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DeadlyAztec11
Max-Pain-inc Dark Taboo
1591
|
Posted - 2013.07.22 02:51:00 -
[1] - Quote
HAV drivers need to learn to make tactics to counter the tactics AV players, such as myself, use. Complaining that they need more Armor and Shields will do nothing but make their suffering last longer on the battlefield, as any reasonable amount of health increase will be useless without effective tactics. So who better to teach them how to survive AV than a dedicated AV player. I decided to put this in General discussion rather than rookie training grounds, because I feel that many of the experienced people who hang around general discussions would benefit from reading this. I also feel that many people calling for a nerf to AV are not properly using tactics to counter our tactics. Let's begin.
Some general tips:
- Forge gunners should always be your primary target
- Secondary targets are Swarm players
- If a player runs at you it means they either have AV grenades or Remote explosives. Be weary of these suicide bombers
- Destroy turrets even if they are not in enemy control. Don't take the risk
- Destroy Supply depots to keep enemy infantry from switching to and replenishing their AV
- When calling in an HAV do it as far away from the action as possible and if possible behind a building or behind a hill
- Take out dropships before they can get on top of buildings. If they can do that, they can put a forge gunner up there. It will be almost impossible to dislodge them, as many tank turrets can not aim up there.
- Be on the look out for Remote explosive markers on the ground and the annoying sound that vehicle mines make. Too many HAV's die to this.
- Use of cover is FUNDAMENTAL!
Experienced ground personnel know to use the terrain as cover. Many HAV drivers need to learn this lesson. I say this because I see many HAV's get shot at by Swarms and just take it. They get destroyed because they fail to learn the basic fundamentals of urban fighting, one of the first things to grasp is, how to use your surroundings as improvised defensive positions. Cover. The basic concept is that you use your surrounding environment to keep safe from attacks.
Now the tactics: A basic maneuver is to move parallel to a building' corner, peek around and make observations. One should not keep in the same position for too long and if spotted one should move as quickly as possible to avoid from having the enemy flank you from the sides or behind. It is also important to note that the more people that are killed by you, the more become aware of your position. Though, this is a maneuver used mostly for long range attacks.
For CQC offensive maneuvers, I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform. As such, it is a tactic that can really only be mastered by a dedicated tank crew. Though, I digress, it is very effective when executed flawlessly. It is best used to harass and deny the enemy use of gates, entrances and narrow passages such as bridges.. By making strafing runs parallel to the entrance, you can quickly unload a large amount of suppressing fire into the entrance, while not allowing forge gunners or Swarm players enough time to charge or track your HAV. HAV's that make use of this maneuver should be fast, though slow HAV's can make use of this tactic, they should have high shields/armor. High fire rate turrets also compliment your build by giving the ability to tag more targets. After making a strafing run, you should make a U turn and double back at a longer range, as by then any forge gunners will have charged their guns and any players with AV grenades will be hiding behind any cover near the entrance, waiting for you to come past again.
When assaulting through a city or entrance, always stick behind your infantry. Never go in front. They keep people from being able to run up and throw AV grenades at you, as well as keep forge gunners and swarm players distracted. If you do not see a good 5+ assault team pushing ahead into a city, do not go at it alone. You will be surrounded by people with AV grenades and will die faster then you can get out of the vehicle. Just don't do it.
I will add more tactics to this as I ponder effective counters to the tactics I use against HAV's... |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1823
|
Posted - 2013.07.22 02:53:00 -
[2] - Quote
I flunked flank in high school. What do? |
Harpyja
DUST University Ivy League
333
|
Posted - 2013.07.22 02:56:00 -
[3] - Quote
You forget one thing: proto AV can solo any tanker, regardless of the tanker's skill. By the time we figure out what's happening, we're dead. There's nothing we can do about hidden forge gunners and invisible swarms.
Also, you are dedicated AV. You are not a dedicated tanker. Please don't tell us what to do, because we know what to do. It's just this broken balance that causes us to lose. |
Omen Astrul
Red Star. EoN.
