Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The Robot Devil
BetaMax. CRONOS.
691
|
Posted - 2013.07.22 07:13:00 -
[1] - Quote
My Battle cruiser lost a high slot and that isn't what I wanted. They removed deep space probes and changed how the scanner bonuses work. On top of that they added a mini game that makes it difficult to do what I did before and I don't make as much ISK. I trained shield because armor was underpowered and they added honey combing and now I want to armor tank. Ice belts can now be depleted and I have to wait four hours for a new one! Things have changed and I want my SP back. They added salvage drones and I trained a salvager module, no fair.
Wait a minute this isn't EVE, you mean I have to live with the choices I made no matter how well planned or poorly they were made? Persistent universe means nothing ever changes no matter what the problems are. We were lied to when they released the game because once it is released it cannot be changed. Ask any FPS, they know all the stats are perminant and perfect from the start. |
Heimdallr69
Imperfects Negative-Feedback
308
|
Posted - 2013.07.22 07:17:00 -
[2] - Quote
The Robot Devil wrote:My Battle cruiser lost a high slot and that isn't what I wanted. They removed deep space probes and changed how the scanner bonuses work. On top of that they added a mini game that makes it difficult to do what I did before and I don't make as much ISK. I trained shield because armor was underpowered and they added honey combing and now I want to armor tank. Ice belts can now be depleted and I have to wait four hours for a new one! Things have changed and I want my SP back. They added salvage drones and I trained a salvager module, no fair.
Wait a minute this isn't EVE, you mean I have to live with the choices I made no matter how well planned or poorly they were made? Persistent universe means nothing ever changes no matter what the problems are. We were lied to when they released the game because once it is released it cannot be changed. Ask any FPS, they know all the stats are perminant and perfect from the start. Don't worry I lost my aircraft carrier it was nerfed aswell along with my ar with its doomsday device on the side |
Iron Wolf Saber
Den of Swords
6390
|
Posted - 2013.07.22 07:20:00 -
[3] - Quote
Heimdallr69 wrote:The Robot Devil wrote:My Battle cruiser lost a high slot and that isn't what I wanted. They removed deep space probes and changed how the scanner bonuses work. On top of that they added a mini game that makes it difficult to do what I did before and I don't make as much ISK. I trained shield because armor was underpowered and they added honey combing and now I want to armor tank. Ice belts can now be depleted and I have to wait four hours for a new one! Things have changed and I want my SP back. They added salvage drones and I trained a salvager module, no fair.
Wait a minute this isn't EVE, you mean I have to live with the choices I made no matter how well planned or poorly they were made? Persistent universe means nothing ever changes no matter what the problems are. We were lied to when they released the game because once it is released it cannot be changed. Ask any FPS, they know all the stats are perminant and perfect from the start. Don't worry I lost my aircraft carrier it was nerfed aswell along with my ar with its doomsday device on the side
There was a Super Carrier (10 Billion isk ship) nerf in Eve that made quite a few Super Capital Pilots 'quit' as well.
Also in Eve we do have Doomsday Devices which was also nerfed to hell. Before they could wipe out an entire fleet record kill shot being 700 starships in one go. Now they're like toned down macross cannons, blapping capital ships in a big beam of death. |
The Robot Devil
BetaMax. CRONOS.
693
|
Posted - 2013.07.22 07:25:00 -
[4] - Quote
They should just leave the game broken and wanting. How dare they try to give us what we want even if we are a minority of players, breaks the game, fixes the game, adds content or just makes it better. We should have never progressed past the first beta because it was perfect, so much better than what we have now. Good grief, we want static games where everything is perfect and nothing is changed. Come on CCP get your act together and give us a shoot her that never changes and all weapons are equally equal.
Get rid of any innovative ideas and give us more of the same thing we have been playing for years. Take my money and re-skin everything! I don't like or want change because it scares me and doesn't allow me to press the win button whenever I want. |
The Robot Devil
BetaMax. CRONOS.
694
|
Posted - 2013.07.22 07:28:00 -
[5] - Quote
Iron Wolf Saber wrote:Heimdallr69 wrote:The Robot Devil wrote:My Battle cruiser lost a high slot and that isn't what I wanted. They removed deep space probes and changed how the scanner bonuses work. On top of that they added a mini game that makes it difficult to do what I did before and I don't make as much ISK. I trained shield because armor was underpowered and they added honey combing and now I want to armor tank. Ice belts can now be depleted and I have to wait four hours for a new one! Things have changed and I want my SP back. They added salvage drones and I trained a salvager module, no fair.
