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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
312
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Posted - 2013.07.22 17:20:00 -
[31] - Quote
Dust PI takeover
If we're on the ground we should control everything on the ground. I also like the POCO idea. |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
183
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Posted - 2013.07.22 17:43:00 -
[32] - Quote
Aero Yassavi wrote:First and foremost, a better way for EVE and Dust players to work together in Faction Warfare. It can be quite challenging when many EVE players are focusing on certain systems to make a push on and all Dust players can do is refresh and hope that they get the right system.
Also in Faction Warfare and Planetary Conquest you can call in an orbital strike from an EVE player, but the value in this is diminished because you can easily call in a orbital strike of comparable efficiency from the Warbarge. I would say in these spaces make orbital strikes exclusively from EVE pilots, it would add a lot more to the EVE/Dust link in my opinion.
I agree that in FW and PC the OB should only come from an EvE side player. It seems strange that an Orbital can come from what is effectively a non-existent entity. |
Maken Tosch
DUST University Ivy League
3438
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Posted - 2013.07.22 17:53:00 -
[33] - Quote
Overall, a proper bounty system is a better way of encouraging more aggressive strategies.
Source: https://forums.dust514.com/default.aspx?g=posts&m=1009788#post1009788
The following is a reply I made suggesting a proper alternative to the OP's idea of a bounty.
Maken Tosch wrote: I like the idea as it at least gives players something else to aim for (get it?).
However, I like to recommend an alternative in an effort to mitigate abuse of the system since New Eden is full of players who are really sneaky and smart enough to try to game the system.
Currently, in Eve Online, you are able to freely choose any player in the system, right-click their name and select "place bounty". You can then put in whatever amount you want into the bounty pool. Many players can still add to the pool by doing the same thing you just did to the same player.
Now, let's say that the player's bounty pool is 100,000,000 ISK and they are flying a ship that is worth 100,000,000 ISK (fully fitted). Someone with a taste for cash comes in and jumps on the player in low-sec and managed to destroy the player's 100 million ISK ship. The bounty system then subtracts 20% of the value of the wrecked from the player's bounty pool and adds it to the hunter who successfully killed him. The hunter earned 20,000,000 ISK. As a result, the target player now has an 80,000,000 ISK bounty on his head.
Dust can borrow from this from Eve Online and have the same thing apply to dropsuit values. If I placed a 10 million ISK bounty on your head right now, and you lose a dropsuit worth 200,000 ISK, then 40,000 ISK is deducted from the 10 million ISK bounty pool and then given to the hunter. The hunter earns 40,000 ISK in addition to the regular match rewards.
The reason CCP implemented the 20% factor is because back in the old days of Eve, it was possible to have a friend kill you to clear a 100 million ISK bounty on your head on the first death alone. Therefore, you and your friend split the money 50-50 and go home without having to worry about losing anything. Keep in mind that you were flying an rookie ship at the time of death. Nowadays, you have to suffer death by a thousand cuts in order to clear the bounty and you are no longer able to use rookie ships to clear your bounty as they are no longer counted.
On more thing, in Eve Online, the value of the implants you had (if you get podded in space) is also factored in at 20% of the value in addition to 20% of the value of your ship's wreck taken from your bounty pool.
Now let's spice things up here and say for example that a group of bounty hunters teamed up against a player with a high bounty on him. In Eve Online, bounty payouts are shared and thus spread evenly across all bounty hunters involved in the destruction of the target's ship, pod, and respective implants while the hunter that dealt the most amount of damage gets the kill mail. Bounty sharing (or splitting the spoils) should be implemented in Dust 514 so that a heavy HMG user won't feel cheated out of his prize when a scout comes in and stabs the target for the final kill. |
Provolonee
Undefined Risk DARKSTAR ARMY
101
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Posted - 2013.07.22 18:00:00 -
[34] - Quote
Yes to bounties. +50. +1,000,000$.
