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Cat Merc
BetaMax. CRONOS.
3290
|
Posted - 2013.07.19 08:23:00 -
[1] - Quote
Logi suits. So CCP gives them 60 less base HP, 0.3 less speed, a bit less stamina and less shield recharge rate and no sidearm. Alright, fair enough for 3/4 equipment instead of 1... BUT WAIT! They also get EXTRA MODULE SLOTS so they can COMPENSATE FOR THE VERY REASON NOT TO GO LOGI AND GO ASSAULT? Huh? Who was the genius who thought of that? "Hey lets give them downsides in the base stats but give them extra module slots so they can compensate for that, and then some :D "
This is for Caldari and Gallente Logi, I didn't study the Winmatar and Amarr one, so I can't really speak about them: Take the module slot layout of the assault versions (Gallente: 3high/4low, Caldari: 4high/3low) and slap it on the Logi. Keep all the other downsides, give them 4 equipment. So now they are true support, compensating a little of their power but getting more versatility than any other suit.
Current logi suits aren't compensating anything worthwhile since they have extra module slots to fix that, heck even the sidearm isn't really needed with an AR. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
686
|
Posted - 2013.07.19 08:36:00 -
[2] - Quote
I will fit my knifes in that extra equipment slot!! Fear this! |
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Cat Merc
BetaMax. CRONOS.
3290
|
Posted - 2013.07.19 08:39:00 -
[3] - Quote
ChribbaX wrote:I will fit my knifes in that extra equipment slot!! Fear this! Well... CCP let you have a capital ship in High sec, I don't see why won't they let you have knives in the equipment slots :P |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5054
|
Posted - 2013.07.19 08:39:00 -
[4] - Quote
At proto: Currently the Amarr ones have the same mod slots as the assault, but that's going to change with 1.3 with the addition of an extra low slot. They only have 3 equipment slots, but gain a sidearm. The Minmatar and Gallente have 1 more mod slots than their assault counterpart. The Cal logi has 2 more mod slots then the assault counterpart. It could be argued that this is fair because they only get 3 equipment slots instead of 4.
EDIT: fixed the typo |
Cat Merc
BetaMax. CRONOS.
3290
|
Posted - 2013.07.19 08:41:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:At proto: Currently the Amarr ones have the same mod slots as the assault, but that's going to change with 1.3 with the addition of an extra low slot. They only have 3 equipment slots, but gain a sidearm. The Minmatar and Gallente have 1 more mod slots than their assault counterpart. The Cal logi has 2 more mod slots then the assault counterpart. It could be argued that this is fair because they only get 3 equipment slots instead of 2. No, no it isn't. Put a kinetic catalyzer in the extra low slot - No more speed problem, in fact you are faster! Put a shield extender in the extra high slot - Hey! You closed thep HP gap and even got an extra 6hp!
I suggest returning the Amarr to the slot layout they had before, give them the sidearm and PG buff, but give them one less equipment slot than the Gal/Cal Logi. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
293
|
Posted - 2013.07.19 08:43:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote: It could be argued that this is fair because they only get 3 equipment slots instead of 2.
wat |
Cat Merc
BetaMax. CRONOS.
3290
|
Posted - 2013.07.19 08:44:00 -
[7] - Quote
Dale Templar wrote:KAGEHOSHI Horned Wolf wrote: It could be argued that this is fair because they only get 3 equipment slots instead of 2. wat Fail. Replace 2 with 4 :P |
Cosgar
ParagonX
2851
|
Posted - 2013.07.19 08:44:00 -
[8] - Quote
Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:At proto: Currently the Amarr ones have the same mod slots as the assault, but that's going to change with 1.3 with the addition of an extra low slot. They only have 3 equipment slots, but gain a sidearm. The Minmatar and Gallente have 1 more mod slots than their assault counterpart. The Cal logi has 2 more mod slots then the assault counterpart. It could be argued that this is fair because they only get 3 equipment slots instead of 2. No, no it isn't. Put a kinetic catalyzer in the extra low slot - No more speed problem, in fact you are faster! Put a shield extender in the extra high slot - Hey! You closed thep HP gap and even got an extra 6hp! Yeah, and how much ISK/SP is that going to take to compensate? Logis are SP intensive and more expensive than assaults. |
ChromeBreaker
SVER True Blood
890
|
Posted - 2013.07.19 08:46:00 -
[9] - Quote
Cat Merc wrote:ChribbaX wrote:I will fit my knifes in that extra equipment slot!! Fear this! Well... CCP let you have a capital ship in High sec, I don't see why won't they let you have knives in the equipment slots :P
but no capital mods...
So he can have the knives... but only fit milita gear |
Cat Merc
BetaMax. CRONOS.
3290
|
Posted - 2013.07.19 08:46:00 -
[10] - Quote
Cosgar wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:At proto: Currently the Amarr ones have the same mod slots as the assault, but that's going to change with 1.3 with the addition of an extra low slot. They only have 3 equipment slots, but gain a sidearm. The Minmatar and Gallente have 1 more mod slots than their assault counterpart. The Cal logi has 2 more mod slots then the assault counterpart. It could be argued that this is fair because they only get 3 equipment slots instead of 2. No, no it isn't. Put a kinetic catalyzer in the extra low slot - No more speed problem, in fact you are faster! Put a shield extender in the extra high slot - Hey! You closed thep HP gap and even got an extra 6hp! Yeah, and how much ISK/SP is that going to take to compensate? Logis are SP intensive and more expensive than assaults. 8k ISK. Nothing really.
And CCP doesn't balance with ISK, they know better than that. (Titans) |
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Garth Mandra
The Southern Legion RISE of LEGION
41
|
Posted - 2013.07.19 08:50:00 -
[11] - Quote
Cosgar wrote: Yeah, and how much ISK/SP is that going to take to compensate? Logis are SP intensive and more expensive than assaults.
You can't balance with SP. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
687
|
Posted - 2013.07.19 08:53:00 -
[12] - Quote
ChromeBreaker wrote:Cat Merc wrote:ChribbaX wrote:I will fit my knifes in that extra equipment slot!! Fear this! Well... CCP let you have a capital ship in High sec, I don't see why won't they let you have knives in the equipment slots :P but no capital mods... So he can have the knives... but only fit milita gear Suddenly I'm worried that I will cut myself running around with knifes near my junk... |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5054
|
Posted - 2013.07.19 08:53:00 -
[13] - Quote
Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:At proto: Currently the Amarr ones have the same mod slots as the assault, but that's going to change with 1.3 with the addition of an extra low slot. They only have 3 equipment slots, but gain a sidearm. The Minmatar and Gallente have 1 more mod slots than their assault counterpart. The Cal logi has 2 more mod slots then the assault counterpart. It could be argued that this is fair because they only get 3 equipment slots instead of 2. No, no it isn't. Put a kinetic catalyzer in the extra low slot - No more speed problem, in fact you are faster! Put a shield extender in the extra high slot - Hey! You closed thep HP gap and even got an extra 6hp! I suggest returning the Amarr to the slot layout they had before, give them the sidearm and PG buff, but give them one less equipment slot than the Gal/Cal Logi.
I never said I thought the Cal logi slot layout is a good idea, in fact I suggested that a low slot should be removed and replaced with an equipment slot because I think 9 module slots is way too much. I only said it could be argued that it's fair, not that I believe its fair.
I suppose now that the shield extender bonus is gone, and moved to the assault, it may make up for the 2 slot difference, but I have not done the math to know.
Also fixed the typo where I said 2 instead of 4. |
Cat Merc
BetaMax. CRONOS.