Wait a minute this isn't EVE, you mean I have to live with the choices I made no matter how well planned or poorly they were made? Persistent universe means nothing ever changes no matter what the problems are. We were lied to when they released the game because once it is released it cannot be changed. Ask any FPS, they know all the stats are perminant and perfect from the start. Don't worry I lost my aircraft carrier it was nerfed aswell along with my ar with its doomsday device on the side There was a Super Carrier (10 Billion isk ship) nerf in Eve that made quite a few Super Capital Pilots 'quit' as well. Also in Eve we do have Doomsday Devices which was also nerfed to hell. Before they could wipe out an entire fleet record kill shot being 700 starships in one go. Now they're like toned down macross cannons, blapping capital ships in a big beam of death.
General respec all around. Everyone needs their SP refunded because they got screwed out of hard earned money (because we have to pay to play) and a now we can't do what we want to do the same way we have been doing it for years.
|
ZDub 303
TeamPlayers EoN.
1131
|
Posted - 2013.07.22 07:30:00 -
[6] - Quote
QFT and Logic
Kain Spero wrote:Until a real baseline of balance is established and the game's content is filled out I really think that respects should be allowed with each patch or at least a refund of the skills that a directly impacted by a balance change until we reach that baseline. I believe this would allow CCP to actually have more freedom to perform balance adjustments in a meaningful way.
The only issue is that the respect system really has to be automated (and that would mean coding), so that it doesn't eat up a HUGE chunk of resources in dealing with the respects by hand.
I know a lot of people want to point their fingers at Cal Logis and go "HA HA", but quite frankly there is no reason to punish players for using the resources given to them to the best of their ability. It's so important that we move forward together as a community to improve this game.
For me that means Devs communicating to the community changes that they plan BEFORE they are locked in and giving those optional respecs (character or skill specific) to allow both the developers and the community the freedom to test and find the game balance that we are all looking for.
|
Sylvana Nightwind
Expert Intervention Caldari State
442
|
Posted - 2013.07.22 07:35:00 -
[7] - Quote
Are you saying that games patch and change things!? PREPOSTEROUS! :D
So far I love logi changes. Hope they nerf Flaylocks and contact nades next :D |
The Robot Devil
BetaMax. CRONOS.
694
|
Posted - 2013.07.22 07:44:00 -
[8] - Quote
ZDub 303 wrote:QFT and Logic Kain Spero wrote:Until a real baseline of balance is established and the game's content is filled out I really think that respects should be allowed with each patch or at least a refund of the skills that a directly impacted by a balance change until we reach that baseline. I believe this would allow CCP to actually have more freedom to perform balance adjustments in a meaningful way.
The only issue is that the respect system really has to be automated (and that would mean coding), so that it doesn't eat up a HUGE chunk of resources in dealing with the respects by hand.
I know a lot of people want to point their fingers at Cal Logis and go "HA HA", but quite frankly there is no reason to punish players for using the resources given to them to the best of their ability. It's so important that we move forward together as a community to improve this game.
For me that means Devs communicating to the community changes that they plan BEFORE they are locked in and giving those optional respecs (character or skill specific) to allow both the developers and the community the freedom to test and find the game balance that we are all looking for.
Show me logic that supports a valid reason to have SP refunded. I am going to prove you wrong so be ready. Keeping players isn't a logical reason because the game has problems that SP reallocating can't fix.
|
ZDub 303
TeamPlayers EoN.
1131
|
Posted - 2013.07.22 07:48:00 -
[9] - Quote
ZDub 303 wrote:The Robot Devil wrote:ZDub 303 wrote:The Robot Devil wrote:So whenever they decide to add content or change anything we should get a respec? No. It's not that bad. I don't want to see anyone "punished" but there has to be a stopping point or there is no need for SP.
SP reallocation creates bad data by allowing things to change too quickly and skewing what gear is used in what way.
Repecs exacerbate the flavor of the month problem and cause more nerfs than are needed.
Refunded SP also hurts the point of the game and the premise set by New Eden and the idea that choices have consequences.
Re specialization also creates more respecs buy setting precedent.
