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Che Cortez
Ostrakon Agency Gallente Federation
30
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Posted - 2013.07.22 12:04:00 -
[1] - Quote
Bounties, contract etc
Similar to eve in payouts ( payout = percent of isk cost of suits/weapons)
Time frame?
Alternate methods, single lump sum or pool of isk etc Can set how long contact is active for, single matches/ weeks( comes with more risk as Corp could farm ) Ways to stop exploits eg. only paid out for the first kill, if needled can't claim
Specify way in which to kill
UI, Will players with bounties have a indicator, in player list in war barge
That should keep you busy..
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CCP FoxFour
C C P C C P Alliance
26019
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Posted - 2013.07.22 12:13:00 -
[2] - Quote
Che Cortez wrote:Bounties, contract etc
Similar to eve in payouts ( payout = percent of isk cost of suits/weapons)
Time frame?
Alternate methods, single lump sum or pool of isk etc Can set how long contact is active for, single matches/ weeks( comes with more risk as Corp could farm ) Ways to stop exploits eg. only paid out for the first kill, if needled can't claim bounty again
Specify way in which to kill = bonus payout
UI, Will players with bounties have a indicator, in player list in war barge keep simple but have advance setting on contracts
That should keep you busy..
We have actually discussed this and how awesome it would be. Are you thinking the bounties come from EVE players though? We figured DUST players would place the bounties? Or EVE players as well if we have the ISK transfer working. |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
763
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Posted - 2013.07.22 12:15:00 -
[3] - Quote
The ability to issue awards and medals like in EVE as well as look at players social info in a more EVE like and use friendly manner.
Inclusion of previous employers, and notes section, sec status, standings, and general info so that we can see, much like our EVE pilots do, who and what kind of scum we are accepting into out corps.
General better and mre user friendly lay out in FW, let us see which corps are doing what, how mych LP and WP, isk loss, standings. Also how the war is going as well as letting dusters choose the systems they attack rather than basing it on complexing.
Perhaps even a means for the EVE groups to issue bonus rewards to benefit those who fight when and where they are told to like real mercs.
Armour Buffs, Tank Buffs, removal of AV nade and inclusion of close deployment AV charges or mines.
Amarrian Flayer Mines... yes I want to see my proximities flay the minmatar scum alive. |
RedRebelCork
Ahrendee Mercenaries EoN.
172
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Posted - 2013.07.22 12:18:00 -
[4] - Quote
Space tether.
One end anchored to a facility on the ground, other end anchored to orbiting station.
Ground facilities supply space station with power for shields, defense via surface-to-space weaponry.
Corporation that own either end of the tether gain income from taxing trade across the tether.
Corporations can offline the support facilities they own in AWOX style moves (taking down portion of orbiting station shields, changing targets for surface-to-space weapons etc).
EVE players can destroy the stations (should be an inefficient conquest method, expensive to replace) or Dust 514 players can board and take them.
Ground station end of the tether should be the last stronghold of a failed defense. Attacking mercs would have to take the district/facility in say one or two attempts or the defenders get the option of destroying the tether as part of a scorched earth policy. |
dent 308
Subdreddit Test Alliance Please Ignore
1675
|
Posted - 2013.07.22 12:19:00 -
[5] - Quote
Ability to run reaction farms on a blue district. Provide an option to process moon goo without fuel cost and just watch the fleet support come pouring in. Actually, any advantage to moon reactions would generate a pile of interest.
ISK rules the galaxy. |
Beren Hurin
K-A-O-S theory
765
|
Posted - 2013.07.22 12:25:00 -
[6] - Quote
From a design perspective, I'd like to hear a well thought out 'why' for bounties in Dust, before much time is spent on it.
Bounties in Eve kind of matter when death isn't as ubiquitous. Are we assuming that bounties could be collected from blues off of blues? Are we assuming that somehow a player's behavior would be changed as a result of bounties on their head?
My guess is that players would just play as normal, and when they die they don't think any differently than if it was from a bounty or not. I'm probably missing something, but I don't get what it would add.
Also, I'm not sure when you would count the player as having been destroyed...then you also have the problem with kill stealing. If the isk came from Eve, then you could pretty easily make 200k dropsuit fits, collect a bounty upon death, then revive those players. What'd happen if people switch out of their suit that already got revived?
I think the closest thing to a bounty system would be a bonus for defeating a team/player in combat rather than killing a single player a single time (or many times).
So the bounty system could give one return if you defeat a corp in PC, but a smaller one if you defeat them in faction warfare/ instant battle. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
701
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Posted - 2013.07.22 12:26:00 -
[7] - Quote
First and foremost, a better way for EVE and Dust players to work together in Faction Warfare. It can be quite challenging when many EVE players are focusing on certain systems to make a push on and all Dust players can do is refresh and hope that they get the right system.
Also in Faction Warfare and Planetary Conquest you can call in an orbital strike from an EVE player, but the value in this is diminished because you can easily call in a orbital strike of comparable efficiency from the Warbarge. I would say in these spaces make orbital strikes exclusively from EVE pilots, it would add a lot more to the EVE/Dust link in my opinion. |
Che Cortez
Ostrakon Agency Gallente Federation
31
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Posted - 2013.07.22 12:28:00 -
[8] - Quote
Has it already been discussed, well no point needling a blueberry.
I saw on the red bull press release that it was mentioned of a Android / Iphone app of having a factories/ civilization idea, who would run that, which Group? This was all hypothetical but it would be awesome if done right |
Vyzion Eyri
The Southern Legion
1051
|
Posted - 2013.07.22 12:28:00 -
[9] - Quote
I want the EVE/DUST link to emphasise what DUST is, as well as enhance the immersive experience of EVE.
What are we? We say mercenaries, but what is a mercenary?
Adjective (of a person or their behavior) Primarily concerned with making money at the expense of ethics. Noun A professional soldier hired to serve in a foreign army.