3294
|
Posted - 2013.07.19 08:56:00 -
[14] - Quote
KAGEHOSHI Horned Wolf wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:At proto: Currently the Amarr ones have the same mod slots as the assault, but that's going to change with 1.3 with the addition of an extra low slot. They only have 3 equipment slots, but gain a sidearm. The Minmatar and Gallente have 1 more mod slots than their assault counterpart. The Cal logi has 2 more mod slots then the assault counterpart. It could be argued that this is fair because they only get 3 equipment slots instead of 2. No, no it isn't. Put a kinetic catalyzer in the extra low slot - No more speed problem, in fact you are faster! Put a shield extender in the extra high slot - Hey! You closed thep HP gap and even got an extra 6hp! I suggest returning the Amarr to the slot layout they had before, give them the sidearm and PG buff, but give them one less equipment slot than the Gal/Cal Logi. I never said I thought the Cal logi slot layout is a good idea, in fact I suggested that a low slot should be removed and replaced with an equipment slot because I think 9 module slots is way too much. I only said it could be argued that it's fair, not that I believe its fair. I suppose now that the shield extender bonus is gone, and moved to the assault, it may make up for the 2 slot difference, but I have not done the math to know. Also fixed the typo where I said 2 instead of 4. I see no point in giving them 8 module slots. Why give them downsides they can compensate for? Remove the extra slot. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5054
|
Posted - 2013.07.19 09:02:00 -
[15] - Quote
Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:At proto: Currently the Amarr ones have the same mod slots as the assault, but that's going to change with 1.3 with the addition of an extra low slot. They only have 3 equipment slots, but gain a sidearm. The Minmatar and Gallente have 1 more mod slots than their assault counterpart. The Cal logi has 2 more mod slots then the assault counterpart. It could be argued that this is fair because they only get 3 equipment slots instead of 2. No, no it isn't. Put a kinetic catalyzer in the extra low slot - No more speed problem, in fact you are faster! Put a shield extender in the extra high slot - Hey! You closed thep HP gap and even got an extra 6hp! I suggest returning the Amarr to the slot layout they had before, give them the sidearm and PG buff, but give them one less equipment slot than the Gal/Cal Logi. I never said I thought the Cal logi slot layout is a good idea, in fact I suggested that a low slot should be removed and replaced with an equipment slot because I think 9 module slots is way too much. I only said it could be argued that it's fair, not that I believe its fair. I suppose now that the shield extender bonus is gone, and moved to the assault, it may make up for the 2 slot difference, but I have not done the math to know. Also fixed the typo where I said 2 instead of 4. I see no point in giving them 8 module slots. Why give them downsides they can compensate for? Remove the extra slot.
I honestly don't know why logis get an extra mod slot than assaults, seemed odd to me at 1st. I have 2 guesses:
1) logis need to have more HP when tanked than assaults so they can stay alive to help those in need. A dead logi is useless. This is why I mainly think CCP decided this. 2) Perhaps as an incentive to get more selfish players a reason to try the logi since they get a nice selfish HP bonus on top of the equipment. This is probably not the reason. |
Cat Merc
BetaMax. CRONOS.
3295
|
Posted - 2013.07.19 09:07:00 -
[16] - Quote
KAGEHOSHI Horned Wolf wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:At proto: Currently the Amarr ones have the same mod slots as the assault, but that's going to change with 1.3 with the addition of an extra low slot. They only have 3 equipment slots, but gain a sidearm. The Minmatar and Gallente have 1 more mod slots than their assault counterpart. The Cal logi has 2 more mod slots then the assault counterpart. It could be argued that this is fair because they only get 3 equipment slots instead of 2. No, no it isn't. Put a kinetic catalyzer in the extra low slot - No more speed problem, in fact you are faster! Put a shield extender in the extra high slot - Hey! You closed thep HP gap and even got an extra 6hp! I suggest returning the Amarr to the slot layout they had before, give them the sidearm and PG buff, but give them one less equipment slot than the Gal/Cal Logi. I never said I thought the Cal logi slot layout is a good idea, in fact I suggested that a low slot should be removed and replaced with an equipment slot because I think 9 module slots is way too much. I only said it could be argued that it's fair, not that I believe its fair. I suppose now that the shield extender bonus is gone, and moved to the assault, it may make up for the 2 slot difference, but I have not done the math to know. Also fixed the typo where I said 2 instead of 4. I see no point in giving them 8 module slots. Why give them downsides they can compensate for? Remove the extra slot. I honestly don't know why logis get an extra mod slot than assaults, seemed odd to me at 1st. I have 2 guesses: 1) logis need to have more HP when tanked than assaults so they can stay alive to help those in need. A dead logi is useless. This is what I mainly think CCP decided this. 2) Perhaps as an incentive to get more selfish players a reason to try the logi since they get a nice selfish HP bonus on top of the equipment. This is probably not the reason. Well, I doubt it's 1 since they are removing 60 (70 on Gallente for no reason) base HP. |
Korvin Lomont
United Pwnage Service RISE of LEGION
54
|
Posted - 2013.07.19 09:11:00 -
[17] - Quote
Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:At proto: Currently the Amarr ones have the same mod slots as the assault, but that's going to change with 1.3 with the addition of an extra low slot. They only have 3 equipment slots, but gain a sidearm. The Minmatar and Gallente have 1 more mod slots than their assault counterpart. The Cal logi has 2 more mod slots then the assault counterpart. It could be argued that this is fair because they only get 3 equipment slots instead of 2. No, no it isn't. Put a kinetic catalyzer in the extra low slot - No more speed problem, in fact you are faster! Put a shield extender in the extra high slot - Hey! You closed thep HP gap and even got an extra 6hp! I suggest returning the Amarr to the slot layout they had before, give them the sidearm and PG buff, but give them one less equipment slot than the Gal/Cal Logi. I never said I thought the Cal logi slot layout is a good idea, in fact I suggested that a low slot should be removed and replaced with an equipment slot because I think 9 module slots is way too much. I only said it could be argued that it's fair, not that I believe its fair. I suppose now that the shield extender bonus is gone, and moved to the assault, it may make up for the 2 slot difference, but I have not done the math to know. Also fixed the typo where I said 2 instead of 4. I see no point in giving them 8 module slots. Why give them downsides they can compensate for? Remove the extra slot.
