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DeadlyAztec11
Max-Pain-inc Dark Taboo
1591
|
Posted - 2013.07.22 02:51:00 -
[1] - Quote
HAV drivers need to learn to make tactics to counter the tactics AV players, such as myself, use. Complaining that they need more Armor and Shields will do nothing but make their suffering last longer on the battlefield, as any reasonable amount of health increase will be useless without effective tactics. So who better to teach them how to survive AV than a dedicated AV player. I decided to put this in General discussion rather than rookie training grounds, because I feel that many of the experienced people who hang around general discussions would benefit from reading this. I also feel that many people calling for a nerf to AV are not properly using tactics to counter our tactics. Let's begin.
Some general tips:
- Forge gunners should always be your primary target
- Secondary targets are Swarm players
- If a player runs at you it means they either have AV grenades or Remote explosives. Be weary of these suicide bombers
- Destroy turrets even if they are not in enemy control. Don't take the risk
- Destroy Supply depots to keep enemy infantry from switching to and replenishing their AV
- When calling in an HAV do it as far away from the action as possible and if possible behind a building or behind a hill
- Take out dropships before they can get on top of buildings. If they can do that, they can put a forge gunner up there. It will be almost impossible to dislodge them, as many tank turrets can not aim up there.
- Be on the look out for Remote explosive markers on the ground and the annoying sound that vehicle mines make. Too many HAV's die to this.
- Use of cover is FUNDAMENTAL!
Experienced ground personnel know to use the terrain as cover. Many HAV drivers need to learn this lesson. I say this because I see many HAV's get shot at by Swarms and just take it. They get destroyed because they fail to learn the basic fundamentals of urban fighting, one of the first things to grasp is, how to use your surroundings as improvised defensive positions. Cover. The basic concept is that you use your surrounding environment to keep safe from attacks.
Now the tactics: A basic maneuver is to move parallel to a building' corner, peek around and make observations. One should not keep in the same position for too long and if spotted one should move as quickly as possible to avoid from having the enemy flank you from the sides or behind. It is also important to note that the more people that are killed by you, the more become aware of your position. Though, this is a maneuver used mostly for long range attacks.
For CQC offensive maneuvers, I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform. As such, it is a tactic that can really only be mastered by a dedicated tank crew. Though, I digress, it is very effective when executed flawlessly. It is best used to harass and deny the enemy use of gates, entrances and narrow passages such as bridges.. By making strafing runs parallel to the entrance, you can quickly unload a large amount of suppressing fire into the entrance, while not allowing forge gunners or Swarm players enough time to charge or track your HAV. HAV's that make use of this maneuver should be fast, though slow HAV's can make use of this tactic, they should have high shields/armor. High fire rate turrets also compliment your build by giving the ability to tag more targets. After making a strafing run, you should make a U turn and double back at a longer range, as by then any forge gunners will have charged their guns and any players with AV grenades will be hiding behind any cover near the entrance, waiting for you to come past again.
When assaulting through a city or entrance, always stick behind your infantry. Never go in front. They keep people from being able to run up and throw AV grenades at you, as well as keep forge gunners and swarm players distracted. If you do not see a good 5+ assault team pushing ahead into a city, do not go at it alone. You will be surrounded by people with AV grenades and will die faster then you can get out of the vehicle. Just don't do it.
I will add more tactics to this as I ponder effective counters to the tactics I use against HAV's... |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1823
|
Posted - 2013.07.22 02:53:00 -
[2] - Quote
I flunked flank in high school. What do? |
Harpyja
DUST University Ivy League
333
|
Posted - 2013.07.22 02:56:00 -
[3] - Quote
You forget one thing: proto AV can solo any tanker, regardless of the tanker's skill. By the time we figure out what's happening, we're dead. There's nothing we can do about hidden forge gunners and invisible swarms.
Also, you are dedicated AV. You are not a dedicated tanker. Please don't tell us what to do, because we know what to do. It's just this broken balance that causes us to lose. |
Omen Astrul
Red Star. EoN.
122
|
Posted - 2013.07.22 02:59:00 -
[4] - Quote
DeadlyAztec11 wrote:I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform tbh you sound like you don't know what you're talking about and you're just spewing words that you hope make you sound smart... |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
35
|
Posted - 2013.07.22 03:00:00 -
[5] - Quote
DeadlyAztec11 wrote:HAV drivers need to learn to make tactics to counter the tactics AV players, such as myself, use. Complaining that they need more Armor and Shields will do nothing but make their suffering last longer on the battlefield, as any reasonable amount of health increase will be useless without effective tactics. So who better to teach them how to survive AV than a dedicated AV player. I decided to put this in General discussion rather than rookie training grounds, because I feel that many of the experienced people who hang around general discussions would benefit from reading this. I also feel that many people calling for a nerf to AV are not properly using tactics to counter our tactics. Let's begin. Some general tips:
- Forge gunners should always be your primary target
- Secondary targets are Swarm players
- If a player runs at you it means they either have AV grenades or Remote explosives. Be weary of these suicide bombers
- Destroy turrets even if they are not in enemy control. Don't take the risk
- Destroy Supply depots to keep enemy infantry from switching to and replenishing their AV
- When calling in an HAV do it as far away from the action as possible and if possible behind a building or behind a hill
- Take out dropships before they can get on top of buildings. If they can do that, they can put a forge gunner up there. It will be almost impossible to dislodge them, as many tank turrets can not aim up there.
- Be on the look out for Remote explosive markers on the ground and the annoying sound that vehicle mines make. Too many HAV's die to this.
- Use of cover is FUNDAMENTAL!
Experienced ground personnel know to use the terrain as cover. Many HAV drivers need to learn this lesson. I say this because I see many HAV's get shot at by Swarms and just take it. They get destroyed because they fail to learn the basic fundamentals of urban fighting, one of the first things to grasp is, how to use your surroundings as improvised defensive positions. Cover. The basic concept is that you use your surrounding environment to keep safe from attacks. Now the tactics: A basic maneuver is to move parallel to a building' corner, peek around and make observations. One should not keep in the same position for too long and if spotted one should move as quickly as possible to avoid from having the enemy flank you from the sides or behind. It is also important to note that the more people that are killed by you, the more become aware of your position. Though, this is a maneuver used mostly for long range attacks. For CQC offensive maneuvers, I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform. As such, it is a tactic that can really only be mastered by a dedicated tank crew. Though, I digress, it is very effective when executed flawlessly. It is best used to harass and deny the enemy use of gates, entrances and narrow passages such as bridges.. By making strafing runs parallel to the entrance, you can quickly unload a large amount of suppressing fire into the entrance, while not allowing forge gunners or Swarm players enough time to charge or track your HAV. HAV's that make use of this maneuver should be fast, though slow HAV's can make use of this tactic, they should have high shields/armor. High fire rate turrets also compliment your build by giving the ability to tag more targets. After making a strafing run, you should make a U turn and double back at a longer range, as by then any forge gunners will have charged their guns and any players with AV grenades will be hiding behind any cover near the entrance, waiting for you to come past again. When assaulting through a city or entrance, always stick behind your infantry. Never go in front. They keep people from being able to run up and throw AV grenades at you, as well as keep forge gunners and swarm players distracted. If you do not see a good 5+ assault team pushing ahead into a city, do not go at it alone. You will be surrounded by people with AV grenades and will die faster then you can get out of the vehicle. Just don't do it. I will add more tactics to this as I ponder effective counters to the tactics I use against HAV's... i've adapted through so many nerfs to vehicles it's stupid how many nerfs i've been through. so i can tell u for a fact tht is not the issue. it's the issue of CCP constantly nerfing tanks tht gets on my nerves. i mean who is going to use a tank in PC once the nerf comes. it would be a joke to use them in PC as they would take 2 minutes to fully rep up and be slaughtered by the proto AV in PC. PC once the nerf comes will be infantry only.
All these nerfs have got to stop towards vehicles and we need some love. but thts not happening anytime soon.
But now it's getting to a point tht it is pointless to try. mean all these tactics u r saying would never happen in PC because in PC ppl want tanks to do something and not hide the whole game from AV or do some fancy manuervoring to kill 1 AV dude.
The vehicles in this game r broken, |
THEAMAZING POTHEAD
Not Guilty EoN.
72
|
Posted - 2013.07.22 03:02:00 -
[6] - Quote
Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. |
Harpyja
DUST University Ivy League
334
|
Posted - 2013.07.22 03:06:00 -
[7] - Quote
THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1591
|
Posted - 2013.07.22 03:07:00 -
[8] - Quote
Harpyja wrote:You forget one thing: proto AV can solo any tanker, regardless of the tanker's skill. By the time we figure out what's happening, we're dead. There's nothing we can do about hidden forge gunners and invisible swarms.
Also, you are dedicated AV. You are not a dedicated tanker. Please don't tell us what to do, because we know what to do. It's just this broken balance that causes us to lose. You are very wrong on this account.
Proto AV weapons are powerful, yes. Though, I see many HAV's make silly mistakes that I feel are too easily corrected. Such as spawning vehicles in the middle of a city. Shooting as snipers instead of forge gunners. Thinking that the most effective tactic is to stand in the middle of the field motion less or doing 360's. I see so many tankers make these mistakes. I just think to myself "how could they think this would occur". Worst part is that they come to complain here on the forums...
The tactic's I explain here are things that I know from observation and studying good HAV drivers. Things I know that frustrate us AV players. Stuff that makes it hard for us to pull fast kills on you guys.
I am just trying to help, |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1344
|
Posted - 2013.07.22 03:11:00 -
[9] - Quote
Not sure if troll.
TBH I miss tanks. They were scary once. It took coordination and effort to bring down the beefiest ones. Now? Its all LOLtanks for any moron with protoswarms or AV nades.
I am not a dedicated AV player. That role doesn't actually exist. If you have a million SP in forge or swarms and nades you're set to harass or kill just about the meanest tankers all by your clever self.
I kill tanks all the bloody time. I shouldn't. I should need more AV or rail tanks.
So, while I guess you are trying to he helpful (and I like that) the problem is not one of tactics but one of balance.
That said, where the proto tanks at??? If pro tanks are beast in contrast to pro AV ill shut up. But I doubt they will get anything but a one module and some CPU. :/ Ill cross my fingers the pilot suit is useful.
|
DeadlyAztec11
Max-Pain-inc Dark Taboo
1591
|
Posted - 2013.07.22 03:12:00 -
[10] - Quote
Omen Astrul wrote:DeadlyAztec11 wrote:I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform tbh you sound like you don't know what you're talking about and you're just spewing words that you hope make you sound smart... Want me to dumb it down for you Fred Flinstone?
|
|
Kane Fyea
DUST University Ivy League
1370
|
Posted - 2013.07.22 03:13:00 -
[11] - Quote
DeadlyAztec11 wrote:Harpyja wrote:You forget one thing: proto AV can solo any tanker, regardless of the tanker's skill. By the time we figure out what's happening, we're dead. There's nothing we can do about hidden forge gunners and invisible swarms.
Also, you are dedicated AV. You are not a dedicated tanker. Please don't tell us what to do, because we know what to do. It's just this broken balance that causes us to lose. You are very wrong on this account. Proto AV weapons are powerful, yes. Though, I see many HAV's make silly mistakes that I feel are too easily corrected. Such as spawning vehicles in the middle of a city. Shooting as snipers instead of forge gunners. Thinking that the most effective tactic is to stand in the middle of the field motion less or doing 360's. I see so many tankers make these mistakes. I just think to myself "how could they think this would occur". Worst part is that they come to complain here on the forums... The tactic's I explain here are things that I know from observation and studying good HAV drivers. Things I know that frustrate us AV players. Stuff that makes it hard for us to pull fast kills on you guys. I am just trying to help, Killing me in my proto AV suit (150k) is what pisses me off the most |
THEAMAZING POTHEAD
Not Guilty EoN.
72
|
Posted - 2013.07.22 03:18:00 -
[12] - Quote
Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1592
|
Posted - 2013.07.22 03:24:00 -
[13] - Quote
Iskandar Zul Karnain wrote:Not sure if troll.
TBH I miss tanks. They were scary once. It took coordination and effort to bring down the beefiest ones. Now? Its all LOLtanks for any moron with protoswarms or AV nades.
I am not a dedicated AV player. That role doesn't actually exist. If you have a million SP in forge or swarms and nades you're set to harass or kill just about the meanest tankers all by your clever self.
I kill tanks all the bloody time. I shouldn't. I should need more AV or rail tanks.
So, while I guess you are trying to he helpful (and I like that) the problem is not one of tactics but one of balance.
That said, where the proto tanks at??? If pro tanks are beast in contrast to pro AV ill shut up. But I doubt they will get anything but a one module and some CPU. :/ Ill cross my fingers the pilot suit is useful.
The role does exist. It denotes players that go beyond getting a proto swarm and AV grenades. We are the players that go through the millins of ISk it takes to get 15% more damage on our Swarms by putting SP into the skill, not just by damage mods. We are the guys that skill into proto side arms, then go through all the skills to add extra damage and improve accuracy. We are the guys that skill into proto Minmatar racial assault suit, just to get more ammo in our side arm. We are the guys that get proto Swarms before we get a standard AR.
We exist. Though... Not officially. |
Noc Tempre
Internal Error. Negative-Feedback
2238
|
Posted - 2013.07.22 03:26:00 -
[14] - Quote
I did adapt. The prowler is so much more fun. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
35
|
Posted - 2013.07.22 03:28:00 -
[15] - Quote
U know wats funny i've never seen a post tht says for AV to adapt always tanks. Why don't u guys have to. O thts right cause u keep getting BUFFS.