122
|
Posted - 2013.07.22 02:59:00 -
[4] - Quote
DeadlyAztec11 wrote:I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform tbh you sound like you don't know what you're talking about and you're just spewing words that you hope make you sound smart... |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
35
|
Posted - 2013.07.22 03:00:00 -
[5] - Quote
DeadlyAztec11 wrote:HAV drivers need to learn to make tactics to counter the tactics AV players, such as myself, use. Complaining that they need more Armor and Shields will do nothing but make their suffering last longer on the battlefield, as any reasonable amount of health increase will be useless without effective tactics. So who better to teach them how to survive AV than a dedicated AV player. I decided to put this in General discussion rather than rookie training grounds, because I feel that many of the experienced people who hang around general discussions would benefit from reading this. I also feel that many people calling for a nerf to AV are not properly using tactics to counter our tactics. Let's begin. Some general tips:
- Forge gunners should always be your primary target
- Secondary targets are Swarm players
- If a player runs at you it means they either have AV grenades or Remote explosives. Be weary of these suicide bombers
- Destroy turrets even if they are not in enemy control. Don't take the risk
- Destroy Supply depots to keep enemy infantry from switching to and replenishing their AV
- When calling in an HAV do it as far away from the action as possible and if possible behind a building or behind a hill
- Take out dropships before they can get on top of buildings. If they can do that, they can put a forge gunner up there. It will be almost impossible to dislodge them, as many tank turrets can not aim up there.
- Be on the look out for Remote explosive markers on the ground and the annoying sound that vehicle mines make. Too many HAV's die to this.
- Use of cover is FUNDAMENTAL!
Experienced ground personnel know to use the terrain as cover. Many HAV drivers need to learn this lesson. I say this because I see many HAV's get shot at by Swarms and just take it. They get destroyed because they fail to learn the basic fundamentals of urban fighting, one of the first things to grasp is, how to use your surroundings as improvised defensive positions. Cover. The basic concept is that you use your surrounding environment to keep safe from attacks. Now the tactics: A basic maneuver is to move parallel to a building' corner, peek around and make observations. One should not keep in the same position for too long and if spotted one should move as quickly as possible to avoid from having the enemy flank you from the sides or behind. It is also important to note that the more people that are killed by you, the more become aware of your position. Though, this is a maneuver used mostly for long range attacks. For CQC offensive maneuvers, I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform. As such, it is a tactic that can really only be mastered by a dedicated tank crew. Though, I digress, it is very effective when executed flawlessly. It is best used to harass and deny the enemy use of gates, entrances and narrow passages such as bridges.. By making strafing runs parallel to the entrance, you can quickly unload a large amount of suppressing fire into the entrance, while not allowing forge gunners or Swarm players enough time to charge or track your HAV. HAV's that make use of this maneuver should be fast, though slow HAV's can make use of this tactic, they should have high shields/armor. High fire rate turrets also compliment your build by giving the ability to tag more targets. After making a strafing run, you should make a U turn and double back at a longer range, as by then any forge gunners will have charged their guns and any players with AV grenades will be hiding behind any cover near the entrance, waiting for you to come past again. When assaulting through a city or entrance, always stick behind your infantry. Never go in front. They keep people from being able to run up and throw AV grenades at you, as well as keep forge gunners and swarm players distracted. If you do not see a good 5+ assault team pushing ahead into a city, do not go at it alone. You will be surrounded by people with AV grenades and will die faster then you can get out of the vehicle. Just don't do it. I will add more tactics to this as I ponder effective counters to the tactics I use against HAV's... i've adapted through so many nerfs to vehicles it's stupid how many nerfs i've been through. so i can tell u for a fact tht is not the issue. it's the issue of CCP constantly nerfing tanks tht gets on my nerves. i mean who is going to use a tank in PC once the nerf comes. it would be a joke to use them in PC as they would take 2 minutes to fully rep up and be slaughtered by the proto AV in PC. PC once the nerf comes will be infantry only.
All these nerfs have got to stop towards vehicles and we need some love. but thts not happening anytime soon.
But now it's getting to a point tht it is pointless to try. mean all these tactics u r saying would never happen in PC because in PC ppl want tanks to do something and not hide the whole game from AV or do some fancy manuervoring to kill 1 AV dude.
The vehicles in this game r broken, |
THEAMAZING POTHEAD
Not Guilty EoN.
