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DeadlyAztec11
Max-Pain-inc Dark Taboo
1607
|
Posted - 2013.07.23 02:06:00 -
[61] - Quote
Killar-12 wrote:This would be like a person in a rifter QQing because they can't take out a titan Seeing as I think that HAV's need a buff. Though, are not nearly as bad as people think it is. I don't think this analogy. Is proper in this situation. |
Killar-12
Intrepidus XI EoN.
261
|
Posted - 2013.07.23 02:07:00 -
[62] - Quote
DeadlyAztec11 wrote:Killar-12 wrote:This would be like a person in a rifter QQing because they can't take out a titan Seeing as I think that HAV's need a buff. Though, are not nearly as bad as people think it is. I don't think this analogy. Is proper in this situation. okay why nerf Armor tanks when you could buff shield tanks? |
padraic darby
planetary tactical enforcement DARKSTAR ARMY
14
|
Posted - 2013.07.23 02:44:00 -
[63] - Quote
THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me.
dude proto av destroys vehicals no matter what fit you have on |
Killar-12
Intrepidus XI EoN.
273
|
Posted - 2013.07.23 02:46:00 -
[64] - Quote
padraic darby wrote:THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. dude proto av destroys vehicals no matter what fit you have on 10 shots, hacking anyone? |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1610
|
Posted - 2013.07.23 02:57:00 -
[65] - Quote
Killar-12 wrote:DeadlyAztec11 wrote:Killar-12 wrote:This would be like a person in a rifter QQing because they can't take out a titan Seeing as I think that HAV's need a buff. Though, are not nearly as bad as people think it is. I don't think this analogy. Is proper in this situation. okay why nerf Armor tanks when you could buff shield tanks? I do not believe you have even read my original post ( -_-)
I never once said that Armor tanks should be nerfed. Contrary to what you believe, I feel that Forge guns should get their damage nerfed at range. I also think that HAV needs need many small buffs. That when summed up, will greatly improve their performance. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1741
|
Posted - 2013.08.01 04:09:00 -
[66] - Quote
Omen Astrul wrote:DeadlyAztec11 wrote:Omen Astrul wrote:DeadlyAztec11 wrote:I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform tbh you sound like you don't know what you're talking about and you're just spewing words that you hope make you sound smart... Want me to dumb it down for you Fred Flinstone? You can dumb it down all you want... once you actually drive a tank. I finally made myself a Soma build. Managed to do pretty well. Out of all my games by best game was 14 and 1. Second best was 8 and 1. I managed to keep my HAV alive for 3 games, 2 of them were merc battles.
Every single of my HAV deaths was due to proto HAV. Except for four. One was 3 std. AV grenades because I decided to push up without a squad or my shields. 1 was due to a Madrugar, I made him pay for it with my Swarm Launcher. I was installation related. Another was against an entire squad plus a Sica, who ran away after he lost shields.
To be honest, tanking is nit as hard as you guys make it seem. And this was just day 1 |
Heimdallr69
Imperfects Negative-Feedback
404
|
Posted - 2013.08.01 04:13:00 -
[67] - Quote
DeadlyAztec11 wrote:HAV drivers need to learn to make tactics to counter the tactics AV players, such as myself, use. Complaining that they need more Armor and Shields will do nothing but make their suffering last longer on the battlefield, as any reasonable amount of health increase will be useless without effective tactics. So who better to teach them how to survive AV than a dedicated AV player. I decided to put this in General discussion rather than rookie training grounds, because I feel that many of the experienced people who hang around general discussions would benefit from reading this. I also feel that many people calling for a nerf to AV are not properly using tactics to counter our tactics. Let's begin. Some general tips:
- Forge gunners should always be your primary target
- Secondary targets are Swarm players
- If a player runs at you it means they either have AV grenades or Remote explosives. Be weary of these suicide bombers
- Destroy turrets even if they are not in enemy control. Don't take the risk
- Destroy Supply depots to keep enemy infantry from switching to and replenishing their AV
- When calling in an HAV do it as far away from the action as possible and if possible behind a building or behind a hill
- Take out dropships before they can get on top of buildings. If they can do that, they can put a forge gunner up there. It will be almost impossible to dislodge them, as many tank turrets can not aim up there.
- Be on the look out for Remote explosive markers on the ground and the annoying sound that vehicle mines make. Too many HAV's die to this.
- Use of cover is FUNDAMENTAL!
List of things that need to be fixed:
- Invisible swarms
- Forge gun damage at range
- Vehicle and turret price
Experienced ground personnel know to use the terrain as cover. Many HAV drivers need to learn this lesson. I say this because I see many HAV's get shot at by Swarms and just take it. They get destroyed because they fail to learn the basic fundamentals of urban fighting, one of the first things to grasp is, how to use your surroundings as improvised defensive positions. Cover. The basic concept is that you use your surrounding environment to keep safe from attacks. Now the tactics: A basic maneuver is to move parallel to a building' corner, peek around and make observations. One should not keep in the same position for too long and if spotted one should move as quickly as possible to avoid from having the enemy flank you from the sides or behind. It is also important to note that the more people that are killed by you, the more become aware of your position. Though, this is a maneuver used mostly for long range attacks. For CQC offensive maneuvers, I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform. As such, it is a tactic that can really only be mastered by a dedicated tank crew. Though, I digress, it is very effective when executed flawlessly. It is best used to harass and deny the enemy use of gates, entrances and narrow passages such as bridges.. By making strafing runs parallel to the entrance, you can quickly unload a large amount of suppressing fire into the entrance, while not allowing forge gunners or Swarm players enough time to charge or track your HAV. HAV's that make use of this maneuver should be fast, though slow HAV's can make use of this tactic, they should have high shields/armor. High fire rate turrets also compliment your build by giving the ability to tag more targets. After making a strafing run, you should make a U turn and double back at a longer range, as by then any forge gunners will have charged their guns and any players with AV grenades will be hiding behind any cover near the entrance, waiting for you to come past again. When assaulting through a city or entrance, always stick behind your infantry. Never go in front. They keep people from being able to run up and throw AV grenades at you, as well as keep forge gunners and swarm players distracted. If you do not see a good 5+ assault team pushing ahead into a city, do not go at it alone. You will be surrounded by people with AV grenades and will die faster then you can get out of the vehicle. Just don't do it. I will add more tactics to this as I ponder effective counters to the tactics I use against HAV's... Notes*: I see the need to nerf things like the damage at range of Forge guns, as well as reduce the price of Tank turrets. As well as several other small buffs, that when added up will be a big bonus. The issue I have is that people think that HAV's need to be almost indestructible and that they feel that you should be able to go into the middle of the map and have it easy. Things need to be improved, but many of the more vocal tankers are being way to unreasonable. I adapted to sniping with my railgun once in a while |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:15:00 -
[68] - Quote
I don't remember... do you tank?
If not... who are you to tell us how to tank? |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1741
|
Posted - 2013.08.01 04:16:00 -
[69] - Quote
CoD isAIDS wrote:I don't remember... do you tank?
If not... who are you to tell us how to tank? Read post #66 |
Robocop Junior
The Surrogates Of War
103
|
Posted - 2013.08.01 04:21:00 -
[70] - Quote
Don't you run around with a standard plasma cannon? Wouldn't really consider that being a dedicated AV player more of a nuisance than anything lol |
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CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:23:00 -
[71] - Quote
DeadlyAztec11 wrote:Iskandar Zul Karnain wrote:Not sure if troll.
TBH I miss tanks. They were scary once. It took coordination and effort to bring down the beefiest ones. Now? Its all LOLtanks for any moron with protoswarms or AV nades.
I am not a dedicated AV player. That role doesn't actually exist. If you have a million SP in forge or swarms and nades you're set to harass or kill just about the meanest tankers all by your clever self.
I kill tanks all the bloody time. I shouldn't. I should need more AV or rail tanks.
So, while I guess you are trying to he helpful (and I like that) the problem is not one of tactics but one of balance.
That said, where the proto tanks at??? If pro tanks are beast in contrast to pro AV ill shut up. But I doubt they will get anything but a one module and some CPU. :/ Ill cross my fingers the pilot suit is useful.
The role does exist. It denotes players that go beyond getting a proto swarm and AV grenades. We are the players that go through the millins of ISk it takes to get 15% more damage on our Swarms by putting SP into the skill, not just by damage mods. We are the guys that skill into proto side arms, then go through all the skills to add extra damage and improve accuracy. We are the guys that skill into proto Minmatar racial assault suit, just to get more ammo in our side arm. We are the guys that get proto Swarms before we get a standard AR. We exist. Though... Not officially. LOL You're talking about SOP for any weapon at all. It's pathetically easy to solo tanks with PRO AV. |
pink FLUFF
Goonfeet Top Men.