GG AV try i dunno getting gud. and stop telling tanks to adapt just cause u get buffed or tanks gets nerfed. |
Casius Hakoke
Fenrir's Wolves RUST415
188
|
Posted - 2013.07.22 03:31:00 -
[16] - Quote
THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG.
First off I don't even know why you would put more than one plate on a armor tank. Maybe to handle alpha better, but honestly you get far more use out of having dual hardeners, one plate, one rep and for the last low slot you put the powergrid upgrade.
While I am no expert tanker, this has been my standard fit for armor tanks sense uprising. And most of the advise in the OP is standard use of HAV's, I'm sorry but its nothing new to anyone who has been running HAV's for any amount of time.
When it comes to shield HAV's, you really can only fit one large extender if you want to fit a large shield booster. You might be able to fit on a small extender, but I only really mention it because the active hardeners for Shield HAV's don't run for very long and in my opinion it is still better to use passive resist mods.
Edit: I've heard of others running multiple small reppers on armor HAV's, but I can't say I would be comfortable running without multiple hardeners. |
Mary Sedillo
BetaMax. CRONOS.
168
|
Posted - 2013.07.22 03:33:00 -
[17] - Quote
DeadlyAztec11 wrote:HAV drivers need to learn to make tactics to counter the tactics AV players, such as myself, use. Complaining that they need more Armor and Shields will do nothing but make their suffering last longer on the battlefield, as any reasonable amount of health increase will be useless without effective tactics. So who better to teach them how to survive AV than a dedicated AV player. I decided to put this in General discussion rather than rookie training grounds, because I feel that many of the experienced people who hang around general discussions would benefit from reading this. I also feel that many people calling for a nerf to AV are not properly using tactics to counter our tactics. Let's begin. Some general tips:
- Forge gunners should always be your primary target
- Secondary targets are Swarm players
- If a player runs at you it means they either have AV grenades or Remote explosives. Be weary of these suicide bombers
- Destroy turrets even if they are not in enemy control. Don't take the risk
- Destroy Supply depots to keep enemy infantry from switching to and replenishing their AV
- When calling in an HAV do it as far away from the action as possible and if possible behind a building or behind a hill
- Take out dropships before they can get on top of buildings. If they can do that, they can put a forge gunner up there. It will be almost impossible to dislodge them, as many tank turrets can not aim up there.
- Be on the look out for Remote explosive markers on the ground and the annoying sound that vehicle mines make. Too many HAV's die to this.
- Use of cover is FUNDAMENTAL!
Experienced ground personnel know to use the terrain as cover. Many HAV drivers need to learn this lesson. I say this because I see many HAV's get shot at by Swarms and just take it. They get destroyed because they fail to learn the basic fundamentals of urban fighting, one of the first things to grasp is, how to use your surroundings as improvised defensive positions. Cover. The basic concept is that you use your surrounding environment to keep safe from attacks. Now the tactics: A basic maneuver is to move parallel to a building' corner, peek around and make observations. One should not keep in the same position for too long and if spotted one should move as quickly as possible to avoid from having the enemy flank you from the sides or behind. It is also important to note that the more people that are killed by you, the more become aware of your position. Though, this is a maneuver used mostly for long range attacks. For CQC offensive maneuvers, I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform. As such, it is a tactic that can really only be mastered by a dedicated tank crew. Though, I digress, it is very effective when executed flawlessly. It is best used to harass and deny the enemy use of gates, entrances and narrow passages such as bridges.. By making strafing runs parallel to the entrance, you can quickly unload a large amount of suppressing fire into the entrance, while not allowing forge gunners or Swarm players enough time to charge or track your HAV. HAV's that make use of this maneuver should be fast, though slow HAV's can make use of this tactic, they should have high shields/armor. High fire rate turrets also compliment your build by giving the ability to tag more targets. After making a strafing run, you should make a U turn and double back at a longer range, as by then any forge gunners will have charged their guns and any players with AV grenades will be hiding behind any cover near the entrance, waiting for you to come past again. When assaulting through a city or entrance, always stick behind your infantry. Never go in front. They keep people from being able to run up and throw AV grenades at you, as well as keep forge gunners and swarm players distracted. If you do not see a good 5+ assault team pushing ahead into a city, do not go at it alone. You will be surrounded by people with AV grenades and will die faster then you can get out of the vehicle. Just don't do it. I will add more tactics to this as I ponder effective counters to the tactics I use against HAV's...
I understand tactics well. I can survive a bit, but there is too much power available in the hands of a single AV user. The tank should be the feared one with the AV user cowering in fear, not the tank cowering in fear. |
Dr Allopathy
Raging Pack of Homosapiens
238
|
Posted - 2013.07.22 03:35:00 -
[18] - Quote
But you don't drive tanks, so why are you suggesting things? |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
315
|
Posted - 2013.07.22 03:35:00 -
[19] - Quote
DeadlyAztec11 wrote:So who better to teach them how to survive AV than a dedicated AV player.
Get. Out. |
Harpyja
DUST University Ivy League
336
|
Posted - 2013.07.22 03:38:00 -
[20] - Quote
THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. So many things wrong with your post. First of all, I have tanked ever since I started and I endured a couple SP resets, which would place me about a year ago.
Second, I run Gunnlogis only, as I see no point in thinning out my SP over both armor and shield.
Third, you're using FGs against armor. FGs are bonused against shield. I hope your AV brain can comprehend this. I have gone down in four proto assault forge gun shots. That means 6 seconds total to shoot an entire FG clip at a huge and slow moving target.
Fourth, properly fitted Maddys take so many FG shots because not only are they not bonused against armor, but armor reps can negate half of your damage, at least. It's a different story for them with proto swarms and AV grenades though.
Fifth, I'm not asking for a crutch. I know how to fit my tanks. Shields need to be buffed.
Sixth, well now I'm just ******* irritated by the ignorance of your kind. Every ******* AVer wants to solo a tank. Then Dust is the wrong ******* game for you. Stop bitching and crying "tanks are OP". You, however, are the worst piece of **** I have ever seen. If I ever see you in game, I will make sure I ******* run you over with my Charybdis over and over. Because I will not tolerate people like you.
GTFO, this is not the game for you. |
|
DeadlyAztec11
Max-Pain-inc Dark Taboo
1592
|
Posted - 2013.07.22 03:38:00 -
[21] - Quote
Casius Hakoke wrote:And most of the advise in the OP is standard use of HAV's, I'm sorry but its nothing new to anyone who has been running HAV's for any amount of time.
You say that and yet, I see 80% of the tanks I destroy doing very obvious things wrong. The ones I struggle to destroy are usually doing one of the above mentioned tactics and doing it awesomely.
I just see HAV's standing in very bad places doing really stupid stuff, ALL THE TIME! |
Dr Allopathy
Raging Pack of Homosapiens
239
|
Posted - 2013.07.22 03:40:00 -
[22] - Quote
DeadlyAztec11 wrote:Casius Hakoke wrote:And most of the advise in the OP is standard use of HAV's, I'm sorry but its nothing new to anyone who has been running HAV's for any amount of time.
You say that and yet, I see 80% of the tanks I destroy doing very obvious things wrong. The ones I struggle to destroy are usually doing one of the above mentioned tactics and doing it awesomely. I just see HAV's standing in very bad places doing really stupid stuff, ALL THE TIME! Your purpose in an AV role is to catch tanks in their bad spots. It's when a majority of the map becomes a bad spot for a tanker, that you realize some AV is overpowered. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1592
|
Posted - 2013.07.22 03:41:00 -
[23] - Quote
Dr Allopathy wrote:But you don't drive tanks, so why are you suggesting things? Because, I constantly see the majority of HAV's doing it wrong. |
Harpyja
DUST University Ivy League
336
|
Posted - 2013.07.22 03:44:00 -
[24] - Quote
THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. You know what POTHEAD? If you think you know how to fit tanks better than me, I ******* dare you to a 1v1 in tanks. |
THEAMAZING POTHEAD
Not Guilty EoN.
74
|
Posted - 2013.07.22 03:49:00 -
[25] - Quote
Harpyja wrote:THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. So many things wrong with your post. First of all, I have tanked ever since I started and I endured a couple SP resets, which would place me about a year ago. Second, I run Gunnlogis only, as I see no point in thinning out my SP over both armor and shield. Third, you're using FGs against armor. FGs are bonused against shield. I hope your AV brain can comprehend this. I have gone down in four proto assault forge gun shots. That means 6 seconds total to shoot an entire FG clip at a huge and slow moving target. Fourth, properly fitted Maddys take so many FG shots because not only are they not bonused against armor, but armor reps can negate half of your damage, at least. It's a different story for them with proto swarms and AV grenades though. Fifth, I'm not asking for a crutch. I know how to fit my tanks. Shields need to be buffed. Sixth, well now I'm just ******* irritated by the ignorance of your kind. Every ******* AVer wants to solo a tank. Then Dust is the wrong ******* game for you. Stop bitching and crying "tanks are OP". You, however, are the worst piece of **** I have ever seen. If I ever see you in game, I will make sure I ******* run you over with my Charybdis over and over. Because I will not tolerate people like you. GTFO, this is not the game for you. No sh*t i FG are weak to armor, thats the reason i was using it as an example you r3tard. And I've always said shield reppers need to be buffed to the point of armor reppers. You're also definitely not a real tanker since youre using gunnlogis, and your pathetic LLAV is gonna be nerfed soon. And since your asking for proto tanks damn right your asking for a crutch. I have never said tanks are OP, the problem is garbage tankers are asking for OP tanks, which will just make tanks eventually get nerfed even harder. Try me b*tch i was tanking before you even started, and i quit at the beginning of this build because at first they were nerfed hard, but then CCP buffed them, so now I've got 84 officer FGs w/ dual complex damage mods, Proto AV nades and proto nanohives with your name on them.
|
DeadlyAztec11
Max-Pain-inc Dark Taboo
1593
|
Posted - 2013.07.22 03:49:00 -
[26] - Quote
Harpyja wrote:You forget one thing: proto AV can solo any tanker, regardless of the tanker's skill. By the time we figure out what's happening, we're dead. There's nothing we can do about hidden forge gunners and invisible swarms.
Also, you are dedicated AV. You are not a dedicated tanker. Please don't tell us what to do, because we know what to do. It's just this broken balance that causes us to lose.
Edit: your tips are nothing new. We destroy turrets whenever possible because, hey, free WPs. We know to call them in safe areas (also, WTF has that got to do with AV vs HAVs). We kill dropships for the same reason as turrets. I didn't bother reading the tactics because they are probably nothing new, I will not have you tell us what to do, and I'm ******* tired right now to read your essay.
Second edit: ok, I glanced through your tactics. Again, nothing new. And again, there's nothing in regards with dealing with forge gun snipers and invisible swarms. Those are unbeatable and you can only hope you can get out of sight before they pop you.
Hmm, well invisible swarms are a glitch, so that needs to be fixed As far as Forge guns are concerned, CCP is looking to nerf there damage at range.
Should be dealt with SOON, hopefully 1.4 |
Harpyja
DUST University Ivy League
337
|
Posted - 2013.07.22 03:58:00 -
[27] - Quote
THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. So many things wrong with your post. First of all, I have tanked ever since I started and I endured a couple SP resets, which would place me about a year ago. Second, I run Gunnlogis only, as I see no point in thinning out my SP over both armor and shield. Third, you're using FGs against armor. FGs are bonused against shield. I hope your AV brain can comprehend this. I have gone down in four proto assault forge gun shots. That means 6 seconds total to shoot an entire FG clip at a huge and slow moving target. Fourth, properly fitted Maddys take so many FG shots because not only are they not bonused against armor, but armor reps can negate half of your damage, at least. It's a different story for them with proto swarms and AV grenades though. Fifth, I'm not asking for a crutch. I know how to fit my tanks. Shields need to be buffed. Sixth, well now I'm just ******* irritated by the ignorance of your kind. Every ******* AVer wants to solo a tank. Then Dust is the wrong ******* game for you. Stop bitching and crying "tanks are OP". You, however, are the worst piece of **** I have ever seen. If I ever see you in game, I will make sure I ******* run you over with my Charybdis over and over. Because I will not tolerate people like you. GTFO, this is not the game for you. No sh*t i FG are weak to armor, thats the reason i was using it as an example you r3tard. And I've always said shield reppers need to be buffed to the point of armor reppers. You're also definitely not a real tanker since youre using gunnlogis, and your pathetic LLAV is gonna be nerfed soon. And since your asking for proto tanks damn right your asking for a crutch. I have never said tanks are OP, the problem is garbage tankers are asking for OP tanks, which will just make tanks eventually get nerfed even harder. Try me b*tch i was tanking before you even started, and i quit at the beginning of this build because at first they were nerfed hard, but then CCP buffed them, so now I've got 84 officer FGs w/ dual complex damage mods, Proto AV nades and proto nanohives with your name on them. I'm using Gunnlogis because I always ran those, and I will never run Gallente. I hate Gallente. I'm the kind if person that doesn't run the FOTM. Because the FOTM always gets nerfed. At least for tanks I doubted Madrugars would get nerfed due to AV being OP. Which meant Gunnlogis would be buffed and I'd be the happiest person in the world. You admit that you are confident your proto AV can solo any tank. That is clearly OP. So stop talking ****. You have no idea what it's like to be a tanker anymore. Stop pretending as if you still are, because you are not anymore.