72
|
Posted - 2013.07.22 03:02:00 -
[6] - Quote
Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. |
Harpyja
DUST University Ivy League
334
|
Posted - 2013.07.22 03:06:00 -
[7] - Quote
THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1591
|
Posted - 2013.07.22 03:07:00 -
[8] - Quote
Harpyja wrote:You forget one thing: proto AV can solo any tanker, regardless of the tanker's skill. By the time we figure out what's happening, we're dead. There's nothing we can do about hidden forge gunners and invisible swarms.
Also, you are dedicated AV. You are not a dedicated tanker. Please don't tell us what to do, because we know what to do. It's just this broken balance that causes us to lose. You are very wrong on this account.
Proto AV weapons are powerful, yes. Though, I see many HAV's make silly mistakes that I feel are too easily corrected. Such as spawning vehicles in the middle of a city. Shooting as snipers instead of forge gunners. Thinking that the most effective tactic is to stand in the middle of the field motion less or doing 360's. I see so many tankers make these mistakes. I just think to myself "how could they think this would occur". Worst part is that they come to complain here on the forums...
The tactic's I explain here are things that I know from observation and studying good HAV drivers. Things I know that frustrate us AV players. Stuff that makes it hard for us to pull fast kills on you guys.
I am just trying to help, |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1344
|
Posted - 2013.07.22 03:11:00 -
[9] - Quote
Not sure if troll.
TBH I miss tanks. They were scary once. It took coordination and effort to bring down the beefiest ones. Now? Its all LOLtanks for any moron with protoswarms or AV nades.
I am not a dedicated AV player. That role doesn't actually exist. If you have a million SP in forge or swarms and nades you're set to harass or kill just about the meanest tankers all by your clever self.
I kill tanks all the bloody time. I shouldn't. I should need more AV or rail tanks.
So, while I guess you are trying to he helpful (and I like that) the problem is not one of tactics but one of balance.
That said, where the proto tanks at??? If pro tanks are beast in contrast to pro AV ill shut up. But I doubt they will get anything but a one module and some CPU. :/ Ill cross my fingers the pilot suit is useful.
|
DeadlyAztec11
Max-Pain-inc Dark Taboo
1591
|
Posted - 2013.07.22 03:12:00 -
[10] - Quote
Omen Astrul wrote:DeadlyAztec11 wrote:I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform tbh you sound like you don't know what you're talking about and you're just spewing words that you hope make you sound smart... Want me to dumb it down for you Fred Flinstone?
|
|
Kane Fyea
DUST University Ivy League
1370
|
Posted - 2013.07.22 03:13:00 -
[11] - Quote
DeadlyAztec11 wrote:Harpyja wrote:You forget one thing: proto AV can solo any tanker, regardless of the tanker's skill. By the time we figure out what's happening, we're dead. There's nothing we can do about hidden forge gunners and invisible swarms.
Also, you are dedicated AV. You are not a dedicated tanker. Please don't tell us what to do, because we know what to do. It's just this broken balance that causes us to lose. You are very wrong on this account. Proto AV weapons are powerful, yes. Though, I see many HAV's make silly mistakes that I feel are too easily corrected. Such as spawning vehicles in the middle of a city. Shooting as snipers instead of forge gunners. Thinking that the most effective tactic is to stand in the middle of the field motion less or doing 360's. I see so many tankers make these mistakes. I just think to myself "how could they think this would occur". Worst part is that they come to complain here on the forums... The tactic's I explain here are things that I know from observation and studying good HAV drivers. Things I know that frustrate us AV players. Stuff that makes it hard for us to pull fast kills on you guys. I am just trying to help, Killing me in my proto AV suit (150k) is what pisses me off the most |
THEAMAZING POTHEAD
Not Guilty EoN.
72
|
Posted - 2013.07.22 03:18:00 -
[12] - Quote
Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1592
|
Posted - 2013.07.22 03:24:00 -
[13] - Quote
Iskandar Zul Karnain wrote:Not sure if troll.
TBH I miss tanks. They were scary once. It took coordination and effort to bring down the beefiest ones. Now? Its all LOLtanks for any moron with protoswarms or AV nades.
I am not a dedicated AV player. That role doesn't actually exist. If you have a million SP in forge or swarms and nades you're set to harass or kill just about the meanest tankers all by your clever self.
I kill tanks all the bloody time. I shouldn't. I should need more AV or rail tanks.