42
|
Posted - 2013.08.01 04:23:00 -
[72] - Quote
Do you even tank bro? |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1741
|
Posted - 2013.08.01 04:24:00 -
[73] - Quote
Robocop Junior wrote:Don't you run around with a standard plasma cannon? Wouldn't really consider that being a dedicated AV player more of a nuisance than anything lol I run around with a proto Swarm Launcher.
Sit down. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1741
|
Posted - 2013.08.01 04:25:00 -
[74] - Quote
pink FLUFF wrote:Do you even tank bro? Read post #66 |
pink FLUFF
Goonfeet Top Men.
42
|
Posted - 2013.08.01 04:28:00 -
[75] - Quote
DeadlyAztec11 wrote:pink FLUFF wrote:Do you even tank bro? Read post #66
So no. When you wrote this post.. no
|
Robocop Junior
The Surrogates Of War
103
|
Posted - 2013.08.01 04:30:00 -
[76] - Quote
Oh my apologies Your Highness had no idea you wielded such power please continue. Guide these helpless tankers. I will listen to whatever advice you give from now on since you can hold R1 for three seconds from two servers away and kill tanks. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1741
|
Posted - 2013.08.01 04:32:00 -
[77] - Quote
pink FLUFF wrote:DeadlyAztec11 wrote:pink FLUFF wrote:Do you even tank bro? Read post #66 So no. When you wrote this post.. no Does it matter? I used my own tactics and did it like a boss and I barely knew how to turn the first half if the games I played LOL |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:34:00 -
[78] - Quote
DeadlyAztec11 wrote:Casius Hakoke wrote:And most of the advise in the OP is standard use of HAV's, I'm sorry but its nothing new to anyone who has been running HAV's for any amount of time.
You say that and yet, I see 80% of the tanks I destroy doing very obvious things wrong. The ones I struggle to destroy are usually doing one of the above mentioned tactics and doing it awesomely. I just see HAV's standing in very bad places doing really stupid stuff, ALL THE TIME! So then you're soloing militia tanks, and very basically fit Madrugars and Gunnlogis.
I'll space it out, too.
You can lolAVstomp the Sica, Soma, and base-HP Madrugars and Gunnlogis. I doubt you can solo tankers that have an idea of what you're doing. You shouldn't be able to solo a tank, anyway. But that's not fair, you say. It's entirely fair. SP requirements for AV are a pittance against SP requirements for an effective tank. What's your SP pool, 4-5mil? That's enough for a Duvolle, spec'd to the gills. If we don't have armor and shield skills maxed, we're losing on some defenses. But so do suits, you say. The only thing that tracks infantry currently are the tracking locus grenades, which were nerfed down to one carried. So to use those effectively, you need to be tethered to a supply depot.
It's basically the same with AV grenades. They don't require any forethought. Just throw, and profit.
It's easy to solo crap fit tanks. Much harder to destroy two or more communicating and working together. I had a Gunnlogi survive PRO AV and two orbs in a match. Why? Because I'm not stupid. As far as I can remember, I've seen you on the other side once. You had four tankers and 3 other guys with PRO AV. I had two other people in my squad, one with a tank. Were circumstances equal, my squad would've won the tank/AV war. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:35:00 -
[79] - Quote
Harpyja wrote:THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. You know what POTHEAD? If you think you know how to fit tanks better than me, I ******* dare you to a 1v1 in tanks. Probably couldn't beat you if I dropped a Maddy for him. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:36:00 -
[80] - Quote
THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. So many things wrong with your post. First of all, I have tanked ever since I started and I endured a couple SP resets, which would place me about a year ago. Second, I run Gunnlogis only, as I see no point in thinning out my SP over both armor and shield. Third, you're using FGs against armor. FGs are bonused against shield. I hope your AV brain can comprehend this. I have gone down in four proto assault forge gun shots. That means 6 seconds total to shoot an entire FG clip at a huge and slow moving target. Fourth, properly fitted Maddys take so many FG shots because not only are they not bonused against armor, but armor reps can negate half of your damage, at least. It's a different story for them with proto swarms and AV grenades though. Fifth, I'm not asking for a crutch. I know how to fit my tanks. Shields need to be buffed. Sixth, well now I'm just ******* irritated by the ignorance of your kind. Every ******* AVer wants to solo a tank. Then Dust is the wrong ******* game for you. Stop bitching and crying "tanks are OP". You, however, are the worst piece of **** I have ever seen. If I ever see you in game, I will make sure I ******* run you over with my Charybdis over and over. Because I will not tolerate people like you. GTFO, this is not the game for you. No sh*t i FG are weak to armor, thats the reason i was using it as an example you r3tard. And I've always said shield reppers need to be buffed to the point of armor reppers. You're also definitely not a real tanker since youre using gunnlogis, and your pathetic LLAV is gonna be nerfed soon. And since your asking for proto tanks damn right your asking for a crutch. I have never said tanks are OP, the problem is garbage tankers are asking for OP tanks, which will just make tanks eventually get nerfed even harder. Try me b*tch i was tanking before you even started, and i quit at the beginning of this build because at first they were nerfed hard, but then CCP buffed them, so now I've got 84 officer FGs w/ dual complex damage mods, Proto AV nades and proto nanohives with your name on them. Heavies can't carry nanohives. |
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CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:37:00 -
[81] - Quote
Harpyja wrote:oto AV nades and proto nanohives with your name on them.