I won't talk to you anymore until your undeveloped brain absorbs the real situation that's at hand. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
7
|
Posted - 2013.07.22 04:09:00 -
[28] - Quote
BobThe 844-1 CakeMan wrote:U know wats funny i've never seen a post tht says for AV to adapt always tanks. Why don't u guys have to. O thts right cause u keep getting BUFFS.
GG AV try i dunno getting gud. and stop telling tanks to adapt just cause u get buffed or tanks gets nerfed. No, no.. they have to adapt. Cause whenever they get a buff or we get nerf, they have to adapt that it no longer takes as much effort as before to bring down a tank, so they have to adapt to be more relaxed. |
Gogo O'Dell
Psygod9 RISE of LEGION
4
|
Posted - 2013.07.22 07:08:00 -
[29] - Quote
Coming from a guy in a corp who has never done anything in PC.
LOL. Bro, I've fought in more PC/CB battles than pub stomps you've ever done. Even in Chromosome, these tactics were iffy, but in Uprising, they do not work. When you tank in a PC battle, then post. Until then, let guys like Cubs or DS make posts about AV. I've fought with them and against them and honestly, they know more about tanks than most tankers.
If you knew anything, you would denounce this post, but you are an idiot so you won't. Also, tankers are quitting faster than anyone so have fun with none of us to shoot at in a few months. By the way, forge guns will get nerfed after 1.3 so standby for the AR nerf hammer that made you so powerful.
In short, tank balance right now, is like taking your mlt geared salt into a pub stomp; the best you can do is snipe or you will lose a tank and we CANNOT afford to lose a tank more than once/6 games. Think about that next time you see a tank in the redljne that you can't hit. |
Gogo O'Dell
Psygod9 RISE of LEGION
4
|
Posted - 2013.07.22 07:10:00 -
[30] - Quote
Harpyja wrote:THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. You know what POTHEAD? If you think you know how to fit tanks better than me, I ******* dare you to a 1v1 in tanks.
I've fought both of you in pubs and I'd be muchore hesitant to take on Pot Head than yourself....all politics aside. |
|
Xocoyol Zaraoul
Superior Genetics
863
|
Posted - 2013.07.22 07:11:00 -
[31] - Quote
HAVs are still viable, but they've been forced into an artillery support role, not really as "Tanks."
*shrugs* |
Gogo O'Dell
Psygod9 RISE of LEGION
4
|
Posted - 2013.07.22 07:13:00 -
[32] - Quote
Xocoyol Zaraoul wrote:HAVs are still viable, but they've been forced into an artillery support role, not really as "Tanks."
*shrugs*
Ain't that the gods honest truth |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
430
|
Posted - 2013.07.22 07:40:00 -
[33] - Quote
Harpyja wrote:THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. So many things wrong with your post. First of all, I have tanked ever since I started and I endured a couple SP resets, which would place me about a year ago. Second, I run Gunnlogis only, as I see no point in thinning out my SP over both armor and shield. Third, you're using FGs against armor. FGs are bonused against shield. I hope your AV brain can comprehend this. I have gone down in four proto assault forge gun shots. That means 6 seconds total to shoot an entire FG clip at a huge and slow moving target. Fourth, properly fitted Maddys take so many FG shots because not only are they not bonused against armor, but armor reps can negate half of your damage, at least. It's a different story for them with proto swarms and AV grenades though. Fifth, I'm not asking for a crutch. I know how to fit my tanks. Shields need to be buffed. Sixth, well now I'm just ******* irritated by the ignorance of your kind. Every ******* AVer wants to solo a tank. Then Dust is the wrong ******* game for you. Stop bitching and crying "tanks are OP". You, however, are the worst piece of **** I have ever seen. If I ever see you in game, I will make sure I ******* run you over with my Charybdis over and over. Because I will not tolerate people like you. GTFO, this is not the game for you.
So which proto forge gun can fire it's entire clip in 6 seconds? I must've missed that one....
|
Takahiro Kashuken
Red Star. EoN.
704
|
Posted - 2013.07.22 09:58:00 -
[34] - Quote
I dont even know who this guy is but how ******* late is here with 'tips' which i happen to call common sense anyways
5 builds 5 straight nerfs all my SP into vehicles, had over 30fits for vehicles and now down to less than 10 because loldropships and half the tank fits are just meh and unworkable, LLAV is beast and blaster is being made redundant because armor rep is OP and being 'fixed'
Everytime ive adapted, been able to retweek fits, but its getting harder and harder
I swear all they want is HAVs up on mountains railsniping |
Cosgar
ParagonX
2939
|
Posted - 2013.07.22 10:04:00 -
[35] - Quote
As of right now, we have LLAVs that have more survivability than tanks, no proto tanks with proto AV, and AV grenades that eliminate the need to switch to an AV weapon when you can camp on a nanohive and chuck grenades at a tank. Don't you see anything wrong with that? Also, AV grenades to tanks are basically what flaylock pistols are to infantry. |
Ansiiis The Trustworthy
WE ARE LEGENDS
164
|
Posted - 2013.07.22 10:09:00 -
[36] - Quote
Every single HAV pilot out there know more than you. I'm sorry. |
The Robot Devil
BetaMax. CRONOS.
705
|
Posted - 2013.07.22 10:32:00 -
[37] - Quote
DeadlyAztec11 wrote:HAV drivers need to learn to make tactics to counter the tactics AV players, such as myself, use. Complaining that they need more Armor and Shields will do nothing but make their suffering last longer on the battlefield, as any reasonable amount of health increase will be useless without effective tactics. So who better to teach them how to survive AV than a dedicated AV player. I decided to put this in General discussion rather than rookie training grounds, because I feel that many of the experienced people who hang around general discussions would benefit from reading this. I also feel that many people calling for a nerf to AV are not properly using tactics to counter our tactics. Let's begin. Some general tips:
- Forge gunners should always be your primary target
- Secondary targets are Swarm players
- If a player runs at you it means they either have AV grenades or Remote explosives. Be weary of these suicide bombers
- Destroy turrets even if they are not in enemy control. Don't take the risk
- Destroy Supply depots to keep enemy infantry from switching to and replenishing their AV
- When calling in an HAV do it as far away from the action as possible and if possible behind a building or behind a hill
- Take out dropships before they can get on top of buildings. If they can do that, they can put a forge gunner up there. It will be almost impossible to dislodge them, as many tank turrets can not aim up there.
- Be on the look out for Remote explosive markers on the ground and the annoying sound that vehicle mines make. Too many HAV's die to this.
- Use of cover is FUNDAMENTAL!
Experienced ground personnel know to use the terrain as cover. Many HAV drivers need to learn this lesson. I say this because I see many HAV's get shot at by Swarms and just take it. They get destroyed because they fail to learn the basic fundamentals of urban fighting, one of the first things to grasp is, how to use your surroundings as improvised defensive positions. Cover. The basic concept is that you use your surrounding environment to keep safe from attacks. Now the tactics: A basic maneuver is to move parallel to a building' corner, peek around and make observations. One should not keep in the same position for too long and if spotted one should move as quickly as possible to avoid from having the enemy flank you from the sides or behind. It is also important to note that the more people that are killed by you, the more become aware of your position. Though, this is a maneuver used mostly for long range attacks. For CQC offensive maneuvers, I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform. As such, it is a tactic that can really only be mastered by a dedicated tank crew. Though, I digress, it is very effective when executed flawlessly. It is best used to harass and deny the enemy use of gates, entrances and narrow passages such as bridges.. By making strafing runs parallel to the entrance, you can quickly unload a large amount of suppressing fire into the entrance, while not allowing forge gunners or Swarm players enough time to charge or track your HAV. HAV's that make use of this maneuver should be fast, though slow HAV's can make use of this tactic, they should have high shields/armor. High fire rate turrets also compliment your build by giving the ability to tag more targets. After making a strafing run, you should make a U turn and double back at a longer range, as by then any forge gunners will have charged their guns and any players with AV grenades will be hiding behind any cover near the entrance, waiting for you to come past again. When assaulting through a city or entrance, always stick behind your infantry. Never go in front. They keep people from being able to run up and throw AV grenades at you, as well as keep forge gunners and swarm players distracted. If you do not see a good 5+ assault team pushing ahead into a city, do not go at it alone. You will be surrounded by people with AV grenades and will die faster then you can get out of the vehicle. Just don't do it. I will add more tactics to this as I ponder effective counters to the tactics I use against HAV's...
On the topic of tactics; pilots should work together more. By this I mean that there are remote reps that I never see being used. If we were to support our heavy armor with heavy reps and transfers then AV wouldn't be such a big problem. An HAV moving slowly with support from LAVs and other HAVs should be able to tank AV and defend themselves but pilots use our vehicles like that are supposed to be indestructible. I would love to see some spider tanking HAVs rolling across the battlefield but no one seems to do it for whatever reason so our HAV look anemic and under powered. We need logistic HAVs to support glass cannon vehicles, I believe that CCP wanted us to use them like that. I have never met a heavy vehicle that didn't need logistics for support. Tactics would go a long way if we would develop a doctrine of support. |
Soldiersaint
Deepspace Digital
237
|
Posted - 2013.07.22 10:37:00 -
[38] - Quote
Harpyja wrote:You forget one thing: proto AV can solo any tanker, regardless of the tanker's skill. By the time we figure out what's happening, we're dead. There's nothing we can do about hidden forge gunners and invisible swarms.
Also, you are dedicated AV. You are not a dedicated tanker. Please don't tell us what to do, because we know what to do. It's just this broken balance that causes us to lose.
Edit: your tips are nothing new. We destroy turrets whenever possible because, hey, free WPs. We know to call them in safe areas (also, WTF has that got to do with AV vs HAVs). We kill dropships for the same reason as turrets. I didn't bother reading the tactics because they are probably nothing new, I will not have you tell us what to do, and I'm ******* tired right now to read your essay.
Second edit: ok, I glanced through your tactics. Again, nothing new. And again, there's nothing in regards with dealing with forge gun snipers and invisible swarms. Those are unbeatable and you can only hope you can get out of sight before they pop you. your a jerk.......everything op said is a good refresher....... people like you are whats wrong with this world....go be a jerk at your job and lets see how long it takes for you to get fired..... |
KingBlade82
The Phoenix Federation
115
|
Posted - 2013.07.22 10:44:00 -
[39] - Quote
u blow up my [ I consider all my precious >:) ] supply depot and ur on my team ill ram my lav into u -_- |
SoTa p0p
lnternal Error.
0
|
Posted - 2013.07.22 10:46:00 -
[40] - Quote
DeadlyAztec11 wrote:HAV drivers need to learn to make tactics to counter the tactics AV players, such as myself, use. Complaining that they need more Armor and Shields will do nothing but make their suffering last longer on the battlefield, as any reasonable amount of health increase will be useless without effective tactics. So who better to teach them how to survive AV than a dedicated AV player. I decided to put this in General discussion rather than rookie training grounds, because I feel that many of the experienced people who hang around general discussions would benefit from reading this. I also feel that many people calling for a nerf to AV are not properly using tactics to counter our tactics. Let's begin. Some general tips:
- Forge gunners should always be your primary target
- Secondary targets are Swarm players
- If a player runs at you it means they either have AV grenades or Remote explosives. Be weary of these suicide bombers
- Destroy turrets even if they are not in enemy control. Don't take the risk
- Destroy Supply depots to keep enemy infantry from switching to and replenishing their AV
- When calling in an HAV do it as far away from the action as possible and if possible behind a building or behind a hill
- Take out dropships before they can get on top of buildings. If they can do that, they can put a forge gunner up there. It will be almost impossible to dislodge them, as many tank turrets can not aim up there.
- Be on the look out for Remote explosive markers on the ground and the annoying sound that vehicle mines make. Too many HAV's die to this.
- Use of cover is FUNDAMENTAL!
Experienced ground personnel know to use the terrain as cover. Many HAV drivers need to learn this lesson. I say this because I see many HAV's get shot at by Swarms and just take it. They get destroyed because they fail to learn the basic fundamentals of urban fighting, one of the first things to grasp is, how to use your surroundings as improvised defensive positions. Cover. The basic concept is that you use your surrounding environment to keep safe from attacks. Now the tactics: A basic maneuver is to move parallel to a building' corner, peek around and make observations. One should not keep in the same position for too long and if spotted one should move as quickly as possible to avoid from having the enemy flank you from the sides or behind. It is also important to note that the more people that are killed by you, the more become aware of your position. Though, this is a maneuver used mostly for long range attacks. For CQC offensive maneuvers, I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform. As such, it is a tactic that can really only be mastered by a dedicated tank crew. Though, I digress, it is very effective when executed flawlessly. It is best used to harass and deny the enemy use of gates, entrances and narrow passages such as bridges.. By making strafing runs parallel to the entrance, you can quickly unload a large amount of suppressing fire into the entrance, while not allowing forge gunners or Swarm players enough time to charge or track your HAV. HAV's that make use of this maneuver should be fast, though slow HAV's can make use of this tactic, they should have high shields/armor. High fire rate turrets also compliment your build by giving the ability to tag more targets. After making a strafing run, you should make a U turn and double back at a longer range, as by then any forge gunners will have charged their guns and any players with AV grenades will be hiding behind any cover near the entrance, waiting for you to come past again. When assaulting through a city or entrance, always stick behind your infantry. Never go in front. They keep people from being able to run up and throw AV grenades at you, as well as keep forge gunners and swarm players distracted. If you do not see a good 5+ assault team pushing ahead into a city, do not go at it alone. You will be surrounded by people with AV grenades and will die faster then you can get out of the vehicle. Just don't do it. I will add more tactics to this as I ponder effective counters to the tactics I use against HAV's...
Don't bother adding more tactics, they are all terrible so far
|
|
Garrett Blacknova
Codex Troopers
3359
|
Posted - 2013.07.22 11:32:00 -
[41] - Quote
Your tactics are all valid and useful.
Assuming you're in an armour tank, not a shield tank.
And armour tanks are apparently losing 2/3 of their repair capabilities, bringing them in line with the (lack of) survivability shield tankers have.
I'll adapt when the game gives me options other than "play as my enemies" and "stop driving tanks and skill into LLAVs". Until then, I'm a Caldari HAV driver who doesn't have any valid options.
I run a Scout, an AV character, and my tank character. I can perform effectively as a Scout in spite of some recent nerfs to an already-weaker playstyle. I can perform well as AV, even though I'm not able to hold my own during infantry combat. What I can't do is keep my horribly broken underpowered tank from getting slaughtered every time it shows up.
If it didn't sound like CCP are going to be nerfing armour tanks, then I'd just be calling for a buff to my shield tanks to bring them into line with the competition. Right now, with the "broken" repairers, armour tanks are well-balanced against AV. Instead of "fixing" repairers to work as described, they should fix the description to match actual effect, and buff shield tanks appropriately. |
Beld Errmon
D3M3NT3D M1NDZ
746
|
Posted - 2013.07.22 11:49:00 -
[42] - Quote
So HAVs should adapt I have a question for you, you are driving a tank on one of the many maps that feature centrally located high towers that infantry can fly up to and set up swarm and sniping positions, from this spot they can pretty much render your tank completely impotent, how should a tanker adapt?
Keeping in mind its a tanker that has to deal with the problem not a super soldier with a proto caldari logi and awesome rifle and suit modules. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1598
|
Posted - 2013.07.22 12:43:00 -
[43] - Quote
Garrett Blacknova wrote:Your tactics are all valid and useful.
Assuming you're in an armour tank, not a shield tank.
And armour tanks are apparently losing 2/3 of their repair capabilities, bringing them in line with the (lack of) survivability shield tankers have.
I'll adapt when the game gives me options other than "play as my enemies" and "stop driving tanks and skill into LLAVs". Until then, I'm a Caldari HAV driver who doesn't have any valid options.
I run a Scout, an AV character, and my tank character. I can perform effectively as a Scout in spite of some recent nerfs to an already-weaker playstyle. I can perform well as AV, even though I'm not able to hold my own during infantry combat. What I can't do is keep my horribly broken underpowered tank from getting slaughtered every time it shows up.
If it didn't sound like CCP are going to be nerfing armour tanks, then I'd just be calling for a buff to my shield tanks to bring them into line with the competition. Right now, with the "broken" repairers, armour tanks are well-balanced against AV. Instead of "fixing" repairers to work as described, they should fix the description to match actual effect, and buff shield tanks appropriately. They either need to buff tanks or at least make them cheaper. Including turrets and mods. |
Harpyja
DUST University Ivy League
345
|
Posted - 2013.07.22 13:49:00 -
[44] - Quote
The Robot Devil wrote:DeadlyAztec11 wrote:HAV drivers need to learn to make tactics to counter the tactics AV players, such as myself, use. Complaining that they need more Armor and Shields will do nothing but make their suffering last longer on the battlefield, as any reasonable amount of health increase will be useless without effective tactics. So who better to teach them how to survive AV than a dedicated AV player. I decided to put this in General discussion rather than rookie training grounds, because I feel that many of the experienced people who hang around general discussions would benefit from reading this. I also feel that many people calling for a nerf to AV are not properly using tactics to counter our tactics. Let's begin. Some general tips:
- Forge gunners should always be your primary target
- Secondary targets are Swarm players
- If a player runs at you it means they either have AV grenades or Remote explosives. Be weary of these suicide bombers
- Destroy turrets even if they are not in enemy control. Don't take the risk
- Destroy Supply depots to keep enemy infantry from switching to and replenishing their AV
- When calling in an HAV do it as far away from the action as possible and if possible behind a building or behind a hill
- Take out dropships before they can get on top of buildings. If they can do that, they can put a forge gunner up there. It will be almost impossible to dislodge them, as many tank turrets can not aim up there.
- Be on the look out for Remote explosive markers on the ground and the annoying sound that vehicle mines make. Too many HAV's die to this.
- Use of cover is FUNDAMENTAL!
Experienced ground personnel know to use the terrain as cover. Many HAV drivers need to learn this lesson. I say this because I see many HAV's get shot at by Swarms and just take it. They get destroyed because they fail to learn the basic fundamentals of urban fighting, one of the first things to grasp is, how to use your surroundings as improvised defensive positions. Cover. The basic concept is that you use your surrounding environment to keep safe from attacks. Now the tactics: A basic maneuver is to move parallel to a building' corner, peek around and make observations. One should not keep in the same position for too long and if spotted one should move as quickly as possible to avoid from having the enemy flank you from the sides or behind. It is also important to note that the more people that are killed by you, the more become aware of your position. Though, this is a maneuver used mostly for long range attacks. For CQC offensive maneuvers, I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform. As such, it is a tactic that can really only be mastered by a dedicated tank crew. Though, I digress, it is very effective when executed flawlessly. It is best used to harass and deny the enemy use of gates, entrances and narrow passages such as bridges.. By making strafing runs parallel to the entrance, you can quickly unload a large amount of suppressing fire into the entrance, while not allowing forge gunners or Swarm players enough time to charge or track your HAV. HAV's that make use of this maneuver should be fast, though slow HAV's can make use of this tactic, they should have high shields/armor. High fire rate turrets also compliment your build by giving the ability to tag more targets. After making a strafing run, you should make a U turn and double back at a longer range, as by then any forge gunners will have charged their guns and any players with AV grenades will be hiding behind any cover near the entrance, waiting for you to come past again. When assaulting through a city or entrance, always stick behind your infantry. Never go in front. They keep people from being able to run up and throw AV grenades at you, as well as keep forge gunners and swarm players distracted. If you do not see a good 5+ assault team pushing ahead into a city, do not go at it alone. You will be surrounded by people with AV grenades and will die faster then you can get out of the vehicle. Just don't do it. I will add more tactics to this as I ponder effective counters to the tactics I use against HAV's... On the topic of tactics; pilots should work together more. By this I mean that there are remote reps that I never see being used. If we were to support our heavy armor with heavy reps and transfers then AV wouldn't be such a big problem. An HAV moving slowly with support from LAVs and other HAVs should be able to tank AV and defend themselves but pilots use our vehicles like that are supposed to be indestructible. I would love to see some spider tanking HAVs rolling across the battlefield but no one seems to do it for whatever reason so our HAV look anemic and under powered. We need logistic HAVs to support glass cannon vehicles, I believe that CCP wanted us to use them like that. I have never met a heavy vehicle that didn't need logistics for support. Tactics would go a long way if we would develop a doctrine of support. Remote armor reps are worse due to their 60s cooldown . Shield transporters are theoretically better than shield boosters, but their limited range is a crippling factor. |
Omen Astrul
Red Star. EoN.
124
|
Posted - 2013.07.22 15:06:00 -
[45] - Quote
DeadlyAztec11 wrote:Omen Astrul wrote:DeadlyAztec11 wrote:I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform tbh you sound like you don't know what you're talking about and you're just spewing words that you hope make you sound smart... Want me to dumb it down for you Fred Flinstone? You can dumb it down all you want... once you actually drive a tank. |
The Robot Devil
BetaMax. CRONOS.
737
|
Posted - 2013.07.22 15:13:00 -
[46] - Quote
Harpyja wrote: Remote armor reps are worse due to their 60s cooldown . Shield transporters are theoretically better than shield boosters, but their limited range is a crippling factor.
I have kept HAVs on the field longer with just an advanced LAV and rep/transfer. My biggest problem was my HAV pilot running me over and blowing me up. If done correctly and with a little practice I would have to say an HAV would be twice as effective. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1600
|
Posted - 2013.07.22 15:32:00 -
[47] - Quote
Omen Astrul wrote:DeadlyAztec11 wrote:Omen Astrul wrote:DeadlyAztec11 wrote:I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform tbh you sound like you don't know what you're talking about and you're just spewing words that you hope make you sound smart... Want me to dumb it down for you Fred Flinstone? You can dumb it down all you want... once you actually drive a tank. I don't need to drive a tank to know what tactics they can use to make it harder to destroy them. |
Omen Astrul
Red Star. EoN.
129
|
Posted - 2013.07.22 15:50:00 -
[48] - Quote
Observation =/= Experience.
Let me guess, you think you should be promoted to CEO instead of janitor at the place you work because you think you can do the job better than he can. Or maybe you're still in school... yes, that makes more sense.
The audacity of children these days....
|
Banned From Forums
Shining Flame Amarr Empire
185
|
Posted - 2013.07.22 15:53:00 -
[49] - Quote
DeadlyAztec11 wrote: Forge gunners should always be your primary target
WRONG!
Your first target should be the scout who can sneak up behind you and drop 3 la di das and finish you off before you can even say "CCP Sucks!" |
Cy Clone1
Internal Error. Negative-Feedback
151
|
Posted - 2013.07.22 15:58:00 -
[50] - Quote
DeadlyAztec11 wrote:Casius Hakoke wrote:And most of the advise in the OP is standard use of HAV's, I'm sorry but its nothing new to anyone who has been running HAV's for any amount of time.
You say that and yet, I see 80% of the tanks I destroy doing very obvious things wrong. The ones I struggle to destroy are usually doing one of the above mentioned tactics and doing it awesomely. I just see HAV's standing in very bad places doing really stupid stuff, ALL THE TIME!
Yeah because two swarms and a forge gun on top of a tower leaves me a lot of room to position myself properly. When av can see the entire map and can practically shoot the entire map it must be the tankers fault for coming out of the redline. And don't tell me shoot the dropship before it gets up there when you can easily fly behind the structure. |
|
DeadlyAztec11
Max-Pain-inc Dark Taboo
1600
|
Posted - 2013.07.22 16:02:00 -
[51] - Quote
Omen Astrul wrote:Observation =/= Experience.
Let me guess, you think you should be promoted to CEO instead of janitor at the place you work because you think you can do the job better than he can. Or maybe you're still in school... yes, that makes more sense.
The audacity of children these days....
Yeah, I am audacious, also bold, venturesome and resolute.
Also, it is painful to watch people not do something right when I know what could be done better. Sometimes it pays off, sometimes it doesn't. You never know till you speak up. If you don't let yourself be heard, you will never amount to anything.
I'd rather be audacious and loud, then meek and silent! |
Xocoyol Zaraoul
Superior Genetics
865
|
Posted - 2013.07.22 16:03:00 -
[52] - Quote
DeadlyAztec11 wrote:I don't need to drive a tank to know what tactics they can use to make it harder to destroy them.
O_o
Well, this explains why you support any HAV going into urban at all... |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
19
|
Posted - 2013.07.22 16:04:00 -
[53] - Quote
I will enjoy my tank being 50 to 100 meters inside the redline |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1600
|
Posted - 2013.07.22 16:04:00 -
[54] - Quote
Cy Clone1 wrote:DeadlyAztec11 wrote:Casius Hakoke wrote:And most of the advise in the OP is standard use of HAV's, I'm sorry but its nothing new to anyone who has been running HAV's for any amount of time.
You say that and yet, I see 80% of the tanks I destroy doing very obvious things wrong. The ones I struggle to destroy are usually doing one of the above mentioned tactics and doing it awesomely. I just see HAV's standing in very bad places doing really stupid stuff, ALL THE TIME! Yeah because two swarms and a forge gun on top of a tower leaves me a lot of room to position myself properly. When av can see the entire map and can practically shoot the entire map it must be the tankers fault for coming out of the redline. And don't tell me shoot the dropship before it gets up there when you can easily fly behind the structure. Both me CCP have said the Forge Gun is planning on having it's damage nerfed at range. Should help. Hopefully this and the invisible Swarms glitch will be fixed by 1.4. |
Jason Pearson
Seraphim Initiative. CRONOS.
2031
|
Posted - 2013.07.22 16:06:00 -
[55] - Quote
You cannot use cover when people can take you out by hiding behind your cover and tossing three AV grenades, boom, dead. You also cannot use cover because swarms can fly over them if said Swarmer is intelligent enough to lock on and then fire swarms upwads. Again, you cannot hide behind cover when AVers are above you. You cannot fight against the above AVers as they disappear at a certain range whilst the tank is very visible.
Hope this helps with the "Use cover" idea you've got. |
Xocoyol Zaraoul
Superior Genetics
865
|
Posted - 2013.07.22 16:08:00 -
[56] - Quote
Also don't go in urban. Ever. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1600
|
Posted - 2013.07.22 16:11:00 -
[57] - Quote
Xocoyol Zaraoul wrote:DeadlyAztec11 wrote:I don't need to drive a tank to know what tactics they can use to make it harder to destroy them. O_o Well, this explains why you support any HAV going into urban at all...
I only support it in certain instances. As I have said, in the paragraph before the notes* section, you should only push up behind infantry. Doing anything else is reckless.
P.S I do know what tactics would be ideal for them to use, because I know what I find annoying to deal with. The above things I have stated make it hard for me to destroy them. I see these tactics be used effectively by a select few tankers. I feel that if better tactics such as these were used, that maybe we could alleviate some of the whining on the forums. |
SlyFrenzy
Paladin Survey Force Amarr Empire
4
|
Posted - 2013.07.23 01:47:00 -
[58] - Quote
DeadlyAztec11 wrote:HAV drivers need to learn to make tactics to counter the tactics AV players, such as myself, use. Complaining that they need more Armor and Shields will do nothing but make their suffering last longer on the battlefield, as any reasonable amount of health increase will be useless without effective tactics. So who better to teach them how to survive AV than a dedicated AV player. I decided to put this in General discussion rather than rookie training grounds, because I feel that many of the experienced people who hang around general discussions would benefit from reading this. I also feel that many people calling for a nerf to AV are not properly using tactics to counter our tactics. Let's begin. Some general tips:
- Forge gunners should always be your primary target
- Secondary targets are Swarm players
- If a player runs at you it means they either have AV grenades or Remote explosives. Be weary of these suicide bombers
- Destroy turrets even if they are not in enemy control. Don't take the risk
- Destroy Supply depots to keep enemy infantry from switching to and replenishing their AV
- When calling in an HAV do it as far away from the action as possible and if possible behind a building or behind a hill
- Take out dropships before they can get on top of buildings. If they can do that, they can put a forge gunner up there. It will be almost impossible to dislodge them, as many tank turrets can not aim up there.
- Be on the look out for Remote explosive markers on the ground and the annoying sound that vehicle mines make. Too many HAV's die to this.
- Use of cover is FUNDAMENTAL!
List of things that need to be fixed:
- Invisible swarms
- Forge gun damage at range
- Vehicle and turret price
Experienced ground personnel know to use the terrain as cover. Many HAV drivers need to learn this lesson. I say this because I see many HAV's get shot at by Swarms and just take it. They get destroyed because they fail to learn the basic fundamentals of urban fighting, one of the first things to grasp is, how to use your surroundings as improvised defensive positions. Cover. The basic concept is that you use your surrounding environment to keep safe from attacks. Now the tactics: A basic maneuver is to move parallel to a building' corner, peek around and make observations. One should not keep in the same position for too long and if spotted one should move as quickly as possible to avoid from having the enemy flank you from the sides or behind. It is also important to note that the more people that are killed by you, the more become aware of your position. Though, this is a maneuver used mostly for long range attacks. For CQC offensive maneuvers, I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform. As such, it is a tactic that can really only be mastered by a dedicated tank crew. Though, I digress, it is very effective when executed flawlessly. It is best used to harass and deny the enemy use of gates, entrances and narrow passages such as bridges.. By making strafing runs parallel to the entrance, you can quickly unload a large amount of suppressing fire into the entrance, while not allowing forge gunners or Swarm players enough time to charge or track your HAV. HAV's that make use of this maneuver should be fast, though slow HAV's can make use of this tactic, they should have high shields/armor. High fire rate turrets also compliment your build by giving the ability to tag more targets. After making a strafing run, you should make a U turn and double back at a longer range, as by then any forge gunners will have charged their guns and any players with AV grenades will be hiding behind any cover near the entrance, waiting for you to come past again. When assaulting through a city or entrance, always stick behind your infantry. Never go in front. They keep people from being able to run up and throw AV grenades at you, as well as keep forge gunners and swarm players distracted. If you do not see a good 5+ assault team pushing ahead into a city, do not go at it alone. You will be surrounded by people with AV grenades and will die faster then you can get out of the vehicle. Just don't do it. I will add more tactics to this as I ponder effective counters to the tactics I use against HAV's... Notes*: I see the need to nerf things like the damage at range of Forge guns, as well as reduce the price of Tank turrets. As well as several other small buffs, that when added up will be a big bonus. The issue I have is that people think that HAV's need to be almost indestructible and that they feel that you should be able to go into the middle of the map and have it easy. Things need to be improved, but many of the more vocal tankers are being way to unreasonable.
Try to be a tanker for at least 2 weeks. I think you would see why proto AV's are quite OP and also it would help you understand some problems tankers have been experiencing i.e price,proto AV's,swarms and FG's. Once you do that you realize that some tactics that you mentioned are easier said than done.
|
NIGGSWORM
The Unholy Legion Of DarkStar DARKSTAR ARMY
9
|
Posted - 2013.07.23 01:54:00 -
[59] - Quote
Harpyja wrote:You forget one thing: proto AV can solo any tanker, regardless of the tanker's skill. By the time we figure out what's happening, we're dead. There's nothing we can do about hidden forge gunners and invisible swarms.
Also, you are dedicated AV. You are not a dedicated tanker. Please don't tell us what to do, because we know what to do. It's just this broken balance that causes us to lose.
Edit: your tips are nothing new. We destroy turrets whenever possible because, hey, free WPs. We know to call them in safe areas (also, WTF has that got to do with AV vs HAVs). We kill dropships for the same reason as turrets. I didn't bother reading the tactics because they are probably nothing new, I will not have you tell us what to do, and I'm ******* tired right now to read your essay.
Second edit: ok, I glanced through your tactics. Again, nothing new. And again, there's nothing in regards with dealing with forge gun snipers and invisible swarms. Those are unbeatable and you can only hope you can get out of sight before they pop you.
true proto iskukune assault forge gun can take down our slow ass tanks in seconds... 3 shots =7000 damage
|
Killar-12
Intrepidus XI EoN.
261
|
Posted - 2013.07.23 02:02:00 -
[60] - Quote
This would be like a person in a rifter QQing because they can't take out a titan |
|
DeadlyAztec11
Max-Pain-inc Dark Taboo
1607
|
Posted - 2013.07.23 02:06:00 -
[61] - Quote
Killar-12 wrote:This would be like a person in a rifter QQing because they can't take out a titan Seeing as I think that HAV's need a buff. Though, are not nearly as bad as people think it is. I don't think this analogy. Is proper in this situation. |
Killar-12
Intrepidus XI EoN.
261
|
Posted - 2013.07.23 02:07:00 -
[62] - Quote
DeadlyAztec11 wrote:Killar-12 wrote:This would be like a person in a rifter QQing because they can't take out a titan Seeing as I think that HAV's need a buff. Though, are not nearly as bad as people think it is. I don't think this analogy. Is proper in this situation. okay why nerf Armor tanks when you could buff shield tanks? |
padraic darby
planetary tactical enforcement DARKSTAR ARMY
14
|
Posted - 2013.07.23 02:44:00 -
[63] - Quote
THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me.
dude proto av destroys vehicals no matter what fit you have on |
Killar-12
Intrepidus XI EoN.
273
|
Posted - 2013.07.23 02:46:00 -
[64] - Quote
padraic darby wrote:THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. dude proto av destroys vehicals no matter what fit you have on 10 shots, hacking anyone? |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1610
|
Posted - 2013.07.23 02:57:00 -
[65] - Quote
Killar-12 wrote:DeadlyAztec11 wrote:Killar-12 wrote:This would be like a person in a rifter QQing because they can't take out a titan Seeing as I think that HAV's need a buff. Though, are not nearly as bad as people think it is. I don't think this analogy. Is proper in this situation. okay why nerf Armor tanks when you could buff shield tanks? I do not believe you have even read my original post ( -_-)
I never once said that Armor tanks should be nerfed. Contrary to what you believe, I feel that Forge guns should get their damage nerfed at range. I also think that HAV needs need many small buffs. That when summed up, will greatly improve their performance. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1741
|
Posted - 2013.08.01 04:09:00 -
[66] - Quote
Omen Astrul wrote:DeadlyAztec11 wrote:Omen Astrul wrote:DeadlyAztec11 wrote:I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform tbh you sound like you don't know what you're talking about and you're just spewing words that you hope make you sound smart... Want me to dumb it down for you Fred Flinstone? You can dumb it down all you want... once you actually drive a tank. I finally made myself a Soma build. Managed to do pretty well. Out of all my games by best game was 14 and 1. Second best was 8 and 1. I managed to keep my HAV alive for 3 games, 2 of them were merc battles.
Every single of my HAV deaths was due to proto HAV. Except for four. One was 3 std. AV grenades because I decided to push up without a squad or my shields. 1 was due to a Madrugar, I made him pay for it with my Swarm Launcher. I was installation related. Another was against an entire squad plus a Sica, who ran away after he lost shields.
To be honest, tanking is nit as hard as you guys make it seem. And this was just day 1 |
Heimdallr69
Imperfects Negative-Feedback
404
|
Posted - 2013.08.01 04:13:00 -
[67] - Quote
DeadlyAztec11 wrote:HAV drivers need to learn to make tactics to counter the tactics AV players, such as myself, use. Complaining that they need more Armor and Shields will do nothing but make their suffering last longer on the battlefield, as any reasonable amount of health increase will be useless without effective tactics. So who better to teach them how to survive AV than a dedicated AV player. I decided to put this in General discussion rather than rookie training grounds, because I feel that many of the experienced people who hang around general discussions would benefit from reading this. I also feel that many people calling for a nerf to AV are not properly using tactics to counter our tactics. Let's begin. Some general tips:
- Forge gunners should always be your primary target
- Secondary targets are Swarm players
- If a player runs at you it means they either have AV grenades or Remote explosives. Be weary of these suicide bombers
- Destroy turrets even if they are not in enemy control. Don't take the risk
- Destroy Supply depots to keep enemy infantry from switching to and replenishing their AV
- When calling in an HAV do it as far away from the action as possible and if possible behind a building or behind a hill
- Take out dropships before they can get on top of buildings. If they can do that, they can put a forge gunner up there. It will be almost impossible to dislodge them, as many tank turrets can not aim up there.
- Be on the look out for Remote explosive markers on the ground and the annoying sound that vehicle mines make. Too many HAV's die to this.
- Use of cover is FUNDAMENTAL!
List of things that need to be fixed:
- Invisible swarms
- Forge gun damage at range
- Vehicle and turret price
Experienced ground personnel know to use the terrain as cover. Many HAV drivers need to learn this lesson. I say this because I see many HAV's get shot at by Swarms and just take it. They get destroyed because they fail to learn the basic fundamentals of urban fighting, one of the first things to grasp is, how to use your surroundings as improvised defensive positions. Cover. The basic concept is that you use your surrounding environment to keep safe from attacks. Now the tactics: A basic maneuver is to move parallel to a building' corner, peek around and make observations. One should not keep in the same position for too long and if spotted one should move as quickly as possible to avoid from having the enemy flank you from the sides or behind. It is also important to note that the more people that are killed by you, the more become aware of your position. Though, this is a maneuver used mostly for long range attacks. For CQC offensive maneuvers, I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform. As such, it is a tactic that can really only be mastered by a dedicated tank crew. Though, I digress, it is very effective when executed flawlessly. It is best used to harass and deny the enemy use of gates, entrances and narrow passages such as bridges.. By making strafing runs parallel to the entrance, you can quickly unload a large amount of suppressing fire into the entrance, while not allowing forge gunners or Swarm players enough time to charge or track your HAV. HAV's that make use of this maneuver should be fast, though slow HAV's can make use of this tactic, they should have high shields/armor. High fire rate turrets also compliment your build by giving the ability to tag more targets. After making a strafing run, you should make a U turn and double back at a longer range, as by then any forge gunners will have charged their guns and any players with AV grenades will be hiding behind any cover near the entrance, waiting for you to come past again. When assaulting through a city or entrance, always stick behind your infantry. Never go in front. They keep people from being able to run up and throw AV grenades at you, as well as keep forge gunners and swarm players distracted. If you do not see a good 5+ assault team pushing ahead into a city, do not go at it alone. You will be surrounded by people with AV grenades and will die faster then you can get out of the vehicle. Just don't do it. I will add more tactics to this as I ponder effective counters to the tactics I use against HAV's... Notes*: I see the need to nerf things like the damage at range of Forge guns, as well as reduce the price of Tank turrets. As well as several other small buffs, that when added up will be a big bonus. The issue I have is that people think that HAV's need to be almost indestructible and that they feel that you should be able to go into the middle of the map and have it easy. Things need to be improved, but many of the more vocal tankers are being way to unreasonable. I adapted to sniping with my railgun once in a while |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:15:00 -
[68] - Quote
I don't remember... do you tank?
If not... who are you to tell us how to tank? |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1741
|
Posted - 2013.08.01 04:16:00 -
[69] - Quote
CoD isAIDS wrote:I don't remember... do you tank?
If not... who are you to tell us how to tank? Read post #66 |
Robocop Junior
The Surrogates Of War
103
|
Posted - 2013.08.01 04:21:00 -
[70] - Quote
Don't you run around with a standard plasma cannon? Wouldn't really consider that being a dedicated AV player more of a nuisance than anything lol |
|
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:23:00 -
[71] - Quote
DeadlyAztec11 wrote:Iskandar Zul Karnain wrote:Not sure if troll.
TBH I miss tanks. They were scary once. It took coordination and effort to bring down the beefiest ones. Now? Its all LOLtanks for any moron with protoswarms or AV nades.
I am not a dedicated AV player. That role doesn't actually exist. If you have a million SP in forge or swarms and nades you're set to harass or kill just about the meanest tankers all by your clever self.
I kill tanks all the bloody time. I shouldn't. I should need more AV or rail tanks.