So, while I guess you are trying to he helpful (and I like that) the problem is not one of tactics but one of balance.
That said, where the proto tanks at??? If pro tanks are beast in contrast to pro AV ill shut up. But I doubt they will get anything but a one module and some CPU. :/ Ill cross my fingers the pilot suit is useful.
The role does exist. It denotes players that go beyond getting a proto swarm and AV grenades. We are the players that go through the millins of ISk it takes to get 15% more damage on our Swarms by putting SP into the skill, not just by damage mods. We are the guys that skill into proto side arms, then go through all the skills to add extra damage and improve accuracy. We are the guys that skill into proto Minmatar racial assault suit, just to get more ammo in our side arm. We are the guys that get proto Swarms before we get a standard AR.
We exist. Though... Not officially. |
Noc Tempre
Internal Error. Negative-Feedback
2238
|
Posted - 2013.07.22 03:26:00 -
[14] - Quote
I did adapt. The prowler is so much more fun. |
BobThe 844-1 CakeMan
Onikanabo Brigade Caldari State
35
|
Posted - 2013.07.22 03:28:00 -
[15] - Quote
U know wats funny i've never seen a post tht says for AV to adapt always tanks. Why don't u guys have to. O thts right cause u keep getting BUFFS.
GG AV try i dunno getting gud. and stop telling tanks to adapt just cause u get buffed or tanks gets nerfed. |
Casius Hakoke
Fenrir's Wolves RUST415
188
|
Posted - 2013.07.22 03:31:00 -
[16] - Quote
THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG.
First off I don't even know why you would put more than one plate on a armor tank. Maybe to handle alpha better, but honestly you get far more use out of having dual hardeners, one plate, one rep and for the last low slot you put the powergrid upgrade.
While I am no expert tanker, this has been my standard fit for armor tanks sense uprising. And most of the advise in the OP is standard use of HAV's, I'm sorry but its nothing new to anyone who has been running HAV's for any amount of time.
When it comes to shield HAV's, you really can only fit one large extender if you want to fit a large shield booster. You might be able to fit on a small extender, but I only really mention it because the active hardeners for Shield HAV's don't run for very long and in my opinion it is still better to use passive resist mods.
Edit: I've heard of others running multiple small reppers on armor HAV's, but I can't say I would be comfortable running without multiple hardeners. |
Mary Sedillo
BetaMax. CRONOS.
168
|
Posted - 2013.07.22 03:33:00 -
[17] - Quote
DeadlyAztec11 wrote:HAV drivers need to learn to make tactics to counter the tactics AV players, such as myself, use. Complaining that they need more Armor and Shields will do nothing but make their suffering last longer on the battlefield, as any reasonable amount of health increase will be useless without effective tactics. So who better to teach them how to survive AV than a dedicated AV player. I decided to put this in General discussion rather than rookie training grounds, because I feel that many of the experienced people who hang around general discussions would benefit from reading this. I also feel that many people calling for a nerf to AV are not properly using tactics to counter our tactics. Let's begin. Some general tips:
- Forge gunners should always be your primary target
- Secondary targets are Swarm players
- If a player runs at you it means they either have AV grenades or Remote explosives. Be weary of these suicide bombers
- Destroy turrets even if they are not in enemy control. Don't take the risk
- Destroy Supply depots to keep enemy infantry from switching to and replenishing their AV
- When calling in an HAV do it as far away from the action as possible and if possible behind a building or behind a hill
- Take out dropships before they can get on top of buildings. If they can do that, they can put a forge gunner up there. It will be almost impossible to dislodge them, as many tank turrets can not aim up there.
- Be on the look out for Remote explosive markers on the ground and the annoying sound that vehicle mines make. Too many HAV's die to this.
- Use of cover is FUNDAMENTAL!