Logis sacrifice a lot as you already mentioned especially the sidearm hurts. If you want to have them the same Slot layout give them the same Base HP, Speed and Stamina well at least the same Speed and Stamina...
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Cat Merc
BetaMax. CRONOS.
3297
|
Posted - 2013.07.19 09:16:00 -
[18] - Quote
Korvin Lomont wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:At proto: Currently the Amarr ones have the same mod slots as the assault, but that's going to change with 1.3 with the addition of an extra low slot. They only have 3 equipment slots, but gain a sidearm. The Minmatar and Gallente have 1 more mod slots than their assault counterpart. The Cal logi has 2 more mod slots then the assault counterpart. It could be argued that this is fair because they only get 3 equipment slots instead of 2. No, no it isn't. Put a kinetic catalyzer in the extra low slot - No more speed problem, in fact you are faster! Put a shield extender in the extra high slot - Hey! You closed thep HP gap and even got an extra 6hp! I suggest returning the Amarr to the slot layout they had before, give them the sidearm and PG buff, but give them one less equipment slot than the Gal/Cal Logi. I never said I thought the Cal logi slot layout is a good idea, in fact I suggested that a low slot should be removed and replaced with an equipment slot because I think 9 module slots is way too much. I only said it could be argued that it's fair, not that I believe its fair. I suppose now that the shield extender bonus is gone, and moved to the assault, it may make up for the 2 slot difference, but I have not done the math to know. Also fixed the typo where I said 2 instead of 4. I see no point in giving them 8 module slots. Why give them downsides they can compensate for? Remove the extra slot. Logis sacrifice a lot as you already mentioned especially the sidearm hurts. If you want to have them the same Slot layout give them the same Base HP, Speed and Stamina well at least the same Speed and Stamina... So... You want to be a better assault? Dude, the sidearm isn't a big deal when you have an assault rifle with 60 bullets in the clip. With this suggestion, the only way the logi would be fair is if it had only 2 equipment slots. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5054
|
Posted - 2013.07.19 09:30:00 -
[19] - Quote
I would prefer if logis and assaults had the same HP, same mod slot layouts, but the assault was faster, has sidearm, better shield recharge, and the logi had 2 more equipment slots max. |
Cat Merc
BetaMax. CRONOS.
3301
|
Posted - 2013.07.19 09:33:00 -
[20] - Quote
KAGEHOSHI Horned Wolf wrote:I would prefer if logis and assaults had the same HP, same mod slot layouts, but the assault was faster, has sidearm, better shield recharge, and the logi had 2 more equipment slots max. Depends on: How faster? Are sidearms really worth it? Why should I care about shield recharge as a Gallente? I think the current downsides are fine as is, I just don't see why give them extra module slots, that's all.
BTW, with your idea, I would go Logi and I'm an assault orientated player. Equipment is really useful. |
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Cosgar
ParagonX
2852
|
Posted - 2013.07.19 09:39:00 -
[21] - Quote
Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:I would prefer if logis and assaults had the same HP, same mod slot layouts, but the assault was faster, has sidearm, better shield recharge, and the logi had 2 more equipment slots max. Depends on: How faster? Are sidearms really worth it? Why should I care about shield recharge as a Gallente? I think the current downsides are fine as is, I just don't see why give them extra module slots, that's all. BTW, with your idea, I would go Logi and I'm an assault orientated player. Equipment is really useful. Have you ever stopped and realized that you'd rather be a logi than an assault? I mean, there's no real difference between the suits aside from the stats and slot layouts. As much as you underestimate sidearms, you'd fit right in... |
Cat Merc
BetaMax. CRONOS.
3301
|
Posted - 2013.07.19 09:47:00 -
[22] - Quote
Cosgar wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:I would prefer if logis and assaults had the same HP, same mod slot layouts, but the assault was faster, has sidearm, better shield recharge, and the logi had 2 more equipment slots max. Depends on: How faster? Are sidearms really worth it? Why should I care about shield recharge as a Gallente? I think the current downsides are fine as is, I just don't see why give them extra module slots, that's all. BTW, with your idea, I would go Logi and I'm an assault orientated player. Equipment is really useful. Have you ever stopped and realized that you'd rather be a logi than an assault? I mean, there's no real difference between the suits aside from the stats and slot layouts. As much as you underestimate sidearms, you'd fit right in... Actually, I am using a logi suit. I got both proto assault suit and a proto logi suit. So yeah, I know how it's like, and the grass sure is greener on the logi side. |
Cosgar
ParagonX
2853
|
Posted - 2013.07.19 09:51:00 -
[23] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:I would prefer if logis and assaults had the same HP, same mod slot layouts, but the assault was faster, has sidearm, better shield recharge, and the logi had 2 more equipment slots max. Depends on: How faster? Are sidearms really worth it? Why should I care about shield recharge as a Gallente? I think the current downsides are fine as is, I just don't see why give them extra module slots, that's all. BTW, with your idea, I would go Logi and I'm an assault orientated player. Equipment is really useful. Have you ever stopped and realized that you'd rather be a logi than an assault? I mean, there's no real difference between the suits aside from the stats and slot layouts. As much as you underestimate sidearms, you'd fit right in... Actually, I am using a logi suit. I got both proto assault suit and a proto logi suit. So yeah, I know how it's like, and the grass sure is greener on the logi side. That's exactly how I felt when I went from assault to logi. Some people want to kill and some people want to kill with more options. You shouldn't need a reason to play assault outside of it being what you like and you find it fun. |
Cat Merc
BetaMax. CRONOS.
3302
|
Posted - 2013.07.19 09:52:00 -
[24] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:I would prefer if logis and assaults had the same HP, same mod slot layouts, but the assault was faster, has sidearm, better shield recharge, and the logi had 2 more equipment slots max. Depends on: How faster? Are sidearms really worth it? Why should I care about shield recharge as a Gallente? I think the current downsides are fine as is, I just don't see why give them extra module slots, that's all. BTW, with your idea, I would go Logi and I'm an assault orientated player. Equipment is really useful. Have you ever stopped and realized that you'd rather be a logi than an assault? I mean, there's no real difference between the suits aside from the stats and slot layouts. As much as you underestimate sidearms, you'd fit right in... Actually, I am using a logi suit. I got both proto assault suit and a proto logi suit. So yeah, I know how it's like, and the grass sure is greener on the logi side. That's exactly how I felt when I went from assault to logi. Some people want to kill and some people want to kill with more options. You shouldn't need a reason to play assault outside of it being what you like and you find it fun. But there SHOULD BE A REASON TO PLAY ASSAULT AT ALL. Currently? There is none. Logi suits are straight up better. If I was commanding a PC battle I would say "Go logi or go home". |
Deadeyes Anterie
Gravity Prone EoN.
673
|
Posted - 2013.07.19 09:58:00 -
[25] - Quote
I switched from Cal Assault to Cal Logi during the respec because I'm not going to run a suit that is clearly inferior. I've become so dependent on my gear slots I don't think I'd switch back even if assault somehow was made better for combat. Luckily I don't have any regrets over the change, and the fact that it's still as good as an assault suit for killing stuff is icing on the cake. The .3 speed loss is the only thing that makes me really sad as I run speed mods, and that's going to be a considerable speed loss.
Anyways I put on the Cal-Logi because it was the best suit in the game, I'm still not convinced it still won't be in 1.3 |
Cosgar
ParagonX
2854
|
Posted - 2013.07.19 10:00:00 -
[26] - Quote
Cat Merc wrote: But there SHOULD BE A REASON TO PLAY ASSAULT AT ALL. Currently? There is none. Logi suits are straight up better. If I was commanding a PC battle I would say "Go logi or go home".
I'd assume (or hope) that people are using what they're using because it's what they like and find it fun since this is a game after all. I see plenty of assaults, heavies, and scouts in game and most of them are getting along just fine even if some of their suit bonuses are a bit underpowered. It's not like they're going to stay underpowered forever. |
Deadeyes Anterie
Gravity Prone EoN.
675
|
Posted - 2013.07.19 10:03:00 -
[27] - Quote
Cosgar wrote:Cat Merc wrote: But there SHOULD BE A REASON TO PLAY ASSAULT AT ALL. Currently? There is none. Logi suits are straight up better. If I was commanding a PC battle I would say "Go logi or go home".
I'd assume (or hope) that people are using what they're using because it's what they like and find it fun since this is a game after all. I see plenty of assaults, heavies, and scouts in game and most of them are getting along just fine even if some of their suit bonuses are a bit underpowered. It's not like they're going to stay underpowered forever.
The Cal-Logi has been superior at killing things than the Cal-Assault for over two months already, probably three months when it gets fixed. Even when it is fixed it will still be pretty damn close and you will get extra gear for running it. Any assaults who picked the assault class because it's the role they like to play have been tricked. Even if they do finally fix it you can change to the 'class' you like to play after saving up for a while.
Always pick the suit that will do the job you want based on the stats, don't trust the 'class' names. |
Cat Merc
BetaMax. CRONOS.
3304
|
Posted - 2013.07.19 10:07:00 -
[28] - Quote
Cosgar wrote:Cat Merc wrote: But there SHOULD BE A REASON TO PLAY ASSAULT AT ALL. Currently? There is none. Logi suits are straight up better. If I was commanding a PC battle I would say "Go logi or go home".
I'd assume (or hope) that people are using what they're using because it's what they like and find it fun since this is a game after all. I see plenty of assaults, heavies, and scouts in game and most of them are getting along just fine even if some of their suit bonuses are a bit underpowered. It's not like they're going to stay underpowered forever. That because it says "assault" on the box, when in reality the true assault is a logi. |
Deadeyes Anterie
Gravity Prone EoN.
675
|
Posted - 2013.07.19 10:09:00 -
[29] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote: But there SHOULD BE A REASON TO PLAY ASSAULT AT ALL. Currently? There is none. Logi suits are straight up better. If I was commanding a PC battle I would say "Go logi or go home".
I'd assume (or hope) that people are using what they're using because it's what they like and find it fun since this is a game after all. I see plenty of assaults, heavies, and scouts in game and most of them are getting along just fine even if some of their suit bonuses are a bit underpowered. It's not like they're going to stay underpowered forever. That because it says "assault" on the box, when in reality the true assault is a logi.
Only half true after the 1.3 nerf.
It's like you can pick an assault suit that can do the assault job, or you can pick a near identical suit that can cross-class as logistics.
If you are not into free gear slots then there is a great selection of assault suits. |
Korvin Lomont
United Pwnage Service RISE of LEGION
54
|
Posted - 2013.07.19 10:12:00 -
[30] - Quote
Cat Merc wrote: So... You want to be a better assault? Dude, the sidearm isn't a big deal when you have an assault rifle with 60 bullets in the clip. With this suggestion, the only way the logi would be fair is if it had only 2 equipment slots.
Nope if I want to go on a slayer role I stick with my Gall Medium suit or I switch to my scout (this is rather hardmode and needs more flanking etc) I just don't want a class to be over nerfed. And my sidearm saved my ass countless times and I have died a lot because my opponent could switch to a sidearm while i could not.
I think with the latest adjustments made by CCP Logis are almost fine for now (until they get the role bonus fixed than we may need a new balance pass).
The sad part is the assault suit do not differ very much from the base Frame thats a Problem. Assaults sacrifice nothing and gain nothing (apart from their skill bonus). So compared to the Medium Frame they are a bit boring :/.
Logis on the other hand differ a from lot the Basic Frame they give something and get something and in my opinion at a fair ratio.
We loose: Base Shield Base Amor Base Speed Sprint Speed Base Stamina Shield recharge Sidearm
We gain CPU PG 2 Equipmentslot 1 Lowslot (gallente here, can't say much about the others)
Seems somewhat fair
But as I said I would trade the Low slot for more Base Speed and Stamina
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