Professional soldiers. Concerned with making money. Is that who we are right now? Is ISK really a primary concern? No, SP is. It is definitely possible to make SP enjoyable to collect, but right now the current system fails to do so. AFKing is a great example of players not being bothered to play the game to earn SP. Mercenaries, no. Grinders, yes.
Maybe we're meant to be grinders, then? Maybe we should drop our guns, open up the world, and turn it into Farmville 514. Slaying drones occasionally, rebuffing the NPC mercenary pirates, becoming content carebears.
No? Perhaps we should focus on the FPS. Get some competitive, tournament, MLG play happening. Get those big streaming FPSers into DUST. Get machinima involved. Too mainstream for New Eden? I thought so.
What is DUST, to you, CCP? This question I personally believe is crucial to the future of this game, and it will certainly calm much of the unrest on these forums if it were answered, and answered well.
And if there is an answer, this answer can be brought to life through the EVE-DUST link.
The community can only blindly make requests and provide feedback for so long before it slowly degrades to dejection and pessimism. We need to see what you guys want with the game before we can provide suggestions which resonate with your own goals.
Even if you have no idea where you're heading. Even if the future holds nothing but uncertainty. Even if the roadmap has coffee stains blotting out half of it. If we simply knew your vision, your goals, we'd stop asking for things that you know you can never agree with. |
Seymor Krelborn
DUST University Ivy League
346
|
Posted - 2013.07.22 12:28:00 -
[10] - Quote
something to consider far future....with the right skills trained dust mercs should be able to take to the universe in frig class ships.... eve pilots with the right skills should be able to pilot vehicles on planets... |
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Malkai Inos
Opus Arcana Covert Intervention
760
|
Posted - 2013.07.22 12:30:00 -
[11] - Quote
CCP FoxFour wrote:Che Cortez wrote:Bounties, contract etc
Similar to eve in payouts ( payout = percent of isk cost of suits/weapons)
Time frame?
Alternate methods, single lump sum or pool of isk etc Can set how long contact is active for, single matches/ weeks( comes with more risk as Corp could farm ) Ways to stop exploits eg. only paid out for the first kill, if needled can't claim bounty again
Specify way in which to kill = bonus payout
UI, Will players with bounties have a indicator, in player list in war barge keep simple but have advance setting on contracts
That should keep you busy.. We have actually discussed this and how awesome it would be. Are you thinking the bounties come from EVE players though? We figured DUST players would place the bounties? Or EVE players as well if we have the ISK transfer working. I'd say Dusties short term, both long term. I can literally see large EVE corps paying huge sums of bonus ISK for supporting their preferred faction in FW.
This would also help distinguish FW payouts dust side without the need for arbitrarily raised payout multipliers.
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Che Cortez
Ostrakon Agency Gallente Federation
31
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Posted - 2013.07.22 12:31:00 -
[12] - Quote
Beren Hurin wrote:From a design perspective, I'd like to hear a well thought out 'why' for bounties in Dust, before much time is spent on it.
Bounties in Eve kind of matter when death isn't as ubiquitous. Are we assuming that bounties could be collected from blues off of blues? Are we assuming that somehow a player's behavior would be changed as a result of bounties on their head?
My guess is that players would just play as normal, and when they die they don't think any differently than if it was from a bounty or not. I'm probably missing something, but I don't get what it would add.
Also, I'm not sure when you would count the player as having been destroyed...then you also have the problem with kill stealing. If the isk came from Eve, then you could pretty easily make 200k dropsuit fits, collect a bounty upon death, then revive those players. What'd happen if people switch out of their suit that already got revived?
I think the closest thing to a bounty system would be a bonus for defeating a team/player in combat rather than killing a single player a single time (or many times).
So the bounty system could give one return if you defeat a corp in PC, but a smaller one if you defeat them in faction warfare/ instant battle.
Why? Incentive, focus, and moral. if i put a bounty on a known tanker and stop him from employing his role efficiently and it helps turn the battle in our favor then it has done what i intended it to do, put the bounty to high and the blue berrys forget about the objectives then its my fault.
who knows it might be people out of the mcc
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Robert JD Niewiadomski
NULLIMPEX INC
367
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Posted - 2013.07.22 12:38:00 -
[13] - Quote
Sending mercs inside TCU's or SBU's to affect Sovereignty fluidity in the system... This could be an optional element of anchoring and onlinig TCU's and SBU's of course.
Staging battle inside TCU: Attackers hacking various systems inside TCU make onlining of the TCU to take longer time or taking it offline entirely... Defenders try to revert the process...
Staging battle inside SBU: Attackers hacking various systems inside SBU make onlining of the SBU to take longer time or taking it offline entirely... Defenders try to revert the process... |
Beren Hurin
K-A-O-S theory
768
|
Posted - 2013.07.22 12:42:00 -
[14] - Quote
Che Cortez wrote:Why? Incentive, focus, and moral. if i put a bounty on a known tanker and stop him from employing his role efficiently and it helps turn the battle in our favor then it has done what i intended it to do, put the bounty to high and the blue berrys forget about the objectives then its my fault.
who knows it might be people out of the mcc
So you are saying there is marginal room for player behavior and situational awareness in the match such that you think, a player bounty, on said tanker, would mean that some (but not all) of your team would go (just enough) out of their way to kill another player (who they cannot yet see or do not know) that they will chase him down but not disrupt their own team?
How will they know he is in a tanker? What if he dies in a militia suit? What if he dies 5 times in a militia suit? Why wouldn't he do the normal tanky things to defend himself while people hunt him? If 3 people are hunting him, only one will get the kill...is that fair? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
702
|
Posted - 2013.07.22 12:45:00 -
[15] - Quote
Seymor Krelborn wrote:something to consider far future....with the right skills trained dust mercs should be able to take to the universe in frig class ships.... eve pilots with the right skills should be able to pilot vehicles on planets... I would love a bit of overlap, but it would be like you said far future. |
xAckie
Ahrendee Mercenaries EoN.