Experienced ground personnel know to use the terrain as cover. Many HAV drivers need to learn this lesson. I say this because I see many HAV's get shot at by Swarms and just take it. They get destroyed because they fail to learn the basic fundamentals of urban fighting, one of the first things to grasp is, how to use your surroundings as improvised defensive positions. Cover. The basic concept is that you use your surrounding environment to keep safe from attacks. Now the tactics: A basic maneuver is to move parallel to a building' corner, peek around and make observations. One should not keep in the same position for too long and if spotted one should move as quickly as possible to avoid from having the enemy flank you from the sides or behind. It is also important to note that the more people that are killed by you, the more become aware of your position. Though, this is a maneuver used mostly for long range attacks. For CQC offensive maneuvers, I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform. As such, it is a tactic that can really only be mastered by a dedicated tank crew. Though, I digress, it is very effective when executed flawlessly. It is best used to harass and deny the enemy use of gates, entrances and narrow passages such as bridges.. By making strafing runs parallel to the entrance, you can quickly unload a large amount of suppressing fire into the entrance, while not allowing forge gunners or Swarm players enough time to charge or track your HAV. HAV's that make use of this maneuver should be fast, though slow HAV's can make use of this tactic, they should have high shields/armor. High fire rate turrets also compliment your build by giving the ability to tag more targets. After making a strafing run, you should make a U turn and double back at a longer range, as by then any forge gunners will have charged their guns and any players with AV grenades will be hiding behind any cover near the entrance, waiting for you to come past again. When assaulting through a city or entrance, always stick behind your infantry. Never go in front. They keep people from being able to run up and throw AV grenades at you, as well as keep forge gunners and swarm players distracted. If you do not see a good 5+ assault team pushing ahead into a city, do not go at it alone. You will be surrounded by people with AV grenades and will die faster then you can get out of the vehicle. Just don't do it. I will add more tactics to this as I ponder effective counters to the tactics I use against HAV's...
I understand tactics well. I can survive a bit, but there is too much power available in the hands of a single AV user. The tank should be the feared one with the AV user cowering in fear, not the tank cowering in fear. |
Dr Allopathy
Raging Pack of Homosapiens
238
|
Posted - 2013.07.22 03:35:00 -
[18] - Quote
But you don't drive tanks, so why are you suggesting things? |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
315
|
Posted - 2013.07.22 03:35:00 -
[19] - Quote
DeadlyAztec11 wrote:So who better to teach them how to survive AV than a dedicated AV player.
Get. Out. |
Harpyja
DUST University Ivy League
336
|
Posted - 2013.07.22 03:38:00 -
[20] - Quote
THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. So many things wrong with your post. First of all, I have tanked ever since I started and I endured a couple SP resets, which would place me about a year ago.
Second, I run Gunnlogis only, as I see no point in thinning out my SP over both armor and shield.
Third, you're using FGs against armor. FGs are bonused against shield. I hope your AV brain can comprehend this. I have gone down in four proto assault forge gun shots. That means 6 seconds total to shoot an entire FG clip at a huge and slow moving target.
Fourth, properly fitted Maddys take so many FG shots because not only are they not bonused against armor, but armor reps can negate half of your damage, at least. It's a different story for them with proto swarms and AV grenades though.
Fifth, I'm not asking for a crutch. I know how to fit my tanks. Shields need to be buffed.
Sixth, well now I'm just ******* irritated by the ignorance of your kind. Every ******* AVer wants to solo a tank. Then Dust is the wrong ******* game for you. Stop bitching and crying "tanks are OP". You, however, are the worst piece of **** I have ever seen. If I ever see you in game, I will make sure I ******* run you over with my Charybdis over and over. Because I will not tolerate people like you.
GTFO, this is not the game for you. |
|
DeadlyAztec11
Max-Pain-inc Dark Taboo
1592
|
Posted - 2013.07.22 03:38:00 -
[21] - Quote
Casius Hakoke wrote:And most of the advise in the OP is standard use of HAV's, I'm sorry but its nothing new to anyone who has been running HAV's for any amount of time.
You say that and yet, I see 80% of the tanks I destroy doing very obvious things wrong. The ones I struggle to destroy are usually doing one of the above mentioned tactics and doing it awesomely.
I just see HAV's standing in very bad places doing really stupid stuff, ALL THE TIME! |
Dr Allopathy
Raging Pack of Homosapiens
239
|
Posted - 2013.07.22 03:40:00 -
[22] - Quote
DeadlyAztec11 wrote:Casius Hakoke wrote:And most of the advise in the OP is standard use of HAV's, I'm sorry but its nothing new to anyone who has been running HAV's for any amount of time.