So, while I guess you are trying to he helpful (and I like that) the problem is not one of tactics but one of balance.
That said, where the proto tanks at??? If pro tanks are beast in contrast to pro AV ill shut up. But I doubt they will get anything but a one module and some CPU. :/ Ill cross my fingers the pilot suit is useful.
The role does exist. It denotes players that go beyond getting a proto swarm and AV grenades. We are the players that go through the millins of ISk it takes to get 15% more damage on our Swarms by putting SP into the skill, not just by damage mods. We are the guys that skill into proto side arms, then go through all the skills to add extra damage and improve accuracy. We are the guys that skill into proto Minmatar racial assault suit, just to get more ammo in our side arm. We are the guys that get proto Swarms before we get a standard AR. We exist. Though... Not officially. LOL You're talking about SOP for any weapon at all. It's pathetically easy to solo tanks with PRO AV. |
pink FLUFF
Goonfeet Top Men.
42
|
Posted - 2013.08.01 04:23:00 -
[72] - Quote
Do you even tank bro? |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1741
|
Posted - 2013.08.01 04:24:00 -
[73] - Quote
Robocop Junior wrote:Don't you run around with a standard plasma cannon? Wouldn't really consider that being a dedicated AV player more of a nuisance than anything lol I run around with a proto Swarm Launcher.
Sit down. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1741
|
Posted - 2013.08.01 04:25:00 -
[74] - Quote
pink FLUFF wrote:Do you even tank bro? Read post #66 |
pink FLUFF
Goonfeet Top Men.
42
|
Posted - 2013.08.01 04:28:00 -
[75] - Quote
DeadlyAztec11 wrote:pink FLUFF wrote:Do you even tank bro? Read post #66
So no. When you wrote this post.. no
|
Robocop Junior
The Surrogates Of War
103
|
Posted - 2013.08.01 04:30:00 -
[76] - Quote
Oh my apologies Your Highness had no idea you wielded such power please continue. Guide these helpless tankers. I will listen to whatever advice you give from now on since you can hold R1 for three seconds from two servers away and kill tanks. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1741
|
Posted - 2013.08.01 04:32:00 -
[77] - Quote
pink FLUFF wrote:DeadlyAztec11 wrote:pink FLUFF wrote:Do you even tank bro? Read post #66 So no. When you wrote this post.. no Does it matter? I used my own tactics and did it like a boss and I barely knew how to turn the first half if the games I played LOL |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:34:00 -
[78] - Quote
DeadlyAztec11 wrote:Casius Hakoke wrote:And most of the advise in the OP is standard use of HAV's, I'm sorry but its nothing new to anyone who has been running HAV's for any amount of time.
You say that and yet, I see 80% of the tanks I destroy doing very obvious things wrong. The ones I struggle to destroy are usually doing one of the above mentioned tactics and doing it awesomely. I just see HAV's standing in very bad places doing really stupid stuff, ALL THE TIME! So then you're soloing militia tanks, and very basically fit Madrugars and Gunnlogis.
I'll space it out, too.
You can lolAVstomp the Sica, Soma, and base-HP Madrugars and Gunnlogis. I doubt you can solo tankers that have an idea of what you're doing. You shouldn't be able to solo a tank, anyway. But that's not fair, you say. It's entirely fair. SP requirements for AV are a pittance against SP requirements for an effective tank. What's your SP pool, 4-5mil? That's enough for a Duvolle, spec'd to the gills. If we don't have armor and shield skills maxed, we're losing on some defenses. But so do suits, you say. The only thing that tracks infantry currently are the tracking locus grenades, which were nerfed down to one carried. So to use those effectively, you need to be tethered to a supply depot.
It's basically the same with AV grenades. They don't require any forethought. Just throw, and profit.
It's easy to solo crap fit tanks. Much harder to destroy two or more communicating and working together. I had a Gunnlogi survive PRO AV and two orbs in a match. Why? Because I'm not stupid. As far as I can remember, I've seen you on the other side once. You had four tankers and 3 other guys with PRO AV. I had two other people in my squad, one with a tank. Were circumstances equal, my squad would've won the tank/AV war. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:35:00 -
[79] - Quote
Harpyja wrote:THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. You know what POTHEAD? If you think you know how to fit tanks better than me, I ******* dare you to a 1v1 in tanks. Probably couldn't beat you if I dropped a Maddy for him. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:36:00 -
[80] - Quote
THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. So many things wrong with your post. First of all, I have tanked ever since I started and I endured a couple SP resets, which would place me about a year ago. Second, I run Gunnlogis only, as I see no point in thinning out my SP over both armor and shield. Third, you're using FGs against armor. FGs are bonused against shield. I hope your AV brain can comprehend this. I have gone down in four proto assault forge gun shots. That means 6 seconds total to shoot an entire FG clip at a huge and slow moving target. Fourth, properly fitted Maddys take so many FG shots because not only are they not bonused against armor, but armor reps can negate half of your damage, at least. It's a different story for them with proto swarms and AV grenades though. Fifth, I'm not asking for a crutch. I know how to fit my tanks. Shields need to be buffed. Sixth, well now I'm just ******* irritated by the ignorance of your kind. Every ******* AVer wants to solo a tank. Then Dust is the wrong ******* game for you. Stop bitching and crying "tanks are OP". You, however, are the worst piece of **** I have ever seen. If I ever see you in game, I will make sure I ******* run you over with my Charybdis over and over. Because I will not tolerate people like you. GTFO, this is not the game for you. No sh*t i FG are weak to armor, thats the reason i was using it as an example you r3tard. And I've always said shield reppers need to be buffed to the point of armor reppers. You're also definitely not a real tanker since youre using gunnlogis, and your pathetic LLAV is gonna be nerfed soon. And since your asking for proto tanks damn right your asking for a crutch. I have never said tanks are OP, the problem is garbage tankers are asking for OP tanks, which will just make tanks eventually get nerfed even harder. Try me b*tch i was tanking before you even started, and i quit at the beginning of this build because at first they were nerfed hard, but then CCP buffed them, so now I've got 84 officer FGs w/ dual complex damage mods, Proto AV nades and proto nanohives with your name on them. Heavies can't carry nanohives. |
|
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:37:00 -
[81] - Quote
Harpyja wrote:oto AV nades and proto nanohives with your name on them.
I'm using Gunnlogis because I always ran those, and I will never run Gallente. I hate Gallente. I'm the kind if person that doesn't run the FOTM. Because the FOTM always gets nerfed. At least for tanks I doubted Madrugars would get nerfed due to AV being OP. Which meant Gunnlogis would be buffed and I'd be the happiest person in the world. You admit that you are confident your proto AV can solo any tank. That is clearly OP. So stop talking ****. You have no idea what it's like to be a tanker anymore. Stop pretending as if you still are, because you are not anymore.
I won't talk to you anymore until your undeveloped brain absorbs the real situation that's at hand.[/quote] How could the Maddy be the flavor of the month, when the options are very limited, and AV is easy, cheap and abundant? |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1742
|
Posted - 2013.08.01 04:38:00 -
[82] - Quote
CoD isAIDS wrote:DeadlyAztec11 wrote:Casius Hakoke wrote:And most of the advise in the OP is standard use of HAV's, I'm sorry but its nothing new to anyone who has been running HAV's for any amount of time.
You say that and yet, I see 80% of the tanks I destroy doing very obvious things wrong. The ones I struggle to destroy are usually doing one of the above mentioned tactics and doing it awesomely. I just see HAV's standing in very bad places doing really stupid stuff, ALL THE TIME! So then you're soloing militia tanks, and very basically fit Madrugars and Gunnlogis. I'll space it out, too. You can lolAVstomp the Sica, Soma, and base-HP Madrugars and Gunnlogis. I doubt you can solo tankers that have an idea of what you're doing. You shouldn't be able to solo a tank, anyway. But that's not fair, you say. It's entirely fair. SP requirements for AV are a pittance against SP requirements for an effective tank. What's your SP pool, 4-5mil? That's enough for a Duvolle, spec'd to the gills. If we don't have armor and shield skills maxed, we're losing on some defenses. But so do suits, you say. The only thing that tracks infantry currently are the tracking locus grenades, which were nerfed down to one carried. So to use those effectively, you need to be tethered to a supply depot. It's basically the same with AV grenades. They don't require any forethought. Just throw, and profit. It's easy to solo crap fit tanks. Much harder to destroy two or more communicating and working together. I had a Gunnlogi survive PRO AV and two orbs in a match. Why? Because I'm not stupid. As far as I can remember, I've seen you on the other side once. You had four tankers and 3 other guys with PRO AV. I had two other people in my squad, one with a tank. Were circumstances equal, my squad would've won the tank/AV war. When was this? Sorry I don't read people's names because my TV is an old CRT and I play on what I think is sub 480p LOL |
Heathen Bastard
Kang Lo Directorate Gallente Federation
432
|
Posted - 2013.08.01 04:39:00 -
[83] - Quote
DeadlyAztec11 wrote:pink FLUFF wrote:DeadlyAztec11 wrote:pink FLUFF wrote:Do you even tank bro? Read post #66 So no. When you wrote this post.. no Does it matter? I used my own tactics and did it like a boss and I barely knew how to turn the first half if the games I played LOL If anything. I will add more to this. What I have written down so far us good.
Bring that "my first tank" to a PC fight. or better yet, bring a 2.5 mil kitted out one that gets 4 shotted by some douchebag who's out of render range while your directional indicator is lying to you about where the hits are coming from.
"I only used this for a day against people who for the most part, either could not give one less of a ****, or were crap anyways. Y'all need to stop crying that you get killed in your tanks that cost 5x more than mine(for minimal survivability increases) did and required skilling into, which were lost in real fights." |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1742
|
Posted - 2013.08.01 04:43:00 -
[84] - Quote
Heathen Bastard wrote:DeadlyAztec11 wrote:pink FLUFF wrote:DeadlyAztec11 wrote:pink FLUFF wrote:Do you even tank bro? Read post #66 So no. When you wrote this post.. no Does it matter? I used my own tactics and did it like a boss and I barely knew how to turn the first half if the games I played LOL If anything. I will add more to this. What I have written down so far us good. Bring that "my first tank" to a PC fight. or better yet, bring a 2.5 mil kitted out one that gets 4 shotted by some douchebag who's out of render range while your directional indicator is lying to you about where the hits are coming from. "I only used this for a day against people who for the most part, either could not give one less of a ****, or were crap anyways. Y'all need to stop crying that you get killed in your tanks that cost 5x more than mine(for minimal survivability increases) did and required skilling into, which were lost in real fights." I don't get invited to PC anymore... Has something to do with a dog and a jar of peanut butter
I think that I would do good with a Madrugar. Though, I want to save my SP to either 'finish' my AV fit orstart a Logi fit.
Mighty-night, see yah tomorrow!
Zzzzzz...(#-_-) |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:43:00 -
[85] - Quote
The Robot Devil wrote:DeadlyAztec11 wrote:HAV drivers need to learn to make tactics to counter the tactics AV players, such as myself, use. Complaining that they need more Armor and Shields will do nothing but make their suffering last longer on the battlefield, as any reasonable amount of health increase will be useless without effective tactics. So who better to teach them how to survive AV than a dedicated AV player. I decided to put this in General discussion rather than rookie training grounds, because I feel that many of the experienced people who hang around general discussions would benefit from reading this. I also feel that many people calling for a nerf to AV are not properly using tactics to counter our tactics. Let's begin. Some general tips:
- Forge gunners should always be your primary target
- Secondary targets are Swarm players
- If a player runs at you it means they either have AV grenades or Remote explosives. Be weary of these suicide bombers
- Destroy turrets even if they are not in enemy control. Don't take the risk
- Destroy Supply depots to keep enemy infantry from switching to and replenishing their AV
- When calling in an HAV do it as far away from the action as possible and if possible behind a building or behind a hill
- Take out dropships before they can get on top of buildings. If they can do that, they can put a forge gunner up there. It will be almost impossible to dislodge them, as many tank turrets can not aim up there.
- Be on the look out for Remote explosive markers on the ground and the annoying sound that vehicle mines make. Too many HAV's die to this.
- Use of cover is FUNDAMENTAL!
Experienced ground personnel know to use the terrain as cover. Many HAV drivers need to learn this lesson. I say this because I see many HAV's get shot at by Swarms and just take it. They get destroyed because they fail to learn the basic fundamentals of urban fighting, one of the first things to grasp is, how to use your surroundings as improvised defensive positions. Cover. The basic concept is that you use your surrounding environment to keep safe from attacks. Now the tactics: A basic maneuver is to move parallel to a building' corner, peek around and make observations. One should not keep in the same position for too long and if spotted one should move as quickly as possible to avoid from having the enemy flank you from the sides or behind. It is also important to note that the more people that are killed by you, the more become aware of your position. Though, this is a maneuver used mostly for long range attacks. For CQC offensive maneuvers, I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform. As such, it is a tactic that can really only be mastered by a dedicated tank crew. Though, I digress, it is very effective when executed flawlessly. It is best used to harass and deny the enemy use of gates, entrances and narrow passages such as bridges.. By making strafing runs parallel to the entrance, you can quickly unload a large amount of suppressing fire into the entrance, while not allowing forge gunners or Swarm players enough time to charge or track your HAV. HAV's that make use of this maneuver should be fast, though slow HAV's can make use of this tactic, they should have high shields/armor. High fire rate turrets also compliment your build by giving the ability to tag more targets. After making a strafing run, you should make a U turn and double back at a longer range, as by then any forge gunners will have charged their guns and any players with AV grenades will be hiding behind any cover near the entrance, waiting for you to come past again. When assaulting through a city or entrance, always stick behind your infantry. Never go in front. They keep people from being able to run up and throw AV grenades at you, as well as keep forge gunners and swarm players distracted. If you do not see a good 5+ assault team pushing ahead into a city, do not go at it alone. You will be surrounded by people with AV grenades and will die faster then you can get out of the vehicle. Just don't do it. I will add more tactics to this as I ponder effective counters to the tactics I use against HAV's... On the topic of tactics; pilots should work together more. By this I mean that there are remote reps that I never see being used. If we were to support our heavy armor with heavy reps and transfers then AV wouldn't be such a big problem. An HAV moving slowly with support from LAVs and other HAVs should be able to tank AV and defend themselves but pilots use our vehicles like that are supposed to be indestructible. I would love to see some spider tanking HAVs rolling across the battlefield but no one seems to do it for whatever reason so our HAV look anemic and under powered. We need logistic HAVs to support glass cannon vehicles, I believe that CCP wanted us to use them like that. I have never met a heavy vehicle that didn't need logistics for support. Tactics would go a long way if we would develop a doctrine of support. I haven't tried fitting out a real spider tanking tank, because the spider tank itself would be pathetically underpowered.
How do you propose fitting a remote repper on a Gunnlogi? It would have to be a light one. Already very low on PG once an armor tank is fitted out. The best we have is the Limbus, and driver needs to keep going back and forth to keep from getting sniped. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:44:00 -
[86] - Quote
Soldiersaint wrote:Harpyja wrote:You forget one thing: proto AV can solo any tanker, regardless of the tanker's skill. By the time we figure out what's happening, we're dead. There's nothing we can do about hidden forge gunners and invisible swarms.
Also, you are dedicated AV. You are not a dedicated tanker. Please don't tell us what to do, because we know what to do. It's just this broken balance that causes us to lose.
Edit: your tips are nothing new. We destroy turrets whenever possible because, hey, free WPs. We know to call them in safe areas (also, WTF has that got to do with AV vs HAVs). We kill dropships for the same reason as turrets. I didn't bother reading the tactics because they are probably nothing new, I will not have you tell us what to do, and I'm ******* tired right now to read your essay.
Second edit: ok, I glanced through your tactics. Again, nothing new. And again, there's nothing in regards with dealing with forge gun snipers and invisible swarms. Those are unbeatable and you can only hope you can get out of sight before they pop you. your a jerk.......everything op said is a good refresher....... people like you are whats wrong with this world....go be a jerk at your job and lets see how long it takes for you to get fired..... You just don't want it to be difficult to solo a tank. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:45:00 -
[87] - Quote
KingBlade82 wrote:u blow up my [ I consider all my precious >:) ] supply depot and ur on my team ill ram my lav into u -_- That results in you going negative, and the tanker laughing at you, or yelling at you to stop being stupid. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
432
|
Posted - 2013.08.01 04:47:00 -
[88] - Quote
so your opinion is moot until you spend the 6.5mil to get a "passable" tank ready. not great, just "good enough to not die in seconds in a real fight"
for the record, I run caldari tanks. guess what they're weak to? other tanks, forges, and light breezes. know what they're strong against? soaking small arms fire from morons who shoot at me with their piddly little AR's. and soaking explosives type damage. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:48:00 -
[89] - Quote
DeadlyAztec11 wrote:Omen Astrul wrote:DeadlyAztec11 wrote:Omen Astrul wrote:DeadlyAztec11 wrote:I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform tbh you sound like you don't know what you're talking about and you're just spewing words that you hope make you sound smart... Want me to dumb it down for you Fred Flinstone? You can dumb it down all you want... once you actually drive a tank. I don't need to drive a tank to know what tactics they can use to make it harder to destroy them. So then you're still basically just talking out of your butt, if you've never used what you consider to be your own tactics. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:50:00 -
[90] - Quote
DeadlyAztec11 wrote:Omen Astrul wrote:Observation =/= Experience.
Let me guess, you think you should be promoted to CEO instead of janitor at the place you work because you think you can do the job better than he can. Or maybe you're still in school... yes, that makes more sense.
The audacity of children these days....
Yeah, I am audacious, also bold, venturesome and resolute. Also, it is painful to watch people not do something right when I know what could be done better. Sometimes it pays off, sometimes it doesn't. You never know till you speak up. If you don't let yourself be heard, you will never amount to anything. I'd rather be audacious and loud, then meek and silent! Still waiting to see you try out these "higher tactics" you speak of.
I'll drop a basic fit Soma for you to roll around in. |
|
DeadlyAztec11
Max-Pain-inc Dark Taboo
1742
|
Posted - 2013.08.01 04:57:00 -
[91] - Quote
CoD isAIDS wrote:DeadlyAztec11 wrote:Omen Astrul wrote:Observation =/= Experience.
Let me guess, you think you should be promoted to CEO instead of janitor at the place you work because you think you can do the job better than he can. Or maybe you're still in school... yes, that makes more sense.
The audacity of children these days....
Yeah, I am audacious, also bold, venturesome and resolute. Also, it is painful to watch people not do something right when I know what could be done better. Sometimes it pays off, sometimes it doesn't. You never know till you speak up. If you don't let yourself be heard, you will never amount to anything. I'd rather be audacious and loud, then meek and silent! Still waiting to see you try out these "higher tactics" you speak of. I'll drop a basic fit Soma for you to roll around in. Can you read! I said to read post?#66 on page 4.
I already have Soma's and did Work with them.
Ok now I REALLY have to go to sleep... Why do I keep looking at these forums? @_@
I won't be able to reply until tomorrow, so bye! :D |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:59:00 -
[92] - Quote
DeadlyAztec11 wrote:Omen Astrul wrote:DeadlyAztec11 wrote:Omen Astrul wrote:DeadlyAztec11 wrote:I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform tbh you sound like you don't know what you're talking about and you're just spewing words that you hope make you sound smart... Want me to dumb it down for you Fred Flinstone? You can dumb it down all you want... once you actually drive a tank. I finally made myself a Soma build. Managed to do pretty well. Out of all my games by best game was 14 and 1. Second best was 8 and 1. I managed to keep my HAV alive for 3 games, 2 of them were merc battles. Every single of my HAV deaths was due to proto HAV. Except for four. One was 3 std. AV grenades because I decided to push up without a squad or my shields. 1 was due to a Madrugar, I made him pay for it with my Swarm Launcher. I was installation related. Another was against an entire squad plus a Sica, who ran away after he lost shields. To be honest, tanking is nit as hard as you guys make it seem. And this was just day 1 Lol
Try day 350. Tell me how easy tanking is when you see an entire squad with swarms dedicated to destroying you.
There aren't many people that can think ahead, and quickly. Those would be best at tanking. When you have a general understanding of the spots, ranges and angles, deciding where to go and what to do becomes easier.
When all it takes to destroy you, in one of the most pathetic ways possible, is for 3 reds to drive behind you in a BPO LAV and throw 9 AV grenades behind you, what is left but rail sniping behind the red line?
It's different when you spend less than 6 figures on a militia tank. Try it with a fully fit Madrugar and see just how easy (lol) it is to make a profit. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 05:00:00 -
[93] - Quote
DeadlyAztec11 wrote:Robocop Junior wrote:Don't you run around with a standard plasma cannon? Wouldn't really consider that being a dedicated AV player more of a nuisance than anything lol I run around with a proto Swarm Launcher. Sit down. The new easy mode. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 05:02:00 -
[94] - Quote
DeadlyAztec11 wrote: Does it matter?
LOL Of course it matters.
Sometimes you go against a crap team. Sometimes you go against a team that doesn't field any less than ADV gear, more often PRO, including AV weapons. Your Soma would basically be destroyed in one shot from PRO swarms.
|
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 05:09:00 -
[95] - Quote
DeadlyAztec11 wrote:CoD isAIDS wrote:DeadlyAztec11 wrote:Omen Astrul wrote:Observation =/= Experience.
Let me guess, you think you should be promoted to CEO instead of janitor at the place you work because you think you can do the job better than he can. Or maybe you're still in school... yes, that makes more sense.
The audacity of children these days....
Yeah, I am audacious, also bold, venturesome and resolute. Also, it is painful to watch people not do something right when I know what could be done better. Sometimes it pays off, sometimes it doesn't. You never know till you speak up. If you don't let yourself be heard, you will never amount to anything. I'd rather be audacious and loud, then meek and silent! Still waiting to see you try out these "higher tactics" you speak of. I'll drop a basic fit Soma for you to roll around in. Can you read! I said to read post?#66 on page 4. I already have Soma's and did Work with them. Ok now I REALLY have to go to sleep... Why do I keep looking at these forums? @_@ I won't be able to reply until tomorrow, so bye! :D I reply to posts in the order I read them. I don't reply to one or two out of a whole thread. I don't dual mouse, and I don't dual screen. I open the reply in another tab, do that, then continue reading. So it'll appear delayed, because I like to read every post in order, while replying to some. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1753
|
Posted - 2013.08.01 19:48:00 -
[96] - Quote
CoD isAIDS wrote:DeadlyAztec11 wrote:CoD isAIDS wrote:DeadlyAztec11 wrote:Omen Astrul wrote:Observation =/= Experience.
Let me guess, you think you should be promoted to CEO instead of janitor at the place you work because you think you can do the job better than he can. Or maybe you're still in school... yes, that makes more sense.
The audacity of children these days....
Yeah, I am audacious, also bold, venturesome and resolute. Also, it is painful to watch people not do something right when I know what could be done better. Sometimes it pays off, sometimes it doesn't. You never know till you speak up. If you don't let yourself be heard, you will never amount to anything. I'd rather be audacious and loud, then meek and silent! Still waiting to see you try out these "higher tactics" you speak of. I'll drop a basic fit Soma for you to roll around in. Can you read! I said to read post?#66 on page 4. I already have Soma's and did Work with them. Ok now I REALLY have to go to sleep... Why do I keep looking at these forums? @_@ I won't be able to reply until tomorrow, so bye! :D I reply to posts in the order I read them. I don't reply to one or two out of a whole thread. I don't dual mouse, and I don't dual screen. I open the reply in another tab, do that, then continue reading. So it'll appear delayed, because I like to read every post in order, while replying to some. Honest mistake bro, we cool :D |
Killar-12
Molon Labe. League of Infamy
366
|
Posted - 2013.08.01 22:45:00 -
[97] - Quote
DeadlyAztec11 wrote:EDIT*: I do tank now, read post #66 page 4 HAV drivers need to learn to make tactics to counter the tactics AV players, such as myself, use. Complaining that they need more Armor and Shields will do nothing but make their suffering last longer on the battlefield, as any reasonable amount of health increase will be useless without effective tactics. So who better to teach them how to survive AV than a dedicated AV player. I decided to put this in General discussion rather than rookie training grounds, because I feel that many of the experienced people who hang around general discussions would benefit from reading this. I also feel that many people calling for a nerf to AV are not properly using tactics to counter our tactics. Let's begin. Some general tips:
- Forge gunners should always be your primary target
- Secondary targets are Swarm players
- If a player runs at you it means they either have AV grenades or Remote explosives. Be weary of these suicide bombers
- Destroy turrets even if they are not in enemy control. Don't take the risk
- Destroy Supply depots to keep enemy infantry from switching to and replenishing their AV
- When calling in an HAV do it as far away from the action as possible and if possible behind a building or behind a hill
- When shooting around corners try to back up around it, instead of using your front. This way you can shoot without exposing your entire tank, also quick escape
- Take out dropships before they can get on top of buildings. If they can do that, they can put a forge gunner up there. It will be almost impossible to dislodge them, as many tank turrets can not aim up there.
- Be on the look out for Remote explosive markers on the ground and the annoying sound that vehicle mines make. Too many HAV's die to this.
- Use of cover is FUNDAMENTAL!
List of things that need to be fixed:
- Invisible swarms
- Forge gun damage at range
- Vehicle and turret price
Experienced ground personnel know to use the terrain as cover. Many HAV drivers need to learn this lesson. I say this because I see many HAV's get shot at by Swarms and just take it. They get destroyed because they fail to learn the basic fundamentals of urban fighting, one of the first things to grasp is, how to use your surroundings as improvised defensive positions. Cover. The basic concept is that you use your surrounding environment to keep safe from attacks. Now the tactics: A basic maneuver is to move parallel to a building' corner, peek around and make observations. One should not keep in the same position for too long and if spotted one should move as quickly as possible to avoid from having the enemy flank you from the sides or behind. It is also important to note that the more people that are killed by you, the more become aware of your position. Though, this is a maneuver used mostly for long range attacks. For CQC offensive maneuvers, I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform. As such, it is a tactic that can really only be mastered by a dedicated tank crew. Though, I digress, it is very effective when executed flawlessly. It is best used to harass and deny the enemy use of gates, entrances and narrow passages such as bridges.. By making strafing runs parallel to the entrance, you can quickly unload a large amount of suppressing fire into the entrance, while not allowing forge gunners or Swarm players enough time to charge or track your HAV. HAV's that make use of this maneuver should be fast, though slow HAV's can make use of this tactic, they should have high shields/armor. High fire rate turrets also compliment your build by giving the ability to tag more targets. After making a strafing run, you should make a U turn and double back at a longer range, as by then any forge gunners will have charged their guns and any players with AV grenades will be hiding behind any cover near the entrance, waiting for you to come past again. When assaulting through a city or entrance, always stick behind your infantry. Never go in front. They keep people from being able to run up and throw AV grenades at you, as well as keep forge gunners and swarm players distracted. If you do not see a good 5+ assault team pushing ahead into a city, do not go at it alone. You will be surrounded by people with AV grenades and will die faster then you can get out of the vehicle. Just don't do it. I will add more tactics to this as I ponder effective counters to the tactics I use against HAV's... Notes*: I see the need to nerf things like the damage at range of Forge guns, as well as reduce the price of Tank turrets. As well as several other small buffs, that when added up will be a big bonus. The issue I have is that people think that HAV's need to be almost indestructible and that they feel that you should be able to go into the middle of the map and have it easy. Things need to be improved, but many of the more vocal tankers are being way to unreasonable.