Even add an extra awesome sound in there when you drop the chump and see your $ roll in. |
crazy space 1
Unkn0wn Killers League of Infamy
1516
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Posted - 2013.07.22 18:40:00 -
[35] - Quote
CCP FoxFour wrote:Che Cortez wrote:Bounties, contract etc
Similar to eve in payouts ( payout = percent of isk cost of suits/weapons)
Time frame?
Alternate methods, single lump sum or pool of isk etc Can set how long contact is active for, single matches/ weeks( comes with more risk as Corp could farm ) Ways to stop exploits eg. only paid out for the first kill, if needled can't claim bounty again
Specify way in which to kill = bonus payout
UI, Will players with bounties have a indicator, in player list in war barge keep simple but have advance setting on contracts
That should keep you busy.. We have actually discussed this and how awesome it would be. Are you thinking the bounties come from EVE players though? We figured DUST players would place the bounties? Or EVE players as well if we have the ISK transfer working. Eve needs isk isks, badly.
Like eve players set and PAY out bounties.
Also add the orbital cannon please so they have a reason to get pissed at us and set bounties.
On the other hand if full isk transfer opens up between the games then dust players could just send isk to an eve alt and set the bounty that way so I don't know |
Friendly Woodsman
Subdreddit Test Alliance Please Ignore
64
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Posted - 2013.07.22 18:43:00 -
[36] - Quote
-Sansha Incursions should be generating fights on the ground, Dust-side. The Mercs would have to fight super-powerful Sansha clone soldiers in a repel-the-invaders style of fight, or they would have to board the Sansha MCC and hack open the slave pens to free the civilians, or both plus more. Victories and defeats would affect the Incursion level.
-Fighting the Drones that are eventually coming should **** off the Drones in space and cause them to be more aggressive towards Eve pilots in the system, perhaps causing them to engage in their own style of Incursion. Maybe the sleepers are really pissed about the existence of the Dust soldiers...
-The space elevator. Like, yesterday.
-The War Barge could be a ship that links both universes very well. It could be special in that it can be piloted by an Eve player, or controlled through an AI pilot by a Dust corp. Let it be like a jump freighter as far as travel goes (gates or jumping), with a huge tank (Titan sized) and really little guns that don't track at all, and a small cargo hold, but absolutely enormous specialty holds. I would even say a small ship bay.
-PI should have heavy interaction from both games. Dust mercs could provide pinpoint accuracy for Eve industrial pilots, while taking a percentage of the increases in productivity they provide to the pilot.
-An open sandbox. Let the Eve pilots put a "CRU deployment module" on any ship they want, pack their cargo hold with clones, group up with a bunch of Dust players through a similar mechanic to fleets in Eve, and launch a small scale raid wherever they want.
-Huge flipping shields that protect the important structures on the ground the way that POS shields do in space. You either raid the district and hack the shield down over a loooong time/consecutive number of unchallenged hacks, or you shoot it down with tanks/spaceships, with reinforce timers for both methods.
I don't think Dust should have a bounty system until two conditions are met; first is that friendly fire is always on, and second is that we are able to choose any planet from the map and travel there to explore or fight. As Dust stands right now, a bounty system would just be a big diversion of developer time away from better things they could be working on. |
low genius
The Sound Of Freedom Renegade Alliance
209
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Posted - 2013.07.22 18:47:00 -
[37] - Quote
CCP FoxFour wrote:Che Cortez wrote:Bounties, contract etc
Similar to eve in payouts ( payout = percent of isk cost of suits/weapons)
Time frame?
Alternate methods, single lump sum or pool of isk etc Can set how long contact is active for, single matches/ weeks( comes with more risk as Corp could farm ) Ways to stop exploits eg. only paid out for the first kill, if needled can't claim bounty again
Specify way in which to kill = bonus payout
UI, Will players with bounties have a indicator, in player list in war barge keep simple but have advance setting on contracts
That should keep you busy.. We have actually discussed this and how awesome it would be. Are you thinking the bounties come from EVE players though? We figured DUST players would place the bounties? Or EVE players as well if we have the ISK transfer working.
let's address our inability to fight for the faction we would like to at the moment. we need to be able to queue up for 'minmatar' or 'gallente' or whoever our chosen faction is. right now the dust players are just random access in terms of faction warfare. we need to be able to coordinate with the dust players. |
Mac Dac
Wraith Shadow Guards
115
|
Posted - 2013.07.22 19:33:00 -
[38] - Quote
I think fireing up at EVE ships could work despite how they feel about it. Look at it like this.