You say that and yet, I see 80% of the tanks I destroy doing very obvious things wrong. The ones I struggle to destroy are usually doing one of the above mentioned tactics and doing it awesomely. I just see HAV's standing in very bad places doing really stupid stuff, ALL THE TIME! Your purpose in an AV role is to catch tanks in their bad spots. It's when a majority of the map becomes a bad spot for a tanker, that you realize some AV is overpowered. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1592
|
Posted - 2013.07.22 03:41:00 -
[23] - Quote
Dr Allopathy wrote:But you don't drive tanks, so why are you suggesting things? Because, I constantly see the majority of HAV's doing it wrong. |
Harpyja
DUST University Ivy League
336
|
Posted - 2013.07.22 03:44:00 -
[24] - Quote
THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. You know what POTHEAD? If you think you know how to fit tanks better than me, I ******* dare you to a 1v1 in tanks. |
THEAMAZING POTHEAD
Not Guilty EoN.
74
|
Posted - 2013.07.22 03:49:00 -
[25] - Quote
Harpyja wrote:THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. So many things wrong with your post. First of all, I have tanked ever since I started and I endured a couple SP resets, which would place me about a year ago. Second, I run Gunnlogis only, as I see no point in thinning out my SP over both armor and shield. Third, you're using FGs against armor. FGs are bonused against shield. I hope your AV brain can comprehend this. I have gone down in four proto assault forge gun shots. That means 6 seconds total to shoot an entire FG clip at a huge and slow moving target. Fourth, properly fitted Maddys take so many FG shots because not only are they not bonused against armor, but armor reps can negate half of your damage, at least. It's a different story for them with proto swarms and AV grenades though. Fifth, I'm not asking for a crutch. I know how to fit my tanks. Shields need to be buffed. Sixth, well now I'm just ******* irritated by the ignorance of your kind. Every ******* AVer wants to solo a tank. Then Dust is the wrong ******* game for you. Stop bitching and crying "tanks are OP". You, however, are the worst piece of **** I have ever seen. If I ever see you in game, I will make sure I ******* run you over with my Charybdis over and over. Because I will not tolerate people like you. GTFO, this is not the game for you. No sh*t i FG are weak to armor, thats the reason i was using it as an example you r3tard. And I've always said shield reppers need to be buffed to the point of armor reppers. You're also definitely not a real tanker since youre using gunnlogis, and your pathetic LLAV is gonna be nerfed soon. And since your asking for proto tanks damn right your asking for a crutch. I have never said tanks are OP, the problem is garbage tankers are asking for OP tanks, which will just make tanks eventually get nerfed even harder. Try me b*tch i was tanking before you even started, and i quit at the beginning of this build because at first they were nerfed hard, but then CCP buffed them, so now I've got 84 officer FGs w/ dual complex damage mods, Proto AV nades and proto nanohives with your name on them.
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DeadlyAztec11
Max-Pain-inc Dark Taboo
1593
|
Posted - 2013.07.22 03:49:00 -
[26] - Quote
Harpyja wrote:You forget one thing: proto AV can solo any tanker, regardless of the tanker's skill. By the time we figure out what's happening, we're dead. There's nothing we can do about hidden forge gunners and invisible swarms.
Also, you are dedicated AV. You are not a dedicated tanker. Please don't tell us what to do, because we know what to do. It's just this broken balance that causes us to lose.
Edit: your tips are nothing new. We destroy turrets whenever possible because, hey, free WPs. We know to call them in safe areas (also, WTF has that got to do with AV vs HAVs). We kill dropships for the same reason as turrets. I didn't bother reading the tactics because they are probably nothing new, I will not have you tell us what to do, and I'm ******* tired right now to read your essay.
Second edit: ok, I glanced through your tactics. Again, nothing new. And again, there's nothing in regards with dealing with forge gun snipers and invisible swarms. Those are unbeatable and you can only hope you can get out of sight before they pop you.
Hmm, well invisible swarms are a glitch, so that needs to be fixed As far as Forge guns are concerned, CCP is looking to nerf there damage at range.
