Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Buster Friently
Rosen Association
1250
|
Posted - 2013.07.20 16:00:00 -
[1] - Quote
Dust is too boring. I know it isn't finished, etc, but let me explain by reference to Eve, CCP's other project.
Even when Eve was young and had almost no content it was at least different from other MMORPGs. This is what let it actually grow. Eve didn't follow the standard MMORPG meme of grind rats to get XP to get better gear to grind bigger rats. It had passive XP, a big departure, a robust player economy, single shard play, and more that made the game innovative even if it lacked content.
Now I've seen a read a lot of the negative reviews of Dust, and of course, the various forum arguments as well. I also know that many of you disagree with my ideas and my techniques, but here's what I'd like to say.
The reviews are dead on in at least one respect - Dust isn't innovative. It's way too samey. There's no real new concept here. The weapons are all the same, the gameplay is all the same. Even the ideas brought over from Eve aren't the innovative ideas, there the standards, the Sp tree, the fittings, etc.
Dust needs to be unique to survive.
Here's where I'm going to get a little more controversial. CCP needs to stop listening to the players telling them that Dust needs to be more like other shooters, that Dust needs to get the core shooter aspects right, that Dust needs to be accessible in the same way other shooters are. That's just going to produce a Dust that nothing new to offer, and is inferior to those other shooters.
We have something less than 5000 concurrent players right now, and the game is soft launched, but not really launched. This is a great opportunity for CCP to bring back innovation and make the game interesting, if flawed. Right now the game is boring and flawed.
We need a Dust that preserves tactics, that encourages smart play and depth, rather than the bland appeal to the lowest common denominator that we have now.
We need more variety (stuff that isn't in the standard FPS playbook) and we need more depth. It needs to break out of the "core FPS" mode, and go it's own way. It needs to offer an alternative. It's not the right way to keep pounding on the "core mechanics" until the game just dies due to having nothing new, and still being crappier at core mechanics than the "big boys" in the market.
CCP is playing it way too safe with Dust, and producing a boring game because of it. A boring game is worse than a flawed game. Back in the day, when Eve was a baby, CCP didn't focus on polishing Eve up to have "core MMORPG" features, CCP made something different. For Dust to survive, CCP needs to make something different. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5319
|
Posted - 2013.07.20 16:05:00 -
[2] - Quote
Buster Friently wrote:We need more variety (stuff that isn't in the standard FPS playbook) and we need more depth. It needs to break out of the "core FPS" mode, and go it's own way. It needs to offer an alternative. It's not the right way to keep pounding on the "core mechanics" until the game just dies due to having nothing new, and still being crappier at core mechanics than the "big boys" in the market.
Actually focusing on Core Mechanics IS the most important thing right now simply because whenever CCP tries to add new things, they totally break their game; and not just from a balance perspective, but a technical one.
Like it or not, the game needs to be fixed at the core level (since Beta failed to accomplish this) before CCP can start laying their dreams on top of their reality. |
Buster Friently
Rosen Association
1250
|
Posted - 2013.07.20 16:11:00 -
[3] - Quote
DUST Fiend wrote:Buster Friently wrote:We need more variety (stuff that isn't in the standard FPS playbook) and we need more depth. It needs to break out of the "core FPS" mode, and go it's own way. It needs to offer an alternative. It's not the right way to keep pounding on the "core mechanics" until the game just dies due to having nothing new, and still being crappier at core mechanics than the "big boys" in the market.
Actually focusing on Core Mechanics IS the most important thing right now simply because whenever CCP tries to add new things, they totally break their game; and not just from a balance perspective, but a technical one. Like it or not, the game needs to be fixed at the core level (since Beta failed to accomplish this) before CCP can start laying their dreams on top of their reality.
Nope. this isn't working, and has never worked.
Dust has no reason to exist because it offers nothing new.
It will not help to make the game more playable if it has no reason to exist. Boring is dead.
People will tolerate flaws, like they do with all games, if the game has a reason to exist.
Ask yourself this "When I'm browsing for a new game to buy, or get into, do I look for games that seem to be new and interesting and offer me a new experience, or do I look for a dime store copy that plays pretty smoothly?"