Well, Tankers don't have proto modules or Tanks but the PG skill would help because the PG of tanks was hurt by this.
Also the rear of your tank is weaker and so is the bottom
A few questions.
Do tanks need more health; not raw health they need some more PG but force skilling into the PG skill.
Do tankers need to follow these tactics, yes
What is your advice on tower FG's/SL's?
How would you fix the PLC for AV?
Also when exiting Cities the same thing should happen with 1 person checking for an ambush, still most infantrymen won't think, but that doesn't give you an excuse to do the same\
Tank on Tank combat? |
Knight Soiaire
Better Hide R Die D.E.F.I.A.N.C.E
1566
|
Posted - 2013.08.01 22:47:00 -
[98] - Quote
I adapted, you see me driving my LLAV around the field, now you're complaining about that too.
So, obviously infantry dont want us to adapt because tankers, are OP. |
Killar-12
Molon Labe. League of Infamy
366
|
Posted - 2013.08.01 22:48:00 -
[99] - Quote
Knight Soiaire wrote:I adapted, you see me driving my LLAV around the field, now you're complaining about that too.
So, obviously infantry dont want us to adapt because tankers, are OP. My CBR's are fine even if tanks get some buffs but stop buffing. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
831
|
Posted - 2013.08.01 22:57:00 -
[100] - Quote
wait...
but adapt DOES mean to complain on forums..
TLDR: you adapt by complaining on forums to change the game so you don't die |
|
Void Echo
Internal Error. Negative-Feedback
877
|
Posted - 2013.08.01 23:00:00 -
[101] - Quote
when dealing with the forge ***** hiding on the tallest building on the map because hes a coward, do the following steps to make sure you survive the encounter.
1- move your tank to the nearest location he cannot reach. 2- make sure your completely alone. 3- recall your vehicle and wait until it disappears. 4- exit the game because the forge gunner ruined it for you and go to another game. |
Jason Pearson
Seraphim Auxiliaries
2331
|
Posted - 2013.08.01 23:12:00 -
[102] - Quote
I think I've adapted well, listen up scrublets.
They key to being a Vehicle Specialist (Yes, Vehicle Specialist, not a tanker, nor a dropship pilot, nor Colin McRae, use all the vehicle to be the very best, like no one ever was.) is to be very flexible, here I will share with you a quote from a close friend of mine;
Bruce Lee wrote: Be like water making its way through cracks. Do not be assertive, but adjust to the object, and you shall find a way around or through it. If nothing within you stays rigid, outward things will disclose themselves.
Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot, it becomes the teapot. Now, water can flow or it can crash. Be water, my friend
Be patient and most of all, be a massive scrub.
Use your epic car skills to mush the Infantry, they cannot stand up to it unless they bring out proper AV, their grenades (WHICH AREN'T AV, GET SMASHED) can't catch you, ride fast and they will die.
If they cannot kill you, they will eventually bring out a tank or will coordinate AV, the next step is simple.
Dropships allow you high positions on buildings and mountains, it also allows you the safety of the skies. If AV is too strong and you don't wish to die, just fly, way up high. If they bring out a tank, land somewhere on its flank.
Call out your Railgun tank, recall the dropship, rain blue fire on the Tank and then get a LLAV out.
Might I add, it is always useful to have skills in AV as well, a true Vehicle Specialist is someone who can use both Vehicles and Anti Vehicle weapons. This is how to truly adapt, not some scrubs idea of tactics, Infantry do not play by tactics, there are none as they do not fear dying, we do, our tactic is to run and be a scrub.
o7 Vehicle Specialists. |
cedz636
Brutor Vanguard Minmatar Republic
59
|
Posted - 2013.08.01 23:35:00 -
[103] - Quote
Wow, another thread started by someone who doesn't operate vehicles trying to give advice and make suggestions. But all I hear is nerf this nerf that, buff this buff that. Props to the real tankers who've posted in this thread.
Mister thread starter, your "tips" could be found in the complete idiots guide to tanking. even then i wouldn't follow them to the T.
My primary target is other tanks, not a forge gunner.
Use cover? What a wonderful idea.
If a player runs at me with AV nades, they're stupid. A talented AV operative will stay in cover until I ride right by them, and pop out and unload their stash. If you can't pop a merc running at you, then you've got bigger issues than your incompetent "guide".
Destroy turrets? That's up there with using cover...you'll find these blatantly obvious tips on the back cover of your complete idiots guide to tanking.
Destroy supply depots if they are in enemy occupied territory. If your blues are rockin a specific objective, leave the supply depot alone so they can switch to AV and take that enemy tank out before he blows you to hell, cuz he'll be gunning for you.
I'll call in an HAV wherever i feel like it...you aren't my boss, or my mama.
Here's a suggestion. Instead of backing around corners to prevent exposing yourself, drive in reverse all the time. It takes some getting used to, but you'll minimize your hit box when firing from cover if you drive in reverse. additionally, your headlights won't be shining on the ground in front of you, potentially warning the enemy that you are approaching....but i'm sure you already knew all this.
Taking out dropships is a good tip. But even if they drop their forge gun baddies on a tower, if you are in the forge gunner's range, he's in range of your rail turret. Blast away.
Be on the look out for remote explosives? I run them over on purpose cuz i'm a badass.
Invisible swarms suck, this is true. They were supposed to fix this with rendering at distance with 1.3.
Forge gun damage at range has been nerfed along with every other weapon in the game when they reach their absolute range.
Vehicle price is fine. Turrets are expensive...reduce turret price.
Worst guide ever. |
Charlotte O'Dell
0uter.Heaven EoN.
818
|
Posted - 2013.08.01 23:37:00 -
[104] - Quote
Wow. A new master tank has arrived. I guess I'll see you in PC and see how long you last- not to me but when you find out that every person ony team has at least 2 kinds of proto av. |
Killar-12
Molon Labe. League of Infamy
366
|
Posted - 2013.08.01 23:42:00 -
[105] - Quote
It's like only having Standard Dropsuits |
Lurchasaurus
SVER True Blood
885
|
Posted - 2013.08.02 00:03:00 -
[106] - Quote
Its the ideas of the people like the OP here who have ruined this game build after build. I also heard the OP slept with Soxfour's dog...truth? ill let you decide. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1753
|
Posted - 2013.08.02 00:56:00 -
[107] - Quote
cedz636 wrote:Wow, another thread started by someone who doesn't operate vehicles trying to give advice and make suggestions. But all I hear is nerf this nerf that, buff this buff that. Props to the real tankers who've posted in this thread.
Mister thread starter, your "tips" could be found in the complete idiots guide to tanking. even then i wouldn't follow them to the T.
My primary target is other tanks, not a forge gunner.
Use cover? What a wonderful idea.
If a player runs at me with AV nades, they're stupid. A talented AV operative will stay in cover until I ride right by them, and pop out and unload their stash. If you can't pop a merc running at you, then you've got bigger issues than your incompetent "guide".
Destroy turrets? That's up there with using cover...you'll find these blatantly obvious tips on the back cover of your complete idiots guide to tanking.
Destroy supply depots if they are in enemy occupied territory. If your blues are rockin a specific objective, leave the supply depot alone so they can switch to AV and take that enemy tank out before he blows you to hell, cuz he'll be gunning for you.
I'll call in an HAV wherever i feel like it...you aren't my boss, or my mama.
Here's a suggestion. Instead of backing around corners to prevent exposing yourself, drive in reverse all the time. It takes some getting used to, but you'll minimize your hit box when firing from cover if you drive in reverse. additionally, your headlights won't be shining on the ground in front of you, potentially warning the enemy that you are approaching....but i'm sure you already knew all this.
Taking out dropships is a good tip. But even if they drop their forge gun baddies on a tower, if you are in the forge gunner's range, he's in range of your rail turret. Blast away.
Be on the look out for remote explosives? I run them over on purpose cuz i'm a badass.
Invisible swarms suck, this is true. They were supposed to fix this with rendering at distance with 1.3.
Forge gun damage at range has been nerfed along with every other weapon in the game when they reach their absolute range.
Vehicle price is fine. Turrets are expensive...reduce turret price.
Worst guide ever. Wow.
You need to go for a walk around the neighborhood and relax. Now I am not sure if you have mama issues, since you compare me to her, but I do not feel that personal stuff like that should come up online. If you want to run over Remote Explosives and call your HAV into the middle of the battlefiedl... It's fine.
These are tips not commands. Don't get so worked up bro, stress can lead to a lot of complications later in life. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1753
|
Posted - 2013.08.02 01:05:00 -
[108] - Quote
Charlotte O'Dell wrote:Wow. A new master tank has arrived. I guess I'll see you in PC and see how long you last- not to me but when you find out that every person ony team has at least 2 kinds of proto av. That's unfair, who is ignorant enough to actually try to use a militia ANYTHING in a PC battle?
You would get two shot'ed by any body with fully spec'd AV. 3 complex mods plus base 15%. Just about 45%.
I'm crazy, but not that crazy.
Now if you let me 'borrow' one of your Madrugars, with some fully spec'd turrets and modules. I'll show you my stuff lul |
Jason Pearson
Seraphim Auxiliaries
2338
|
Posted - 2013.08.02 01:10:00 -
[109] - Quote
DeadlyAztec, you obviously need to replace your guide with mine, it's much better.
Be like water, scrublet :) |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1753
|
Posted - 2013.08.02 02:56:00 -
[110] - Quote
Jason Pearson wrote:DeadlyAztec, you obviously need to replace your guide with mine, it's much better.
Be like water, scrublet :) Don't be an apple ;) |
|
cedz636
Brutor Vanguard Minmatar Republic
69
|
Posted - 2013.08.02 06:21:00 -
[111] - Quote
.[/quote] Wow.
You need to go for a walk around the neighborhood and relax. Now I am not sure if you have mama issues, since you compare me to her, but I do not feel that personal stuff like that should come up online. If you want to run over Remote Explosives and call your HAV into the middle of the battlefiedl... It's fine.
These are tips not commands. Don't get so worked up bro, stress can lead to a lot of complications later in life.[/quote]
____________________________________________________________________________________________________
this is true...you aren't my mama. my mama would pull you off the battlefield and bend you over her knee whilst whipping you with a belt of .50 caliber rounds across the a$$ screaming "who the he11 do you think you are"!!!! trust me...my mama would own you |
Jason Pearson
Seraphim Auxiliaries
2359
|
Posted - 2013.08.02 06:53:00 -
[112] - Quote
DeadlyAztec11 wrote:Jason Pearson wrote:DeadlyAztec, you obviously need to replace your guide with mine, it's much better.
Be like water, scrublet :) Don't be an apple ;)
YOU'RE AN APPLE! Kniiiiiiiiiiife. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1767
|
Posted - 2013.08.02 18:24:00 -
[113] - Quote
Wow.
You need to go for a walk around the neighborhood and relax. Now I am not sure if you have mama issues, since you compare me to her, but I do not feel that personal stuff like that should come up online. If you want to run over Remote Explosives and call your HAV into the middle of the battlefiedl... It's fine.
These are tips not commands. Don't get so worked up bro, stress can lead to a lot of complications later in life.[/quote]
____________________________________________________________________________________________________
this is true...you aren't my mama. my mama would pull you off the battlefield and bend you over her knee whilst whipping you with a belt of .50 caliber rounds across the a$$ screaming "who the he11 do you think you are"!!!! trust me...my mama would own you[/quote]
Your really bumming me out... I'm not talking to you until you start being more chill.
Peace, |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1767
|
Posted - 2013.08.02 18:25:00 -
[114] - Quote
Jason Pearson wrote:DeadlyAztec11 wrote:Jason Pearson wrote:DeadlyAztec, you obviously need to replace your guide with mine, it's much better.
Be like water, scrublet :) Don't be an apple ;) YOU'RE AN APPLE! Kniiiiiiiiiiife. I'm a Tangerine (^_^) |
Stalken Pathfinder
Shadow Company HQ
33
|
Posted - 2013.08.02 19:05:00 -
[115] - Quote
A 100k-200k Dropsuit should never under any circumstances be able to solo a 1.8-2.5 million ISK tank. Period. End of story.
This is where the imbalance lies. I agree with a lot of what you said but there is an imbalance and this is it. A group of dedicated AV should probably always beat one tank, even with a tank crew. If you come at me with a forge gun and swarms and chuck nades too and I die well good fight you deserve to win. And yes my tactics should be better such that I don't end up in a situation like that. But even putting aside invisible swarms and forge snipers a Dropsuit should never be able to solo a tank and right now they can. Until this is fixed things will remain unbalanced, tactics or no tactics. |
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