Last but not least HTFU because this is New Eden and choices count. It is just a game. flavor of the month is caused by CCPs inability to rebalance weapons in a timely manner. Choices don't have consequences when a game is in this much flux, how can you make a meaningful choice on what to spend your SP on when everything you choose to or not to spec into will not be the same in 2-3 months time? You proved my point. Nothing can be balanced if the game is in constant flux, doublely so if respecs are given out like candy. This is how CCP works, we all knew it or should have learned it a long time ago. To have meaning balance we first have to have a baseline and reallocating SP ruins the baseline. Its honestly quite the opposite. How long was the flaylock out before people started calling it OP? Almost two months? And even after it was finally found to be OP, a lot of people still wouldn't spec into it, knowing the SP would be wasted come 1.3 after CCP drops the nerf hammer 9000 on it. Reallocations have nothing to do with a meaningful baseline and in fact, FOTM chasing would technically be beneficial to rebalancing everything. If you could respec at any time... how many people you think we'd see using cal logis and flaylocks? Probably close to everyone. This would help CCP see exactly which items needed rebalancing. The reason they can't rebalance quickly is two-fold. First this system inhibits quick specialization into weapons... so for most people it takes 2-3 weeks just to get the prototype variant and a couple points of proficiency, this throws off metrics already. They also have to divert SP away from their already planned path of progession, causing certain people who would use a weapon to not use it, as they don't have the spare SP for it. Next, there is a 2 month lag time before CCP can even implement a fix to anything. First they have to recognize it, and then they have to implement it two patches from now (as they are now always content locked on the current patch). Imagine how many scouts there would be in this game if you could have respecs? Probably a lot fewer, the fact that they have to 'live with their choices' when the scout they are using now is not the scout they skilled into in 1.1 is causing bias in the wrong way, making it look like there are more scouts than there should be and causing ccp to think there isn't as much of a problem with scouts as there actually is. How about tankers? Could you imagine how many fewer tankers there would be right now if they could spec out of tanks? No they are forced to 'live with their decision' even though tanks are receiving a huge nerf 'in a future update'. Should they have seen the armor rep nerf coming like cal logis and chosen accordingly? The only way CCP can get any sort of meaningful data is from QQers on the forums. And we all can see how well thats working out . So no.. I don't see how refusing respecs hurts anything. Maybe you can explain a little better how refusing respecs establishes a better baseline? All it really does is force people like OZAROW to deal with be screwed over by unnecessarily implemented mechanics cause he 'made a choice and has to live with it'. Right now there is only one way of specing out of your current choices... and that's quitting the game. Seems bad for business to me?
From the other thread. |
Malik loves Love
Kinsho Swords Caldari State
47
|
Posted - 2013.07.22 08:01:00 -
[10] - Quote
The Robot Devil wrote:My Battle cruiser lost a high slot and that isn't what I wanted. They removed deep space probes and changed how the scanner bonuses work. On top of that they added a mini game that makes it difficult to do what I did before and I don't make as much ISK. I trained shield because armor was underpowered and they added honey combing and now I want to armor tank. Ice belts can now be depleted and I have to wait four hours for a new one! Things have changed and I want my SP back. They added salvage drones and I trained a salvager module, no fair.
Wait a minute this isn't EVE, you mean I have to live with the choices I made no matter how well planned or poorly they were made? Persistent universe means nothing ever changes no matter what the problems are. We were lied to when they released the game because once it is released it cannot be changed. Ask any FPS, they know all the stats are perminant and perfect from the start. A poor game, with a dwindling player base on a dying platform.
Whatever brings in the green will win the day.
|
|
Cosgar
ParagonX
2930
|
Posted - 2013.07.22 08:06:00 -
[11] - Quote
Why don't you just wait until the next build? None of this is etched in stone and we'll all probably get a respec then. |
Iron Wolf Saber
Den of Swords
6391
|
Posted - 2013.07.22 08:06:00 -
[12] - Quote
I would only agree to another respect once the entire baseline is established, just doing it every patch will create the environment of 'entitlement' which I am trying to strictly avoid. |
ZDub 303
TeamPlayers EoN.
1132
|
Posted - 2013.07.22 08:14:00 -
[13] - Quote
Iron Wolf Saber wrote:I would only agree to another respect once the entire baseline is established, just doing it every patch will create the environment of 'entitlement' which I am trying to strictly avoid. Thus until we get all racial suits and vehicles and weapons in a respect per patch can lead to some very harmful behavior.
Maybe you know something i don't but we're what.. About 8 months away from that?
Long time to sit on nerfed gear, not enjoying the game. |
The Robot Devil
BetaMax. CRONOS.
694
|
Posted - 2013.07.22 08:16:00 -
[14] - Quote
Here goes. Yes having a respec would help to identify op items. However, respecs would also allow mercs to totally skip the standard and advance, not allowing them to be used creates bad data.