Right now, we're playing the dim estore copy. |
Serimos Haeraven
Deep Space Republic Top Men.
274
|
Posted - 2013.07.20 16:11:00 -
[4] - Quote
I agree with this pretty much 100%, and one thing that's unique about EVE is that it's impossible to complain something is OP simply because there are so. many. options. 1000's of versions of just 1 type of turret, and then multiply that by all the other turrets out there, and THEN imagine the amounts of possible fittings you can make with those variations. All of that being incorperated into one basically insures there are so many places to look, you can nearly counter everything. Dust needs this, but including all of that content will surely take a very long time. But the idea that Dust needs to look into the unknown of the fps genre and just dive in, is completely spot on, Hopefully they take note. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5320
|
Posted - 2013.07.20 16:16:00 -
[5] - Quote
Buster Friently wrote:Ask yourself this "When I'm browsing for a new game to buy, or get into, do I look for games that seem to be new and interesting and offer me a new experience, or do I look for a dime store copy that plays pretty smoothly?"
Right now, we're playing the dim estore copy. I look for games that aren't plagued with bugs, making them unplayable.
Go ahead and try adding in "fresh" content when your base code can't support what's already there. See how long you last.
::sips drink::
|
da GAND
187. League of Infamy
95
|
Posted - 2013.07.20 16:19:00 -
[6] - Quote
Core Mechanics, Content, fixes(especially for PC lag) all of it's too much for CCP. A few people said that this game was gonna crash and burn once they found out about the release date, and CCP will either get close to that but succeed or fail epically |
Buster Friently
Rosen Association
1253
|
Posted - 2013.07.20 16:20:00 -
[7] - Quote
DUST Fiend wrote:Buster Friently wrote:Ask yourself this "When I'm browsing for a new game to buy, or get into, do I look for games that seem to be new and interesting and offer me a new experience, or do I look for a dime store copy that plays pretty smoothly?"
Right now, we're playing the dim estore copy. I look for games that aren't plagued with bugs, making them unplayable. Go ahead and try adding in "fresh" content when your base code can't support what's already there. See how long you last. ::sips drink::
That's exactly how most games make it. Providing a "clean" code base with nothing new, will get you no where.
Look at pretty much any game. Here's a few good examples - Eve, Magicka, Kerbal Space Program, Any Bethesda game ever, SOTS 1.
Indie games need good ideas more than they need code polish.
Without something new, no one will play. If the game has something interesting, people will tolerate bugs. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1586
|
Posted - 2013.07.20 16:28:00 -
[8] - Quote
Wasn't there a point when guns didn't have sights and your helmet just zoomed in?
That would have been awesome to use! |
DUST Fiend
OSG Planetary Operations Covert Intervention
5324
|
Posted - 2013.07.20 16:30:00 -
[9] - Quote
Buster Friently wrote:Without something new, no one will play. If the game has something interesting, people will tolerate bugs. I turn off and return games that have bugs that make them unplayable.
I'd rather have a game that plays and is familiar than a game that's "fresh" and makes me want to throw my controller through the wall.
You have to have a strong foundation if you want to build a long lasting home. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
418
|
Posted - 2013.07.20 17:32:00 -
[10] - Quote
Honestly I think priority number one right new should be working on Skirmish 3.0, current Skirmish doesn't promote focused or defensive gameplay, neither does Ambush. The full extent of the tactical game in Dust is extremely rudimentary.
A knock on effect of this is that vehicles, be they HAVs or dropships, are not properly integrated into the game. No focused objective or frontline for dropships to make an aerial insertion on or behind. No focused objective for HAVs to be part of the defence or siege of, if there were their usefulness in a combined arms push or the holding of a position would give them new roles of critical importance on the field. A central point to design around allows you to more easily engineer your map design towards promoting these kinds of roles and strategies.
It's also really dull currently. In Skirmish slaying is still more or less the name of the game. The other problem is matches are in a vacuum and mean nothing, if FW gave faction rewards and proper feedback by letting the player see info on the conflict, the shifting balance of power on the planetary level, it might make a match feel like it's fighting for a place, for a goal. At the moment it's just rooty-tooty-point-'n'-shooty with no purpose but SPs.
Back to Skirmish, if I was given leeway to experiment with it I'd remove the ability to spawn on the silos but place more CRUs at certain areas within the map but not in too direct a proximity with silos... would also toy with the idea of either Scrambling facilities or equipment, interfering with Drop Uplinks within their range. Severely penalise spawn in timer by around 5x to 10x. What I'd hope to achieve there is making death less cheap and promoting the notion of having some people actively defend nodes and promoting the banding together of strike teams as a single element, placing more value on revival as well.
Since spawning in on a node getting hacked will no longer be possible hacking time could also be increased quite a bit. Perhaps the same time as resecuring currently takes. Area clearance and protection will be a greater necessity but then again hacking would now be purely to claim the silo, not to prevent people popping out of thin air right on top of you as they do currently. A silo currently undergoing transfer would also stop firing for the duration, currently it just keeps shooting.
The real important part is placement of CRUs and which silos to keep, making a judgement call on how you want to construct the basic low-level flow of battle based on the path of least resistance, how to go about enabling and encouraging defensive strategies around objectives, likewise giving alternate avenues of attack...
Would be far easier to do if it wasn't within the confines of the Skirmish 2.0 game mode. Multiple shared objectives, unfocused both in terrain and objectives in both sides. Split between areas, split between attack and defence, up to 5 objectives for each side, maximum of 16 players on each side.
Within those parametres it's a real ****** to pull off well. I'm not surprised CCP's failed. That's why the more focused Skirmish 3.0 might herald some salvation, it'll probably be -much- easier to forge into a solid game mode. |
|
da GAND
187. League of Infamy
96
|
Posted - 2013.07.20 18:00:00 -
[11] - Quote
DUST Fiend wrote:Buster Friently wrote:Without something new, no one will play. If the game has something interesting, people will tolerate bugs. I turn off and return games that have bugs that make them unplayable. I'd rather have a game that plays and is familiar than a game that's "fresh" and makes me want to throw my controller through the wall. You have to have a strong foundation if you want to build a long lasting home.
people will play with the new content even if there are bugs, as long as the bugs don't make the mode unjoyable |
Buster Friently
Rosen Association
1268
|
Posted - 2013.07.22 15:47:00 -
[12] - Quote
Bump, because a polished boredom is still boring, but a broken interesting is quirky. |
Buttercup Chipmint
Amarr Templars Amarr Empire
3
|
Posted - 2013.07.22 15:59:00 -
[13] - Quote
Cheer up Buttercups, change is in the wind!
We have new blood coming on down the pipe line.
We have a new boss on the Horizon.
https://forums.dust514.com/default.aspx?g=posts&t=96447&find=unread |
DUST Fiend
OSG Planetary Operations Covert Intervention
5367
|
Posted - 2013.07.22 16:02:00 -
[14] - Quote
da GAND wrote:people will play with the new content even if there are bugs, as long as the bugs don't make the mode unjoyable Which they likely will, since trying to layer new code on top of code that already has issues is a recipe for disaster.
Hammer out the base code first. Beta failed to accomplish this, but it still HAS to be accomplished before adding on more and more things.
Having a tiny player base right now is actually a godsend for this game, it helps keep us in the dark where we belong right now. |
RoundEy3
Metal Mind Industries
216
|
Posted - 2013.07.22 16:18:00 -
[15] - Quote
Has anyone noticed this game? Star Forge
I don't think I'll have the time to get hooked on it, but I think it pretty much steals the "potential" title away from.... "other titles" |
Xmar Handfelid
Mass Spectr Empire
14
|
Posted - 2013.07.22 16:29:00 -
[16] - Quote
This was the job listing info:
CCP is looking for an Executive Producer to take on DUST 514 continued development since its initial launch on the PlayStation 3 on May 14, 2013. In a similar way as CCP made EVE Online growth and prosper for over a decade the plan is the same for DUST 514 and in a similar way as with EVE, expand platforms in the future beyond the initial PS3 version. The EP is responsible for reconciling business and creative needs to create an inspirational product with successful business model. This position will lead overall development and will work closely with publishing and operations activities for DUST 514. The EP is responsible for the overall success of the title. The Executive Producer will need to build and lead strong teams of senior people from across the project in order to develop, communicate and execute the creative vision and business plans for DUST 514. As the key business leader for the project, the Executive Producer maintains a strategic focus on the overall goals of the project and a long term perspective in respect to creativity, quality, budget and timelines. |
Surt gods end
Demon Ronin
715
|
Posted - 2013.07.22 16:35:00 -
[17] - Quote
So you want PVE? Cause that what I read from the post.
How about they look at what they got and use that? FPS players know that besides its crap mechanics dust is lacking in a lot of basics.
16v16 lobby shooter. well besides skirmish matches.. what else can be added that can improve it. Don't look for making a entirly different game. game is already made. sadly.
Improve on what you got and then find a way for that connection to eve. be it civilization style or something else.
can boys be added? how about new modes? how about new modes vs bots? about new PVP modes? Grids systems like MAG had in capturing objectives. or like unreal tournament had in unlocking core.
Bots Ai, smart ones in a bounty game where the hunted has one life. CTF mode to secure and bring resources to telepoter to teleport to waiting eve pilot.
*does eve use teleporters?*
Don't know. they should, worked wonders for star trek.
|
Xmar Handfelid
Mass Spectr Empire
15
|
Posted - 2013.07.22 16:40:00 -
[18] - Quote
This will ether be a hit or miss. |
da GAND
187. League of Infamy
106
|
Posted - 2013.07.22 16:44:00 -
[19] - Quote
Xmar Handfelid wrote:This will ether be a hit or miss.
exactly how it looks like its gonna go |
N1ck Comeau
Pro Hic Immortalis League of Infamy
798
|
Posted - 2013.07.22 16:51:00 -
[20] - Quote
But this game is different for an Console FPS.
Free to play.
Requires skills to progress into better gear.
Passive skill points.
I want a polished core before a bunch new content, but both at the same time would work fine for me |
|
da GAND
187. League of Infamy
106
|
Posted - 2013.07.22 17:02:00 -
[21] - Quote
N1ck Comeau wrote:But this game is different for an Console FPS.
Free to play.
Requires skills to progress into better gear.
Passive skill points.
I want a polished core before a bunch new content, but both at the same time would work fine for me
Problem is they don't have time to focus on one thing, new content is long past due, the core stuff should've been a major priority since the beginning. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5376
|
Posted - 2013.07.22 17:03:00 -
[22] - Quote
da GAND wrote:Problem is they don't have time to focus on one thing, new content is long past dust, the core stuff should've been a major priority since the beginning. The problem is that they have a tiny little team working on DUST halfway across the world from HQ.
If CCP took DUST seriously, it would have a full team of talented FPS designers.
They don't, so it doesn't. |
da GAND
187. League of Infamy
107
|
Posted - 2013.07.22 17:35:00 -
[23] - Quote
DUST Fiend wrote:da GAND wrote:Problem is they don't have time to focus on one thing, new content is long past dust, the core stuff should've been a major priority since the beginning. The problem is that they have a tiny little team working on DUST halfway across the world from HQ. If CCP took DUST seriously, it would have a full team of talented FPS designers. They don't, so it doesn't.
Yup, not sure why CCP didn't think of hiring more people, or people that know how to make a FPS |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1351
|
Posted - 2013.07.22 17:40:00 -
[24] - Quote
You may tell yourself, this is not my beautiful house You may tell yourself, this is not my beautiful wife Letting the days go by, let the water hold me down Letting the days go by, water flowing underground Into the blue again, after the money's gone Once in a lifetime, water flowing underground Same as it ever was, same as it ever was, same as it ever was, same as it ever was Same as it ever was, same as it ever was, same as it ever was, same as it ever was |
Buster Friently
Rosen Association
1280
|
Posted - 2013.07.25 01:32:00 -
[25] - Quote
Bump because Dust is getting more homogeneous and unremarkable by the day. |
Mobius Wyvern
BetaMax. CRONOS.
2681
|
Posted - 2013.07.25 01:34:00 -
[26] - Quote
Buster Friently wrote:Dust is too boring. I know it isn't finished, etc, but let me explain by reference to Eve, CCP's other project.
Even when Eve was young and had almost no content it was at least different from other MMORPGs. This is what let it actually grow. Eve didn't follow the standard MMORPG meme of grind rats to get XP to get better gear to grind bigger rats. It had passive XP, a big departure, a robust player economy, single shard play, and more that made the game innovative even if it lacked content.
Now I've seen a read a lot of the negative reviews of Dust, and of course, the various forum arguments as well. I also know that many of you disagree with my ideas and my techniques, but here's what I'd like to say.
The reviews are dead on in at least one respect - Dust isn't innovative. It's way too samey. There's no real new concept here. The weapons are all the same, the gameplay is all the same. Even the ideas brought over from Eve aren't the innovative ideas, there the standards, the Sp tree, the fittings, etc.
Dust needs to be unique to survive.
Here's where I'm going to get a little more controversial. CCP needs to stop listening to the players telling them that Dust needs to be more like other shooters, that Dust needs to get the core shooter aspects right, that Dust needs to be accessible in the same way other shooters are. That's just going to produce a Dust that nothing new to offer, and is inferior to those other shooters.
We have something less than 5000 concurrent players right now, and the game is soft launched, but not really launched. This is a great opportunity for CCP to bring back innovation and make the game interesting, if flawed. Right now the game is boring and flawed.
We need a Dust that preserves tactics, that encourages smart play and depth, rather than the bland appeal to the lowest common denominator that we have now.
We need more variety (stuff that isn't in the standard FPS playbook) and we need more depth. It needs to break out of the "core FPS" mode, and go it's own way. It needs to offer an alternative. It's not the right way to keep pounding on the "core mechanics" until the game just dies due to having nothing new, and still being crappier at core mechanics than the "big boys" in the market.
CCP is playing it way too safe with Dust, and producing a boring game because of it. A boring game is worse than a flawed game. Back in the day, when Eve was a baby, CCP didn't focus on polishing Eve up to have "core MMORPG" features, CCP made something different. For Dust to survive, CCP needs to make something different. To be completely honest, Dust feels right now like a play-it-safe game. |
DoomLead
Dead Six Initiative Lokun Listamenn
153
|
Posted - 2013.07.26 19:21:00 -
[27] - Quote
Dust delivered one thing that was great. I made friends and enemies and I think 99% of the people that play this game who joined a corp made a lot of friends so dust delivered this with the exception of the PVE against drones this video highlights all that is good about dust deny it if you want to.
Dust failed to deliver this
I am tired of ppl asking for glitter. I don't want more guns or cars or even custom painted dropsuits. I want a reason to want to keep playing - in a persistent world where actions are supposed to have consequences, I want a setting where what I do makes some difference. This was the grand promise of Dust back in the E3 2011 trailer.
PC is dead. FW literally is meaningless to me. Killboards are a joke, basically it's a grind to keep up with the vets. And the game offers nothing else. What you set out to give us back in E3 2011 is all we want just have every single person on every single dev team watch the trailer you released in 2011 and have them ask themselves how can we deliver this with what we have now.
I am not talking about the graphics I am talking about: "Pay my price and I'll strike down the heavens." "I fought your war a thousand times." "And won them all, and I know this is the moment that will change everything." "On this day the blood I spill will bring down an empire and the world will burn before your very eyes." "They will remember us, and they will remember what happened here." "On this battlefield 1 shot can change the course of history and you're going to be the one that takes it."
I want to bring down empires I want the battles I fight to change the course of the history on New Eden. Think about how great it would have been if the skyfire battery was up and available for the battle for caldari prime and one of us would have got the chance to blow that titan out of the sky. Do you remember that we couldn't even pick the side we fought on thefore none of those battles meant anything to me because I couldn't chose one side over the other.
Specifically to the community stop whining about this is op and it needs a nerf and instead watch the 1st link I posted and be happy you met some good people friends and enemies alike. Then watch the second link and start hitting the forums with ideas on how to deliver the promise of dust cause I can live with bugs that will be eventually be fixed. However we were promised to be able to fight for something not the bs that is PC and FW right now. |
Luk Manag
of Terror
62
|
Posted - 2013.07.26 20:15:00 -
[28] - Quote
I think a map type where the objectives are somewhat linear in a long rectangular map would be fun. Team one Beach-head->point one->point two->Team Two base. The beach-head is un-cappable and will run out with the clone count, but the round is over when the defender runs out of spawn-points. Easy. |
Sir Eos
Ikomari-Onu Enforcement Caldari State
30
|
Posted - 2013.07.27 14:38:00 -
[29] - Quote
This is what I'm getting from this thread....
Correct me if I'm wrong.
Because CoD is so easy to pick up and play... it is boring. Because CoD actually gives me good feedback when I shoot and kill a person. It is Boring. Because CoD actually has good thumbstick sensitivities, accelerations for moving around and looking around (And good aim-magnetism mechanics). It is Boring. Because CoD is 100x better than Dust in every aspect. It is Boring.
Dust is cool, because it arbitrarily locks me out of content with a time sink... to simulate depth. And that is "interesting".
You know why a game like MAG failed? Because in reality. The Super Large 256 player matches...was not enough to overcome the fact that it played like ****!
Look at a game like PREY. Didn't last very long did it? But it was soooooo coool... no other FPS at the time let you walk on walls and play on levels inspired by MC Escher. It played like **** though.
Some of the more recent Turok games? You got it....even random raptors during multiplayer matches interferring is not enough to overcome a FPS that plays like ****.
If it looks like an FPS, and is trying to play like an FPS. Then it needs to focus on being an FPS. FPS's that play like ****... don't survive. And this has nothing to do with depth. |
Protocake JR
Internal Error. Negative-Feedback
255
|
Posted - 2013.07.27 15:33:00 -
[30] - Quote
Buster Friently wrote:Dust is too boring. I know it isn't finished, etc, but let me explain by reference to Eve, CCP's other project.
Even when Eve was young and had almost no content it was at least different from other MMORPGs. This is what let it actually grow. Eve didn't follow the standard MMORPG meme of grind rats to get XP to get better gear to grind bigger rats. It had passive XP, a big departure, a robust player economy, single shard play, and more that made the game innovative even if it lacked content.
Now I've seen a read a lot of the negative reviews of Dust, and of course, the various forum arguments as well. I also know that many of you disagree with my ideas and my techniques, but here's what I'd like to say.
The reviews are dead on in at least one respect - Dust isn't innovative. It's way too samey. There's no real new concept here. The weapons are all the same, the gameplay is all the same. Even the ideas brought over from Eve aren't the innovative ideas, there the standards, the Sp tree, the fittings, etc.
Dust needs to be unique to survive.
Here's where I'm going to get a little more controversial. CCP needs to stop listening to the players telling them that Dust needs to be more like other shooters, that Dust needs to get the core shooter aspects right, that Dust needs to be accessible in the same way other shooters are. That's just going to produce a Dust that nothing new to offer, and is inferior to those other shooters.
We have something less than 5000 concurrent players right now, and the game is soft launched, but not really launched. This is a great opportunity for CCP to bring back innovation and make the game interesting, if flawed. Right now the game is boring and flawed.
We need a Dust that preserves tactics, that encourages smart play and depth, rather than the bland appeal to the lowest common denominator that we have now.
We need more variety (stuff that isn't in the standard FPS playbook) and we need more depth. It needs to break out of the "core FPS" mode, and go it's own way. It needs to offer an alternative. It's not the right way to keep pounding on the "core mechanics" until the game just dies due to having nothing new, and still being crappier at core mechanics than the "big boys" in the market.
CCP is playing it way too safe with Dust, and producing a boring game because of it. A boring game is worse than a flawed game. Back in the day, when Eve was a baby, CCP didn't focus on polishing Eve up to have "core MMORPG" features, CCP made something different. For Dust to survive, CCP needs to make something different.
You clearly DO NOT have a good understanding of what core mechanics are...
People, don't listen to this guy. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |