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Harpyja
DUST University Ivy League
333
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Posted - 2013.07.22 02:56:00 -
[1] - Quote
You forget one thing: proto AV can solo any tanker, regardless of the tanker's skill. By the time we figure out what's happening, we're dead. There's nothing we can do about hidden forge gunners and invisible swarms.
Also, you are dedicated AV. You are not a dedicated tanker. Please don't tell us what to do, because we know what to do. It's just this broken balance that causes us to lose. |
Harpyja
DUST University Ivy League
334
|
Posted - 2013.07.22 03:06:00 -
[2] - Quote
THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. |
Harpyja
DUST University Ivy League
336
|
Posted - 2013.07.22 03:38:00 -
[3] - Quote
THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. So many things wrong with your post. First of all, I have tanked ever since I started and I endured a couple SP resets, which would place me about a year ago.
Second, I run Gunnlogis only, as I see no point in thinning out my SP over both armor and shield.
Third, you're using FGs against armor. FGs are bonused against shield. I hope your AV brain can comprehend this. I have gone down in four proto assault forge gun shots. That means 6 seconds total to shoot an entire FG clip at a huge and slow moving target.
Fourth, properly fitted Maddys take so many FG shots because not only are they not bonused against armor, but armor reps can negate half of your damage, at least. It's a different story for them with proto swarms and AV grenades though.
Fifth, I'm not asking for a crutch. I know how to fit my tanks. Shields need to be buffed.
Sixth, well now I'm just ******* irritated by the ignorance of your kind. Every ******* AVer wants to solo a tank. Then Dust is the wrong ******* game for you. Stop bitching and crying "tanks are OP". You, however, are the worst piece of **** I have ever seen. If I ever see you in game, I will make sure I ******* run you over with my Charybdis over and over. Because I will not tolerate people like you.
GTFO, this is not the game for you. |
Harpyja
DUST University Ivy League
336
|
Posted - 2013.07.22 03:44:00 -
[4] - Quote
THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. You know what POTHEAD? If you think you know how to fit tanks better than me, I ******* dare you to a 1v1 in tanks. |
Harpyja
DUST University Ivy League
337
|
Posted - 2013.07.22 03:58:00 -
[5] - Quote
THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Harpyja wrote:THEAMAZING POTHEAD wrote:Real problems garbage tank fittings. CCPs balanced them according to the best tank fit against the best AV damage. If i told most tankers that if theyre putting more than 1 plate or extender on it theyre doing it wrong, theyd say im crazy. Then I'd laugh @ them and slam em w/ proto FG. The real problem is that we got proto AV against standard HAVs. Give us proto HAVs, then we'll see who's laughing as I stroll casually towards your proto FG and personally slaughter you with a small blaster turret. Then youre not a real tanker. Properly fitted Maddys take 10 shots in a row from ishukone assault FGs, but my guess at the most you can take 6 right? Stop asking for a crutch because you don't know how to fit tanks. Not that proto tanks will be any better, likely the marauders will simply be brought back, and they were BARELY better than STD tanks while costing an insane amount of isk. Learn to fit & use a STD tank or you have no future in tanking, believe me. So many things wrong with your post. First of all, I have tanked ever since I started and I endured a couple SP resets, which would place me about a year ago. Second, I run Gunnlogis only, as I see no point in thinning out my SP over both armor and shield. Third, you're using FGs against armor. FGs are bonused against shield. I hope your AV brain can comprehend this. I have gone down in four proto assault forge gun shots. That means 6 seconds total to shoot an entire FG clip at a huge and slow moving target. Fourth, properly fitted Maddys take so many FG shots because not only are they not bonused against armor, but armor reps can negate half of your damage, at least. It's a different story for them with proto swarms and AV grenades though. Fifth, I'm not asking for a crutch. I know how to fit my tanks. Shields need to be buffed. Sixth, well now I'm just ******* irritated by the ignorance of your kind. Every ******* AVer wants to solo a tank. Then Dust is the wrong ******* game for you. Stop bitching and crying "tanks are OP". You, however, are the worst piece of **** I have ever seen. If I ever see you in game, I will make sure I ******* run you over with my Charybdis over and over. Because I will not tolerate people like you. GTFO, this is not the game for you. No sh*t i FG are weak to armor, thats the reason i was using it as an example you r3tard. And I've always said shield reppers need to be buffed to the point of armor reppers. You're also definitely not a real tanker since youre using gunnlogis, and your pathetic LLAV is gonna be nerfed soon. And since your asking for proto tanks damn right your asking for a crutch. I have never said tanks are OP, the problem is garbage tankers are asking for OP tanks, which will just make tanks eventually get nerfed even harder. Try me b*tch i was tanking before you even started, and i quit at the beginning of this build because at first they were nerfed hard, but then CCP buffed them, so now I've got 84 officer FGs w/ dual complex damage mods, Proto AV nades and proto nanohives with your name on them. I'm using Gunnlogis because I always ran those, and I will never run Gallente. I hate Gallente. I'm the kind if person that doesn't run the FOTM. Because the FOTM always gets nerfed. At least for tanks I doubted Madrugars would get nerfed due to AV being OP. Which meant Gunnlogis would be buffed and I'd be the happiest person in the world. You admit that you are confident your proto AV can solo any tank. That is clearly OP. So stop talking ****. You have no idea what it's like to be a tanker anymore. Stop pretending as if you still are, because you are not anymore.
I won't talk to you anymore until your undeveloped brain absorbs the real situation that's at hand. |
Harpyja
DUST University Ivy League
345
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Posted - 2013.07.22 13:49:00 -
[6] - Quote
The Robot Devil wrote:DeadlyAztec11 wrote:HAV drivers need to learn to make tactics to counter the tactics AV players, such as myself, use. Complaining that they need more Armor and Shields will do nothing but make their suffering last longer on the battlefield, as any reasonable amount of health increase will be useless without effective tactics. So who better to teach them how to survive AV than a dedicated AV player. I decided to put this in General discussion rather than rookie training grounds, because I feel that many of the experienced people who hang around general discussions would benefit from reading this. I also feel that many people calling for a nerf to AV are not properly using tactics to counter our tactics. Let's begin. Some general tips:
- Forge gunners should always be your primary target
- Secondary targets are Swarm players
- If a player runs at you it means they either have AV grenades or Remote explosives. Be weary of these suicide bombers
- Destroy turrets even if they are not in enemy control. Don't take the risk
- Destroy Supply depots to keep enemy infantry from switching to and replenishing their AV
- When calling in an HAV do it as far away from the action as possible and if possible behind a building or behind a hill
- Take out dropships before they can get on top of buildings. If they can do that, they can put a forge gunner up there. It will be almost impossible to dislodge them, as many tank turrets can not aim up there.
- Be on the look out for Remote explosive markers on the ground and the annoying sound that vehicle mines make. Too many HAV's die to this.
- Use of cover is FUNDAMENTAL!
Experienced ground personnel know to use the terrain as cover. Many HAV drivers need to learn this lesson. I say this because I see many HAV's get shot at by Swarms and just take it. They get destroyed because they fail to learn the basic fundamentals of urban fighting, one of the first things to grasp is, how to use your surroundings as improvised defensive positions. Cover. The basic concept is that you use your surrounding environment to keep safe from attacks. Now the tactics: A basic maneuver is to move parallel to a building' corner, peek around and make observations. One should not keep in the same position for too long and if spotted one should move as quickly as possible to avoid from having the enemy flank you from the sides or behind. It is also important to note that the more people that are killed by you, the more become aware of your position. Though, this is a maneuver used mostly for long range attacks. For CQC offensive maneuvers, I recommend the use of the 'drive by'. It is a slightly higher tier tactic, as it requires turret handlers that can effectively track and engage targets from a moving platform. As such, it is a tactic that can really only be mastered by a dedicated tank crew. Though, I digress, it is very effective when executed flawlessly. It is best used to harass and deny the enemy use of gates, entrances and narrow passages such as bridges.. By making strafing runs parallel to the entrance, you can quickly unload a large amount of suppressing fire into the entrance, while not allowing forge gunners or Swarm players enough time to charge or track your HAV. HAV's that make use of this maneuver should be fast, though slow HAV's can make use of this tactic, they should have high shields/armor. High fire rate turrets also compliment your build by giving the ability to tag more targets. After making a strafing run, you should make a U turn and double back at a longer range, as by then any forge gunners will have charged their guns and any players with AV grenades will be hiding behind any cover near the entrance, waiting for you to come past again. When assaulting through a city or entrance, always stick behind your infantry. Never go in front. They keep people from being able to run up and throw AV grenades at you, as well as keep forge gunners and swarm players distracted. If you do not see a good 5+ assault team pushing ahead into a city, do not go at it alone. You will be surrounded by people with AV grenades and will die faster then you can get out of the vehicle. Just don't do it. I will add more tactics to this as I ponder effective counters to the tactics I use against HAV's... On the topic of tactics; pilots should work together more. By this I mean that there are remote reps that I never see being used. If we were to support our heavy armor with heavy reps and transfers then AV wouldn't be such a big problem. An HAV moving slowly with support from LAVs and other HAVs should be able to tank AV and defend themselves but pilots use our vehicles like that are supposed to be indestructible. I would love to see some spider tanking HAVs rolling across the battlefield but no one seems to do it for whatever reason so our HAV look anemic and under powered. We need logistic HAVs to support glass cannon vehicles, I believe that CCP wanted us to use them like that. I have never met a heavy vehicle that didn't need logistics for support. Tactics would go a long way if we would develop a doctrine of support. Remote armor reps are worse due to their 60s cooldown . Shield transporters are theoretically better than shield boosters, but their limited range is a crippling factor. |
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