I'm using Gunnlogis because I always ran those, and I will never run Gallente. I hate Gallente. I'm the kind if person that doesn't run the FOTM. Because the FOTM always gets nerfed. At least for tanks I doubted Madrugars would get nerfed due to AV being OP. Which meant Gunnlogis would be buffed and I'd be the happiest person in the world. You admit that you are confident your proto AV can solo any tank. That is clearly OP. So stop talking ****. You have no idea what it's like to be a tanker anymore. Stop pretending as if you still are, because you are not anymore.
I won't talk to you anymore until your undeveloped brain absorbs the real situation that's at hand.[/quote] How could the Maddy be the flavor of the month, when the options are very limited, and AV is easy, cheap and abundant? |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1742
|
Posted - 2013.08.01 04:38:00 -
[82] - Quote
CoD isAIDS wrote:DeadlyAztec11 wrote:Casius Hakoke wrote:And most of the advise in the OP is standard use of HAV's, I'm sorry but its nothing new to anyone who has been running HAV's for any amount of time.
You say that and yet, I see 80% of the tanks I destroy doing very obvious things wrong. The ones I struggle to destroy are usually doing one of the above mentioned tactics and doing it awesomely. I just see HAV's standing in very bad places doing really stupid stuff, ALL THE TIME! So then you're soloing militia tanks, and very basically fit Madrugars and Gunnlogis. I'll space it out, too. You can lolAVstomp the Sica, Soma, and base-HP Madrugars and Gunnlogis. I doubt you can solo tankers that have an idea of what you're doing. You shouldn't be able to solo a tank, anyway. But that's not fair, you say. It's entirely fair. SP requirements for AV are a pittance against SP requirements for an effective tank. What's your SP pool, 4-5mil? That's enough for a Duvolle, spec'd to the gills. If we don't have armor and shield skills maxed, we're losing on some defenses. But so do suits, you say. The only thing that tracks infantry currently are the tracking locus grenades, which were nerfed down to one carried. So to use those effectively, you need to be tethered to a supply depot. It's basically the same with AV grenades. They don't require any forethought. Just throw, and profit. It's easy to solo crap fit tanks. Much harder to destroy two or more communicating and working together. I had a Gunnlogi survive PRO AV and two orbs in a match. Why? Because I'm not stupid. As far as I can remember, I've seen you on the other side once. You had four tankers and 3 other guys with PRO AV. I had two other people in my squad, one with a tank. Were circumstances equal, my squad would've won the tank/AV war. When was this? Sorry I don't read people's names because my TV is an old CRT and I play on what I think is sub 480p LOL |
Heathen Bastard
Kang Lo Directorate Gallente Federation
432
|
Posted - 2013.08.01 04:39:00 -
[83] - Quote
DeadlyAztec11 wrote:pink FLUFF wrote:DeadlyAztec11 wrote:pink FLUFF wrote:Do you even tank bro? Read post #66 So no. When you wrote this post.. no Does it matter? I used my own tactics and did it like a boss and I barely knew how to turn the first half if the games I played LOL If anything. I will add more to this. What I have written down so far us good.
Bring that "my first tank" to a PC fight. or better yet, bring a 2.5 mil kitted out one that gets 4 shotted by some douchebag who's out of render range while your directional indicator is lying to you about where the hits are coming from.
"I only used this for a day against people who for the most part, either could not give one less of a ****, or were crap anyways. Y'all need to stop crying that you get killed in your tanks that cost 5x more than mine(for minimal survivability increases) did and required skilling into, which were lost in real fights." |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1742
|
Posted - 2013.08.01 04:43:00 -
[84] - Quote
Heathen Bastard wrote:DeadlyAztec11 wrote:pink FLUFF wrote:DeadlyAztec11 wrote:pink FLUFF wrote:Do you even tank bro? Read post #66 So no. When you wrote this post.. no Does it matter? I used my own tactics and did it like a boss and I barely knew how to turn the first half if the games I played LOL If anything. I will add more to this. What I have written down so far us good. Bring that "my first tank" to a PC fight. or better yet, bring a 2.5 mil kitted out one that gets 4 shotted by some douchebag who's out of render range while your directional indicator is lying to you about where the hits are coming from. "I only used this for a day against people who for the most part, either could not give one less of a ****, or were crap anyways. Y'all need to stop crying that you get killed in your tanks that cost 5x more than mine(for minimal survivability increases) did and required skilling into, which were lost in real fights." I don't get invited to PC anymore... Has something to do with a dog and a jar of peanut butter
I think that I would do good with a Madrugar. Though, I want to save my SP to either 'finish' my AV fit orstart a Logi fit.
Mighty-night, see yah tomorrow!
Zzzzzz...(#-_-) |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:43:00 -
[85] - Quote
The Robot Devil wrote:DeadlyAztec11 wrote:HAV drivers need to learn to make tactics to counter the tactics AV players, such as myself, use. Complaining that they need more Armor and Shields will do nothing but make their suffering last longer on the battlefield, as any reasonable amount of health increase will be useless without effective tactics. So who better to teach them how to survive AV than a dedicated AV player. I decided to put this in General discussion rather than rookie training grounds, because I feel that many of the experienced people who hang around general discussions would benefit from reading this. I also feel that many people calling for a nerf to AV are not properly using tactics to counter our tactics. Let's begin. Some general tips:
- Forge gunners should always be your primary target
- Secondary targets are Swarm players
- If a player runs at you it means they either have AV grenades or Remote explosives. Be weary of these suicide bombers
- Destroy turrets even if they are not in enemy control. Don't take the risk
- Destroy Supply depots to keep enemy infantry from switching to and replenishing their AV
- When calling in an HAV do it as far away from the action as possible and if possible behind a building or behind a hill
- Take out dropships before they can get on top of buildings. If they can do that, they can put a forge gunner up there. It will be almost impossible to dislodge them, as many tank turrets can not aim up there.
- Be on the look out for Remote explosive markers on the ground and the annoying sound that vehicle mines make. Too many HAV's die to this.
- Use of cover is FUNDAMENTAL!
Experienced ground personnel know to use the terrain as cover. Many HAV drivers need to learn this lesson. I say this because I see many HAV's get shot at by Swarms and just take it. They get destroyed because they fail to learn the basic fundamentals of urban fighting, one of the first things to grasp is, how to use your surroundings as improvised defensive positions. Cover. The basic concept is that you use your surrounding environment to keep safe from attacks. Now the tactics: A basic maneuver is to move parallel to a building' corner, peek around and make observations. One should not keep in the same position for too long and if spotted one should move as quickly as possible to avoid from having the enemy flank you from the sides or behind. It is also important to note that the more people that are killed by you, the more become aware of your position. Though, this is a maneuver used mostly for long range attacks. For CQC offensive maneuvers, I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform. As such, it is a tactic that can really only be mastered by a dedicated tank crew. Though, I digress, it is very effective when executed flawlessly. It is best used to harass and deny the enemy use of gates, entrances and narrow passages such as bridges.. By making strafing runs parallel to the entrance, you can quickly unload a large amount of suppressing fire into the entrance, while not allowing forge gunners or Swarm players enough time to charge or track your HAV. HAV's that make use of this maneuver should be fast, though slow HAV's can make use of this tactic, they should have high shields/armor. High fire rate turrets also compliment your build by giving the ability to tag more targets. After making a strafing run, you should make a U turn and double back at a longer range, as by then any forge gunners will have charged their guns and any players with AV grenades will be hiding behind any cover near the entrance, waiting for you to come past again. When assaulting through a city or entrance, always stick behind your infantry. Never go in front. They keep people from being able to run up and throw AV grenades at you, as well as keep forge gunners and swarm players distracted. If you do not see a good 5+ assault team pushing ahead into a city, do not go at it alone. You will be surrounded by people with AV grenades and will die faster then you can get out of the vehicle. Just don't do it. I will add more tactics to this as I ponder effective counters to the tactics I use against HAV's... On the topic of tactics; pilots should work together more. By this I mean that there are remote reps that I never see being used. If we were to support our heavy armor with heavy reps and transfers then AV wouldn't be such a big problem. An HAV moving slowly with support from LAVs and other HAVs should be able to tank AV and defend themselves but pilots use our vehicles like that are supposed to be indestructible. I would love to see some spider tanking HAVs rolling across the battlefield but no one seems to do it for whatever reason so our HAV look anemic and under powered. We need logistic HAVs to support glass cannon vehicles, I believe that CCP wanted us to use them like that. I have never met a heavy vehicle that didn't need logistics for support. Tactics would go a long way if we would develop a doctrine of support. I haven't tried fitting out a real spider tanking tank, because the spider tank itself would be pathetically underpowered.
How do you propose fitting a remote repper on a Gunnlogi? It would have to be a light one. Already very low on PG once an armor tank is fitted out. The best we have is the Limbus, and driver needs to keep going back and forth to keep from getting sniped. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:44:00 -
[86] - Quote
Soldiersaint wrote:Harpyja wrote:You forget one thing: proto AV can solo any tanker, regardless of the tanker's skill. By the time we figure out what's happening, we're dead. There's nothing we can do about hidden forge gunners and invisible swarms.
Also, you are dedicated AV. You are not a dedicated tanker. Please don't tell us what to do, because we know what to do. It's just this broken balance that causes us to lose.
Edit: your tips are nothing new. We destroy turrets whenever possible because, hey, free WPs. We know to call them in safe areas (also, WTF has that got to do with AV vs HAVs). We kill dropships for the same reason as turrets. I didn't bother reading the tactics because they are probably nothing new, I will not have you tell us what to do, and I'm ******* tired right now to read your essay.
Second edit: ok, I glanced through your tactics. Again, nothing new. And again, there's nothing in regards with dealing with forge gun snipers and invisible swarms. Those are unbeatable and you can only hope you can get out of sight before they pop you. your a jerk.......everything op said is a good refresher....... people like you are whats wrong with this world....go be a jerk at your job and lets see how long it takes for you to get fired..... You just don't want it to be difficult to solo a tank. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:45:00 -
[87] - Quote
KingBlade82 wrote:u blow up my [ I consider all my precious >:) ] supply depot and ur on my team ill ram my lav into u -_- That results in you going negative, and the tanker laughing at you, or yelling at you to stop being stupid. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
432
|
Posted - 2013.08.01 04:47:00 -
[88] - Quote
so your opinion is moot until you spend the 6.5mil to get a "passable" tank ready. not great, just "good enough to not die in seconds in a real fight"
for the record, I run caldari tanks. guess what they're weak to? other tanks, forges, and light breezes. know what they're strong against? soaking small arms fire from morons who shoot at me with their piddly little AR's. and soaking explosives type damage. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:48:00 -
[89] - Quote
DeadlyAztec11 wrote:Omen Astrul wrote:DeadlyAztec11 wrote:Omen Astrul wrote:DeadlyAztec11 wrote:I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform tbh you sound like you don't know what you're talking about and you're just spewing words that you hope make you sound smart... Want me to dumb it down for you Fred Flinstone? You can dumb it down all you want... once you actually drive a tank. I don't need to drive a tank to know what tactics they can use to make it harder to destroy them. So then you're still basically just talking out of your butt, if you've never used what you consider to be your own tactics. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
101
|
Posted - 2013.08.01 04:50:00 -
[90] - Quote
DeadlyAztec11 wrote:Omen Astrul wrote:Observation =/= Experience.
Let me guess, you think you should be promoted to CEO instead of janitor at the place you work because you think you can do the job better than he can. Or maybe you're still in school... yes, that makes more sense.
The audacity of children these days....
Yeah, I am audacious, also bold, venturesome and resolute. Also, it is painful to watch people not do something right when I know what could be done better. Sometimes it pays off, sometimes it doesn't. You never know till you speak up. If you don't let yourself be heard, you will never amount to anything. I'd rather be audacious and loud, then meek and silent! Still waiting to see you try out these "higher tactics" you speak of.
I'll drop a basic fit Soma for you to roll around in. |
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