quickly and die often. For more information see my guide: Unleashing the Swarm, a guide to being effective with the Swarm Launcher |
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SoTa p0p
lnternal Error.
1
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Posted - 2013.07.22 13:00:00 -
[21] - Quote
Beren Hurin wrote:I still think this is generally about the general selfishness of solo players and of agnosteamism (playing as if you don't have a team). I don't understand when I queue up solo and then join a squad, corps will say, "oh look a blueberry joined" and then kick me. As if I can do more harm than good....I mean if there are 3 of you, wouldn't I be getting the squad warpoints at the very least...anwyway...
In the same way that too many snipers screw a teams' infantry and its ability to take ground and hold it, having players that don't care about the investment of a tank driver, and don't try to take out AV that is targetting it, makes the tank driver's investment into the match less worth while.
I would be in favor of players getting a kind of temporary 'MAYDAY' call or indicator that any player under fire could set on themselves, that could then provide a defense order type of signal. Squads/teams could then defend that player for extra points providing an incentive to help the team.
There is just too little incentive for inter-squad cooperation, especially in pub-matches. I do not envy you tank drivers.
You should have said more bad things about swarm launchers in this post, the purpose of this thread is to discuss how easy and noob friendly the swarms are. |
Beren Hurin
K-A-O-S theory
769
|
Posted - 2013.07.22 13:04:00 -
[22] - Quote
Castrated Tanker wrote:How about a "get good noob" for the lack of constructive criticism in your post, It is obvious that you know nothing about the vehicles in this game
"Nothing" is a pretty strong term... So they can't see over objects? It just isn't cool that they can see me, when I can't see them on my radar or visually? How is that not a constructively fair criticism. You don't think telling HAV drivers to think 3 dimensionally is constructive for them? I see too many driving in a straight line (which by the way exposes your weak spot to swarms) away. Diving behind cover also means that the LOS of swarms is broken meaning a follow up shot cannot happen.
I know enough about vehicles to know that when a driver brings their HAV into the very middle of a map and sits it there, that is staistically the exact worst place to have it for no other reason than that is the place where the most potential players could attack it from. In the same way that dropsuit players strafe side to side, HAVS should not think of themselves like turrets with a little bit of mobility they have to move.
Whenever I see a HAV just stop in front of B (the middle of the map) on Manus Peak I cringe for them.
Also, we are eventually getting trees and ofther vertical vegetation. I wouldn't be suprised if that effectively becomes a nerf to swarms that you guys are looking for. I would be anxious to know what kind of collision damage they will do to HAVs though also and how they will affect your mobility. |
Beren Hurin
K-A-O-S theory
769
|
Posted - 2013.07.22 13:15:00 -
[23] - Quote
SoTa p0p wrote: You should have said more bad things about swarm launchers in this post, the purpose of this thread is to discuss how easy and noob friendly the swarms are.
Let's get precise then, it isn't lock on release trigger... It's... 1) Get in situation w/o HAV having infantry protection or watch to see when resist/repair mods are spent (HAVs shouldn't be in the open when these are down). 2) Find armor tanking HAV (my Wyrikomi takes 4-5 rounds at least to get through Gunlogi shields) 3) Get out of cover long enough to fix, maintain lock, and release. 4) You've hit your target, but now the trail of your missiles have revealed your location if anyone is paying attention. 5) If you are lucky you do step 3, 3 more times without interference and you might have taken out the MLT tank you are shooting at. |
RedRebelCork
Ahrendee Mercenaries EoN.
174
|
Posted - 2013.07.22 13:18:00 -
[24] - Quote
They are OP, they certainly need some work all round in terms of skill:power ratio and overall usability.
Couple of suggestions here: https://forums.dust514.com/default.aspx?g=posts&m=1060225#post1060225 |
Takahiro Kashuken
Red Star. EoN.
706
|
Posted - 2013.07.22 13:21:00 -
[25] - Quote
Beren Hurin wrote:SoTa p0p wrote: You should have said more bad things about swarm launchers in this post, the purpose of this thread is to discuss how easy and noob friendly the swarms are.