In order for an EVE ship to fire on a planet you have to..... Have enough warpoints
Have an EVE player in orbit
And we have to paint the area which we want them to hit
So in order for us to fire at EVE players there has to be... An EVE target in proximity to the planet
An EVE player their to paint the target
Have a squad on a planet with a "Skyfire" weapon on it
Have an EVE player or players hold said target still (I don't play EVE but my brother does and I know that a webifer does this)
I said the target had to be in proximity to the planet instead of in orbit because moving in and out of orbit is like clicking a button for EVE players so they could easily avoid fire and I don't think EVE players would willingly sit in range of a giant gun. And this could be a new way for EVE players to be mASSHOLES (see what i did there ) towards each other.
I MEAN COME ON! I WOULD WILLING BE ***HOLES TO EVE PLAYERS WITH EVE PLAYERS. THIS IS THE KIND OF STUFF THAT MAKES LASTING RELATIONSHIPS! |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
379
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Posted - 2013.07.22 19:50:00 -
[39] - Quote
I like the bounty idea. Really do. |
Crash Monster
Snipers Anonymous
1263
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Posted - 2013.07.22 19:50:00 -
[40] - Quote
Integrate the economies (in a safe way).
Introduce some new materials in EVE that are useful in DUST.
Introduce some new materials in DUST that are useful in EVE.
Open Question: Do the materials get put on the market on the players behalf where the are mined... or can the player opt to visit the war barge outside of combat to work with the market of their declared home (introduce hop based transit time to avoid immediate access to any desired market).
Open Question: Does the above provide a back door into the higher priced low-sec market? Does it matter? If so, can it be curtailed easily by having DUST market access via "training" words only?
Introduce manufacturing to DUST whether or not all the raw mtaterials are present natively. You could always introduce a new asteroid type of provide new materials, perhaps on a percentage basis, so as to avoid clashing with the existing economy -- perhaps formula based to allow replacement of materials similar to the rate consumed.
Let splats (dust mercs) sell their goods. Perhaps in-game weapons and modules, or perhaps even rigs geared for those who may be supporting via orbit.
The idea is to integrate the games economically as well as through combat and social means. In all cases use of the integration is left to the player -- but if they choose they can enrich their experience and even possibly benefit from having characters in each game cooperating or in the same corporations.
Sure, I know, it's an FPS. That does not mean you wan't have people that want to use their brains at times as well. |
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Major Lee High
Battle Response Organizations
59
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Posted - 2013.07.22 19:55:00 -
[41] - Quote
Assault gamemode where we can board and destroy ships, with help from friendly eve pilots.
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Mac Dac
Wraith Shadow Guards
115
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Posted - 2013.07.22 20:09:00 -
[42] - Quote
When i heard of the gladiator arena feature I instantly imagined a link to EVE. I remember thinking wouldn't it be cool if small EVE ships can just fly to these districts with arenas on them and park their ship in low orbit ( around where planes fly now) above these "Roman Coliseum" like structures. And people on the ground can see all these ships in the sky as crowds of EVE and Dust players pile in to see these events.
This would be a link to EVE, but sadly this will probably go on the list of abandoned ideas. I'm glad I got this idea out though. |
Solia Breton
Militaires-Sans-Frontieres
9
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Posted - 2013.07.22 20:20:00 -
[43] - Quote
all of this is awesome |
Solia Breton
Militaires-Sans-Frontieres
10
|
Posted - 2013.07.22 20:29:00 -
[44] - Quote
the ability for eve pilots to launch OMS planetside such as SD, TI, even tanks and dropships..... |
Isaac Ephraim
Zumari Force Projection Caldari State
0
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Posted - 2013.07.22 23:54:00 -
[45] - Quote
To make the EVE/DUST link more interactive, I believe expanding on economic incentives makes a good start. Though both games should be able to function separately, there should be bonuses to both sides to encourage cooperation and/or destruction. The points below will explain:
GÇóPOS Placed Around District Satellite GÇóPC and PI Link, New POS Module GÇóOrbital Artillery
Opening the Door - POS Placed Around District Satellite
I will admit that I am not sure how SI bonuses apply to POS, whether it is system-wide or if the POS must be near the District Satellite in order to receive a bonus. Regardless, here is the idea.
A POS placed near a District Satellite can be considered the initiating-step between interaction of EVE and DUST. By having the POS in range of the Satellite, exchanges can take place between players of both games, whether by being able to provide a near constant presence of ships for Orbital Bombardment support or opening new avenues for interaction, a few of which I will explain below.
You Can, But Why Would You Want To? - PC and PI link, New POS Module
So our EVE players have a POS set up above a districtGǪ so what? What is the advantage of having a POS there as opposed to somewhere else?
My suggestion is having Planetary Interaction involved in this aspect. With a very large bonus to resources and materials gained by PI, an EVE player could have a great incentive to placing their POS in this area. This could be expanded upon by having PI structures directly linked to a District on the PI map, which would in turn give the aforementioned bonus (say 50% bonus to PI structures for each friendly District held on the planet). By having a big bonus to resources gained or something similar, EVE players have an incentive to communicate with DUST players and coordinate.
How does this help DUST players, though? I propose a new POS module, the Orbital-Off Map Support Module.
What this would do is manufacture and store various DUST installations, namely Turrets, Supply Depots, and Clone Reserve Units. When a battle is taking place in the district below, a squad that has attained a certain number of War Points would be able to select and call in an installation of their choice in the location of their choice on the battlefield, similar to how a Precision/Orbital Strike is called in. This installation would be a permanent fixture on the map until destroyed.
In addition to this, DUST players would have a certain percentage increase of clone production for each PI structure in their District (say a 10% increase for each structure)
Imma FirinGÇÖ Mah Laser! GÇô Orbital Artillery
So our EVE players are making bank by having their POS and PI positioned correctly above and around a District.
DUST players have their installations being produced and stored by the Orbital-OMS Module in addition to extra clones being produced and sold because of the aforementioned PI in their District.
What now?
WAR!
It seems a rival Corporation has taken an interest in this Planet and her Districts. A fleet starts attacking the POS and a Merc-Battle is taking place in the District.
DUST players see a variety of red and blue tags in their sky, signifying the multitude of ships above them duking it out. What tasty looking targets for the Orbital Artillery structure that has yet to make its debut. The OA could also be used after obtaining a certain number of War Points and would let the squad leader select which tag they wanted to attack (red or blueGǪ betrayal!) and the Arty would fire, dealing enormous amounts of damage to the target ship. In space, a Fleet Commander could set preferred targets for the DUST players to attack.
If a ship is destroyed, a notification pops up on the screen displaying the name of the victim, the ship type and class, and the very large amount of SP and ISK that should be awarded to each team member after the match.
But say the POS above is being attacked and there is no Merc-Battle going on below? What would be the use of the Orbital Artillery then?
Let the Fleet Commander have control of the cannon, a sort of GÇ£ace up his sleeveGÇ¥. Aided by the use of a Tracking-Computer ship module (as seen in the first Orbital Bombardment video shown by CCP), the Fleet Commander could direct the artillery to whichever target he desired, with a bit of a cooldown on the Tracking ComputerGÇÖs use.
TLDR: GÇóEVE players set up a POS above a friendly District, near a District Satellite GÇóPOS gives large bonuses to District PI and District Clone Production GÇóNew POS module, Orbital OMS, lets DUST players call in Turrets, Supply Depots, and CRUs for War Points. GÇóOrbital Artillery targets EVE player tags visible from DUST players perspective for War Points, and Fleet Commander can use Orbital Artillery when no battle is going on by using a special GÇ£Tracking ComputerGÇ¥ module.
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Waruiko DUST
G I A N T EoN.
112
|
Posted - 2013.07.23 00:12:00 -
[46] - Quote
I'm in favor of having a pos up bonus the districts on the planet and have a thread on brainstorming the idea in tue feedback section. Needless to say it sa2 little activitie because of its placement. Basic gist is that currently dusters have to reason to want a pos up eve side because only orbitals go eve to dust. All other interactions go dust to eve. Even the orbitals given by players are unwieldy. |
Draxus Prime
BurgezzE.T.F
1296
|
Posted - 2013.07.23 00:32:00 -
[47] - Quote
Walk In Stations (I went there) properly implemented to help build a stronger social experiance between the 2 games it would be cool to just walk in a station with eve ppl |
Scheneighnay McBob
Bojo's School of the Trades
2456
|
Posted - 2013.07.23 01:18:00 -
[48] - Quote
Seymor Krelborn wrote:something to consider far future....with the right skills trained dust mercs should be able to take to the universe in frig class ships.... eve pilots with the right skills should be able to pilot vehicles on planets... Not quite
However, I think Eve players should be able to command MCCs. |
Captain Africa Clone1
GRIM MARCH
118
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Posted - 2013.07.23 06:54:00 -
[49] - Quote
A bullet proof Dust vision
I am a Merc , my clients are Eve players and to a lesser extend Dust players.
The Eve GÇôDust link should be primarily focused on the relationship between a Eve player and a Dust player. (To a lesser extend at Corp level and Alliance level).
From an Eve perspective Dust should be a household name . If you as a pilot have a problem get the bat phone and call up your preferred Dust supplier.
This ground level interaction would be the only solid foundation for the Eve- Dust link. How this could be achieved :
1.Through PVE interaction -Eve pilots have missions , a lot of those missions require the Eve pilot to extract some sort of a mission item out of a station. Give the pilot the option to contract Dust players to rescue the damsel in distress for bonus points or get additional salvage. -Or extract that very important artefact. -Go and explore a sleeper station for sleeper technology, you have different level alien bosses that spawn random in this cold and twisted sleeper station environment.
2.PVP interaction -Eve player hires a dust corp to defend or attack POCOS. -Faction warfare
The LINK should be primarily focused on player vs player , that should be the Dust 514 vision , once achieved then focus on the meta game |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
351
|
Posted - 2013.07.25 16:53:00 -
[50] - Quote
I honestly would like to approach this in simple terms.
Militarily: Dust does all the actions of an Army or Marines. Storming POCOs defending Titans. Taking and holding land, sov in Dust should be in the same places as SOV in EVE. Leave FW space for Dust FW control, and Pub matches should be in established Hi sec faction space. Give Hi Sec districts to NPC corps for PVE contracts.
EVE plays the role of the Navy, not just supporting on a battle scale, but being the main logistical force in Dust.
While a ground force would need Naval Support, Eve power would need Dust in order to control ground assets.
Industrially: Hand over control of all ground assets to Dust, this is an FPS, but PI is lackluster EVE side, and needs a jump. Keep Hi sec planets in control of NPC corps, PI in FW space, faction controlled, and SOV planets in complete player control. I like the idea that PI taxes can support a DUST budget without taking too much EVE side, it wouldn't even require a fully implemented market to make there be financial incentives on both sides. So Eve doesn't lose PI, it just makes it harder to do it wherever you want.
Economically: Merge the markets, if it's reasonable. ATM money in EVE would go a long way in Dust, and ISK through PLEX is far more than ISK through saved cost wearing BPOs, this is something that would take away incentives to pay more into Dust so it's not something that needs to be done, until there is a reasonable solution.
This is just a simply look at the territory each game controls in New Eden. EVE only loses some freedom in POCOs and PI, and Dust becomes an integral element of New Eden. It still allows each game to be independent if one chooses so.
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