259
|
Posted - 2013.07.22 12:45:00 -
[16] - Quote
i dont understand bounties in this game - so many ways for them to be abused. I dotn think they should exist tbh. It would totally mess with the gameplay. A whole team wouldnt be going for an objective but a player
FW - Full corps go into FW paid for by eve pilots to take land that impacts eve side significantly/ properly
PC and beyond. Start integrating the economies. Mercs take and defend lands that eve players mine etc. Mercs get paid to do this.
Allow mercs to take /flip a district - and allow them to not necessarily hold it but take the spoils e.g. sell whatever minerals/ goods happen to be on the district left by eve players etc and sold on the market (a hit and run - expand the sandbox / mmo behaviour)
cause atm Mercs are paying themselves to hold land is contrary to the idea of being a merc. |
Needless Sacermendor
Red Fox Brigade
319
|
Posted - 2013.07.22 12:47:00 -
[17] - Quote
Beren makes a good point ... in Eve collecting on a bounty actually causes the target some distress ... the loss of a ship however valuable, the loss of any implants, even the loss of skill points !
DUST mercs die all day everyday ... what would be the point of a bounty system that just rewards for killing someone you were trying to kill anyway.
It might work if your bounties were a multiple kill requirement, so say a default 5 kills with a possible bonus applied for 10 kills. Another option could be based on causing isk loss to the target ie. cause target to lose 200, 000 isk, buut traking that would be tricky without the right system.
But what would be the incentive to place anybof these bounties if the effect on the target is no different to what would happen in any given battle anyway.
You'd have to highlight them during battle somehow, so the entire enemy team goes gunning for the target, that would be about the only way to causee them any grief, then the reward goes to the first player to kill him x times or cause x isk loss to him.
My thoughts. |
Maken Tosch
DUST University Ivy League
3437
|
Posted - 2013.07.22 12:48:00 -
[18] - Quote
For the time being, Foxfour, I would start with allowing only DUST players to place bounties until the market balances out.
I would recommend at least copying the exact same bounty system from Eve and porting it over to DUST.
Also, make it so that we can try to follow the bounties into the matches they are in so we can have a better chance of collecting bounties. |
Mc Ribwich
Subdreddit Test Alliance Please Ignore
294
|
Posted - 2013.07.22 12:52:00 -
[19] - Quote
Reposting an idea I posted a while ago.
For a while now the warbarge map table in PC matches, or any matches for that matter, is blank. What I propose is that an EVE player who is in the same corp/alliance as a Dust corp, can scan the district in EVE that is about to be fought over. After this is done the Dust corp gets a 3D snapshot for the map table while they are preparing in the Warbarge for the current PC match. This can make EVE players a helpful asset, like a U2 spy plane, and prove them to be more than someone who is just an off map support bomber. |
Che Cortez
Ostrakon Agency Gallente Federation
31
|
Posted - 2013.07.22 13:05:00 -
[20] - Quote
Beren Hurin wrote:Che Cortez wrote:Why? Incentive, focus, and moral. if i put a bounty on a known tanker and stop him from employing his role efficiently and it helps turn the battle in our favor then it has done what i intended it to do, put the bounty to high and the blue berrys forget about the objectives then its my fault.
who knows it might be people out of the mcc
So you are saying there is marginal room for player behavior and situational awareness in the match such that you think, a player bounty, on said tanker, would mean that some (but not all) of your team would go (just enough) out of their way to kill another player (who they cannot yet see or do not know) that they will chase him down but not disrupt their own team? How will they know he is in a tanker? What if he dies in a militia suit? What if he dies 5 times in a militia suit? Why wouldn't he do the normal tanky things to defend himself while people hunt him? If 3 people are hunting him, only one will get the kill...is that fair?
Its not about them knowing his a tanker, your the person putting on the bounty, you know this cause the player base is small and you've seen him roll tanks multiple times, and once a tanker sees that 3-4 ( or even more) are targeting him them wont be able to employ as effectively if left to his own devices. but your right to many greedy blue berrys would be counter productive. And if you want to write a quick line of intel on why you may of put the bounty for situational awareness then( assuming that there isnt a UI interface for it) its totally optional, and a option to cancel the Bounty so you dont have a squad chasing after the tanker that is now hiding in the red line in a bpo fit.
I know in a squad of corp mates when we see that we are against our own we tend to have a joke on who can cause the most grief but killing our corp mates, often with a donation for that little bit of encouragement.
But this is a very specific example, and not really creating a eve/dust link, i dont have a answer for that
sorry if i misunderstood your post
But I agree with Vyzion, until we understand what CCP is intending to implement and how, we are taking a stab in the dark. Who knows if they are focusing on creating industry first or a FPS that is just grinding for SP.
Cause if the end game, without all the b.s is money then after you have 100billion are you still going to feel the same way.
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Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
275
|
Posted - 2013.07.22 13:11:00 -
[21] - Quote
What is the question? And what translator program are you running, yoda or jive?
There is NO Eve/dust link. Both are seperate games as far as I play it.
I as a dust player, can I shoot at the EVE ships? (no)
Can I freely explore the universe? (no)
with all this talk of Bounties, can I even put one out on an EVe player.
This type of nonsense is just another distraction.... much like everything else being done with the game, distract the players enough to get people to spend a few bucks. |
The Attorney General
ZionTCD
492
|
Posted - 2013.07.22 13:13:00 -
[22] - Quote
How about Eve players play a minigame where they release the BPO's for the missing light and heavy suits.
Then a spy somewhere can turn over the missing BPO's for the old Surya and Sagaris, as well as real proto tanks. Oh yeah, I am sure there is a space pirate who wants to steal and then sell me some Amarr HAV's and a pilot suit to go with them.
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Surt gods end
Demon Ronin
714
|
Posted - 2013.07.22 13:13:00 -
[23] - Quote
More pieces being hammered in even if it doesn't fit huh? just shoe horn PVE elements in a primary PVP FPS even it will not work?
Expand on what you already got. then find a way to incorporate the connection. means more modes around the PVP lobby shooter. AM I SAYING NO PVE THEN? NO. Just get out of your heads about Destiny kinda of PVE. Unreal, quake, tom clancy vegas2 and even resistance 2 had some form of PVE.
But you want to roam and MINE? (REALLY? MINE? LIKE THE EXCITING MINING OF EVE?) Don't look for that now. find the strengths of what you got now and build on it. A player vs bot capture the flag kinda of mode. (along with PVP CTF) A player vs bot Bounty kinda of mode. It isn't another player. its bots and they won't stop till they get maken toch, or sota pop, or general, or foxfour. Thing is.. every can re-spawn EXCEPT the one being hunted.
Lastly This is gonna be tough to swallow for some of you, but get out of your heads of a more direct connection with eve online. Eve players have already made it known how they feel about there ships being effected by players from another game. Unless there is some sort of waver in which the eve player signs knowing and accepting that there $$$$ ships can be taken down by Dust players, I don't see it happening.
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Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
275
|
Posted - 2013.07.22 13:22:00 -
[24] - Quote
Surt gods end wrote:More pieces being hammered in even if it doesn't fit huh? just shoe horn PVE elements in a primary PVP FPS even it will not work?
Expand on what you already got. then find a way to incorporate the connection. means more modes around the PVP lobby shooter. AM I SAYING NO PVE THEN? NO. Just get out of your heads about Destiny kinda of PVE. Unreal, quake, tom clancy vegas2 and even resistance 2 had some form of PVE.
But you want to roam and MINE? (REALLY? MINE? LIKE THE EXCITING MINING OF EVE?) Don't look for that now. find the strengths of what you got now and build on it. A player vs bot capture the flag kinda of mode. (along with PVP CTF) A player vs bot Bounty kinda of mode. It isn't another player. its bots and they won't stop till they get maken toch, or sota pop, or general, or foxfour. Thing is.. every one can re-spawn EXCEPT the one being hunted.
Lastly This is gonna be tough to swallow for some of you, but get out of your heads of a more direct connection with eve online. Eve players have already made it known how they feel about there ships being effected by players from another game. Unless there is some sort of waver in which the eve player signs knowing and accepting that there $$$$ ships can be taken down by Dust players, I don't see it happening.
The paragraph above, then the next time I get orbed from space I'll tell them no, IF I CAN't SHOOT back at them, why can they shoot at me in the first place? At the same time, tell ccp to stop telling me that this is connected to eve then from the title screen.
And I still hold the RECORD for being HUNTED most as a Priority Target in Resistance 2 skirmish. |
Krasymptimo
SyNergy Gaming EoN.
74
|
Posted - 2013.07.22 13:31:00 -
[25] - Quote
How about when it comes to Bounties/Contracts instead of an objective based contract (Take this district/Kill this person). For the more vengeful customers (maybe someone called his mother a hamster and said his father smelt of elderberries or someting.) we can have a performance based contract and they pay out according to how much destruction is caused by the mercenaries who pick up this contract, and that the contractor sets a base rate for each type of destruction and can be given a duration (So long as the person who put up the contract has the cash available). For example:
Contract: Knock-up EoN Alliance Type: Performance Base Rate:
- 100,000 ISK per clone killed
- 5,000,000 ISK per HAV destroyed
- 250,000 ISK per LAV destroyed
- 300,00 ISK per Derpship destroyed
- 25,000,000 ISK per district taken (maybe even district types?)
Contract duration: 2 weeks (could be indefinate?)
How about something like that? That could make things very interesting.. |
Beren Hurin
K-A-O-S theory
773
|
Posted - 2013.07.22 14:30:00 -
[26] - Quote
What if we didn't do a bounty so much as a 'kill right' kind of system. The main effects would be both a bounty 'claim' but also the ability to kick that player out of the match in FW/Pub. Here's how it'd work.
Claim: Each death consumes minimum 100k isk regardless of target value. The bounty pays out at 20% of total target dropsuit value. So there would be the continued bounty payout, and 'bounty fear' for as long as you had a bounty on your head.
Match kick effect:
Step 1) Player A places 1 million isk minimum bounty on Player X. Step 2) Player X queues up with his elite squad to farm for the day. Step 3) Players are looking at the player list while waiting for battle. Step 4) Player B sees that Player X on the opposing team has a bounty.
This is the important part
Step 5) Player B claims the 'bounty right' on Player X prior to match. Step 6) Now Player B and Player X effectively have what in Eve is called a 'limited engagement'. Step 7) Now if Players B or X find each other on the battlefield they can eliminate each other from the whole match!
If B kills X, he gets the bounty and X leaves the match (losing everything and getting no reward from match). If X kills B, the same happens, but X gets no bounty, and the bounty remains as prior to the match. |
Gabriella Grey
XERCORE E X T E R M I N A T U S
7
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Posted - 2013.07.22 15:16:00 -
[27] - Quote
I understand some of this may be much harder to do than stated, but my suggestions on Eve and Dust interaction.
G¥û Eve Online Bounties on Dust Infantry. GùÅ A set ISK amount, based on how many of the characters clones you kill GùÅ Can increase the competition and balance against experienced and hardcore gamers. G¥û Eve Online Pilot Transport GùÅ PVE and PVP missions transporting clones and supplies for PC. GùÅ The PVP element can come in to Eve Online players if an alliance player or rival warring corp intercepts. G¥û Eve Dust Lobbies GùÅ Quarters/Lobbies within Eve Online ships like, Cruisers and above. GùÅ Allows a set amount of squads within, that can be spawned in the same pub match. GùÅ Background rendered/de-rendered objects showing when storage has looted items, and deposited elsewhere. G¥û Eve Online Players Creating Dust Items GùÅ Dust players paying a certain amount of ISK for Eve pilots to add some customization to vehicles, dropsuits, and weapons, with color and corporations emblem. G¥û Dust 514 Information In Eve Online GùÅ Space Bulletins GùÅ Personal Quarters Monitors G¥û Signs Of Battle GùÅ Battle activity seen from space, on planet surfaces, when flying around in Eve Online.
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Lady MDK
Kameira Lodge Amarr Empire
19
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Posted - 2013.07.22 15:24:00 -
[28] - Quote
The best one I can think of is that any ship in eve that is close enough to the district satellite to fire appears in the dust sky and can be shot at by Mercs in planetary gun emplacements.
I have created this thread earlier (https://forums.dust514.com/default.aspx?g=posts&t=96429&find=unread) that contains some ideas about other types of link between the games - If you can filter out all the other stuff I posted .
Lovin some of the ideas you guys got going in here too
o7 |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1344
|
Posted - 2013.07.22 15:25:00 -
[29] - Quote
I would like to see;
-unique, permanent and off-market installations that affect rates of rare drops and FW loot in both EVE and Dust -districts on moons & planets with lucrative bonuses to industry EVE-side, and Officer gear Dust-side -unique installations, sleeper structures, stations that give special bonuses and rare items
-allow Dust mercs/corps to hire Capsuleers to blap specific mercs, vehicles from orbit -allow EVE pilots to perform recon from orbit -allow other EVE pilots to jam that recon -make a better OB system -allow Mercs to fire back into orbit
-EVE pilots should be able to hire Merc corps to harass other EVE pilots industry, that moon or station or whatever preforms with a penalty until secured
-more interesting EVE side attacks; EMP for example could temporarily disable vechicles, certain weapons, etc
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Gabriella Grey
XERCORE E X T E R M I N A T U S
7
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Posted - 2013.07.22 15:40:00 -
[30] - Quote
Iskandar Zul Karnain wrote:I would like to see;
-unique, permanent and off-market installations that affect rates of rare drops and FW loot in both EVE and Dust -districts on moons & planets with lucrative bonuses to industry EVE-side, and Officer gear Dust-side -unique installations, sleeper structures, stations that give special bonuses and rare items
-allow Dust mercs/corps to hire Capsuleers to blap specific mercs, vehicles from orbit E: Not necessarily lethal, just need to harass them! -allow EVE pilots to perform recon from orbit -allow other EVE pilots to jam that recon -make a better OB system -allow Mercs to fire back into orbit
-EVE pilots should be able to hire Merc corps to harass other EVE pilots industry, that moon or station or whatever preforms with a penalty until secured
-more interesting EVE side attacks; EMP for example could temporarily disable vechicles, certain weapons, etc
Having Mercs, shooting at Eve Online players from space, As gaming is now, would only place a divide in Eve Online and Dust players. There are so many things that are factored into this game wise and beyond. I think for a game to work like that, it would have to be designed from the ground up along with the other game planned to launch on console side, and many things would have to be tested to ensure the reward systems on both sides were leveled out, and much more. I think OB should be implemented as it is in pub matches but in factional warfare, and PC battles it should be done exclusively through Eve Online players. Perhaps even dropping Supply depts, and other installations for Dusters. I can see Eve Online ships using other recon ships to find out if a player is transporting goods for PC battles for a corporation, and factional warfare. Some good stuff here though. |
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
312
|
Posted - 2013.07.22 17:20:00 -
[31] - Quote
Dust PI takeover
If we're on the ground we should control everything on the ground. I also like the POCO idea. |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
183
|
Posted - 2013.07.22 17:43:00 -
[32] - Quote
Aero Yassavi wrote:First and foremost, a better way for EVE and Dust players to work together in Faction Warfare. It can be quite challenging when many EVE players are focusing on certain systems to make a push on and all Dust players can do is refresh and hope that they get the right system.
Also in Faction Warfare and Planetary Conquest you can call in an orbital strike from an EVE player, but the value in this is diminished because you can easily call in a orbital strike of comparable efficiency from the Warbarge. I would say in these spaces make orbital strikes exclusively from EVE pilots, it would add a lot more to the EVE/Dust link in my opinion.
I agree that in FW and PC the OB should only come from an EvE side player. It seems strange that an Orbital can come from what is effectively a non-existent entity. |
Maken Tosch
DUST University Ivy League
3438
|
Posted - 2013.07.22 17:53:00 -
[33] - Quote
Overall, a proper bounty system is a better way of encouraging more aggressive strategies.
Source: https://forums.dust514.com/default.aspx?g=posts&m=1009788#post1009788
The following is a reply I made suggesting a proper alternative to the OP's idea of a bounty.
Maken Tosch wrote: I like the idea as it at least gives players something else to aim for (get it?).
However, I like to recommend an alternative in an effort to mitigate abuse of the system since New Eden is full of players who are really sneaky and smart enough to try to game the system.
Currently, in Eve Online, you are able to freely choose any player in the system, right-click their name and select "place bounty". You can then put in whatever amount you want into the bounty pool. Many players can still add to the pool by doing the same thing you just did to the same player.
Now, let's say that the player's bounty pool is 100,000,000 ISK and they are flying a ship that is worth 100,000,000 ISK (fully fitted). Someone with a taste for cash comes in and jumps on the player in low-sec and managed to destroy the player's 100 million ISK ship. The bounty system then subtracts 20% of the value of the wrecked from the player's bounty pool and adds it to the hunter who successfully killed him. The hunter earned 20,000,000 ISK. As a result, the target player now has an 80,000,000 ISK bounty on his head.
Dust can borrow from this from Eve Online and have the same thing apply to dropsuit values. If I placed a 10 million ISK bounty on your head right now, and you lose a dropsuit worth 200,000 ISK, then 40,000 ISK is deducted from the 10 million ISK bounty pool and then given to the hunter. The hunter earns 40,000 ISK in addition to the regular match rewards.
The reason CCP implemented the 20% factor is because back in the old days of Eve, it was possible to have a friend kill you to clear a 100 million ISK bounty on your head on the first death alone. Therefore, you and your friend split the money 50-50 and go home without having to worry about losing anything. Keep in mind that you were flying an rookie ship at the time of death. Nowadays, you have to suffer death by a thousand cuts in order to clear the bounty and you are no longer able to use rookie ships to clear your bounty as they are no longer counted.
On more thing, in Eve Online, the value of the implants you had (if you get podded in space) is also factored in at 20% of the value in addition to 20% of the value of your ship's wreck taken from your bounty pool.
Now let's spice things up here and say for example that a group of bounty hunters teamed up against a player with a high bounty on him. In Eve Online, bounty payouts are shared and thus spread evenly across all bounty hunters involved in the destruction of the target's ship, pod, and respective implants while the hunter that dealt the most amount of damage gets the kill mail. Bounty sharing (or splitting the spoils) should be implemented in Dust 514 so that a heavy HMG user won't feel cheated out of his prize when a scout comes in and stabs the target for the final kill. |
Provolonee
Undefined Risk DARKSTAR ARMY
101
|
Posted - 2013.07.22 18:00:00 -
[34] - Quote
Yes to bounties. +50. +1,000,000$.
Even add an extra awesome sound in there when you drop the chump and see your $ roll in. |
crazy space 1
Unkn0wn Killers League of Infamy
1516
|
Posted - 2013.07.22 18:40:00 -
[35] - Quote
CCP FoxFour wrote:Che Cortez wrote:Bounties, contract etc
Similar to eve in payouts ( payout = percent of isk cost of suits/weapons)
Time frame?
Alternate methods, single lump sum or pool of isk etc Can set how long contact is active for, single matches/ weeks( comes with more risk as Corp could farm ) Ways to stop exploits eg. only paid out for the first kill, if needled can't claim bounty again
Specify way in which to kill = bonus payout
UI, Will players with bounties have a indicator, in player list in war barge keep simple but have advance setting on contracts
That should keep you busy.. We have actually discussed this and how awesome it would be. Are you thinking the bounties come from EVE players though? We figured DUST players would place the bounties? Or EVE players as well if we have the ISK transfer working. Eve needs isk isks, badly.
Like eve players set and PAY out bounties.
Also add the orbital cannon please so they have a reason to get pissed at us and set bounties.
On the other hand if full isk transfer opens up between the games then dust players could just send isk to an eve alt and set the bounty that way so I don't know |
Friendly Woodsman
Subdreddit Test Alliance Please Ignore
64
|
Posted - 2013.07.22 18:43:00 -
[36] - Quote
-Sansha Incursions should be generating fights on the ground, Dust-side. The Mercs would have to fight super-powerful Sansha clone soldiers in a repel-the-invaders style of fight, or they would have to board the Sansha MCC and hack open the slave pens to free the civilians, or both plus more. Victories and defeats would affect the Incursion level.
-Fighting the Drones that are eventually coming should **** off the Drones in space and cause them to be more aggressive towards Eve pilots in the system, perhaps causing them to engage in their own style of Incursion. Maybe the sleepers are really pissed about the existence of the Dust soldiers...
-The space elevator. Like, yesterday.
-The War Barge could be a ship that links both universes very well. It could be special in that it can be piloted by an Eve player, or controlled through an AI pilot by a Dust corp. Let it be like a jump freighter as far as travel goes (gates or jumping), with a huge tank (Titan sized) and really little guns that don't track at all, and a small cargo hold, but absolutely enormous specialty holds. I would even say a small ship bay.
-PI should have heavy interaction from both games. Dust mercs could provide pinpoint accuracy for Eve industrial pilots, while taking a percentage of the increases in productivity they provide to the pilot.
-An open sandbox. Let the Eve pilots put a "CRU deployment module" on any ship they want, pack their cargo hold with clones, group up with a bunch of Dust players through a similar mechanic to fleets in Eve, and launch a small scale raid wherever they want.
-Huge flipping shields that protect the important structures on the ground the way that POS shields do in space. You either raid the district and hack the shield down over a loooong time/consecutive number of unchallenged hacks, or you shoot it down with tanks/spaceships, with reinforce timers for both methods.
I don't think Dust should have a bounty system until two conditions are met; first is that friendly fire is always on, and second is that we are able to choose any planet from the map and travel there to explore or fight. As Dust stands right now, a bounty system would just be a big diversion of developer time away from better things they could be working on. |
low genius
The Sound Of Freedom Renegade Alliance
209
|
Posted - 2013.07.22 18:47:00 -
[37] - Quote
CCP FoxFour wrote:Che Cortez wrote:Bounties, contract etc
Similar to eve in payouts ( payout = percent of isk cost of suits/weapons)
Time frame?
Alternate methods, single lump sum or pool of isk etc Can set how long contact is active for, single matches/ weeks( comes with more risk as Corp could farm ) Ways to stop exploits eg. only paid out for the first kill, if needled can't claim bounty again
Specify way in which to kill = bonus payout
UI, Will players with bounties have a indicator, in player list in war barge keep simple but have advance setting on contracts
That should keep you busy.. We have actually discussed this and how awesome it would be. Are you thinking the bounties come from EVE players though? We figured DUST players would place the bounties? Or EVE players as well if we have the ISK transfer working.
let's address our inability to fight for the faction we would like to at the moment. we need to be able to queue up for 'minmatar' or 'gallente' or whoever our chosen faction is. right now the dust players are just random access in terms of faction warfare. we need to be able to coordinate with the dust players. |
Mac Dac
Wraith Shadow Guards
115
|
Posted - 2013.07.22 19:33:00 -
[38] - Quote
I think fireing up at EVE ships could work despite how they feel about it. Look at it like this.
In order for an EVE ship to fire on a planet you have to..... Have enough warpoints
Have an EVE player in orbit
And we have to paint the area which we want them to hit
So in order for us to fire at EVE players there has to be... An EVE target in proximity to the planet
An EVE player their to paint the target
Have a squad on a planet with a "Skyfire" weapon on it
Have an EVE player or players hold said target still (I don't play EVE but my brother does and I know that a webifer does this)
I said the target had to be in proximity to the planet instead of in orbit because moving in and out of orbit is like clicking a button for EVE players so they could easily avoid fire and I don't think EVE players would willingly sit in range of a giant gun. And this could be a new way for EVE players to be mASSHOLES (see what i did there ) towards each other.
I MEAN COME ON! I WOULD WILLING BE ***HOLES TO EVE PLAYERS WITH EVE PLAYERS. THIS IS THE KIND OF STUFF THAT MAKES LASTING RELATIONSHIPS! |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
379
|
Posted - 2013.07.22 19:50:00 -
[39] - Quote
I like the bounty idea. Really do. |
Crash Monster
Snipers Anonymous
1263
|
Posted - 2013.07.22 19:50:00 -
[40] - Quote
Integrate the economies (in a safe way).
Introduce some new materials in EVE that are useful in DUST.
Introduce some new materials in DUST that are useful in EVE.
Open Question: Do the materials get put on the market on the players behalf where the are mined... or can the player opt to visit the war barge outside of combat to work with the market of their declared home (introduce hop based transit time to avoid immediate access to any desired market).
Open Question: Does the above provide a back door into the higher priced low-sec market? Does it matter? If so, can it be curtailed easily by having DUST market access via "training" words only?
Introduce manufacturing to DUST whether or not all the raw mtaterials are present natively. You could always introduce a new asteroid type of provide new materials, perhaps on a percentage basis, so as to avoid clashing with the existing economy -- perhaps formula based to allow replacement of materials similar to the rate consumed.
Let splats (dust mercs) sell their goods. Perhaps in-game weapons and modules, or perhaps even rigs geared for those who may be supporting via orbit.
The idea is to integrate the games economically as well as through combat and social means. In all cases use of the integration is left to the player -- but if they choose they can enrich their experience and even possibly benefit from having characters in each game cooperating or in the same corporations.
Sure, I know, it's an FPS. That does not mean you wan't have people that want to use their brains at times as well. |
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Major Lee High
Battle Response Organizations
59
|
Posted - 2013.07.22 19:55:00 -
[41] - Quote
Assault gamemode where we can board and destroy ships, with help from friendly eve pilots.
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Mac Dac
Wraith Shadow Guards
115
|
Posted - 2013.07.22 20:09:00 -
[42] - Quote
When i heard of the gladiator arena feature I instantly imagined a link to EVE. I remember thinking wouldn't it be cool if small EVE ships can just fly to these districts with arenas on them and park their ship in low orbit ( around where planes fly now) above these "Roman Coliseum" like structures. And people on the ground can see all these ships in the sky as crowds of EVE and Dust players pile in to see these events.
This would be a link to EVE, but sadly this will probably go on the list of abandoned ideas. I'm glad I got this idea out though. |
Solia Breton
Militaires-Sans-Frontieres
9
|
Posted - 2013.07.22 20:20:00 -
[43] - Quote
all of this is awesome |
Solia Breton
Militaires-Sans-Frontieres
10
|
Posted - 2013.07.22 20:29:00 -
[44] - Quote
the ability for eve pilots to launch OMS planetside such as SD, TI, even tanks and dropships..... |
Isaac Ephraim
Zumari Force Projection Caldari State
0
|
Posted - 2013.07.22 23:54:00 -
[45] - Quote
To make the EVE/DUST link more interactive, I believe expanding on economic incentives makes a good start. Though both games should be able to function separately, there should be bonuses to both sides to encourage cooperation and/or destruction. The points below will explain:
GÇóPOS Placed Around District Satellite GÇóPC and PI Link, New POS Module GÇóOrbital Artillery
Opening the Door - POS Placed Around District Satellite
I will admit that I am not sure how SI bonuses apply to POS, whether it is system-wide or if the POS must be near the District Satellite in order to receive a bonus. Regardless, here is the idea.
A POS placed near a District Satellite can be considered the initiating-step between interaction of EVE and DUST. By having the POS in range of the Satellite, exchanges can take place between players of both games, whether by being able to provide a near constant presence of ships for Orbital Bombardment support or opening new avenues for interaction, a few of which I will explain below.
You Can, But Why Would You Want To? - PC and PI link, New POS Module
So our EVE players have a POS set up above a districtGǪ so what? What is the advantage of having a POS there as opposed to somewhere else?
My suggestion is having Planetary Interaction involved in this aspect. With a very large bonus to resources and materials gained by PI, an EVE player could have a great incentive to placing their POS in this area. This could be expanded upon by having PI structures directly linked to a District on the PI map, which would in turn give the aforementioned bonus (say 50% bonus to PI structures for each friendly District held on the planet). By having a big bonus to resources gained or something similar, EVE players have an incentive to communicate with DUST players and coordinate.
How does this help DUST players, though? I propose a new POS module, the Orbital-Off Map Support Module.
What this would do is manufacture and store various DUST installations, namely Turrets, Supply Depots, and Clone Reserve Units. When a battle is taking place in the district below, a squad that has attained a certain number of War Points would be able to select and call in an installation of their choice in the location of their choice on the battlefield, similar to how a Precision/Orbital Strike is called in. This installation would be a permanent fixture on the map until destroyed.
In addition to this, DUST players would have a certain percentage increase of clone production for each PI structure in their District (say a 10% increase for each structure)
Imma FirinGÇÖ Mah Laser! GÇô Orbital Artillery
So our EVE players are making bank by having their POS and PI positioned correctly above and around a District.
DUST players have their installations being produced and stored by the Orbital-OMS Module in addition to extra clones being produced and sold because of the aforementioned PI in their District.
What now?
WAR!
It seems a rival Corporation has taken an interest in this Planet and her Districts. A fleet starts attacking the POS and a Merc-Battle is taking place in the District.
DUST players see a variety of red and blue tags in their sky, signifying the multitude of ships above them duking it out. What tasty looking targets for the Orbital Artillery structure that has yet to make its debut. The OA could also be used after obtaining a certain number of War Points and would let the squad leader select which tag they wanted to attack (red or blueGǪ betrayal!) and the Arty would fire, dealing enormous amounts of damage to the target ship. In space, a Fleet Commander could set preferred targets for the DUST players to attack.
If a ship is destroyed, a notification pops up on the screen displaying the name of the victim, the ship type and class, and the very large amount of SP and ISK that should be awarded to each team member after the match.
But say the POS above is being attacked and there is no Merc-Battle going on below? What would be the use of the Orbital Artillery then?
Let the Fleet Commander have control of the cannon, a sort of GÇ£ace up his sleeveGÇ¥. Aided by the use of a Tracking-Computer ship module (as seen in the first Orbital Bombardment video shown by CCP), the Fleet Commander could direct the artillery to whichever target he desired, with a bit of a cooldown on the Tracking ComputerGÇÖs use.
TLDR: GÇóEVE players set up a POS above a friendly District, near a District Satellite GÇóPOS gives large bonuses to District PI and District Clone Production GÇóNew POS module, Orbital OMS, lets DUST players call in Turrets, Supply Depots, and CRUs for War Points. GÇóOrbital Artillery targets EVE player tags visible from DUST players perspective for War Points, and Fleet Commander can use Orbital Artillery when no battle is going on by using a special GÇ£Tracking ComputerGÇ¥ module.
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Waruiko DUST
G I A N T EoN.
112
|
Posted - 2013.07.23 00:12:00 -
[46] - Quote
I'm in favor of having a pos up bonus the districts on the planet and have a thread on brainstorming the idea in tue feedback section. Needless to say it sa2 little activitie because of its placement. Basic gist is that currently dusters have to reason to want a pos up eve side because only orbitals go eve to dust. All other interactions go dust to eve. Even the orbitals given by players are unwieldy. |
Draxus Prime
BurgezzE.T.F
1296
|
Posted - 2013.07.23 00:32:00 -
[47] - Quote
Walk In Stations (I went there) properly implemented to help build a stronger social experiance between the 2 games it would be cool to just walk in a station with eve ppl |
Scheneighnay McBob
Bojo's School of the Trades
2456
|
Posted - 2013.07.23 01:18:00 -
[48] - Quote
Seymor Krelborn wrote:something to consider far future....with the right skills trained dust mercs should be able to take to the universe in frig class ships.... eve pilots with the right skills should be able to pilot vehicles on planets... Not quite
However, I think Eve players should be able to command MCCs. |
Captain Africa Clone1
GRIM MARCH
118
|
Posted - 2013.07.23 06:54:00 -
[49] - Quote
A bullet proof Dust vision
I am a Merc , my clients are Eve players and to a lesser extend Dust players.
The Eve GÇôDust link should be primarily focused on the relationship between a Eve player and a Dust player. (To a lesser extend at Corp level and Alliance level).
From an Eve perspective Dust should be a household name . If you as a pilot have a problem get the bat phone and call up your preferred Dust supplier.
This ground level interaction would be the only solid foundation for the Eve- Dust link. How this could be achieved :
1.Through PVE interaction -Eve pilots have missions , a lot of those missions require the Eve pilot to extract some sort of a mission item out of a station. Give the pilot the option to contract Dust players to rescue the damsel in distress for bonus points or get additional salvage. -Or extract that very important artefact. -Go and explore a sleeper station for sleeper technology, you have different level alien bosses that spawn random in this cold and twisted sleeper station environment.
2.PVP interaction -Eve player hires a dust corp to defend or attack POCOS. -Faction warfare
The LINK should be primarily focused on player vs player , that should be the Dust 514 vision , once achieved then focus on the meta game |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
351
|
Posted - 2013.07.25 16:53:00 -
[50] - Quote
I honestly would like to approach this in simple terms.
Militarily: Dust does all the actions of an Army or Marines. Storming POCOs defending Titans. Taking and holding land, sov in Dust should be in the same places as SOV in EVE. Leave FW space for Dust FW control, and Pub matches should be in established Hi sec faction space. Give Hi Sec districts to NPC corps for PVE contracts.
EVE plays the role of the Navy, not just supporting on a battle scale, but being the main logistical force in Dust.
While a ground force would need Naval Support, Eve power would need Dust in order to control ground assets.
Industrially: Hand over control of all ground assets to Dust, this is an FPS, but PI is lackluster EVE side, and needs a jump. Keep Hi sec planets in control of NPC corps, PI in FW space, faction controlled, and SOV planets in complete player control. I like the idea that PI taxes can support a DUST budget without taking too much EVE side, it wouldn't even require a fully implemented market to make there be financial incentives on both sides. So Eve doesn't lose PI, it just makes it harder to do it wherever you want.
Economically: Merge the markets, if it's reasonable. ATM money in EVE would go a long way in Dust, and ISK through PLEX is far more than ISK through saved cost wearing BPOs, this is something that would take away incentives to pay more into Dust so it's not something that needs to be done, until there is a reasonable solution.
This is just a simply look at the territory each game controls in New Eden. EVE only loses some freedom in POCOs and PI, and Dust becomes an integral element of New Eden. It still allows each game to be independent if one chooses so.
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