Let's get precise then, it isn't lock on release trigger... It's... 1) Get in situation w/o HAV having infantry protection or watch to see when resist/repair mods are spent (HAVs shouldn't be in the open when these are down). 2) Find armor tanking HAV (my Wyrikomi takes 4-5 rounds at least to get through Gunlogi shields) 3) Get out of cover long enough to fix, maintain lock, and release. 4) You've hit your target, but now the trail of your missiles have revealed your location if anyone is paying attention. 5) If you are lucky you do step 3, 3 more times without interference and you might have taken out the MLT tank you are shooting at.
lol worthy
1. Just get anywhere in general 2. Look for the big thing 3. Long enough lol - 2secs isnt long, hell you can lock on by just peaking over and you can barely get shot at 4. What trails? they are invisible half of the time lol and you have already gone back to your hiding place or let off another volley 5. Mlt lol |
French Fancy
Lo-Tech Solutions Ltd
23
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Posted - 2013.07.22 13:21:00 -
[26] - Quote
I was going to reply with a smart post but tbh, it's getting too repettive answering all these dumb people, so go ahead, cry more. |
Castrated Tanker
lnternal Error.
0
|
Posted - 2013.07.22 13:22:00 -
[27] - Quote
Beren Hurin wrote:SoTa p0p wrote: You should have said more bad things about swarm launchers in this post, the purpose of this thread is to discuss how easy and noob friendly the swarms are.
Let's get precise then, it isn't lock on release trigger... It's... 1) Get in situation w/o HAV having infantry protection or watch to see when resist/repair mods are spent (HAVs shouldn't be in the open when these are down). 2) Find armor tanking HAV (my Wyrikomi takes 4-5 rounds at least to get through Gunlogi shields) 3) Get out of cover long enough to fix, maintain lock, and release. 4) You've hit your target, but now the trail of your missiles have revealed your location if anyone is paying attention. 5) If you are lucky you do step 3, 3 more times without interference and you might have taken out the MLT tank you are shooting at.
Trail of missiles revealing your location? 80% of swarms that hit me are invisible?!?! HTF is that supposed to reveal SH!T?? |
Scheneighnay McBob
Bojo's School of the Trades
2451
|
Posted - 2013.07.22 13:30:00 -
[28] - Quote
While it is relatively easy to use, it doesn't get all the credit it deserves.
The lock-on time means you have to be careful when you try to shoot, so you don't die.
You also have to be able to predict the swarm's path and the vehicle's movement, then compensate for it.
Lastly, the angle you fire at is also important. Once I locked on an HAV through a small gap- I knew the swarms would all hit the wall if I fired normally. Instead, I fired roughly parallel to the wall- with that angle, the swarms flew out past the wall, and curved back to the other side and hit the HAV when the homing kicked in. |
Beren Hurin
K-A-O-S theory
771
|
Posted - 2013.07.22 13:37:00 -
[29] - Quote
Castrated Tanker wrote:Trail of missiles revealing your location? 80% of swarms that hit me are invisible?!?! HTF is that supposed to reveal SH!T??
Interesting...when I fire my swarms they nearly always leave a trail of smoke... Are they invisible before or after they hit you?
I'm okay with the AV/TANK balance. Like I said, I think the problem is squads/teams not caring about protecting their HAVs.
On to constructive...
HAV drivers have a learning curve problem in that, in order to learn from their mistakes (deaths) at the same rate as dropsuits, they have to pay a whole lot more. What if there was a kind of trade-off in order to compensate for this problem? Another thing we could propose in terms of balance, is 'insurance' for vehicles. This would enable the allowance of training and learning the weaknesses of your fit without all the costs of so much failure.
Only in instant battles, the trade off would be reduced SP gain for the match, in exchange for some insurance options for all vehicles lost. You'd have to buy the insurance before the match starts.
-25% (pre-booster) active SP gain during match for 50% back on all [vehicles] lost. -50% active SP gain during match for 80% back on all [vehicles] lost. -75% active SP gain during match for 80% back on all [vehicles] lost and 25% back on all [modules] lost. -100% active SP gain during match for 80% back on all [vehicles] lost and 25% back on all [modules/turrets] lost. |
NAV HIV
The Generals EoN.
307
|
Posted - 2013.07.22 13:39:00 -
[30] - Quote
SoTa p0p wrote:Lock on. Release trigger. No talent. Plus they turn invisible and turn corners
I thought LAV's are. Swarms are old untrained pitbulls (Everyone sort of got used to them)... Logi LaVs however make them look like angels lol |
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