Should be dealt with SOON, hopefully 1.4 |
Harpyja
DUST University Ivy League
337
|
Posted - 2013.07.22 03:58:00 -
[27] - Quote
THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. So many things wrong with your post. First of all, I have tanked ever since I started and I endured a couple SP resets, which would place me about a year ago. Second, I run Gunnlogis only, as I see no point in thinning out my SP over both armor and shield. Third, you're using FGs against armor. FGs are bonused against shield. I hope your AV brain can comprehend this. I have gone down in four proto assault forge gun shots. That means 6 seconds total to shoot an entire FG clip at a huge and slow moving target. Fourth, properly fitted Maddys take so many FG shots because not only are they not bonused against armor, but armor reps can negate half of your damage, at least. It's a different story for them with proto swarms and AV grenades though. Fifth, I'm not asking for a crutch. I know how to fit my tanks. Shields need to be buffed. Sixth, well now I'm just ******* irritated by the ignorance of your kind. Every ******* AVer wants to solo a tank. Then Dust is the wrong ******* game for you. Stop bitching and crying "tanks are OP". You, however, are the worst piece of **** I have ever seen. If I ever see you in game, I will make sure I ******* run you over with my Charybdis over and over. Because I will not tolerate people like you. GTFO, this is not the game for you. No sh*t i FG are weak to armor, thats the reason i was using it as an example you r3tard. And I've always said shield reppers need to be buffed to the point of armor reppers. You're also definitely not a real tanker since youre using gunnlogis, and your pathetic LLAV is gonna be nerfed soon. And since your asking for proto tanks damn right your asking for a crutch. I have never said tanks are OP, the problem is garbage tankers are asking for OP tanks, which will just make tanks eventually get nerfed even harder. Try me b*tch i was tanking before you even started, and i quit at the beginning of this build because at first they were nerfed hard, but then CCP buffed them, so now I've got 84 officer FGs w/ dual complex damage mods, Proto AV nades and proto nanohives with your name on them. I'm using Gunnlogis because I always ran those, and I will never run Gallente. I hate Gallente. I'm the kind if person that doesn't run the FOTM. Because the FOTM always gets nerfed. At least for tanks I doubted Madrugars would get nerfed due to AV being OP. Which meant Gunnlogis would be buffed and I'd be the happiest person in the world. You admit that you are confident your proto AV can solo any tank. That is clearly OP. So stop talking ****. You have no idea what it's like to be a tanker anymore. Stop pretending as if you still are, because you are not anymore.
I won't talk to you anymore until your undeveloped brain absorbs the real situation that's at hand. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
7
|
Posted - 2013.07.22 04:09:00 -
[28] - Quote
BobThe 844-1 CakeMan wrote:U know wats funny i've never seen a post tht says for AV to adapt always tanks. Why don't u guys have to. O thts right cause u keep getting BUFFS.
GG AV try i dunno getting gud. and stop telling tanks to adapt just cause u get buffed or tanks gets nerfed. No, no.. they have to adapt. Cause whenever they get a buff or we get nerf, they have to adapt that it no longer takes as much effort as before to bring down a tank, so they have to adapt to be more relaxed. |
Gogo O'Dell
Psygod9 RISE of LEGION
4
|
Posted - 2013.07.22 07:08:00 -
[29] - Quote
Coming from a guy in a corp who has never done anything in PC.
LOL. Bro, I've fought in more PC/CB battles than pub stomps you've ever done. Even in Chromosome, these tactics were iffy, but in Uprising, they do not work. When you tank in a PC battle, then post. Until then, let guys like Cubs or DS make posts about AV. I've fought with them and against them and honestly, they know more about tanks than most tankers.
If you knew anything, you would denounce this post, but you are an idiot so you won't. Also, tankers are quitting faster than anyone so have fun with none of us to shoot at in a few months. By the way, forge guns will get nerfed after 1.3 so standby for the AR nerf hammer that made you so powerful.
In short, tank balance right now, is like taking your mlt geared salt into a pub stomp; the best you can do is snipe or you will lose a tank and we CANNOT afford to lose a tank more than once/6 games. Think about that next time you see a tank in the redljne that you can't hit. |
Gogo O'Dell
Psygod9 RISE of LEGION
4
|
Posted - 2013.07.22 07:10:00 -
[30] - Quote
Harpyja wrote:THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. You know what POTHEAD? If you think you know how to fit tanks better than me, I ******* dare you to a 1v1 in tanks.
I've fought both of you in pubs and I'd be muchore hesitant to take on Pot Head than yourself....all politics aside. |
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