Reallocation would allow more players to spec into op weapons and out of normal or under powered weapons making them feel even more imbalanced. The UP weapons would be buffed and the op weapons nerfed, causing more calls foe respec and more rage.
Drop ships and HAVs were overpowered when compared to AV and were needed into a black hole because we all cried they were op and we got them nerfed. Now the AV is too powerful and HAVs and drop hips are pretty much a joke.
Spending resources on providing repecs are detrimental to the team designing the game because they have even fewer work hours to work on the game and when people don't get one for whatever reason they get mad.
Respecs beget more respecs because they are expected to be provided because they did before and why not now or they make someone who missed it foe whatever reason even more mad.
Some people don't read the forums or come her to complain so it would be an hour or so wasted reinvesting SP instead of playing. I don't get much game time because of work and the last thing I want to do is read for an hour just to play.
EvE is based on persistence and yes changing the stats of items is the opposite of persistence but if the gear is OP then it needs to be pulled back. No respecs also discourages specing into OP gear because they know it will be nerfed - sometime heavily - and don't want to waste SP on an items that will be less powerful.
Lastly, people do dump SP into OP gear because it is OP and we shouldn't reward people that do if for the lolz and tears it creates. The people who do this are basically cheating within the rules. They know it and we know. |
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
174
|
Posted - 2013.07.22 08:28:00 -
[15] - Quote
Dropsuit variants, role variants, weapon variants, vehicle variants, deployable installation variants, MTACS, bikes, fighter jets and their variants. Dust is going to get an ongoing flux of new content...are we to get a respec every single time?
I 100% maxed the entire Dropsuit Core Upgrade skill tree yesterday as I pumped Active Scanner upto 5. I'd wager that's about 16 mill SP. Next I'm hitting vehicle core upgrades. FOTM people beg for respecs because their short sighted lust for immediate power backfires when the obvious exploit is addressed...it's not our fault that your SP investment strategy isn't smart.
I have a guy in my corp who's sitting on about 5-6 mill unallocated SP because he understands that new stuff is coming all the time. People need to realise DUST 514 will be getting new content all the time for years to come, respecs simply aren't the answer. |
Nocturnal Soul
Immortal Retribution
230
|
Posted - 2013.07.22 08:30:00 -
[16] - Quote
The Robot Devil wrote:They should just leave the game broken and wanting. How dare they try to give us what we want even if we are a minority of players, breaks the game, fixes the game, adds content or just makes it better. We should have never progressed past the first beta because it was perfect, so much better than what we have now. Good grief, we want static games where everything is perfect and nothing is changed. Come on CCP get your act together and give us a shoot her that never changes and all weapons are equally equal.
Get rid of any innovative ideas and give us more of the same thing we have been playing for years. Take my money and re-skin everything! I don't like or want change because it scares me and doesn't allow me to press the win button whenever I want.
wait but thats what they need to be like if i spent that much time my ship better be like 50 muther focking deathstars |
The Robot Devil
BetaMax. CRONOS.
694
|
Posted - 2013.07.22 08:37:00 -
[17] - Quote
Malik loves Love wrote:The Robot Devil wrote:My Battle cruiser lost a high slot and that isn't what I wanted. They removed deep space probes and changed how the scanner bonuses work. On top of that they added a mini game that makes it difficult to do what I did before and I don't make as much ISK. I trained shield because armor was underpowered and they added honey combing and now I want to armor tank. Ice belts can now be depleted and I have to wait four hours for a new one! Things have changed and I want my SP back. They added salvage drones and I trained a salvager module, no fair.
Wait a minute this isn't EVE, you mean I have to live with the choices I made no matter how well planned or poorly they were made? Persistent universe means nothing ever changes no matter what the problems are. We were lied to when they released the game because once it is released it cannot be changed. Ask any FPS, they know all the stats are perminant and perfect from the start. A poor game, with a dwindling player base on a dying platform. Whatever brings in the green will win the day.
Band-aiding a broken feature in the name of money isn't going to fly over well. Respecs are not the answer and only causes more problems. The problem isn't going to be fixed by pandering to a few people, the problem is burn out from grinding, core gear missing and content that has barely changed in almost two years. The grinding mentality hurts us more than it helps and causes people to be overworked and they drop the game. Then they feel like they can't compete with 10m SP when up against someone with 12m SP. They will never come back because they figure that they are so behind and what is the point. |
The Robot Devil
BetaMax. CRONOS.
694
|
Posted - 2013.07.22 08:41:00 -
[18] - Quote
Cosgar wrote:Why don't you just wait until the next build? None of this is etched in stone and we'll all probably get a respec then.
I hope we don't and with time all of the problems will be fixed, we need to calm down and let them work. I am sure that if they could bring us a perfect game in one week they would. For the most part all of our problems have been addressed and either fixed or are being fixed. They listen and they to do want we want but they shouldn't give up their vision because a few players aren't happy. |
The Robot Devil
BetaMax. CRONOS.
694
|
Posted - 2013.07.22 08:43:00 -
[19] - Quote
Iron Wolf Saber wrote:I would only agree to another respect once the entire baseline is established, just doing it every patch will create the environment of 'entitlement' which I am trying to strictly avoid. Thus until we get all racial suits and vehicles and weapons in a respect per patch can lead to some very harmful behavior.
Yes, and then I think it should only be skill spdcific refunds not total refunds. |
The Robot Devil
BetaMax. CRONOS.
694
|
Posted - 2013.07.22 08:45:00 -
[20] - Quote
Nocturnal Soul wrote:The Robot Devil wrote:They should just leave the game broken and wanting. How dare they try to give us what we want even if we are a minority of players, breaks the game, fixes the game, adds content or just makes it better. We should have never progressed past the first beta because it was perfect, so much better than what we have now. Good grief, we want static games where everything is perfect and nothing is changed. Come on CCP get your act together and give us a shoot her that never changes and all weapons are equally equal.
Get rid of any innovative ideas and give us more of the same thing we have been playing for years. Take my money and re-skin everything! I don't like or want change because it scares me and doesn't allow me to press the win button whenever I want. wait but thats what they need to be like if i spent that much time my ship better be like 50 muther focking deathstars
Sorry but New Eden may not be for you. |
|
RedRebelCork
Ahrendee Mercenaries EoN.
169
|
Posted - 2013.07.22 08:48:00 -
[21] - Quote
If they chopped and changed swathes of items in EVE like they do in Dust you can bet your ass there would be some Burn Jita type antics going on. The respec post Uprising was essential in order not to alienate players who had spent a long time improving the game in beta.
At the very least there need to be skill-branch respecs when they modify several things at once (the upcoming 1.3 might indeed be justification for it).
I don't think the CalLogi balancing on its own warrants a respec, or even refund for the Cal Logi skills. But if they keep moving the goalposts without giving anything back people will leave.
|
The Robot Devil
BetaMax. CRONOS.
696
|
Posted - 2013.07.22 09:02:00 -
[22] - Quote
They do with every expansion and I don't think I've seen any request for SP back. They just changed the Tech moons and started a war, totally change how mining sites are found, there was a huge leap in the price of capital rigs, battleships ( I may be wrong on this one) take more materials to build, missiles were changed....here read this and notice the almost daily fixes and then once you get to the ship balancing part let me know what you think.
http://community.eveonline.com/news/patch-notes/patch-notes-for |
J-Lewis
Edimmu Warfighters Gallente Federation
233
|
Posted - 2013.07.22 09:06:00 -
[23] - Quote
RedRebelCork wrote:If they chopped and changed swathes of items in EVE like they do in Dust you can bet your ass there would be some Burn Jita type antics going on. The respec post Uprising was essential in order not to alienate players who had spent a long time improving the game in beta.
At the very least there need to be skill-branch respecs when they modify several things at once (the upcoming 1.3 might indeed be justification for it).
I don't think the CalLogi balancing on its own warrants a respec, or even refund for the Cal Logi skills. But if they keep moving the goalposts without giving anything back people will leave.
Tiericide is "chopping and changing" swathes of items in EVE.
Community reaction is overall positive, if not downright ecstatic as ships and modules that haven't seen use in years become useful again.
No one got respecs, even when they changed the destroyer and battlecruiser skills to be racial specific (despite it being a controversial move with more than a few respec whiners).
But as IWS mentioned: DUST isn't even basic feature complete. There's no option for Caldari Heavies or Scouts. No Amarr or Minmatar vehicles or even MCCs. DUST is a game that should have stayed in beta for at least another year (it's not like there isn't a 5/14 every year - I'd even argue it'd have been more 'symbolic' to release in May 2014).
A respec when the game becomes basic feature complete is fair. But that's really it IMO. |
Cosgar
ParagonX
2936
|
Posted - 2013.07.22 09:11:00 -
[24] - Quote
The Robot Devil wrote:Cosgar wrote:Why don't you just wait until the next build? None of this is etched in stone and we'll all probably get a respec then. I hope we don't and with time all of the problems will be fixed, we need to calm down and let them work. I am sure that if they could bring us a perfect game in one week they would. For the most part all of our problems have been addressed and either fixed or are being fixed. They listen and they to do want we want but they shouldn't give up their vision because a few players aren't happy. I don't want to see more respecs either because I'm actually responsible with my SP. But it's obvious that major changes are going to have to be made eventually because what we have right now is really flawed. If it makes you feel better, these respecs aren't for people crying for them, but everyone that will need them. |
Drevenger
DUST University Ivy League
6
|
Posted - 2013.07.22 09:12:00 -
[25] - Quote
Would be nice if CCP could distribute respec tokens like once per 6 - 9 or 12 months,
Actually two respec tokens, one that reset a single node in the skill tree and another token that reset any branch connected to a choosen node. You could respec an entire category like Weaponry or Vehicle Upgrade.
No skill book isk refund, you still gotta choose right depending on the timeframe the tokens are distributed.
A few tweaks would be necessary, like if you reset Assault Riffle with a single node you won't keep the AR proficiency related to it if it was skilled into. |
hooc order
Deep Space Republic Top Men.
737
|
Posted - 2013.07.22 09:17:00 -
[26] - Quote
the very laws of physics of new Edan change with each update...yet for some reason my skill levels don't.
brilliant. |
Takahiro Kashuken
Red Star. EoN.
704
|
Posted - 2013.07.22 09:38:00 -
[27] - Quote
Your full of ****
Take vehicle pilots
We didnt skill into the flavour of the month weapons - we picked a path and went down it and for now 5 builds straight we have been nerfed
Where as Cal logi suits are easily flavour of the month and notice how everyone specced into them because lolassault when logi is clearly superior so they get balanced and the crutches taken away and now they want a respec and the same will happen when flaylocks get nerfed and it happened with the tac before that
FOTM ppl want a respec everytime the crutch is taken away or balanced
With EVE players dont generally skill into an Iwin button because it takes time and might be in an area they dont want to go into but also most of the Iwin buttons for whatever part of the game existed time ago and CCP now have been looking at balancing alot lately, mostly ship balancing so one isnt better than the other for the same things like PVP, they want ppl to use different weapons
With DUST so far majority of AV are swarms because they ;lock fast, missiles invisible and go around corners and fire and forget and very easy to use unlike the FG which requires aim |
Django Quik
R.I.f.t
1033
|
Posted - 2013.07.22 10:10:00 -
[28] - Quote
Takahiro Kashuken wrote:With DUST so far majority of AV are swarms because they ;lock fast, missiles invisible and go around corners and fire and forget and very easy to use unlike the FG which requires aim Not quite - everyone uses swarms because they're the best light AV weapon (plasma cannon is a joke ATM). Heavies require skilling into a new suit as well as the weapon and most people play medium frames. |
The Robot Devil
BetaMax. CRONOS.
703
|
Posted - 2013.07.22 10:20:00 -
[29] - Quote
Takahiro Kashuken wrote:Your full of ****
Take vehicle pilots
We didnt skill into the flavour of the month weapons - we picked a path and went down it and for now 5 builds straight we have been nerfed
Where as Cal logi suits are easily flavour of the month and notice how everyone specced into them because lolassault when logi is clearly superior so they get balanced and the crutches taken away and now they want a respec and the same will happen when flaylocks get nerfed and it happened with the tac before that
FOTM ppl want a respec everytime the crutch is taken away or balanced
With EVE players dont generally skill into an Iwin button because it takes time and might be in an area they dont want to go into but also most of the Iwin buttons for whatever part of the game existed time ago and CCP now have been looking at balancing alot lately, mostly ship balancing so one isnt better than the other for the same things like PVP, they want ppl to use different weapons
With DUST so far majority of AV are swarms because they ;lock fast, missiles invisible and go around corners and fire and forget and very easy to use unlike the FG which requires aim
I feel like the pilots in DUST got the shaft and they should have their SP refunded when the vehicle changes come down the line. I am not opposed to refunds on suits and vehicles that are missing or have inaccurate descriptions. I am opposed to refunds for everything else. I only see them as detrimental to the game and against the principles that New Eden stands for. |
Maken Tosch
DUST University Ivy League
3436
|
Posted - 2013.07.22 10:41:00 -
[30] - Quote
The Robot Devil wrote:Ask any FPS, they know all the stats are perminant and perfect from the start.
Some halo fans like to have a word with you. Especially those who saw their favorite weapons nerfed. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |