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Thread Statistics | Show CCP posts - 1 post(s) |
Che Cortez
Ostrakon Agency Gallente Federation
30
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Posted - 2013.07.22 12:04:00 -
[1] - Quote
Bounties, contract etc
Similar to eve in payouts ( payout = percent of isk cost of suits/weapons)
Time frame?
Alternate methods, single lump sum or pool of isk etc Can set how long contact is active for, single matches/ weeks( comes with more risk as Corp could farm ) Ways to stop exploits eg. only paid out for the first kill, if needled can't claim
Specify way in which to kill
UI, Will players with bounties have a indicator, in player list in war barge
That should keep you busy..
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Che Cortez
Ostrakon Agency Gallente Federation
31
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Posted - 2013.07.22 12:28:00 -
[2] - Quote
Has it already been discussed, well no point needling a blueberry.
I saw on the red bull press release that it was mentioned of a Android / Iphone app of having a factories/ civilization idea, who would run that, which Group? This was all hypothetical but it would be awesome if done right |
Che Cortez
Ostrakon Agency Gallente Federation
31
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Posted - 2013.07.22 12:31:00 -
[3] - Quote
Beren Hurin wrote:From a design perspective, I'd like to hear a well thought out 'why' for bounties in Dust, before much time is spent on it.
Bounties in Eve kind of matter when death isn't as ubiquitous. Are we assuming that bounties could be collected from blues off of blues? Are we assuming that somehow a player's behavior would be changed as a result of bounties on their head?
My guess is that players would just play as normal, and when they die they don't think any differently than if it was from a bounty or not. I'm probably missing something, but I don't get what it would add.
Also, I'm not sure when you would count the player as having been destroyed...then you also have the problem with kill stealing. If the isk came from Eve, then you could pretty easily make 200k dropsuit fits, collect a bounty upon death, then revive those players. What'd happen if people switch out of their suit that already got revived?
I think the closest thing to a bounty system would be a bonus for defeating a team/player in combat rather than killing a single player a single time (or many times).
So the bounty system could give one return if you defeat a corp in PC, but a smaller one if you defeat them in faction warfare/ instant battle.
Why? Incentive, focus, and moral. if i put a bounty on a known tanker and stop him from employing his role efficiently and it helps turn the battle in our favor then it has done what i intended it to do, put the bounty to high and the blue berrys forget about the objectives then its my fault.
who knows it might be people out of the mcc
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Che Cortez
Ostrakon Agency Gallente Federation
31
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Posted - 2013.07.22 13:05:00 -
[4] - Quote
Beren Hurin wrote:Che Cortez wrote:Why? Incentive, focus, and moral. if i put a bounty on a known tanker and stop him from employing his role efficiently and it helps turn the battle in our favor then it has done what i intended it to do, put the bounty to high and the blue berrys forget about the objectives then its my fault.
who knows it might be people out of the mcc
So you are saying there is marginal room for player behavior and situational awareness in the match such that you think, a player bounty, on said tanker, would mean that some (but not all) of your team would go (just enough) out of their way to kill another player (who they cannot yet see or do not know) that they will chase him down but not disrupt their own team? How will they know he is in a tanker? What if he dies in a militia suit? What if he dies 5 times in a militia suit? Why wouldn't he do the normal tanky things to defend himself while people hunt him? If 3 people are hunting him, only one will get the kill...is that fair?
Its not about them knowing his a tanker, your the person putting on the bounty, you know this cause the player base is small and you've seen him roll tanks multiple times, and once a tanker sees that 3-4 ( or even more) are targeting him them wont be able to employ as effectively if left to his own devices. but your right to many greedy blue berrys would be counter productive. And if you want to write a quick line of intel on why you may of put the bounty for situational awareness then( assuming that there isnt a UI interface for it) its totally optional, and a option to cancel the Bounty so you dont have a squad chasing after the tanker that is now hiding in the red line in a bpo fit.
I know in a squad of corp mates when we see that we are against our own we tend to have a joke on who can cause the most grief but killing our corp mates, often with a donation for that little bit of encouragement.
But this is a very specific example, and not really creating a eve/dust link, i dont have a answer for that
sorry if i misunderstood your post
But I agree with Vyzion, until we understand what CCP is intending to implement and how, we are taking a stab in the dark. Who knows if they are focusing on creating industry first or a FPS that is just grinding for SP.
Cause if the end game, without all the b.s is money then after you have 100billion are you still going to feel the same way.
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